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/**
* @file llinventoryitemslist.cpp
* @brief A list of inventory items represented by LLFlatListView.
*
* Class LLInventoryItemsList implements a flat list of inventory items.
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinventoryitemslist.h"
// llcommon
#include "llcommonutils.h"
#include "lltrans.h"
#include "llcallbacklist.h"
#include "llinventorylistitem.h"
#include "llinventorymodel.h"
#include "llviewerinventory.h"
bool LLInventoryItemsList::sListIdleRegistered = false;
LLInventoryItemsList::all_list_t LLInventoryItemsList::sAllLists;
LLInventoryItemsList::all_list_t::iterator LLInventoryItemsList::sAllListIter;
LLInventoryItemsList::Params::Params()
{}
LLInventoryItemsList::LLInventoryItemsList(const LLInventoryItemsList::Params& p)
: LLFlatListViewEx(p)
, mRefreshState(REFRESH_COMPLETE)
, mForceRefresh(false)
{
// TODO: mCommitOnSelectionChange is set to "false" in LLFlatListView
// but reset to true in all derived classes. This settings might need to
// be added to LLFlatListView::Params() and/or set to "true" by default.
setCommitOnSelectionChange(true);
setNoFilteredItemsMsg(LLTrans::getString("InventoryNoMatchingItems"));
sAllLists.push_back(this);
sAllListIter = sAllLists.begin();
if (!sListIdleRegistered)
{
sAllListIter = sAllLists.begin();
gIdleCallbacks.addFunction(idle, nullptr);
LLEventPumps::instance().obtain("LLApp").listen(
"LLInventoryItemsList",
[](const LLSD& stat)
{
std::string status(stat["status"]);
if (status != "running")
{
// viewer is starting shutdown
gIdleCallbacks.deleteFunction(idle, nullptr);
}
return false;
});
sListIdleRegistered = true;
}
}
// virtual
LLInventoryItemsList::~LLInventoryItemsList()
{
auto it = std::find(sAllLists.begin(), sAllLists.end(), this);
if (it != sAllLists.end())
{
sAllLists.erase(it);
sAllListIter = sAllLists.begin();
}
}
void LLInventoryItemsList::refreshList(const LLInventoryModel::item_array_t item_array)
{
getIDs().clear();
LLInventoryModel::item_array_t::const_iterator it = item_array.begin();
for( ; item_array.end() != it; ++it)
{
getIDs().push_back((*it)->getUUID());
}
mRefreshState = REFRESH_ALL;
}
boost::signals2::connection LLInventoryItemsList::setRefreshCompleteCallback(const commit_signal_t::slot_type& cb)
{
return mRefreshCompleteSignal.connect(cb);
}
bool LLInventoryItemsList::selectItemByValue(const LLSD& value, bool select)
{
if (!LLFlatListView::selectItemByValue(value, select) && !value.isUndefined())
{
mSelectTheseIDs.push_back(value);
return false;
}
return true;
}
void LLInventoryItemsList::updateSelection()
{
if(mSelectTheseIDs.empty()) return;
std::vector<LLSD> cur;
getValues(cur);
for(std::vector<LLSD>::const_iterator cur_id_it = cur.begin(); cur_id_it != cur.end() && !mSelectTheseIDs.empty(); ++cur_id_it)
{
uuid_vec_t::iterator select_ids_it = std::find(mSelectTheseIDs.begin(), mSelectTheseIDs.end(), cur_id_it->asUUID());
if(select_ids_it != mSelectTheseIDs.end())
{
selectItemByUUID(*select_ids_it);
mSelectTheseIDs.erase(select_ids_it);
}
}
scrollToShowFirstSelectedItem();
mSelectTheseIDs.clear();
}
bool LLInventoryItemsList::doIdle()
{
if (mRefreshState == REFRESH_COMPLETE) return true; // done
if (isInVisibleChain() || mForceRefresh || !getFilterSubString().empty())
{
refresh();
mRefreshCompleteSignal(this, LLSD());
return false; // keep going
}
return true; // done
}
//static
void LLInventoryItemsList::idle(void* user_data)
{
if (sAllLists.empty())
return;
LL_PROFILE_ZONE_SCOPED;
using namespace std::chrono;
auto start = steady_clock::now();
const milliseconds time_limit = milliseconds(3);
const auto end_time = start + time_limit;
S32 max_update_count = 50;
if (sAllListIter == sAllLists.end())
{
sAllListIter = sAllLists.begin();
}
S32 updated = 0;
while (steady_clock::now() < end_time
&& updated < max_update_count
&& sAllListIter != sAllLists.end())
{
LLInventoryItemsList* list = *sAllListIter;
// Refresh is split into multiple separate parts,
// so keep repeating it while there is time, until done.
