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/**
* @file llinventoryitemslist.h
* @brief A list of inventory items represented by LLFlatListView.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYITEMSLIST_H
#define LL_LLINVENTORYITEMSLIST_H
#include "llpanel.h"
#include "llassettype.h"
#include "llinventorytype.h"
// newview
#include "llflatlistview.h"
#include "llinventorymodel.h"
class LLIconCtrl;
class LLTextBox;
class LLPanelInventoryItem : public LLPanel
{
public:
LLPanelInventoryItem(LLAssetType::EType asset_type,
LLInventoryType::EType inventory_type,
U32 wearable_type,
const std::string &item_name,
const std::string &hl);
virtual ~LLPanelInventoryItem();
/*virtual*/ BOOL postBuild();
/*virtual*/ void setValue(const LLSD& value);
void updateItem();
void onMouseEnter(S32 x, S32 y, MASK mask);
void onMouseLeave(S32 x, S32 y, MASK mask);
private:
LLIconCtrl* mIcon;
LLTextBox* mTitle;
LLUIImagePtr mItemIcon;
std::string mItemName;
std::string mHighlightedText;
};
class LLInventoryItemsList : public LLFlatListView
{
public:
virtual ~LLInventoryItemsList();
void refreshList(const LLInventoryModel::item_array_t item_array);
protected:
friend class LLUICtrlFactory;
LLInventoryItemsList(const LLFlatListView::Params& p);
};
#endif //LL_LLINVENTORYITEMSLIST_H
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