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path: root/indra/newview/llinventoryobserver.cpp
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/** 
 * @file llinventoryobserver.cpp
 * @brief Implementation of the inventory observers used to track agent inventory.
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llinventoryobserver.h"

#include "llassetstorage.h"
#include "llcrc.h"
#include "lldir.h"
#include "llsys.h"
#include "llxfermanager.h"
#include "message.h"

#include "llagent.h"
#include "llagentwearables.h"
#include "llaisapi.h"
#include "llfloater.h"
#include "llfocusmgr.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llinventorybridge.h"
#include "llinventoryfunctions.h"
#include "llinventorymodel.h"
#include "llviewermessage.h"
#include "llviewerwindow.h"
#include "llviewerregion.h"
#include "llappviewer.h"
#include "lldbstrings.h"
#include "llviewerstats.h"
#include "llnotificationsutil.h"
#include "llcallbacklist.h"
#include "llpreview.h"
#include "llviewercontrol.h"
#include "llvoavatarself.h"
#include "llsdutil.h"
#include <deque>

const S32 LLInventoryFetchItemsObserver::MAX_INDIVIDUAL_ITEM_REQUESTS = 7;
const F32 LLInventoryFetchItemsObserver::FETCH_TIMER_EXPIRY = 60.0f;


LLInventoryObserver::LLInventoryObserver()
{
}

// virtual
LLInventoryObserver::~LLInventoryObserver()
{
}

LLInventoryFetchObserver::LLInventoryFetchObserver(const LLUUID& id)
{
	mIDs.clear();
	if (id != LLUUID::null)
	{
		setFetchID(id);
	}
}

LLInventoryFetchObserver::LLInventoryFetchObserver(const uuid_vec_t& ids)
{
	setFetchIDs(ids);
}

bool LLInventoryFetchObserver::isFinished() const
{
	return mIncomplete.empty();
}

void LLInventoryFetchObserver::setFetchIDs(const uuid_vec_t& ids)
{
	mIDs = ids;
}
void LLInventoryFetchObserver::setFetchID(const LLUUID& id)
{
	mIDs.clear();
	mIDs.push_back(id);
}


void LLInventoryCompletionObserver::changed(U32 mask)
{
	// scan through the incomplete items and move or erase them as
	// appropriate.
	if (!mIncomplete.empty())
	{
		for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
		{
			const LLViewerInventoryItem* item = gInventory.getItem(*it);
			if (!item)
			{
				it = mIncomplete.erase(it);
				continue;
			}
			if (item->isFinished())
			{
				mComplete.push_back(*it);
				it = mIncomplete.erase(it);
				continue;
			}
			++it;
		}
		if (mIncomplete.empty())
		{
			done();
		}
	}
}

void LLInventoryCompletionObserver::watchItem(const LLUUID& id)
{
	if (id.notNull())
	{
		mIncomplete.push_back(id);
	}
}

LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const LLUUID& item_id) :
	LLInventoryFetchObserver(item_id)
{
	mIDs.clear();
	mIDs.push_back(item_id);
}

LLInventoryFetchItemsObserver::LLInventoryFetchItemsObserver(const uuid_vec_t& item_ids) :
	LLInventoryFetchObserver(item_ids)
{
}

void LLInventoryFetchItemsObserver::changed(U32 mask)
{
    LL_DEBUGS("InventoryFetch") << this << " remaining incomplete " << mIncomplete.size()
			 << " complete " << mComplete.size()
			 << " wait period " << mFetchingPeriod.getRemainingTimeF32()
			 << LL_ENDL;

	// scan through the incomplete items and move or erase them as
	// appropriate.
	if (!mIncomplete.empty())
	{
        if (!LLInventoryModelBackgroundFetch::getInstance()->isEverythingFetched())
        {
            // Folders have a priority over items and they download items as well
            // Wait untill initial folder fetch is done
            LL_DEBUGS("InventoryFetch") << "Folder fetch in progress, resetting fetch timer" << LL_ENDL;

            mFetchingPeriod.reset();
            mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY);
        }

