summaryrefslogtreecommitdiff
path: root/indra/newview/llinventorypanel.h
blob: 822c7c2fe705cbf649153b14e2c525ccf9131091 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
/** 
 * @file llinventorypanel.h
 * @brief LLInventoryPanel
 * class definition
 *
 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLINVENTORYPANEL_H
#define LL_LLINVENTORYPANEL_H

#include "llassetstorage.h"
#include "llfolderviewitem.h"
#include "llfolderviewmodelinventory.h"
#include "llfloater.h"
#include "llinventory.h"
#include "llinventoryfilter.h"
#include "llinventorymodel.h"
#include "llscrollcontainer.h"
#include "lluictrlfactory.h"
#include <set>

class LLInvFVBridge;
class LLInventoryFolderViewModelBuilder;
class LLInvPanelComplObserver;
class LLFolderViewModelInventory;

namespace LLInitParam
{
	template<>
	struct TypeValues<LLFolderType::EType> : public TypeValuesHelper<LLFolderType::EType>
	{
		static void declareValues();
	};
}

class LLInventoryPanel : public LLPanel
{
	//--------------------------------------------------------------------
	// Data
	//--------------------------------------------------------------------
public:
	struct Filter : public LLInitParam::Block<Filter>
	{
		Optional<U32>			sort_order;
		Optional<U32>			types;
		Optional<std::string>	search_string;

		Filter()
		:	sort_order("sort_order"),
			types("types", 0xffffffff),
			search_string("search_string")
		{}
	};

	struct StartFolder : public LLInitParam::ChoiceBlock<StartFolder>
	{
		Alternative<std::string>			name;
		Alternative<LLUUID>					id;
		Alternative<LLFolderType::EType>	type;

		StartFolder()
		:	name("name"), 
			id("id"),
			type("type")
		{}
	};

	struct Params 
	:	public LLInitParam::Block<Params, LLPanel::Params>
	{
		Optional<std::string>				sort_order_setting;
		Optional<LLInventoryModel*>			inventory;
		Optional<bool>						allow_multi_select;
		Optional<bool>						show_item_link_overlays;
		Optional<Filter>					filter;
		Optional<StartFolder>               start_folder;
		Optional<bool>						use_label_suffix;
		Optional<bool>						show_empty_message;
		Optional<bool>						show_root_folder;
		Optional<bool>						allow_drop_on_root;
		Optional<LLScrollContainer::Params>	scroll;
		Optional<bool>						accepts_drag_and_drop;
		Optional<LLFolderView::Params>		folder_view;
		Optional<LLFolderViewFolder::Params> folder;
		Optional<LLFolderViewItem::Params>	 item;

		Params()
		:	sort_order_setting("sort_order_setting"),
			inventory("", &gInventory),
			allow_multi_select("allow_multi_select", true),
			show_item_link_overlays("show_item_link_overlays", false),
			filter("filter"),
			start_folder("start_folder"),
			use_label_suffix("use_label_suffix", true),
            show_empty_message("show_empty_message", true),
            show_root_folder("show_root_folder", false),
            allow_drop_on_root("allow_drop_on_root", true),
			scroll("scroll"),
			accepts_drag_and_drop("accepts_drag_and_drop"),
			folder_view("folder_view"),
			folder("folder"),
			item("item")
		{}
	};

	struct InventoryState : public LLInitParam::Block<InventoryState>
	{
		Mandatory<LLInventoryFilter::Params> filter;
		Mandatory<LLInventorySort::Params> sort;
	};

	//--------------------------------------------------------------------
	// Initialization
	//--------------------------------------------------------------------
protected:
	LLInventoryPanel(const Params&);
	void initFromParams(const Params&);

	friend class LLUICtrlFactory;
public:
	virtual ~LLInventoryPanel();

public:
	LLInventoryModel* getModel() { return mInventory; }
	LLFolderViewModelInventory& getRootViewModel() { return mInventoryViewModel; }

	// LLView methods
	void draw();
	/*virtual*/ BOOL handleKeyHere( KEY key, MASK mask );
	BOOL handleHover(S32 x, S32 y, MASK mask);
	BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
								   EDragAndDropType cargo_type,
								   void* cargo_data,
								   EAcceptance* accept,
								   std::string& tooltip_msg);
	// LLUICtrl methods
	 /*virtual*/ void onFocusLost();
	 /*virtual*/ void onFocusReceived();

	// LLBadgeHolder methods
	bool addBadge(LLBadge * badge);

	// Call this method to set the selection.
	void openAllFolders();
	void setSelection(const LLUUID& obj_id, BOOL take_keyboard_focus);
	void setSelectCallback(const boost::function<void (const std::deque<LLFolderViewItem*>& items, BOOL user_action)>& cb);
	void clearSelection();
	bool isSelectionRemovable();
	LLInventoryFilter& getFilter();
	const LLInventoryFilter& getFilter() const;
	void setFilterTypes(U64 filter, LLInventoryFilter::EFilterType = LLInventoryFilter::FILTERTYPE_OBJECT);
	U32 getFilterObjectTypes() const;
	void setFilterPermMask(PermissionMask filter_perm_mask);
	U32 getFilterPermMask() const;
	void setFilterWearableTypes(U64 filter);
	void setFilterSubString(const std::string& string);
	const std::string getFilterSubString();
	void setSinceLogoff(BOOL sl);
	void setHoursAgo(U32 hours);
	void setDateSearchDirection(U32 direction);
	BOOL getSinceLogoff();
	void setFilterLinks(U64 filter_links);

