1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
|
/**
* @file llinventoryitemslist.h
* @brief A list of inventory items represented by LLFlatListView.
*
* Class LLInventoryItemsList implements a flat list of inventory items.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYITEMSLIST_H
#define LL_LLINVENTORYITEMSLIST_H
// newview
#include "llflatlistview.h"
class LLViewerInventoryItem;
class LLInventoryItemsList : public LLFlatListViewEx
{
public:
struct Params : public LLInitParam::Block<Params, LLFlatListViewEx::Params>
{
Params();
};
virtual ~LLInventoryItemsList();
void refreshList(const std::vector<LLPointer<LLViewerInventoryItem> > item_array);
boost::signals2::connection setRefreshCompleteCallback(const commit_signal_t::slot_type& cb);
/**
* Let list know items need to be refreshed in next doIdle()
*/
void setNeedsRefresh(bool needs_refresh){ mRefreshState = needs_refresh ? REFRESH_ALL : REFRESH_COMPLETE; }
U32 getNeedsRefresh(){ return mRefreshState; }
/**
* Sets the flag indicating that the list needs to be refreshed even if it is
* not currently visible.
*/
void setForceRefresh(bool force_refresh){ mForceRefresh = force_refresh; }
/**
* If refreshes when invisible.
*/
bool getForceRefresh(){ return mForceRefresh; }
virtual bool selectItemByValue(const LLSD& value, bool select = true);
void updateSelection();
/**
* Idle routine used to refresh the list regardless of the current list
* visibility, unlike draw() which is called only for the visible list.
* This is needed for example to filter items of the list hidden by closed
* accordion tab.
*/
virtual void doIdle(); // Real idle routine
static void idle(void* user_data); // static glue to doIdle()
protected:
friend class LLUICtrlFactory;
LLInventoryItemsList(const LLInventoryItemsList::Params& p);
uuid_vec_t& getIDs() { return mIDs; }
/**
* Refreshes list items, adds new items and removes deleted items.
* Called from doIdle() until all new items are added,
* maximum 50 items can be added during single call.
*/
void refresh();
/**
* Compute difference between new items and current items, fills 'vadded' with added items,
* 'vremoved' with removed items. See LLCommonUtils::computeDifference
*/
void computeDifference(const uuid_vec_t& vnew, uuid_vec_t& vadded, uuid_vec_t& vremoved);
/**
* Create panel(item) from inventory item
*/
virtual LLPanel* createNewItem(LLViewerInventoryItem* item);
protected:
enum ERefreshStates
{
REFRESH_COMPLETE = 0,
REFRESH_LIST_SORT,
REFRESH_LIST_APPEND,
REFRESH_LIST_ERASE,
REFRESH_ALL
};
ERefreshStates mRefreshState;
private:
uuid_vec_t mIDs; // IDs of items that were added in refreshList().
// Will be used in refresh() to determine added and removed ids
uuid_vec_t mSelectTheseIDs; // IDs that will be selected if list is not loaded till now
uuid_vec_t mAddedItems;
uuid_vec_t mRemovedItems;
bool mForceRefresh;
commit_signal_t mRefreshCompleteSignal;
};
#endif //LL_LLINVENTORYITEMSLIST_H
|