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|
/**
* @file llinventorymodel.cpp
* @brief Implementation of the inventory model used to track agent inventory.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventorymodelbackgroundfetch.h"
#include "llagent.h"
#include "llappviewer.h"
#include "llcallbacklist.h"
#include "llinventorypanel.h"
#include "llinventorymodel.h"
#include "llviewercontrol.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f;
const S32 MAX_FETCH_RETRIES = 10;
LLInventoryModelBackgroundFetch::LLInventoryModelBackgroundFetch() :
mBackgroundFetchActive(FALSE),
mAllFoldersFetched(FALSE),
mRecursiveInventoryFetchStarted(FALSE),
mRecursiveLibraryFetchStarted(FALSE),
mNumFetchRetries(0),
mMinTimeBetweenFetches(0.3f),
mMaxTimeBetweenFetches(10.f),
mTimelyFetchPending(FALSE),
mFetchCount(0)
{
}
LLInventoryModelBackgroundFetch::~LLInventoryModelBackgroundFetch()
{
}
bool LLInventoryModelBackgroundFetch::isBulkFetchProcessingComplete() const
{
return mFetchQueue.empty() && mFetchCount<=0;
}
bool LLInventoryModelBackgroundFetch::libraryFetchStarted() const
{
return mRecursiveLibraryFetchStarted;
}
bool LLInventoryModelBackgroundFetch::libraryFetchCompleted() const
{
return libraryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getLibraryRootFolderID());
}
bool LLInventoryModelBackgroundFetch::libraryFetchInProgress() const
{
return libraryFetchStarted() && !libraryFetchCompleted();
}
bool LLInventoryModelBackgroundFetch::inventoryFetchStarted() const
{
return mRecursiveInventoryFetchStarted;
}
bool LLInventoryModelBackgroundFetch::inventoryFetchCompleted() const
{
return inventoryFetchStarted() && fetchQueueContainsNoDescendentsOf(gInventory.getRootFolderID());
}
bool LLInventoryModelBackgroundFetch::inventoryFetchInProgress() const
{
return inventoryFetchStarted() && !inventoryFetchCompleted();
}
bool LLInventoryModelBackgroundFetch::isEverythingFetched() const
{
return mAllFoldersFetched;
}
BOOL LLInventoryModelBackgroundFetch::backgroundFetchActive() const
{
return mBackgroundFetchActive;
}
void LLInventoryModelBackgroundFetch::start(const LLUUID& id, BOOL recursive)
{
if (id.isNull()) return;
LLViewerInventoryCategory* cat = gInventory.getCategory(id);
if (cat)
{ // it's a folder, do a bulk fetch
if (!mAllFoldersFetched)
{
LL_DEBUGS("InventoryFetch") << "Start fetching category: " << id << ", recursive: " << recursive << LL_ENDL;
mBackgroundFetchActive = TRUE;
if (id.isNull())
{
if (!mRecursiveInventoryFetchStarted)
{
mRecursiveInventoryFetchStarted |= recursive;
mFetchQueue.push_back(FetchQueueInfo(gInventory.getRootFolderID(), recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
if (!mRecursiveLibraryFetchStarted)
{
mRecursiveLibraryFetchStarted |= recursive;
mFetchQueue.push_back(FetchQueueInfo(gInventory.getLibraryRootFolderID(), recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
else
{
// Specific folder requests go to front of queue.
