summaryrefslogtreecommitdiff
path: root/indra/newview/llinventorymodel.h
blob: 1740c4151decf43781c5a20657cf64f8c0154e09 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
/** 
 * @file llinventorymodel.h
 * @brief LLInventoryModel class header file
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 * 
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLINVENTORYMODEL_H
#define LL_LLINVENTORYMODEL_H

#include "llassettype.h"
#include "llfoldertype.h"
#include "lldarray.h"
#include "llframetimer.h"
#include "llhttpclient.h"
#include "lluuid.h"
#include "llpermissionsflags.h"
#include "llstring.h"
#include "llmd5.h"
#include <map>
#include <set>
#include <string>
#include <vector>

class LLInventoryObserver;
class LLInventoryObject;
class LLInventoryItem;
class LLInventoryCategory;
class LLViewerInventoryItem;
class LLViewerInventoryCategory;
class LLViewerInventoryItem;
class LLViewerInventoryCategory;
class LLMessageSystem;
class LLInventoryCollectFunctor;


//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// LLInventoryModel
//
// Represents a collection of inventory, and provides efficient ways to access 
// that information.
//   NOTE: This class could in theory be used for any place where you need 
//   inventory, though it optimizes for time efficiency - not space efficiency, 
//   probably making it inappropriate for use on tasks.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryModel
{
public:
	friend class LLInventoryModelFetchDescendentsResponder;

	enum EHasChildren
	{
		CHILDREN_NO,
		CHILDREN_YES,
		CHILDREN_MAYBE
	};

	typedef LLDynamicArray<LLPointer<LLViewerInventoryCategory> > cat_array_t;
	typedef LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array_t;
	typedef std::set<LLUUID> changed_items_t;

	class fetchInventoryResponder : public LLHTTPClient::Responder
	{
	public:
		fetchInventoryResponder(const LLSD& request_sd) : mRequestSD(request_sd) {};
		void result(const LLSD& content);			
		void error(U32 status, const std::string& reason);
	protected:
		LLSD mRequestSD;
	};

/********************************************************************************
 **                                                                            **
 **                    INITIALIZATION/SETUP
 **/

	//--------------------------------------------------------------------
	// Constructors / Destructors
	//--------------------------------------------------------------------
public:
	LLInventoryModel();
	~LLInventoryModel();
	void cleanupInventory();
protected:
	void empty(); // empty the entire contents

	//--------------------------------------------------------------------
	// Initialization
	//--------------------------------------------------------------------
public:
	// The inventory model usage is sensitive to the initial construction of the model
	bool isInventoryUsable() const;
private:
	bool mIsAgentInvUsable; // used to handle an invalid inventory state

	//--------------------------------------------------------------------
	// Root Folders
	//--------------------------------------------------------------------
public:
	// The following are set during login with data from the server
	void setRootFolderID(const LLUUID& id);
	void setLibraryOwnerID(const LLUUID& id);
	void setLibraryRootFolderID(const LLUUID& id);

	const LLUUID &getRootFolderID() const;
	const LLUUID &getLibraryOwnerID() const;
	const LLUUID &getLibraryRootFolderID() const;
private:
	LLUUID mRootFolderID;
	LLUUID mLibraryRootFolderID;
	LLUUID mLibraryOwnerID;	
	
	//--------------------------------------------------------------------
	// Structure
	//--------------------------------------------------------------------
public:
	// Methods to load up inventory skeleton & meat. These are used
	// during authentication. Returns true if everything parsed.
	bool loadSkeleton(const LLSD& options, const LLUUID& owner_id);
	void buildParentChildMap(); // brute force method to rebuild the entire parent-child relations
	// Call on logout to save a terse representation.
	void cache(const LLUUID& parent_folder_id, const LLUUID& agent_id);
private:
	// Information for tracking the actual inventory. We index this
	// information in a lot of different ways so we can access
	// the inventory using several different identifiers.
	// mInventory member data is the 'master' list of inventory, and
	// mCategoryMap and mItemMap store uuid->object mappings. 
	typedef std::map<LLUUID, LLPointer<LLViewerInventoryCategory> > cat_map_t;
	typedef std::map<LLUUID, LLPointer<LLViewerInventoryItem> > item_map_t;
	cat_map_t mCategoryMap;
	item_map_t mItemMap;
	// This last set of indices is used to map parents to children.
	typedef std::map<LLUUID, cat_array_t*> parent_cat_map_t;
	typedef std::map<LLUUID, item_array_t*> parent_item_map_t;
	parent_cat_map_t mParentChildCategoryTree;
	parent_item_map_t mParentChildItemTree;

	//--------------------------------------------------------------------
	// Login
	//--------------------------------------------------------------------
public:
	static BOOL getIsFirstTimeInViewer2();
private:
	static BOOL sFirstTimeInViewer2;
	const static S32 sCurrentInvCacheVersion; // expected inventory cache version

