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/**
* @file llinventoryobserver.cpp
* @brief Implementation of the inventory observers used to track agent inventory.
*
* $LicenseInfo:firstyear=2002&license=viewergpl$
*
* Copyright (c) 2002-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventoryobserver.h"
#include "llassetstorage.h"
#include "llcrc.h"
#include "lldir.h"
#include "llsys.h"
#include "llxfermanager.h"
#include "message.h"
#include "llagent.h"
#include "llagentwearables.h"
#include "llfloater.h"
#include "llfocusmgr.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llviewermessage.h"
#include "llviewerwindow.h"
#include "llviewerregion.h"
#include "llappviewer.h"
#include "lldbstrings.h"
#include "llviewerstats.h"
#include "llnotificationsutil.h"
#include "llcallbacklist.h"
#include "llpreview.h"
#include "llviewercontrol.h"
#include "llvoavatarself.h"
#include "llsdutil.h"
#include <deque>
LLInventoryObserver::LLInventoryObserver()
{
}
// virtual
LLInventoryObserver::~LLInventoryObserver()
{
}
LLInventoryFetchObserver::LLInventoryFetchObserver(const LLUUID& id)
{
mIDs.clear();
if (id != LLUUID::null)
{
setFetchID(id);
}
}
LLInventoryFetchObserver::LLInventoryFetchObserver(const uuid_vec_t& ids)
{
setFetchIDs(ids);
}
BOOL LLInventoryFetchObserver::isFinished() const
{
return mIncomplete.empty();
}
void LLInventoryFetchObserver::setFetchIDs(const uuid_vec_t& ids)
{
mIDs = ids;
}
void LLInventoryFetchObserver::setFetchID(const LLUUID& id)
{
mIDs.clear();
mIDs.push_back(id);
}
void LLInventoryCompletionObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mIncomplete.empty())
{
for(uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
const LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
it = mIncomplete.erase(it);
continue;
}
if(item->isFinished())
{
mComplete.push_back(*it);
it = mIncomplete.erase(it);
continue;
}
++it;
}
if(mIncomplete.empty())
{
done();
}
}
}
void LLInventoryCompletionObserver::watchItem(const LLUUID& id)
{
if(id.notNull())
{
mIncomplete.push_back(id);
}
}
/*
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(BOOL retry_if_missing) :
mRetryIfMissing(retry_if_missing)
{
}
*/
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id,
BOOL retry_if_missing) :
LLInventoryFetchObserver(item_id),
mRetryIfMissing(retry_if_missing)
{
mIDs.clear();
mIDs.push_back(item_id);
}
LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids,
BOOL retry_if_missing) :
LLInventoryFetchObserver(item_ids),
mRetryIfMissing(retry_if_missing)
{
}
void LLInventoryFetchItemsObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mIncomplete.empty())
{
for(uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
if (mRetryIfMissing)
{
// BAP changed to skip these items, so we should keep retrying until they arrive.
// Did not make this the default behavior because of uncertainty about impact -
// could cause some observers that currently complete to wait forever.
++it;
}
else
{
// BUG: This can cause done() to get called prematurely below.
// This happens with the LLGestureInventoryFetchObserver that
// loads gestures at startup. JC
it = mIncomplete.erase(it);
}
continue;
}
if(item->isFinished())
{
mComplete.push_back(*it);
it = mIncomplete.erase(it);
continue;
}
++it;
}
if(mIncomplete.empty())
{
done();
}
}
//llinfos << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << llendl;
//llinfos << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << llendl;
}
void LLInventoryFetchItemsObserver::done()
{
}
void fetch_items_from_llsd(const LLSD& items_llsd)
{
if (!items_llsd.size()) return;
LLSD body;
body[0]["cap_name"] = "FetchInventory";
body[1]["cap_name"] = "FetchLib";
for (S32 i=0; i<items_llsd.size();i++)
{
if (items_llsd[i]["owner_id"].asString() == gAgent.getID().asString())
{
body[0]["items"].append(items_llsd[i]);
continue;
}
if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
{
body[1]["items"].append(items_llsd[i]);
continue;
}
}
for (S32 i=0; i<body.size(); i++)
{
if (0 >= body[i].size()) continue;
std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
if (!url.empty())
{
body[i]["agent_id"] = gAgent.getID();
LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i]));
break;
}
LLMessageSystem* msg = gMessageSystem;
BOOL start_new_message = TRUE;
for (S32 j=0; j<body[i]["items"].size(); j++)
{
LLSD item_entry = body[i]["items"][j];
if(start_new_message)
{
start_new_message = FALSE;
msg->newMessageFast(_PREHASH_FetchInventory);
msg->nextBlockFast(_PREHASH_AgentData);
msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
}
msg->nextBlockFast(_PREHASH_InventoryData);
msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID());
msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID());
if(msg->isSendFull(NULL))
{
start_new_message = TRUE;
gAgent.sendReliableMessage();
}
}
if(!start_new_message)
{
gAgent.sendReliableMessage();
}
}
}
void LLInventoryFetchItemsObserver::startFetch()
{
LLUUID owner_id;
LLSD items_llsd;
for(uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(item)
{
if(item->isFinished())
{
// It's complete, so put it on the complete container.