if (mFetchQueue.empty() || mFetchQueue.front().mUUID != id)
{
mFetchQueue.push_front(FetchQueueInfo(id, recursive));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
if (id == gInventory.getLibraryRootFolderID())
{
mRecursiveLibraryFetchStarted |= recursive;
}
if (id == gInventory.getRootFolderID())
{
mRecursiveInventoryFetchStarted |= recursive;
}
}
}
}
else if (LLViewerInventoryItem* itemp = gInventory.getItem(id))
{
if (!itemp->mIsComplete && (mFetchQueue.empty() || mFetchQueue.front().mUUID != id))
{
mBackgroundFetchActive = TRUE;
mFetchQueue.push_front(FetchQueueInfo(id, false, false));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
}
}
void LLInventoryModelBackgroundFetch::findLostItems()
{
mBackgroundFetchActive = TRUE;
mFetchQueue.push_back(FetchQueueInfo(LLUUID::null, TRUE));
gIdleCallbacks.addFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
}
void LLInventoryModelBackgroundFetch::stopBackgroundFetch()
{
if (mBackgroundFetchActive)
{
mBackgroundFetchActive = FALSE;
gIdleCallbacks.deleteFunction(&LLInventoryModelBackgroundFetch::backgroundFetchCB, NULL);
mFetchCount=0;
mMinTimeBetweenFetches=0.0f;
}
}
void LLInventoryModelBackgroundFetch::setAllFoldersFetched()
{
if (mRecursiveInventoryFetchStarted &&
mRecursiveLibraryFetchStarted)
{
mAllFoldersFetched = TRUE;
}
stopBackgroundFetch();
}
void LLInventoryModelBackgroundFetch::backgroundFetchCB(void *)
{
LLInventoryModelBackgroundFetch::instance().backgroundFetch();
}
void LLInventoryModelBackgroundFetch::backgroundFetch()
{
if (mBackgroundFetchActive && gAgent.getRegion())
{
// If we'll be using the capability, we'll be sending batches and the background thing isn't as important.
if (gSavedSettings.getBOOL("UseHTTPInventory"))
{
bulkFetch();
return;
}
#if 1
//--------------------------------------------------------------------------------
// DEPRECATED OLD CODE
//
// No more categories to fetch, stop fetch process.
if (mFetchQueue.empty())
{
llinfos << "Inventory fetch completed" << llendl;
setAllFoldersFetched();
return;
}
F32 fast_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.1f);
F32 slow_fetch_time = lerp(mMinTimeBetweenFetches, mMaxTimeBetweenFetches, 0.5f);
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() > slow_fetch_time)
{
// Double timeouts on failure.
mMinTimeBetweenFetches = llmin(mMinTimeBetweenFetches * 2.f, 10.f);
mMaxTimeBetweenFetches = llmin(mMaxTimeBetweenFetches * 2.f, 120.f);
lldebugs << "Inventory fetch times grown to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
// fetch is no longer considered "timely" although we will wait for full time-out.
mTimelyFetchPending = FALSE;
}
while(1)
{
if (mFetchQueue.empty())
{
break;
}
if(gDisconnected)
{
// Just bail if we are disconnected.
break;
}
const FetchQueueInfo info = mFetchQueue.front();
LLViewerInventoryCategory* cat = gInventory.getCategory(info.mUUID);
// Category has been deleted, remove from queue.
if (!cat)
{
mFetchQueue.pop_front();
continue;
}
if (mFetchTimer.getElapsedTimeF32() > mMinTimeBetweenFetches &&
LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
// Category exists but has no children yet, fetch the descendants
// for now, just request every time and rely on retry timer to throttle.
if (cat->fetch())
{
mFetchTimer.reset();
mTimelyFetchPending = TRUE;
}
else
{
// The catagory also tracks if it has expired and here it says it hasn't
// yet. Get out of here because nothing is going to happen until we
// update the timers.
break;
}
}
// Do I have all my children?
else if (gInventory.isCategoryComplete(info.mUUID))
{
// Finished with this category, remove from queue.
mFetchQueue.pop_front();
// Add all children to queue.
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(),info.mRecursive));
}
// We received a response in less than the fast time.
if (mTimelyFetchPending && mFetchTimer.getElapsedTimeF32() < fast_fetch_time)
{
// Shrink timeouts based on success.
mMinTimeBetweenFetches = llmax(mMinTimeBetweenFetches * 0.8f, 0.3f);
mMaxTimeBetweenFetches = llmax(mMaxTimeBetweenFetches * 0.8f, 10.f);
lldebugs << "Inventory fetch times shrunk to (" << mMinTimeBetweenFetches << ", " << mMaxTimeBetweenFetches << ")" << llendl;
}
mTimelyFetchPending = FALSE;
continue;
}
else if (mFetchTimer.getElapsedTimeF32() > mMaxTimeBetweenFetches)
{
// Received first packet, but our num descendants does not match db's num descendants
// so try again later.