/**                    Initialization/Setup
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    ACCESSORS
 **/

	//--------------------------------------------------------------------
	// Descendents
	//--------------------------------------------------------------------
public:
	// Make sure we have the descendents in the structure.  Returns true
	// if a fetch was performed.
	bool fetchDescendentsOf(const LLUUID& folder_id) const;

	// Return the direct descendents of the id provided.Set passed
	// in values to NULL if the call fails.
	//    NOTE: The array provided points straight into the guts of
	//    this object, and should only be used for read operations, since
	//    modifications may invalidate the internal state of the inventory.
	void getDirectDescendentsOf(const LLUUID& cat_id,
								cat_array_t*& categories,
								item_array_t*& items) const;

	// Compute a hash of direct descendent names (for detecting child name changes)
	LLMD5 hashDirectDescendentNames(const LLUUID& cat_id) const;
	
	// Starting with the object specified, add its descendents to the
	// array provided, but do not add the inventory object specified
	// by id. There is no guaranteed order. 
	//    NOTE: Neither array will be erased before adding objects to it. 
	//    Do not store a copy of the pointers collected - use them, and 
	//    collect them again later if you need to reference the same objects.
	enum { 
		EXCLUDE_TRASH = FALSE, 
		INCLUDE_TRASH = TRUE 
	};
	void collectDescendents(const LLUUID& id,
							cat_array_t& categories,
							item_array_t& items,
							BOOL include_trash);
	void collectDescendentsIf(const LLUUID& id,
							  cat_array_t& categories,
							  item_array_t& items,
							  BOOL include_trash,
							  LLInventoryCollectFunctor& add,
							  BOOL follow_folder_links = FALSE);

	// Collect all items in inventory that are linked to item_id.
	// Assumes item_id is itself not a linked item.
	item_array_t collectLinkedItems(const LLUUID& item_id,
									const LLUUID& start_folder_id = LLUUID::null);
	

	// Check if one object has a parent chain up to the category specified by UUID.
	BOOL isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) const;

	//--------------------------------------------------------------------
	// Find
	//--------------------------------------------------------------------
public:
	// Returns the uuid of the category that specifies 'type' as what it 
	// defaults to containing. The category is not necessarily only for that type. 
	//    NOTE: If create_folder is true, this will create a new inventory category 
	//    on the fly if one does not exist. *NOTE: if find_in_library is true it 
	//    will search in the user's library folder instead of "My Inventory"
	const LLUUID findCategoryUUIDForType(LLFolderType::EType preferred_type, 
										 bool create_folder = true, 
										 bool find_in_library = false);
	
	// Get whatever special folder this object is a child of, if any.
	const LLViewerInventoryCategory *getFirstNondefaultParent(const LLUUID& obj_id) const;
	
	// Get first descendant of the child object under the specified parent
	const LLViewerInventoryCategory *getFirstDescendantOf(const LLUUID& master_parent_id, const LLUUID& obj_id) const;

	// Get the object by id. Returns NULL if not found.
	//   NOTE: Use the pointer returned for read operations - do
	//   not modify the object values in place or you will break stuff.
	LLInventoryObject* getObject(const LLUUID& id) const;

	// Get the item by id. Returns NULL if not found.
	//    NOTE: Use the pointer for read operations - use the
	//    updateItem() method to actually modify values.
	LLViewerInventoryItem* getItem(const LLUUID& id) const;

	// Get the category by id. Returns NULL if not found.
	//    NOTE: Use the pointer for read operations - use the
	//    updateCategory() method to actually modify values.
	LLViewerInventoryCategory* getCategory(const LLUUID& id) const;

	// Get the inventoryID or item that this item points to, else just return object_id
	const LLUUID& getLinkedItemID(const LLUUID& object_id) const;
	LLViewerInventoryItem* getLinkedItem(const LLUUID& object_id) const;
private:
	mutable LLPointer<LLViewerInventoryItem> mLastItem; // cache recent lookups	

	//--------------------------------------------------------------------
	// Count
	//--------------------------------------------------------------------
public:
	// Return the number of items or categories
	S32 getItemCount() const;
	S32 getCategoryCount() const;

/**                    Accessors
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    MUTATORS
 **/

public:
	// Change an existing item with a matching item_id or add the item
	// to the current inventory. Returns the change mask generated by
	// the update. No notification will be sent to observers. This
	// method will only generate network traffic if the item had to be
	// reparented.
	//    NOTE: In usage, you will want to perform cache accounting
	//    operations in LLInventoryModel::accountForUpdate() or
	//    LLViewerInventoryItem::updateServer() before calling this method.
	U32 updateItem(const LLViewerInventoryItem* item);

