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/**
* @file llinventoryitemslist.h
* @brief A list of inventory items represented by LLFlatListView.
*
* Class LLInventoryItemsList implements a flat list of inventory items.
* Class LLPanelInventoryListItem displays inventory item as an element
* of LLInventoryItemsList.
*
* $LicenseInfo:firstyear=2010&license=viewergpl$
*
* Copyright (c) 2010, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYITEMSLIST_H
#define LL_LLINVENTORYITEMSLIST_H
#include "lldarray.h"
#include "llpanel.h"
// newview
#include "llflatlistview.h"
#include "llviewerinventory.h"
class LLIconCtrl;
class LLTextBox;
class LLViewerInventoryItem;
/**
* @class LLPanelInventoryListItemBase
*
* Base class for Inventory flat list item. Panel consists of inventory icon
* and inventory item name.
* This class is able to display widgets(buttons) on left(before icon) and right(after text-box) sides
* of panel.
*
* How to use (see LLPanelClothingListItem for example):
* - implement init() to build panel from xml
* - create new xml file, fill it with widgets you want to dynamically show/hide/reshape on left/right sides
* - redefine postBuild()(call base implementation) and add needed widgets to needed sides,
*
*/
class LLPanelInventoryListItemBase : public LLPanel
{
public:
static LLPanelInventoryListItemBase* create(LLViewerInventoryItem* item);
virtual void draw();
/**
* Let item know it need to be refreshed in next draw()
*/
void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
bool getNeedsRefresh(){ return mNeedsRefresh; }
/**
* Add widget to left side
*/
void addWidgetToLeftSide(const std::string& name, bool show_widget = true);
void addWidgetToLeftSide(LLUICtrl* ctrl, bool show_widget = true);
/**
* Add widget to right side, widget is supposed to be child of calling panel
*/
void addWidgetToRightSide(const std::string& name, bool show_widget = true);
void addWidgetToRightSide(LLUICtrl* ctrl, bool show_widget = true);
/**
* Mark widgets as visible. Only visible widgets take part in reshaping children
*/
void setShowWidget(const std::string& name, bool show);
void setShowWidget(LLUICtrl* ctrl, bool show);
/**
* Set spacing between widgets during reshape
*/
void setWidgetSpacing(S32 spacing) { mWidgetSpacing = spacing; }
S32 getWidgetSpacing() { return mWidgetSpacing; }
/**
* Inheritors need to call base implementation of postBuild()
*/
/*virtual*/ BOOL postBuild();
/**
* Handles item selection
*/
/*virtual*/ void setValue(const LLSD& value);
/**
* Handles filter request
*/
/*virtual*/ S32 notify(const LLSD& info);
/* Highlights item */
/*virtual*/ void onMouseEnter(S32 x, S32 y, MASK mask);
/* Removes item highlight */
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/** Get the name of a corresponding inventory item */
const std::string& getItemName() const { return mItem->getName(); }
/** Get the asset type of a corresponding inventory item */
LLAssetType::EType getType() const { return mItem->getType(); }
/** Get the wearable type of a corresponding inventory item */
LLWearableType::EType getWearableType() const { return mItem->getWearableType(); }
/** Get the description of a corresponding inventory item */
const std::string& getDescription() const { return mItem->getDescription(); }
/** Get the associated inventory item */
LLViewerInventoryItem* getItem() const { return mItem; }
virtual ~LLPanelInventoryListItemBase(){}
protected:
LLPanelInventoryListItemBase(LLViewerInventoryItem* item);
typedef std::vector<LLUICtrl*> widget_array_t;
/**
* Use it from a factory function to build panel, do not build panel in constructor
*/
virtual void init();
/**
* Called after inventory item was updated, update panel widgets to reflect inventory changes.
*/
virtual void updateItem();
/** setter for mIconCtrl */
void setIconCtrl(LLIconCtrl* icon) { mIconCtrl = icon; }
/** setter for MTitleCtrl */
void setTitleCtrl(LLTextBox* tb) { mTitleCtrl = tb; }
void setLeftWidgetsWidth(S32 width) { mLeftWidgetsWidth = width; }
void setRightWidgetsWidth(S32 width) { mRightWidgetsWidth = width; }
/**
* Set all widgets from both side visible/invisible. Only enabled widgets
* (see setShowWidget()) can become visible
*/
virtual void setWidgetsVisible(bool visible);
/**
* Reshape all child widgets - icon, text-box and side widgets
*/
virtual void reshapeWidgets();
/** set wearable type icon image */
void setIconImage(const LLUIImagePtr& image);
/** Set item title - inventory item name usually */
void setTitle(const std::string& title, const std::string& highlit_text);
private:
/** reshape left side widgets
* Deprecated for now. Disabled reshape left for now to reserve space for 'delete'
* button in LLPanelClothingListItem according to Neal's comment (https://codereview.productengine.com/secondlife/r/325/)
*/
void reshapeLeftWidgets();
/** reshape right side widgets */
void reshapeRightWidgets();
/** reshape remaining widgets */
void reshapeMiddleWidgets();
LLViewerInventoryItem* mItem;
LLIconCtrl* mIconCtrl;
LLTextBox* mTitleCtrl;
LLUIImagePtr mIconImage;
std::string mHighlightedText;
widget_array_t mLeftSideWidgets;
widget_array_t mRightSideWidgets;
S32 mWidgetSpacing;
S32 mLeftWidgetsWidth;
S32 mRightWidgetsWidth;
bool mNeedsRefresh;
};
//////////////////////////////////////////////////////////////////////////
class LLInventoryItemsList : public LLFlatListViewEx
{
public:
struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
{
Params();
};
virtual ~LLInventoryItemsList();
void refreshList(const LLDynamicArray<LLPointer<LLViewerInventoryItem> > item_array);
boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb);
/**
* Let list know items need to be refreshed in next doIdle()
*/
void setNeedsRefresh(bool needs_refresh){ mNeedsRefresh = needs_refresh; }
bool getNeedsRefresh(){ return mNeedsRefresh; }
/**
* Sets the flag indicating that the list needs to be refreshed even if it is
* not currently visible.
*/
void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; }
/**
* Idle routine used to refresh the list regardless of the current list
* visibility, unlike draw() which is called only for the visible list.
* This is needed for example to filter items of the list hidden by closed
* accordion tab.
*/
void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
protected:
friend class LLUICtrlFactory;
LLInventoryItemsList(const LLInventoryItemsList::Params& p);
uuid_vec_t& getIDs() { return mIDs; }
/**
* Refreshes list items, adds new items and removes deleted items.
* Called from doIdle() until all new items are added,
* maximum 50 items can be added during single call.
*/
void refresh();
/**
* Compute difference between new items and current items, fills 'vadded' with added items,
* 'vremoved' with removed items. See LLCommonUtils::computeDifference
*/
void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Add an item to the list
*/
virtual void addNewItem(LLViewerInventoryItem* item, bool rearrange = true);
private:
uuid_vec_t mIDs; // IDs of items that were added in refreshList().
// Will be used in refresh() to determine added and removed ids
bool mNeedsRefresh;
bool mForceRefresh;
commit_signal_t mRefreshCompleteSignal;
};
#endif //LL_LLINVENTORYITEMSLIST_H
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