	void setShowFolderState(LLInventoryFilter::EFolderShow show);
	LLInventoryFilter::EFolderShow getShowFolderState();
	// This method is called when something has changed about the inventory.
	void modelChanged(U32 mask);
	LLFolderView* getRootFolder() { return mFolderRoot.get(); }
	LLUUID getRootFolderID();
	LLScrollContainer* getScrollableContainer() { return mScroller; }
    bool getAllowDropOnRoot() { return mParams.allow_drop_on_root; }
	
	void onSelectionChange(const std::deque<LLFolderViewItem*> &items, BOOL user_action);
	
	LLHandle<LLInventoryPanel> getInventoryPanelHandle() const { return getDerivedHandle<LLInventoryPanel>(); }

	// Callbacks
	void doToSelected(const LLSD& userdata);
	void doCreate(const LLSD& userdata);
	bool beginIMSession();
	bool attachObject(const LLSD& userdata);
	static void idle(void* user_data);

	// DEBUG ONLY:
	static void dumpSelectionInformation(void* user_data);

	void openSelected();
	void unSelectAll();
	
	static void onIdle(void* user_data);

	// Find whichever inventory panel is active / on top.
	// "Auto_open" determines if we open an inventory panel if none are open.
	static LLInventoryPanel *getActiveInventoryPanel(BOOL auto_open = TRUE);
	
	static void openInventoryPanelAndSetSelection(BOOL auto_open, const LLUUID& obj_id);

	void addItemID(const LLUUID& id, LLFolderViewItem* itemp);
	void removeItemID(const LLUUID& id);
	LLFolderViewItem* getItemByID(const LLUUID& id);
	LLFolderViewFolder* getFolderByID(const LLUUID& id);
	void setSelectionByID(const LLUUID& obj_id, BOOL take_keyboard_focus);
	void updateSelection();

	LLFolderViewModelInventory* getFolderViewModel() { return &mInventoryViewModel; }
	const LLFolderViewModelInventory* getFolderViewModel() const { return &mInventoryViewModel; }
    
    // Clean up stuff when the folder root gets deleted
    void clearFolderRoot();

protected:
	void openStartFolderOrMyInventory(); // open the first level of inventory
	void onItemsCompletion();			// called when selected items are complete

    LLUUID						mSelectThisID;	
	LLInventoryModel*			mInventory;
	LLInventoryObserver*		mInventoryObserver;
	LLInvPanelComplObserver*	mCompletionObserver;
	bool						mAcceptsDragAndDrop;
	bool 						mAllowMultiSelect;
	bool 						mShowItemLinkOverlays; // Shows link graphic over inventory item icons
	bool						mShowEmptyMessage;

	LLHandle<LLFolderView>      mFolderRoot;
	LLScrollContainer*			mScroller;

	LLFolderViewModelInventory	mInventoryViewModel;
	Params						mParams;	// stored copy of parameter block

	std::map<LLUUID, LLFolderViewItem*> mItemMap;
	/**
	 * Pointer to LLInventoryFolderViewModelBuilder.
	 *
	 * It is set in LLInventoryPanel's constructor and can be overridden in derived classes with 
	 * another implementation.
	 * Take into account it will not be deleted by LLInventoryPanel itself.
	 */
	const LLInventoryFolderViewModelBuilder* mInvFVBridgeBuilder;


	//--------------------------------------------------------------------
	// Sorting
	//--------------------------------------------------------------------
public:
	static const std::string DEFAULT_SORT_ORDER;
	static const std::string RECENTITEMS_SORT_ORDER;
	static const std::string INHERIT_SORT_ORDER;
	
	void setSortOrder(U32 order);
	U32 getSortOrder() const;

private:
	std::string					mSortOrderSetting;
	int							mClipboardState;

	//--------------------------------------------------------------------
	// Hidden folders
	//--------------------------------------------------------------------
public:
	void addHideFolderType(LLFolderType::EType folder_type);

public:
	BOOL getIsViewsInitialized() const { return mViewsInitialized; }
protected:
	// Builds the UI.  Call this once the inventory is usable.
	void 				initializeViews();

	// Specific inventory colors
	static bool                 sColorSetInitialized;
	static LLUIColor			sDefaultColor;
	static LLUIColor			sDefaultHighlightColor;
	static LLUIColor			sLibraryColor;
	static LLUIColor			sLinkColor;
	
	LLFolderViewItem*	buildNewViews(const LLUUID& id);
	BOOL				getIsHiddenFolderType(LLFolderType::EType folder_type) const;
	
    virtual LLFolderView * createFolderRoot(LLUUID root_id );
	virtual LLFolderViewFolder*	createFolderViewFolder(LLInvFVBridge * bridge, bool allow_drop);
	virtual LLFolderViewItem*	createFolderViewItem(LLInvFVBridge * bridge);
private:
	bool				mBuildDefaultHierarchy; // default inventory hierarchy should be created in postBuild()
	bool				mViewsInitialized; // Views have been generated
};

#endif // LL_LLINVENTORYPANEL_H