		// Have we exceeded max wait time?
		bool timeout_expired = mFetchingPeriod.hasExpired();

		for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); )
		{
			const LLUUID& item_id = (*it);
			LLViewerInventoryItem* item = gInventory.getItem(item_id);
			if (item && item->isFinished())
			{
				mComplete.push_back(item_id);
				it = mIncomplete.erase(it);
			}
			else
			{
				if (timeout_expired)
				{
					// Just concede that this item hasn't arrived in reasonable time and continue on.
                    LL_WARNS("InventoryFetch") << "Fetcher timed out when fetching inventory item UUID: " << item_id << LL_ENDL;
					it = mIncomplete.erase(it);
				}
				else
				{
					// Keep trying.
					++it;
				}
			}
		}

	}

	if (mIncomplete.empty())
	{
        LL_DEBUGS("InventoryFetch") << this << " done at remaining incomplete "
				 << mIncomplete.size() << " complete " << mComplete.size() << LL_ENDL;
		done();
	}
	//LL_INFOS() << "LLInventoryFetchItemsObserver::changed() mComplete size " << mComplete.size() << LL_ENDL;
	//LL_INFOS() << "LLInventoryFetchItemsObserver::changed() mIncomplete size " << mIncomplete.size() << LL_ENDL;
}

void fetch_items_from_llsd(const LLSD& items_llsd)
{
	if (!items_llsd.size() || gDisconnected) return;

	LLSD body;
	body[0]["cap_name"] = "FetchInventory2";
	body[1]["cap_name"] = "FetchLib2";
	for (S32 i=0; i<items_llsd.size();i++)
	{
		if (items_llsd[i]["owner_id"].asString() == gAgent.getID().asString())
		{
			body[0]["items"].append(items_llsd[i]);
			continue;
		}
		else if (items_llsd[i]["owner_id"].asString() == ALEXANDRIA_LINDEN_ID.asString())
		{
			body[1]["items"].append(items_llsd[i]);
			continue;
		}
	}
		
	for (S32 i=0; i<body.size(); i++)
	{
		if (!gAgent.getRegion())
		{
			LL_WARNS() << "Agent's region is null" << LL_ENDL;
			break;
		}

		if (0 == body[i]["items"].size()) {
			LL_DEBUGS() << "Skipping body with no items to fetch" << LL_ENDL;
			continue;
		}

		std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString());
		if (!url.empty())
		{
			body[i]["agent_id"]	= gAgent.getID();
            LLCore::HttpHandler::ptr_t handler(new LLInventoryModel::FetchItemHttpHandler(body[i]));
			gInventory.requestPost(true, url, body[i], handler, (i ? "Library Item" : "Inventory Item"));
			continue;
		}
        else
        {
            LL_WARNS("INVENTORY") << "Failed to get capability." << LL_ENDL;
        }

	}
}

void LLInventoryFetchItemsObserver::startFetch()
{
    bool aisv3 = AISAPI::isAvailable();

	LLSD items_llsd;

    typedef std::map<LLUUID, uuid_vec_t> requests_by_folders_t;
    requests_by_folders_t requests;
	for (uuid_vec_t::const_iterator it = mIDs.begin(); it < mIDs.end(); ++it)
	{
        LLViewerInventoryItem* item = gInventory.getItem(*it);
        if (item && item->isFinished())
        {
            // It's complete, so put it on the complete container.
            mComplete.push_back(*it);
            continue;
        }

		// Ignore categories since they're not items.  We
		// could also just add this to mComplete but not sure what the
		// side-effects would be, so ignoring to be safe.
		LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
		if (cat)
		{
			continue;
		}

		if ((*it).isNull())
		{
			LL_WARNS("Inventory") << "Skip fetching for a NULL uuid" << LL_ENDL;
			continue;
		}

		// It's incomplete, so put it on the incomplete container, and
		// pack this on the message.
		mIncomplete.push_back(*it);

        if (aisv3)
        {
            if (item)
            {
                LLUUID parent_id = item->getParentUUID();
                requests[parent_id].push_back(*it);
            }
            else
            {
                // Can happen for gestures and calling cards if server notified us before they fetched
                // Request by id without checking for an item.
                LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(*it);
            }
        }
        else
        {
            // Prepare the data to fetch
            LLSD item_entry;
            if (item)
            {
                item_entry["owner_id"] = item->getPermissions().getOwner();
            }
            else
            {
                // assume it's agent inventory.
                item_entry["owner_id"] = gAgent.getID();
            }
            item_entry["item_id"] = (*it);
            items_llsd.append(item_entry);
        }
	}

