1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
|
/**
* @file lllandmarkactions.cpp
* @brief LLLandmarkActions class implementation
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "lllandmarkactions.h"
#include "roles_constants.h"
#include "llinventory.h"
#include "llinventoryfunctions.h"
#include "lllandmark.h"
#include "llparcel.h"
#include "llregionhandle.h"
#include "llnotificationsutil.h"
#include "llagent.h"
#include "llagentui.h"
#include "llinventorymodel.h"
#include "lllandmarklist.h"
#include "llslurl.h"
#include "llstring.h"
#include "llviewerinventory.h"
#include "llviewerparcelmgr.h"
#include "llworldmapmessage.h"
#include "llviewerwindow.h"
#include "llwindow.h"
#include "llworldmap.h"
void copy_slurl_to_clipboard_callback(const std::string& slurl);
class LLFetchlLandmarkByPos : public LLInventoryCollectFunctor
{
private:
LLVector3d mPos;
public:
LLFetchlLandmarkByPos(const LLVector3d& pos) :
mPos(pos)
{}
/*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
return false;
LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
if (!landmark) // the landmark not been loaded yet
return false;
LLVector3d landmark_global_pos;
if (!landmark->getGlobalPos(landmark_global_pos))
return false;
//we have to round off each coordinates to compare positions properly
return ll_round(mPos.mdV[VX]) == ll_round(landmark_global_pos.mdV[VX])
&& ll_round(mPos.mdV[VY]) == ll_round(landmark_global_pos.mdV[VY])
&& ll_round(mPos.mdV[VZ]) == ll_round(landmark_global_pos.mdV[VZ]);
}
};
class LLFetchLandmarksByName : public LLInventoryCollectFunctor
{
private:
std::string name;
BOOL use_substring;
//this member will be contain copy of founded items to keep the result unique
std::set<std::string> check_duplicate;
public:
LLFetchLandmarksByName(std::string &landmark_name, BOOL if_use_substring)
:name(landmark_name),
use_substring(if_use_substring)
{
LLStringUtil::toLower(name);
}
public:
/*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item || item->getType() != LLAssetType::AT_LANDMARK)
return false;
LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
if (!landmark) // the landmark not been loaded yet
return false;
bool acceptable = false;
std::string landmark_name = item->getName();
LLStringUtil::toLower(landmark_name);
if(use_substring)
{
acceptable = landmark_name.find( name ) != std::string::npos;
}
else
{
acceptable = landmark_name == name;
}
if(acceptable){
if(check_duplicate.find(landmark_name) != check_duplicate.end()){
// we have duplicated items in landmarks
acceptable = false;
}else{
check_duplicate.insert(landmark_name);
}
}
return acceptable;
}
};
// Returns true if the given inventory item is a landmark pointing to the current parcel.
// Used to find out if there is at least one landmark from current parcel.
class LLFirstAgentParcelLandmark : public LLInventoryCollectFunctor
{
private:
bool mFounded;// to avoid unnecessary check
public:
LLFirstAgentParcelLandmark(): mFounded(false){}
/*virtual*/ bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (mFounded || !item || item->getType() != LLAssetType::AT_LANDMARK)
return false;
LLLandmark* landmark = gLandmarkList.getAsset(item->getAssetUUID());
if (!landmark) // the landmark not been loaded yet
return false;
LLVector3d landmark_global_pos;
if (!landmark->getGlobalPos(landmark_global_pos))
return false;
mFounded = LLViewerParcelMgr::getInstance()->inAgentParcel(landmark_global_pos);
return mFounded;
}
};
static void fetch_landmarks(LLInventoryModel::cat_array_t& cats,
LLInventoryModel::item_array_t& items,
LLInventoryCollectFunctor& add)
{
// Look in "My Favorites"
const LLUUID favorites_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE);
gInventory.collectDescendentsIf(favorites_folder_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
add);
// Look in "Landmarks"
const LLUUID landmarks_folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
gInventory.collectDescendentsIf(landmarks_folder_id,
cats,
items,
LLInventoryModel::EXCLUDE_TRASH,
add);
}
LLInventoryModel::item_array_t LLLandmarkActions::fetchLandmarksByName(std::string& name, BOOL use_substring)
{
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFetchLandmarksByName by_name(name, use_substring);
fetch_landmarks(cats, items, by_name);
return items;
}
bool LLLandmarkActions::landmarkAlreadyExists()
{
// Determine whether there are landmarks pointing to the current global agent position.
return findLandmarkForAgentPos() != NULL;
}
//static
bool LLLandmarkActions::hasParcelLandmark()
{
LLFirstAgentParcelLandmark get_first_agent_landmark;
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
fetch_landmarks(cats, items, get_first_agent_landmark);
return !items.empty();
}
// *TODO: This could be made more efficient by only fetching the FIRST
// landmark that meets the criteria
LLViewerInventoryItem* LLLandmarkActions::findLandmarkForGlobalPos(const LLVector3d &pos)
{
// Determine whether there are landmarks pointing to the current parcel.