mComplete.push_back(*it);
continue;
}
else
{
owner_id = item->getPermissions().getOwner();
}
}
else
{
// assume it's agent inventory.
owner_id = gAgent.getID();
}
// It's incomplete, so put it on the incomplete container, and
// pack this on the message.
mIncomplete.push_back(*it);
// Prepare the data to fetch
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*it);
items_llsd.append(item_entry);
}
fetch_items_from_llsd(items_llsd);
}
LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const LLUUID& cat_id) :
LLInventoryFetchObserver(cat_id)
{
}
LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids) :
LLInventoryFetchObserver(cat_ids)
{
}
// virtual
void LLInventoryFetchDescendentsObserver::changed(U32 mask)
{
for(uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end();)
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat)
{
it = mIncomplete.erase(it);
continue;
}
if(isCategoryComplete(cat))
{
mComplete.push_back(*it);
it = mIncomplete.erase(it);
continue;
}
++it;
}
if(mIncomplete.empty())
{
done();
}
}
void LLInventoryFetchDescendentsObserver::startFetch()
{
for(uuid_vec_t::const_iterator it = mIDs.begin(); it != mIDs.end(); ++it)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat) continue;
if(!isCategoryComplete(cat))
{
cat->fetch(); //blindly fetch it without seeing if anything else is fetching it.
mIncomplete.push_back(*it); //Add to list of things being downloaded for this observer.
}
else
{
mComplete.push_back(*it);
}
}
}
BOOL LLInventoryFetchDescendentsObserver::isCategoryComplete(const LLViewerInventoryCategory* cat) const
{
const S32 version = cat->getVersion();
const S32 expected_num_descendents = cat->getDescendentCount();
if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) ||
(expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN))
{
return FALSE;
}
// it might be complete - check known descendents against
// currently available.
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items);
if(!cats || !items)
{
llwarns << "Category '" << cat->getName() << "' descendents corrupted, fetch failed." << llendl;
// NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean
// that the cat just doesn't have any items or subfolders).
// Unrecoverable, so just return done so that this observer can be cleared
// from memory.
return TRUE;
}
const S32 current_num_known_descendents = cats->count() + items->count();
// Got the number of descendents that we were expecting, so we're done.
if (current_num_known_descendents == expected_num_descendents)
{
return TRUE;
}
// Error condition, but recoverable. This happens if something was added to the
// category before it was initialized, so accountForUpdate didn't update descendent
// count and thus the category thinks it has fewer descendents than it actually has.
if (current_num_known_descendents >= expected_num_descendents)
{
llwarns << "Category '" << cat->getName() << "' expected descendentcount:" << expected_num_descendents << " descendents but got descendentcount:" << current_num_known_descendents << llendl;
const_cast<LLViewerInventoryCategory *>(cat)->setDescendentCount(current_num_known_descendents);
return TRUE;
}
return FALSE;
}
void LLInventoryFetchComboObserver::changed(U32 mask)
{
if(!mIncompleteItems.empty())
{
for(uuid_vec_t::iterator it = mIncompleteItems.begin(); it < mIncompleteItems.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
it = mIncompleteItems.erase(it);
continue;
}
if(item->isFinished())
{
mCompleteItems.push_back(*it);
it = mIncompleteItems.erase(it);
continue;
}
++it;
}
}
if(!mIncompleteFolders.empty())
{
for(uuid_vec_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
if(!cat)
{
it = mIncompleteFolders.erase(it);
continue;
}
if(gInventory.isCategoryComplete(*it))
{
mCompleteFolders.push_back(*it);
it = mIncompleteFolders.erase(it);
continue;
}
++it;
}
}
if(!mDone && mIncompleteItems.empty() && mIncompleteFolders.empty())
{
mDone = TRUE;
done();
}
}
void LLInventoryFetchComboObserver::startFetch(const uuid_vec_t& folder_ids,
const uuid_vec_t& item_ids)
{
lldebugs << "LLInventoryFetchComboObserver::startFetch()" << llendl;
for(uuid_vec_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit)
{
LLViewerInventoryCategory* cat = gInventory.getCategory(*fit);
if(!cat) continue;
if(!gInventory.isCategoryComplete(*fit))
{
cat->fetch();
lldebugs << "fetching folder " << *fit <<llendl;
mIncompleteFolders.push_back(*fit);
}
else
{
mCompleteFolders.push_back(*fit);
lldebugs << "completing folder " << *fit <<llendl;
}
}
// Now for the items - we fetch everything which is not a direct
// descendent of an incomplete folder because the item will show
// up in an inventory descendents message soon enough so we do not
// have to fetch it individually.