	mFetchingPeriod.reset();
	mFetchingPeriod.setTimerExpirySec(FETCH_TIMER_EXPIRY);

    if (aisv3)
    {
        for (requests_by_folders_t::value_type &folder : requests)
        {
            LLViewerInventoryCategory* cat = gInventory.getCategory(folder.first);
            if (cat)
            {
                if (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)
                {
                    // start fetching whole folder since it's not ready either way
                    cat->fetch();
                }
                else if (folder.second.size() > MAX_INDIVIDUAL_ITEM_REQUESTS)
                {
                    // requesting one by one will take a while
                    // do whole folder
                    LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
                }
                else if (cat->getViewerDescendentCount() <= folder.second.size()
                         || cat->getDescendentCount() <= folder.second.size())
                {
                    // Start fetching whole folder since we need all items
                    LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(folder.first, true);
                }
                else
                {
                    // get items one by one
                    for (LLUUID& item_id : folder.second)
                    {
                        LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id);
                    }
                }
            }
            else
            {
                // Isn't supposed to happen? We should have all folders
                // and if item exists, folder is supposed to exist as well.
                llassert(false);
                LL_WARNS("Inventory") << "Missing folder: " << folder.first << " fetching items individually" << LL_ENDL;

                // get items one by one
                for (LLUUID& item_id : folder.second)
                {
                    LLInventoryModelBackgroundFetch::getInstance()->scheduleItemFetch(item_id);
                }
            }
        }
    }
    else
    {
        fetch_items_from_llsd(items_llsd);
    }

}

LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const LLUUID& cat_id) :
	LLInventoryFetchObserver(cat_id)
{
}

LLInventoryFetchDescendentsObserver::LLInventoryFetchDescendentsObserver(const uuid_vec_t& cat_ids) :
	LLInventoryFetchObserver(cat_ids)
{
}

// virtual
void LLInventoryFetchDescendentsObserver::changed(U32 mask)
{
	for (uuid_vec_t::iterator it = mIncomplete.begin(); it < mIncomplete.end();)
	{
		const LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
		if (!cat)
		{
			it = mIncomplete.erase(it);
			continue;
		}
		if (isCategoryComplete(cat))
		{
			mComplete.push_back(*it);
			it = mIncomplete.erase(it);
			continue;
		}
		++it;
	}

    if (mIncomplete.empty())
    {
        done();
    }
    else
    {
        LLInventoryModelBackgroundFetch* fetcher = LLInventoryModelBackgroundFetch::getInstance();
        if (fetcher->isEverythingFetched()
            && !fetcher->folderFetchActive())
        {
            // If fetcher is done with folders yet we are waiting, fetch either
            // failed or version is somehow stuck at -1
            done();
        }
    }
}

void LLInventoryFetchDescendentsObserver::startFetch()
{
	for (uuid_vec_t::const_iterator it = mIDs.begin(); it != mIDs.end(); ++it)
	{
		LLViewerInventoryCategory* cat = gInventory.getCategory(*it);
		if (!cat) continue;
		if (!isCategoryComplete(cat))
		{
            //blindly fetch it without seeing if anything else is fetching it.
            LLInventoryModelBackgroundFetch::getInstance()->scheduleFolderFetch(*it, true);
			mIncomplete.push_back(*it);	//Add to list of things being downloaded for this observer.
		}
		else
		{
			mComplete.push_back(*it);
		}
	}
}

bool LLInventoryFetchDescendentsObserver::isCategoryComplete(const LLViewerInventoryCategory* cat) const
{
	const S32 version = cat->getVersion();
	const S32 expected_num_descendents = cat->getDescendentCount();
	if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) ||
		(expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN))
	{
		return false;
	}
	// it might be complete - check known descendents against
	// currently available.
	LLInventoryModel::cat_array_t* cats;
	LLInventoryModel::item_array_t* items;
	gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items);
	if (!cats || !items)
	{
		LL_WARNS() << "Category '" << cat->getName() << "' descendents corrupted, fetch failed." << LL_ENDL;
		// NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean
		// that the cat just doesn't have any items or subfolders).
		// Unrecoverable, so just return done so that this observer can be cleared
		// from memory.
		return true;
	}
	const S32 current_num_known_descendents = cats->size() + items->size();
	
	// Got the number of descendents that we were expecting, so we're done.
	if (current_num_known_descendents == expected_num_descendents)
	{
		return true;
	}