mFetchQueue.pop_front();
if (mNumFetchRetries++ < MAX_FETCH_RETRIES)
{
// push on back of queue
mFetchQueue.push_back(info);
}
mTimelyFetchPending = FALSE;
mFetchTimer.reset();
break;
}
// Not enough time has elapsed to do a new fetch
break;
}
//
// DEPRECATED OLD CODE
//--------------------------------------------------------------------------------
#endif
}
}
void LLInventoryModelBackgroundFetch::incrFetchCount(S16 fetching)
{
mFetchCount += fetching;
if (mFetchCount < 0)
{
mFetchCount = 0;
}
}
class LLInventoryModelFetchItemResponder : public LLInventoryModel::fetchInventoryResponder
{
public:
LLInventoryModelFetchItemResponder(const LLSD& request_sd) : LLInventoryModel::fetchInventoryResponder(request_sd) {};
void result(const LLSD& content);
void error(U32 status, const std::string& reason);
};
void LLInventoryModelFetchItemResponder::result( const LLSD& content )
{
LLInventoryModel::fetchInventoryResponder::result(content);
LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1);
}
void LLInventoryModelFetchItemResponder::error( U32 status, const std::string& reason )
{
LLInventoryModel::fetchInventoryResponder::error(status, reason);
LLInventoryModelBackgroundFetch::instance().incrFetchCount(-1);
}
class LLInventoryModelFetchDescendentsResponder: public LLHTTPClient::Responder
{
public:
LLInventoryModelFetchDescendentsResponder(const LLSD& request_sd, uuid_vec_t recursive_cats) :
mRequestSD(request_sd),
mRecursiveCatUUIDs(recursive_cats)
{};
//LLInventoryModelFetchDescendentsResponder() {};
void result(const LLSD& content);
void error(U32 status, const std::string& reason);
protected:
BOOL getIsRecursive(const LLUUID& cat_id) const;
private:
LLSD mRequestSD;
uuid_vec_t mRecursiveCatUUIDs; // hack for storing away which cat fetches are recursive
};
// If we get back a normal response, handle it here.
void LLInventoryModelFetchDescendentsResponder::result(const LLSD& content)
{
LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
if (content.has("folders"))
{
for(LLSD::array_const_iterator folder_it = content["folders"].beginArray();
folder_it != content["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
//LLUUID agent_id = folder_sd["agent_id"];
//if(agent_id != gAgent.getID()) //This should never happen.
//{
// llwarns << "Got a UpdateInventoryItem for the wrong agent."
// << llendl;
// break;
//}
LLUUID parent_id = folder_sd["folder_id"];
LLUUID owner_id = folder_sd["owner_id"];
S32 version = (S32)folder_sd["version"].asInteger();
S32 descendents = (S32)folder_sd["descendents"].asInteger();
LLPointer<LLViewerInventoryCategory> tcategory = new LLViewerInventoryCategory(owner_id);
if (parent_id.isNull())
{
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
const LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);
if (lost_uuid.notNull())
{
LLSD item = *item_it;
titem->unpackMessage(item);
LLInventoryModel::update_list_t update;
LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1);
update.push_back(new_folder);
gInventory.accountForUpdate(update);
titem->setParent(lost_uuid);
titem->updateParentOnServer(FALSE);
gInventory.updateItem(titem);
gInventory.notifyObservers();
}
}
}
LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id);
if (!pcat)
{
continue;
}
for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray();
category_it != folder_sd["categories"].endArray();
++category_it)
{
LLSD category = *category_it;
tcategory->fromLLSD(category);
const BOOL recursive = getIsRecursive(tcategory->getUUID());
if (recursive)
{
fetcher->mFetchQueue.push_back(LLInventoryModelBackgroundFetch::FetchQueueInfo(tcategory->getUUID(), recursive));
}
else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) )
{
gInventory.updateCategory(tcategory);
}
}
LLPointer<LLViewerInventoryItem> titem = new LLViewerInventoryItem;
for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray();
item_it != folder_sd["items"].endArray();
++item_it)
{
LLSD item = *item_it;
titem->unpackMessage(item);
gInventory.updateItem(titem);
}
// Set version and descendentcount according to message.
LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id);
if(cat)
{
cat->setVersion(version);
cat->setDescendentCount(descendents);
cat->determineFolderType();
}
}
}
if (content.has("bad_folders"))
{
for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray();
folder_it != content["bad_folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
// These folders failed on the dataserver. We probably don't want to retry them.
llinfos << "Folder " << folder_sd["folder_id"].asString()
<< "Error: " << folder_sd["error"].asString() << llendl;
}
}
fetcher->incrFetchCount(-1);
if (fetcher->isBulkFetchProcessingComplete())
{
llinfos << "Inventory fetch completed" << llendl;
fetcher->setAllFoldersFetched();
}
gInventory.notifyObservers();
}
// If we get back an error (not found, etc...), handle it here.
void LLInventoryModelFetchDescendentsResponder::error(U32 status, const std::string& reason)
{
LLInventoryModelBackgroundFetch *fetcher = LLInventoryModelBackgroundFetch::getInstance();
llinfos << "LLInventoryModelFetchDescendentsResponder::error "
<< status << ": " << reason << llendl;
fetcher->incrFetchCount(-1);
if (status==499) // timed out
{
for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray();
folder_it != mRequestSD["folders"].endArray();
++folder_it)
{
LLSD folder_sd = *folder_it;
LLUUID folder_id = folder_sd["folder_id"];
const BOOL recursive = getIsRecursive(folder_id);
fetcher->mFetchQueue.push_front(LLInventoryModelBackgroundFetch::FetchQueueInfo(folder_id, recursive));
}
}
else
{
if (fetcher->isBulkFetchProcessingComplete())
{
fetcher->setAllFoldersFetched();
}
}
gInventory.notifyObservers();
}
BOOL LLInventoryModelFetchDescendentsResponder::getIsRecursive(const LLUUID& cat_id) const
{
return (std::find(mRecursiveCatUUIDs.begin(),mRecursiveCatUUIDs.end(), cat_id) != mRecursiveCatUUIDs.end());
}
// Bundle up a bunch of requests to send all at once.
// static
void LLInventoryModelBackgroundFetch::bulkFetch()
{
//Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped.
//If there are items in mFetchQueue, we want to check the time since the last bulkFetch was
//sent. If it exceeds our retry time, go ahead and fire off another batch.
//Stopbackgroundfetch will be run from the Responder instead of here.
LLViewerRegion* region = gAgent.getRegion();
if (!region) return;
S16 max_concurrent_fetches=8;
F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely.
if (mMinTimeBetweenFetches < new_min_time)
{
mMinTimeBetweenFetches=new_min_time; //HACK! See above.
}
if (gDisconnected ||
(mFetchCount > max_concurrent_fetches) ||
(mFetchTimer.getElapsedTimeF32() < mMinTimeBetweenFetches))
{
return; // just bail if we are disconnected
}
U32 item_count=0;
U32 folder_count=0;
U32 max_batch_size=5;
U32 sort_order = gSavedSettings.getU32(LLInventoryPanel::DEFAULT_SORT_ORDER) & 0x1;
uuid_vec_t recursive_cats;
LLSD folder_request_body;
LLSD folder_request_body_lib;
LLSD item_request_body;
LLSD item_request_body_lib;
while (!(mFetchQueue.empty()) && ((item_count + folder_count) < max_batch_size))
{
const FetchQueueInfo& fetch_info = mFetchQueue.front();
if (fetch_info.mIsCategory)
{
const LLUUID &cat_id = fetch_info.mUUID;
if (cat_id.isNull()) //DEV-17797
{
LLSD folder_sd;
folder_sd["folder_id"] = LLUUID::null.asString();
folder_sd["owner_id"] = gAgent.getID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
folder_request_body["folders"].append(folder_sd);
folder_count++;
}
else
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
if (cat)
{
if (LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion())
{
LLSD folder_sd;
folder_sd["folder_id"] = cat->getUUID();
folder_sd["owner_id"] = cat->getOwnerID();
folder_sd["sort_order"] = (LLSD::Integer)sort_order;
folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted;
folder_sd["fetch_items"] = (LLSD::Boolean)TRUE;
if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID())
folder_request_body_lib["folders"].append(folder_sd);
else
folder_request_body["folders"].append(folder_sd);
folder_count++;
}
// May already have this folder, but append child folders to list.