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLFetchlLandmarkByPos is_current_pos_landmark(pos);
fetch_landmarks(cats, items, is_current_pos_landmark);
if(items.empty())
{
return NULL;
}
return items[0];
}
LLViewerInventoryItem* LLLandmarkActions::findLandmarkForAgentPos()
{
return findLandmarkForGlobalPos(gAgent.getPositionGlobal());
}
bool LLLandmarkActions::canCreateLandmarkHere()
{
LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if(!agent_parcel)
{
LL_WARNS() << "No agent region" << LL_ENDL;
return false;
}
if (agent_parcel->getAllowLandmark()
|| LLViewerParcelMgr::isParcelOwnedByAgent(agent_parcel, GP_LAND_ALLOW_LANDMARK))
{
return true;
}
return false;
}
void LLLandmarkActions::createLandmarkHere(
const std::string& name,
const std::string& desc,
const LLUUID& folder_id)
{
if(!gAgent.getRegion())
{
LL_WARNS() << "No agent region" << LL_ENDL;
return;
}
LLParcel* agent_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if (!agent_parcel)
{
LL_WARNS() << "No agent parcel" << LL_ENDL;
return;
}
if (!canCreateLandmarkHere())
{
LLNotificationsUtil::add("CannotCreateLandmarkNotOwner");
return;
}
create_inventory_item(gAgent.getID(), gAgent.getSessionID(),
folder_id, LLTransactionID::tnull,
name, desc,
LLAssetType::AT_LANDMARK,
LLInventoryType::IT_LANDMARK,
NOT_WEARABLE, PERM_ALL,
NULL);
}
void LLLandmarkActions::createLandmarkHere()
{
std::string landmark_name, landmark_desc;
LLAgentUI::buildLocationString(landmark_name, LLAgentUI::LOCATION_FORMAT_LANDMARK);
LLAgentUI::buildLocationString(landmark_desc, LLAgentUI::LOCATION_FORMAT_FULL);
const LLUUID folder_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_LANDMARK);
createLandmarkHere(landmark_name, landmark_desc, folder_id);
}
void LLLandmarkActions::getSLURLfromPosGlobal(const LLVector3d& global_pos, slurl_callback_t cb, bool escaped /* = true */)
{
std::string sim_name;
bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
if (gotSimName)
{
std::string slurl = LLSLURL(sim_name, global_pos).getSLURLString();
cb(slurl);
return;
}
else
{
U64 new_region_handle = to_region_handle(global_pos);
LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseSLURL,
cb,
global_pos,
escaped,
_2);
LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
}
}
void LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(const LLVector3d& global_pos, region_name_and_coords_callback_t cb)
{
std::string sim_name;
LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromPosGlobal(global_pos);
if (sim_infop)
{
LLVector3 pos = sim_infop->getLocalPos(global_pos);
std::string name = sim_infop->getName() ;
cb(name, ll_round(pos.mV[VX]), ll_round(pos.mV[VY]),ll_round(pos.mV[VZ]));
}
else
{
U64 new_region_handle = to_region_handle(global_pos);
LLWorldMapMessage::url_callback_t url_cb = boost::bind(&LLLandmarkActions::onRegionResponseNameAndCoords,
cb,
global_pos,
_1);
LLWorldMapMessage::getInstance()->sendHandleRegionRequest(new_region_handle, url_cb, std::string("unused"), false);
}
}
void LLLandmarkActions::onRegionResponseSLURL(slurl_callback_t cb,
const LLVector3d& global_pos,
bool escaped,
const std::string& url)
{
std::string sim_name;
std::string slurl;
bool gotSimName = LLWorldMap::getInstance()->simNameFromPosGlobal(global_pos, sim_name);
if (gotSimName)
{
slurl = LLSLURL(sim_name, global_pos).getSLURLString();
}
else
{
slurl = "";
}
cb(slurl);
}
void LLLandmarkActions::onRegionResponseNameAndCoords(region_name_and_coords_callback_t cb,
const LLVector3d& global_pos,
U64 region_handle)
{
LLSimInfo* sim_infop = LLWorldMap::getInstance()->simInfoFromHandle(region_handle);
if (sim_infop)
{
LLVector3 local_pos = sim_infop->getLocalPos(global_pos);
std::string name = sim_infop->getName() ;
cb(name, ll_round(local_pos.mV[VX]), ll_round(local_pos.mV[VY]), ll_round(local_pos.mV[VZ]));
}
}
bool LLLandmarkActions::getLandmarkGlobalPos(const LLUUID& landmarkInventoryItemID, LLVector3d& posGlobal)
{
LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
if (NULL == item)
return false;
const LLUUID& asset_id = item->getAssetUUID();
LLLandmark* landmark = gLandmarkList.getAsset(asset_id, NULL);
if (NULL == landmark)
return false;
return landmark->getGlobalPos(posGlobal);
}
LLLandmark* LLLandmarkActions::getLandmark(const LLUUID& landmarkInventoryItemID, LLLandmarkList::loaded_callback_t cb)
{
LLViewerInventoryItem* item = gInventory.getItem(landmarkInventoryItemID);
if (NULL == item)
return NULL;
const LLUUID& asset_id = item->getAssetUUID();
LLLandmark* landmark = gLandmarkList.getAsset(asset_id, cb);
if (landmark)
{
return landmark;
}
return NULL;
}
void LLLandmarkActions::copySLURLtoClipboard(const LLUUID& landmarkInventoryItemID)
{
LLLandmark* landmark = LLLandmarkActions::getLandmark(landmarkInventoryItemID);
if(landmark)
{
LLVector3d global_pos;
landmark->getGlobalPos(global_pos);
LLLandmarkActions::getSLURLfromPosGlobal(global_pos,©_slurl_to_clipboard_callback,true);
}
}
void copy_slurl_to_clipboard_callback(const std::string& slurl)
{
gViewerWindow->getWindow()->copyTextToClipboard(utf8str_to_wstring(slurl));
LLSD args;
args["SLURL"] = slurl;
LLNotificationsUtil::add("CopySLURL", args);
}
|