	// Error condition, but recoverable.  This happens if something was added to the
	// category before it was initialized, so accountForUpdate didn't update descendent
	// count and thus the category thinks it has fewer descendents than it actually has.
	if (current_num_known_descendents >= expected_num_descendents)
	{
		LL_WARNS() << "Category '" << cat->getName() << "' expected descendentcount:" << expected_num_descendents << " descendents but got descendentcount:" << current_num_known_descendents << LL_ENDL;
		const_cast<LLViewerInventoryCategory *>(cat)->setDescendentCount(current_num_known_descendents);
		return true;
	}
	return false;
}

LLInventoryFetchComboObserver::LLInventoryFetchComboObserver(const uuid_vec_t& folder_ids,
															 const uuid_vec_t& item_ids)
{
	mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids);

	uuid_vec_t pruned_item_ids;
	for (uuid_vec_t::const_iterator item_iter = item_ids.begin();
		 item_iter != item_ids.end();
		 ++item_iter)
	{
		const LLUUID& item_id = (*item_iter);
		const LLViewerInventoryItem* item = gInventory.getItem(item_id);
		if (item && std::find(folder_ids.begin(), folder_ids.end(), item->getParentUUID()) == folder_ids.end())
		{
			continue;
		}
		pruned_item_ids.push_back(item_id);
	}

	mFetchItems = new LLInventoryFetchItemsObserver(pruned_item_ids);
	mFetchDescendents = new LLInventoryFetchDescendentsObserver(folder_ids);
}

LLInventoryFetchComboObserver::~LLInventoryFetchComboObserver()
{
	mFetchItems->done();
	mFetchDescendents->done();
	delete mFetchItems;
	delete mFetchDescendents;
}

void LLInventoryFetchComboObserver::changed(U32 mask)
{
	mFetchItems->changed(mask);
	mFetchDescendents->changed(mask);
	if (mFetchItems->isFinished() && mFetchDescendents->isFinished())
	{
		done();
	}
}

void LLInventoryFetchComboObserver::startFetch()
{
	mFetchItems->startFetch();
	mFetchDescendents->startFetch();
}

// See comment preceding LLInventoryAddedObserver::changed() for some
// concerns that also apply to this observer.
void LLInventoryAddItemByAssetObserver::changed(U32 mask)
{
	if(!(mask & LLInventoryObserver::ADD) ||
	   !(mask & LLInventoryObserver::CREATE) ||
	   !(mask & LLInventoryObserver::UPDATE_CREATE))
	{
		return;
	}

	// nothing is watched
	if (mWatchedAssets.size() == 0)
	{
		return;
	}

	const uuid_set_t& added = gInventory.getAddedIDs();
	for (uuid_set_t::iterator it = added.begin(); it != added.end(); ++it)
	{
		LLInventoryItem *item = gInventory.getItem(*it);
        if (!item)
        {
            continue;
        }
		const LLUUID& asset_uuid = item->getAssetUUID();
		if (item->getUUID().notNull() && asset_uuid.notNull())
		{
			if (isAssetWatched(asset_uuid))
			{
				LL_DEBUGS("Inventory_Move") << "Found asset UUID: " << asset_uuid << LL_ENDL;
				mAddedItems.push_back(item->getUUID());
			}
		}
	}
	
	if (mAddedItems.size() == mWatchedAssets.size())
	{
		LL_DEBUGS("Inventory_Move") << "All watched items are added & processed." << LL_ENDL;
		done();
		mAddedItems.clear();

		// Unable to clean watched items here due to somebody can require to check them in current frame.
		// set dirty state to clean them while next watch cycle.
		mIsDirty = true;
	}
}

void LLInventoryAddItemByAssetObserver::watchAsset(const LLUUID& asset_id)
{
	if(asset_id.notNull())
	{
		if (mIsDirty)
		{
			LL_DEBUGS("Inventory_Move") << "Watched items are dirty. Clean them." << LL_ENDL;
			mWatchedAssets.clear();
			mIsDirty = false;
		}

		mWatchedAssets.push_back(asset_id);
		onAssetAdded(asset_id);
	}
}

bool LLInventoryAddItemByAssetObserver::isAssetWatched( const LLUUID& asset_id )
{
	return std::find(mWatchedAssets.begin(), mWatchedAssets.end(), asset_id) != mWatchedAssets.end();
}