	// Change an existing item with the matching id or add
	// the category. No notifcation will be sent to observers. This
	// method will only generate network traffic if the item had to be
	// reparented.
	//    NOTE: In usage, you will want to perform cache accounting
	//    operations in accountForUpdate() or LLViewerInventoryCategory::
	//    updateServer() before calling this method.
	void updateCategory(const LLViewerInventoryCategory* cat);

	// Move the specified object id to the specified category and
	// update the internal structures. No cache accounting,
	// observer notification, or server update is performed.
	void moveObject(const LLUUID& object_id, const LLUUID& cat_id);

	//--------------------------------------------------------------------
	// Delete
	//--------------------------------------------------------------------
public:
	// Delete a particular inventory object by ID. Will purge one
	// object from the internal data structures, maintaining a
	// consistent internal state. No cache accounting, observer
	// notification, or server update is performed.
	void deleteObject(const LLUUID& id);
	void removeItem(const LLUUID& item_id);
	
	// Delete a particular inventory object by ID, and delete it from
	// the server. Also updates linked items.
	void purgeObject(const LLUUID& id);

	// Collects and purges the descendants of the id
	// provided. If the category is not found, no action is
	// taken. This method goes through the long winded process of
	// removing server representation of folders and items while doing
	// cache accounting in a fairly efficient manner. This method does
	// not notify observers (though maybe it should...)
	void purgeDescendentsOf(const LLUUID& id);
protected:
	void updateLinkedObjectsFromPurge(const LLUUID& baseobj_id);
	
	//--------------------------------------------------------------------
	// Reorder
	//--------------------------------------------------------------------
public:
	// Changes items order by insertion of the item identified by src_item_id
	// before (or after) the item identified by dest_item_id. Both items must exist in items array.
	// Sorting is stored after method is finished. Only src_item_id is moved before (or after) dest_item_id.
	// The parameter "insert_before" controls on which side of dest_item_id src_item_id gets rensinserted.
	static void updateItemsOrder(LLInventoryModel::item_array_t& items, 
								 const LLUUID& src_item_id, 
								 const LLUUID& dest_item_id,
								 bool insert_before = true);
	// Gets an iterator on an item vector knowing only the item UUID.
	// Returns end() of the vector if not found.
	static LLInventoryModel::item_array_t::iterator findItemIterByUUID(LLInventoryModel::item_array_t& items, const LLUUID& id);

	// Saves current order of the passed items using inventory item sort field.
	// Resets 'items' sort fields and saves them on server.
	// Is used to save order for Favorites folder.
	void saveItemsOrder(const LLInventoryModel::item_array_t& items);

	// Rearranges Landmarks inside Favorites folder.
	// Moves source landmark before target one.
	void rearrangeFavoriteLandmarks(const LLUUID& source_item_id, const LLUUID& target_item_id);

	//--------------------------------------------------------------------
	// Creation
	//--------------------------------------------------------------------
public:
	// Returns the UUID of the new category. If you want to use the default 
	// name based on type, pass in a NULL to the 'name' parameter.
	LLUUID createNewCategory(const LLUUID& parent_id,
							 LLFolderType::EType preferred_type,
							 const std::string& name);
protected:
	// Internal methods that add inventory and make sure that all of
	// the internal data structures are consistent. These methods
	// should be passed pointers of newly created objects, and the
	// instance will take over the memory management from there.
	void addCategory(LLViewerInventoryCategory* category);
	void addItem(LLViewerInventoryItem* item);
	
/**                    Mutators
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    CATEGORY ACCOUNTING
 **/

public:
	// Represents the number of items added or removed from a category.
	struct LLCategoryUpdate
	{
		LLCategoryUpdate() : mDescendentDelta(0) {}
		LLCategoryUpdate(const LLUUID& category_id, S32 delta) :
			mCategoryID(category_id),
			mDescendentDelta(delta) {}
		LLUUID mCategoryID;
		S32 mDescendentDelta;
	};
	typedef std::vector<LLCategoryUpdate> update_list_t;

	// This exists to make it easier to account for deltas in a map.
	struct LLInitializedS32
	{
		LLInitializedS32() : mValue(0) {}
		LLInitializedS32(S32 value) : mValue(value) {}
		S32 mValue;
		LLInitializedS32& operator++() { ++mValue; return *this; }
		LLInitializedS32& operator--() { --mValue; return *this; }
	};
	typedef std::map<LLUUID, LLInitializedS32> update_map_t;

	// Call when there are category updates.  Call them *before* the 
	// actual update so the method can do descendent accounting correctly.
	void accountForUpdate(const LLCategoryUpdate& update) const;
	void accountForUpdate(const update_list_t& updates);
	void accountForUpdate(const update_map_t& updates);

	// Return (yes/no/maybe) child status of category children.
	EHasChildren categoryHasChildren(const LLUUID& cat_id) const;

