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/**
* @file llinventoryfunctions.h
* @brief Miscellaneous inventory-related functions and classes
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYFUNCTIONS_H
#define LL_LLINVENTORYFUNCTIONS_H
#include "llinventorytype.h"
#include "llfolderview.h"
#include "llfolderviewitem.h"
/********************************************************************************
** **
** INVENTORY COLLECTOR FUNCTIONS
**/
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCollectFunctor
//
// Base class for LLInventoryModel::collectDescendentsIf() method
// which accepts an instance of one of these objects to use as the
// function to determine if it should be added. Derive from this class
// and override the () operator to return TRUE if you want to collect
// the category or item passed in.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCollectFunctor
{
public:
virtual ~LLInventoryCollectFunctor(){};
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) = 0;
static bool itemTransferCommonlyAllowed(const LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLAssetIDMatches
//
// This functor finds inventory items pointing to the specified asset
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryItem;
class LLAssetIDMatches : public LLInventoryCollectFunctor
{
public:
LLAssetIDMatches(const LLUUID& asset_id) : mAssetID(asset_id) {}
virtual ~LLAssetIDMatches() {}
bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
protected:
LLUUID mAssetID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLLinkedItemIDMatches
//
// This functor finds inventory items linked to the specific inventory id.
// Assumes the inventory id is itself not a linked item.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLLinkedItemIDMatches : public LLInventoryCollectFunctor
{
public:
LLLinkedItemIDMatches(const LLUUID& item_id) : mBaseItemID(item_id) {}
virtual ~LLLinkedItemIDMatches() {}
bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
protected:
LLUUID mBaseItemID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLIsType
//
// Implementation of a LLInventoryCollectFunctor which returns TRUE if
// the type is the type passed in during construction.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLIsType : public LLInventoryCollectFunctor
{
public:
LLIsType(LLAssetType::EType type) : mType(type) {}
virtual ~LLIsType() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLIsNotType
//
// Implementation of a LLInventoryCollectFunctor which returns FALSE if the
// type is the type passed in during construction, otherwise false.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLIsNotType : public LLInventoryCollectFunctor
{
public:
LLIsNotType(LLAssetType::EType type) : mType(type) {}
virtual ~LLIsNotType() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
};
class LLIsTypeWithPermissions : public LLInventoryCollectFunctor
{
public:
LLIsTypeWithPermissions(LLAssetType::EType type, const PermissionBit perms, const LLUUID &agent_id, const LLUUID &group_id)
: mType(type), mPerm(perms), mAgentID(agent_id), mGroupID(group_id) {}
virtual ~LLIsTypeWithPermissions() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
PermissionBit mPerm;
LLUUID mAgentID;
LLUUID mGroupID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLBuddyCollector
//
// Simple class that collects calling cards that are not null, and not
// the agent. Duplicates are possible.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLBuddyCollector() {}
virtual ~LLBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLUniqueBuddyCollector
//
// Simple class that collects calling cards that are not null, and not
// the agent. Duplicates are discarded.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLUniqueBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLUniqueBuddyCollector() {}
virtual ~LLUniqueBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
std::set<LLUUID> mSeen;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLParticularBuddyCollector
//
// Simple class that collects calling cards that match a particular uuid
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParticularBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLParticularBuddyCollector(const LLUUID& id) : mBuddyID(id) {}
virtual ~LLParticularBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLUUID mBuddyID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLNameCategoryCollector
//
// Collects categories based on case-insensitive match of prefix
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLNameCategoryCollector : public LLInventoryCollectFunctor
{
public:
LLNameCategoryCollector(const std::string& name) : mName(name) {}
virtual ~LLNameCategoryCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
std::string mName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindCOFValidItems
//
// Collects items that can be legitimately linked to in the COF.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindCOFValidItems : public LLInventoryCollectFunctor
{
public:
LLFindCOFValidItems() {}
virtual ~LLFindCOFValidItems() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindWearables
//
// Collects wearables based on item type.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindWearables : public LLInventoryCollectFunctor
{
public:
LLFindWearables() {}
virtual ~LLFindWearables() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
/** Inventory Collector Functions
** **
*******************************************************************************/
class LLInventoryState
{
public:
// HACK: Until we can route this info through the instant message hierarchy
static BOOL sWearNewClothing;
static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction
};
class LLSelectFirstFilteredItem : public LLFolderViewFunctor
{
public:
LLSelectFirstFilteredItem() : mItemSelected(FALSE) {}
virtual ~LLSelectFirstFilteredItem() {}
virtual void doFolder(LLFolderViewFolder* folder);
virtual void doItem(LLFolderViewItem* item);
BOOL wasItemSelected() { return mItemSelected; }
protected:
BOOL mItemSelected;
};
class LLOpenFilteredFolders : public LLFolderViewFunctor
{
public:
LLOpenFilteredFolders() {}
virtual ~LLOpenFilteredFolders() {}
virtual void doFolder(LLFolderViewFolder* folder);
virtual void doItem(LLFolderViewItem* item);
};
class LLSaveFolderState : public LLFolderViewFunctor
{
public:
LLSaveFolderState() : mApply(FALSE) {}
virtual ~LLSaveFolderState() {}
virtual void doFolder(LLFolderViewFolder* folder);
virtual void doItem(LLFolderViewItem* item) {}
void setApply(BOOL apply);
void clearOpenFolders() { mOpenFolders.clear(); }
protected:
std::set<LLUUID> mOpenFolders;
BOOL mApply;
};
class LLOpenFoldersWithSelection : public LLFolderViewFunctor
{
public:
LLOpenFoldersWithSelection() {}
virtual ~LLOpenFoldersWithSelection() {}
virtual void doFolder(LLFolderViewFolder* folder);
virtual void doItem(LLFolderViewItem* item);
};
// Is this item or its baseitem is worn, attached, etc...
BOOL get_is_item_worn(const LLUUID& id);
void change_item_parent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent_id,
BOOL restamp);
#endif // LL_LLINVENTORYFUNCTIONS_H
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