// This observer used to explicitly check for whether it was being
// called as a result of an UpdateCreateInventoryItem message. It has
// now been decoupled enough that it's not actually checking the
// message system, but now we have the special UPDATE_CREATE flag
// being used for the same purpose. Fixing this, as we would need to
// do to get rid of the message, is somewhat subtle because there's no
// particular obvious criterion for when creating a new item should
// trigger this observer and when it shouldn't. For example, creating
// a new notecard with new->notecard causes a preview window to pop up
// via the derived class LLOpenTaskOffer, but creating a new notecard
// by copy and paste does not, solely because one goes through
// UpdateCreateInventoryItem and the other doesn't.
void LLInventoryAddedObserver::changed(U32 mask)
{
	if (!(mask & LLInventoryObserver::ADD) ||
		!(mask & LLInventoryObserver::CREATE) ||
		!(mask & LLInventoryObserver::UPDATE_CREATE))
	{
		return;
	}

	if (!gInventory.getAddedIDs().empty())
	{
		done();
	}
}

void LLInventoryCategoryAddedObserver::changed(U32 mask)
{
	if (!(mask & LLInventoryObserver::ADD))
	{
		return;
	}
	
	const LLInventoryModel::changed_items_t& added_ids = gInventory.getAddedIDs();
	
	for (LLInventoryModel::changed_items_t::const_iterator cit = added_ids.begin(); cit != added_ids.end(); ++cit)
	{
		LLViewerInventoryCategory* cat = gInventory.getCategory(*cit);
		
		if (cat)
		{
			mAddedCategories.push_back(cat);
		}
	}
	
	if (!mAddedCategories.empty())
	{
		done();
		
		mAddedCategories.clear();
	}
}

void LLInventoryCategoriesObserver::changed(U32 mask)
{
	if (!mCategoryMap.size())
		return;

	std::vector<LLUUID> deleted_categories_ids;

	for (category_map_t::iterator iter = mCategoryMap.begin();
		 iter != mCategoryMap.end();
		 ++iter)
	{
		const LLUUID& cat_id = (*iter).first;
		LLCategoryData& cat_data = (*iter).second;
        
		LLViewerInventoryCategory* category = gInventory.getCategory(cat_id);
		if (!category)
        {
            LL_WARNS() << "Category : Category id = " << cat_id << " disappeared" << LL_ENDL;
			cat_data.mCallback();
            // Keep track of those deleted categories so we can remove them
            deleted_categories_ids.push_back(cat_id);
			continue;
        }

		const S32 version = category->getVersion();
		const S32 expected_num_descendents = category->getDescendentCount();
		if ((version == LLViewerInventoryCategory::VERSION_UNKNOWN) ||
			(expected_num_descendents == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN))
		{
			continue;
		}

		// Check number of known descendents to find out whether it has changed.
		LLInventoryModel::cat_array_t* cats;
		LLInventoryModel::item_array_t* items;
		gInventory.getDirectDescendentsOf(cat_id, cats, items);
		if (!cats || !items)
		{
			LL_WARNS() << "Category '" << category->getName() << "' descendents corrupted, fetch failed." << LL_ENDL;
			// NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean
			// that the cat just doesn't have any items or subfolders).
			// Unrecoverable, so just skip this category.

			llassert(cats != NULL && items != NULL);

			continue;
		}
		
		const S32 current_num_known_descendents = cats->size() + items->size();

		bool cat_changed = false;

		// If category version or descendents count has changed
		// update category data in mCategoryMap
		if (version != cat_data.mVersion || current_num_known_descendents != cat_data.mDescendentsCount)
		{
			cat_data.mVersion = version;
			cat_data.mDescendentsCount = current_num_known_descendents;
			cat_changed = true;
		}

		// If any item names have changed, update the name hash 
		// Only need to check if (a) name hash has not previously been
		// computed, or (b) a name has changed.
		if (!cat_data.mIsNameHashInitialized || (mask & LLInventoryObserver::LABEL))
		{
			digest_t item_name_hash = gInventory.hashDirectDescendentNames(cat_id);
			if (cat_data.mItemNameHash != item_name_hash)
			{
				cat_data.mIsNameHashInitialized = true;
				cat_data.mItemNameHash = item_name_hash;
				cat_changed = true;
			}
		}

        const LLUUID thumbnail_id = category->getThumbnailUUID();
        if (cat_data.mThumbnailId != thumbnail_id)
        {
            cat_data.mThumbnailId = thumbnail_id;
            cat_changed = true;
        }