	// Returns true if category version is known and theoretical
	// descendents == actual descendents.
	bool isCategoryComplete(const LLUUID& cat_id) const;
	
/**                    Category Accounting
 **                                                                            **
 *******************************************************************************/

/********************************************************************************
 **                                                                            **
 **                    NOTIFICATIONS
 **/

public:
	// Called by the idle loop.  Only updates if new state is detected.  Call 
	// notifyObservers() manually to update regardless of whether state change 
	// has been indicated.
	void idleNotifyObservers();

	// Call to explicitly update everyone on a new state.
	void notifyObservers();

	// Allows outsiders to tell the inventory if something has
	// been changed 'under the hood', but outside the control of the
	// inventory. The next notify will include that notification.
	void addChangedMask(U32 mask, const LLUUID& referent);
	const changed_items_t& getChangedIDs() const { return mChangedItemIDs; }
protected:
	// Updates all linked items pointing to this id.
	void addChangedMaskForLinks(const LLUUID& object_id, U32 mask);
private:
	// Flag set when notifyObservers is being called, to look for bugs
	// where it's called recursively.
	BOOL mIsNotifyObservers;
	// Variables used to track what has changed since the last notify.
	U32 mModifyMask;
	changed_items_t mChangedItemIDs;
	
	//--------------------------------------------------------------------
	// Observers
	//--------------------------------------------------------------------
public:
	// If the observer is destroyed, be sure to remove it.
	void addObserver(LLInventoryObserver* observer);
	void removeObserver(LLInventoryObserver* observer);
	BOOL containsObserver(LLInventoryObserver* observer) const;
private:
	typedef std::set<LLInventoryObserver*> observer_list_t;
	observer_list_t mObservers;
	
/**                    Notifications
 **                                                                            **
 *******************************************************************************/


/********************************************************************************
 **                                                                            **
 **                    MISCELLANEOUS
 **/

	//--------------------------------------------------------------------
	// Callbacks
	//--------------------------------------------------------------------
public:
	// Trigger a notification and empty the folder type (FT_TRASH or FT_LOST_AND_FOUND) if confirmed
	void emptyFolderType(const std::string notification, LLFolderType::EType folder_type);
	bool callbackEmptyFolderType(const LLSD& notification, const LLSD& response, LLFolderType::EType preferred_type);
	static void registerCallbacks(LLMessageSystem* msg);

	//--------------------------------------------------------------------
	// File I/O
	//--------------------------------------------------------------------
protected:
	static bool loadFromFile(const std::string& filename,
							 cat_array_t& categories,
							 item_array_t& items,
							 bool& is_cache_obsolete); 
	static bool saveToFile(const std::string& filename,
						   const cat_array_t& categories,
						   const item_array_t& items); 

	//--------------------------------------------------------------------
	// Message handling functionality
	//--------------------------------------------------------------------
public:
	static void processUpdateCreateInventoryItem(LLMessageSystem* msg, void**);
	static void removeInventoryItem(LLUUID agent_id, LLMessageSystem* msg, const char* msg_label);
	static void processRemoveInventoryItem(LLMessageSystem* msg, void**);
	static void processUpdateInventoryFolder(LLMessageSystem* msg, void**);
	static void removeInventoryFolder(LLUUID agent_id, LLMessageSystem* msg);
	static void processRemoveInventoryFolder(LLMessageSystem* msg, void**);
	static void processRemoveInventoryObjects(LLMessageSystem* msg, void**);
	static void processSaveAssetIntoInventory(LLMessageSystem* msg, void**);
	static void processBulkUpdateInventory(LLMessageSystem* msg, void**);
	static void processInventoryDescendents(LLMessageSystem* msg, void**);
	static void processMoveInventoryItem(LLMessageSystem* msg, void**);
	static void processFetchInventoryReply(LLMessageSystem* msg, void**);
protected:
	bool messageUpdateCore(LLMessageSystem* msg, bool do_accounting);

	//--------------------------------------------------------------------
	// Locks
	//--------------------------------------------------------------------
public:
	void lockDirectDescendentArrays(const LLUUID& cat_id,
									cat_array_t*& categories,
									item_array_t*& items);
	void unlockDirectDescendentArrays(const LLUUID& cat_id);
protected:
	cat_array_t* getUnlockedCatArray(const LLUUID& id);
	item_array_t* getUnlockedItemArray(const LLUUID& id);
private:
	std::map<LLUUID, bool> mCategoryLock;
	std::map<LLUUID, bool> mItemLock;
	
	//--------------------------------------------------------------------
	// Debugging
	//--------------------------------------------------------------------
public:
	void dumpInventory() const;

/**                    Miscellaneous
 **                                                                            **
 *******************************************************************************/
};

// a special inventory model for the agent
extern LLInventoryModel gInventory;

#endif // LL_LLINVENTORYMODEL_H