if (fetch_info.mRecursive)
{
LLInventoryModel::cat_array_t* categories;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(cat->getUUID(), categories, items);
for (LLInventoryModel::cat_array_t::const_iterator it = categories->begin();
it != categories->end();
++it)
{
mFetchQueue.push_back(FetchQueueInfo((*it)->getUUID(), fetch_info.mRecursive));
}
}
}
}
if (fetch_info.mRecursive)
recursive_cats.push_back(cat_id);
}
else
{
LLViewerInventoryItem* itemp = gInventory.getItem(fetch_info.mUUID);
if (itemp)
{
LLSD item_sd;
item_sd["owner_id"] = itemp->getPermissions().getOwner();
item_sd["item_id"] = itemp->getUUID();
if (itemp->getPermissions().getOwner() == gAgent.getID())
{
item_request_body.append(item_sd);
}
else
{
item_request_body_lib.append(item_sd);
}
//itemp->fetchFromServer();
item_count++;
}
}
mFetchQueue.pop_front();
}
if (item_count + folder_count > 0)
{
if (folder_count)
{
std::string url = region->getCapability("FetchInventoryDescendents2");
mFetchCount++;
if (folder_request_body["folders"].size())
{
LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body, recursive_cats);
LLHTTPClient::post(url, folder_request_body, fetcher, 300.0);
}
if (folder_request_body_lib["folders"].size())
{
std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents2");
LLInventoryModelFetchDescendentsResponder *fetcher = new LLInventoryModelFetchDescendentsResponder(folder_request_body_lib, recursive_cats);
LLHTTPClient::post(url_lib, folder_request_body_lib, fetcher, 300.0);
}
}
if (item_count)
{
std::string url;
if (item_request_body.size())
{
mFetchCount++;
url = region->getCapability("FetchInventory2");
if (!url.empty())
{
LLSD body;
body["agent_id"] = gAgent.getID();
body["items"] = item_request_body;
LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body));
}
//else
//{
// LLMessageSystem* msg = gMessageSystem;
// msg->newMessage("FetchInventory");
// msg->nextBlock("AgentData");
// msg->addUUID("AgentID", gAgent.getID());
// msg->addUUID("SessionID", gAgent.getSessionID());
// msg->nextBlock("InventoryData");
// msg->addUUID("OwnerID", mPermissions.getOwner());
// msg->addUUID("ItemID", mUUID);
// gAgent.sendReliableMessage();
//}
}
if (item_request_body_lib.size())
{
mFetchCount++;
url = region->getCapability("FetchLib2");
if (!url.empty())
{
LLSD body;
body["agent_id"] = gAgent.getID();
body["items"] = item_request_body_lib;
LLHTTPClient::post(url, body, new LLInventoryModelFetchItemResponder(body));
}
}
}
mFetchTimer.reset();
}
else if (isBulkFetchProcessingComplete())
{
setAllFoldersFetched();
}
}
bool LLInventoryModelBackgroundFetch::fetchQueueContainsNoDescendentsOf(const LLUUID& cat_id) const
{
for (fetch_queue_t::const_iterator it = mFetchQueue.begin();
it != mFetchQueue.end(); ++it)
{
const LLUUID& fetch_id = (*it).mUUID;
if (gInventory.isObjectDescendentOf(fetch_id, cat_id))
return false;
}
return true;
}
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