LLSD items_llsd;
LLUUID owner_id;
for(uuid_vec_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit)
{
LLViewerInventoryItem* item = gInventory.getItem(*iit);
if(!item)
{
lldebugs << "uanble to find item " << *iit << llendl;
continue;
}
if(item->isFinished())
{
// It's complete, so put it on the complete container.
mCompleteItems.push_back(*iit);
lldebugs << "completing item " << *iit << llendl;
continue;
}
else
{
mIncompleteItems.push_back(*iit);
owner_id = item->getPermissions().getOwner();
}
if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end())
{
LLSD item_entry;
item_entry["owner_id"] = owner_id;
item_entry["item_id"] = (*iit);
items_llsd.append(item_entry);
}
else
{
lldebugs << "not worrying about " << *iit << llendl;
}
}
fetch_items_from_llsd(items_llsd);
}
void LLInventoryExistenceObserver::watchItem(const LLUUID& id)
{
if(id.notNull())
{
mMIA.push_back(id);
}
}
void LLInventoryExistenceObserver::changed(U32 mask)
{
// scan through the incomplete items and move or erase them as
// appropriate.
if(!mMIA.empty())
{
for(uuid_vec_t::iterator it = mMIA.begin(); it < mMIA.end(); )
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
if(!item)
{
++it;
continue;
}
mExist.push_back(*it);
it = mMIA.erase(it);
}
if(mMIA.empty())
{
done();
}
}
}
void LLInventoryAddedObserver::changed(U32 mask)
{
if(!(mask & LLInventoryObserver::ADD))
{
return;
}
// *HACK: If this was in response to a packet off
// the network, figure out which item was updated.
LLMessageSystem* msg = gMessageSystem;
std::string msg_name;
if (mMessageName.empty())
{
msg_name = msg->getMessageName();
}
else
{
msg_name = mMessageName;
}
if (msg_name.empty())
{
return;
}
// We only want newly created inventory items. JC
if ( msg_name != "UpdateCreateInventoryItem")
{
return;
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData);
for(S32 i = 0; i < num_blocks; ++i)
{
titem->unpackMessage(msg, _PREHASH_InventoryData, i);
if (!(titem->getUUID().isNull()))
{
//we don't do anything with null keys
mAdded.push_back(titem->getUUID());
}
}
if (!mAdded.empty())
{
done();
}
}
LLInventoryTransactionObserver::LLInventoryTransactionObserver(const LLTransactionID& transaction_id) :
mTransactionID(transaction_id)
{
}
void LLInventoryTransactionObserver::changed(U32 mask)
{
if(mask & LLInventoryObserver::ADD)
{
// This could be it - see if we are processing a bulk update
LLMessageSystem* msg = gMessageSystem;
if(msg->getMessageName()
&& (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory")))
{
// we have a match for the message - now check the
// transaction id.
LLUUID id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id);
if(id == mTransactionID)
{
// woo hoo, we found it
uuid_vec_t folders;
uuid_vec_t items;
S32 count;
count = msg->getNumberOfBlocksFast(_PREHASH_FolderData);
S32 i;
for(i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i);
if(id.notNull())
{
folders.push_back(id);
}
}
count = msg->getNumberOfBlocksFast(_PREHASH_ItemData);
for(i = 0; i < count; ++i)
{
msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i);
if(id.notNull())
{
items.push_back(id);
}
}
// call the derived class the implements this method.
done(folders, items);
}
}
}
}
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