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/**
* @file llinventoryitemslist.h
* @brief A list of inventory items represented by LLFlatListView.
*
* Class LLInventoryItemsList implements a flat list of inventory items.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYITEMSLIST_H
#define LL_LLINVENTORYITEMSLIST_H
#include "lldarray.h"
// newview
#include "llflatlistview.h"
class LLViewerInventoryItem;
class LLInventoryItemsList : public LLFlatListViewEx
{
public:
struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
{
Params();
};
virtual ~LLInventoryItemsList();
void refreshList(const LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array);
boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb);
/**
* Let list know items need to be refreshed in next doIdle()
*/
void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
bool getNeedsRefresh(){ return mNeedsRefresh; }
/**
* Sets the flag indicating that the list needs to be refreshed even if it is
* not currently visible.
*/
void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; }
virtual bool selectItemByValue(const LLSD& value, bool select = true);
void updateSelection();
/**
* Idle routine used to refresh the list regardless of the current list
* visibility, unlike draw() which is called only for the visible list.
* This is needed for example to filter items of the list hidden by closed
* accordion tab.
*/
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
protected:
friend class LLUICtrlFactory;
LLInventoryItemsList(const LLInventoryItemsList::Params& p);
uuid_vec_t& getIDs() { return mIDs; }
/**
* Refreshes list items, adds new items and removes deleted items.
* Called from doIdle() until all new items are added,
* maximum 50 items can be added during single call.
*/
void refresh();
/**
* Compute difference between new items and current items, fills 'vadded' with added items,
* 'vremoved' with removed items. See LLCommonUtils::computeDifference
*/
void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Add an item to the list
*/
virtual void addNewItem(LLViewerInventoryItem* item, bool rearrange = true);
private:
uuid_vec_t mIDs; // IDs of items that were added in refreshList().
// Will be used in refresh() to determine added and removed ids
uuid_vec_t mSelectTheseIDs; // IDs that will be selected if list is not loaded till now
bool mNeedsRefresh;
bool mForceRefresh;
commit_signal_t mRefreshCompleteSignal;
};
#endif //LL_LLINVENTORYITEMSLIST_H
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