		// If anything has changed above, fire the callback.
		if (cat_changed)
			cat_data.mCallback();
	}
    
    // Remove deleted categories from the list
 	for (std::vector<LLUUID>::iterator deleted_id = deleted_categories_ids.begin(); deleted_id != deleted_categories_ids.end(); ++deleted_id)
	{
		removeCategory(*deleted_id);
    }
}

bool LLInventoryCategoriesObserver::addCategory(const LLUUID& cat_id, callback_t cb, bool init_name_hash)
{
	S32 version = LLViewerInventoryCategory::VERSION_UNKNOWN;
	S32 current_num_known_descendents = LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN;
	bool can_be_added = true;
    LLUUID thumbnail_id;

	LLViewerInventoryCategory* category = gInventory.getCategory(cat_id);
	// If category could not be retrieved it might mean that
	// inventory is unusable at the moment so the category is
	// stored with VERSION_UNKNOWN and DESCENDENT_COUNT_UNKNOWN,
	// it may be updated later.
	if (category)
	{
		// Inventory category version is used to find out if some changes
		// to a category have been made.
		version = category->getVersion();
        thumbnail_id = category->getThumbnailUUID();

		LLInventoryModel::cat_array_t* cats;
		LLInventoryModel::item_array_t* items;
		gInventory.getDirectDescendentsOf(cat_id, cats, items);
		if (!cats || !items)
		{
			LL_WARNS() << "Category '" << category->getName() << "' descendents corrupted, fetch failed." << LL_ENDL;
			// NULL means the call failed -- cats/items map doesn't exist (note: this does NOT mean
			// that the cat just doesn't have any items or subfolders).
			// Unrecoverable, so just return "false" meaning that the category can't be observed.
			can_be_added = false;

			llassert(cats != NULL && items != NULL);
		}
		else
		{
			current_num_known_descendents = cats->size() + items->size();
		}
	}

	if (can_be_added)
	{
		if(init_name_hash)
		{
			digest_t item_name_hash = gInventory.hashDirectDescendentNames(cat_id);			
			mCategoryMap.insert(category_map_value_t(cat_id,LLCategoryData(cat_id, thumbnail_id, cb, version, current_num_known_descendents,item_name_hash)));
		}
		else
		{
			mCategoryMap.insert(category_map_value_t(cat_id,LLCategoryData(cat_id, thumbnail_id, cb, version, current_num_known_descendents)));
		}
	}

	return can_be_added;
}

void LLInventoryCategoriesObserver::removeCategory(const LLUUID& cat_id)
{
	mCategoryMap.erase(cat_id);
}

LLInventoryCategoriesObserver::LLCategoryData::LLCategoryData(
	const LLUUID& cat_id, const LLUUID& thumbnail_id, callback_t cb, S32 version, S32 num_descendents)
	
	: mCatID(cat_id)
	, mCallback(cb)
	, mVersion(version)
	, mDescendentsCount(num_descendents)
    , mThumbnailId(thumbnail_id)
	, mIsNameHashInitialized(false)
{
}

LLInventoryCategoriesObserver::LLCategoryData::LLCategoryData(
	const LLUUID& cat_id, const LLUUID& thumbnail_id, callback_t cb, S32 version, S32 num_descendents, const digest_t& name_hash)

	: mCatID(cat_id)
	, mCallback(cb)
	, mVersion(version)
	, mDescendentsCount(num_descendents)
    , mThumbnailId(thumbnail_id)
	, mIsNameHashInitialized(true)
	, mItemNameHash(name_hash)
{
}

void LLScrollOnRenameObserver::changed(U32 mask)
{
	if (mask & LLInventoryObserver::LABEL)
	{
		const uuid_set_t& changed_item_ids = gInventory.getChangedIDs();
		for (uuid_set_t::const_iterator it = changed_item_ids.begin(); it != changed_item_ids.end(); ++it)
		{
			const LLUUID& id = *it;
			if (id == mUUID)
			{
				mView->scrollToShowSelection();
					
				gInventory.removeObserver(this);
				delete this;
				return;
			}
		}
	}
}