// Todo: refresh() split is pointless now?
// Or still useful for large folders?
if (list->doIdle())
{
// Item is done
++sAllListIter;
updated++;
}
}
}
void LLInventoryItemsList::refresh()
{
LL_PROFILE_ZONE_SCOPED;
switch (mRefreshState)
{
case REFRESH_ALL:
{
LL_PROFILE_ZONE_NAMED("items_refresh_all");
mAddedItems.clear();
mRemovedItems.clear();
computeDifference(getIDs(), mAddedItems, mRemovedItems);
if (mRemovedItems.size() > 0)
{
mRefreshState = REFRESH_LIST_ERASE;
}
else if (mAddedItems.size() > 0)
{
mRefreshState = REFRESH_LIST_APPEND;
}
else
{
mRefreshState = REFRESH_LIST_SORT;
}
rearrangeItems();
notifyParentItemsRectChanged();
break;
}
case REFRESH_LIST_ERASE:
{
LL_PROFILE_ZONE_NAMED("items_refresh_erase");
uuid_vec_t::const_iterator it = mRemovedItems.begin();
for (; mRemovedItems.end() != it; ++it)
{
// don't filter items right away
removeItemByUUID(*it, false);
}
mRemovedItems.clear();
mRefreshState = REFRESH_LIST_SORT; // fix visibility and arrange
break;
}
case REFRESH_LIST_APPEND:
{
LL_PROFILE_ZONE_NAMED("items_refresh_append");
static const unsigned ADD_LIMIT = 25; // Note: affects perfomance
unsigned int nadded = 0;
// form a list to add
uuid_vec_t::iterator it = mAddedItems.begin();
pairs_list_t panel_list;
while(mAddedItems.size() > 0 && nadded < ADD_LIMIT)
{
LLViewerInventoryItem* item = gInventory.getItem(*it);
llassert(item);
if (item)
{
LLPanel *list_item = createNewItem(item);
if (list_item)
{
item_pair_t* new_pair = new item_pair_t(list_item, item->getUUID());
panel_list.push_back(new_pair);
++nadded;
}
}
it = mAddedItems.erase(it);
}
// add the list
// Note: usually item pairs are sorted with std::sort, but we are calling
// this function on idle and pairs' list can take a lot of time to sort
// through, so we are sorting items into list while adding them
addItemPairs(panel_list, false);
// update visibility of items in the list
std::string cur_filter = getFilterSubString();
LLStringUtil::toUpper(cur_filter);
LLSD action;
action.with("match_filter", cur_filter);
pairs_const_iterator_t pair_it = panel_list.begin();
for (; pair_it != panel_list.end(); ++pair_it)
{
item_pair_t* item_pair = *pair_it;
if (item_pair->first->getParent() != NULL)
{
updateItemVisibility(item_pair->first, action);
}
}
rearrangeItems();
notifyParentItemsRectChanged();
if (mAddedItems.size() > 0)
{
mRefreshState = REFRESH_LIST_APPEND;
}
else
{
// Note: while we do sort and check visibility at REFRESH_LIST_APPEND, update
// could have changed something about existing items so redo checks for all items.
mRefreshState = REFRESH_LIST_SORT;
}
break;
}
case REFRESH_LIST_SORT:
{
LL_PROFILE_ZONE_NAMED("items_refresh_sort");
// Filter, sort, rearrange and notify parent about shape changes
filterItems(true, true);
if (mAddedItems.size() == 0)
{
// After list building completed, select items that had been requested to select before list was build
updateSelection();
mRefreshState = REFRESH_COMPLETE;
}
else
{
mRefreshState = REFRESH_LIST_APPEND;
}
break;
}
default:
{
mRefreshState = REFRESH_COMPLETE;
break;
}
}
setForceRefresh(mRefreshState != REFRESH_COMPLETE);
}
void LLInventoryItemsList::computeDifference(
const uuid_vec_t& vnew,
uuid_vec_t& vadded,
uuid_vec_t& vremoved)
{
uuid_vec_t vcur;
{
std::vector<LLSD> vcur_values;
getValues(vcur_values);
for (size_t i=0; i<vcur_values.size(); i++)
vcur.push_back(vcur_values[i].asUUID());
}
LLCommonUtils::computeDifference(vnew, vcur, vadded, vremoved);
}
LLPanel* LLInventoryItemsList::createNewItem(LLViewerInventoryItem* item)
{
if (!item)
{
LL_WARNS() << "No inventory item. Couldn't create flat list item." << LL_ENDL;
llassert(item != NULL);
return NULL;
}
return LLPanelInventoryListItemBase::create(item);
}
// EOF
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