1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
|
/**
* @file llinventoryfunctions.h
* @brief Miscellaneous inventory-related functions and classes
* class definition
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYFUNCTIONS_H
#define LL_LLINVENTORYFUNCTIONS_H
#include "llinventorymodel.h"
#include "llinventory.h"
#include "llhandle.h"
#include "llwearabletype.h"
// compute_stock_count() return error code
const S32 COMPUTE_STOCK_INFINITE = -1;
const S32 COMPUTE_STOCK_NOT_EVALUATED = -2;
/********************************************************************************
** **
** MISCELLANEOUS GLOBAL FUNCTIONS
**/
// Is this a parent folder to a worn item
BOOL get_is_parent_to_worn_item(const LLUUID& id);
// Is this item or its baseitem is worn, attached, etc...
BOOL get_is_item_worn(const LLUUID& id);
// Could this item be worn (correct type + not already being worn)
BOOL get_can_item_be_worn(const LLUUID& id);
BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id);
BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id);
BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id);
void show_item_profile(const LLUUID& item_uuid);
void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id);
void show_item_original(const LLUUID& item_uuid);
void reset_inventory_filter();
// Nudge the listing categories in the inventory to signal that their marketplace status changed
void update_marketplace_category(const LLUUID& cat_id, bool perform_consistency_enforcement = true);
// Nudge all listing categories to signal that their marketplace status changed
void update_all_marketplace_count();
void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name);
void copy_inventory_category(LLInventoryModel* model, LLViewerInventoryCategory* cat, const LLUUID& parent_id, const LLUUID& root_copy_id = LLUUID::null, bool move_no_copy_items = false);
// Generates a string containing the path to the item specified by item_id.
void append_path(const LLUUID& id, std::string& path);
void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id);
void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id);
void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id);
typedef boost::function<void(std::string& validation_message, S32 depth, LLError::ELevel log_level)> validation_callback_t;
bool can_move_item_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryItem* inv_item, std::string& tooltip_msg, S32 bundle_size = 1, bool from_paste = false);
bool can_move_folder_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryCategory* inv_cat, std::string& tooltip_msg, S32 bundle_size = 1, bool check_items = true, bool from_paste = false);
bool move_item_to_marketplacelistings(LLInventoryItem* inv_item, LLUUID dest_folder, bool copy = false);
bool move_folder_to_marketplacelistings(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, bool copy = false, bool move_no_copy_items = false);
bool validate_marketplacelistings(LLInventoryCategory* inv_cat, validation_callback_t cb = NULL, bool fix_hierarchy = true, S32 depth = -1);
S32 depth_nesting_in_marketplace(LLUUID cur_uuid);
LLUUID nested_parent_id(LLUUID cur_uuid, S32 depth);
S32 compute_stock_count(LLUUID cat_uuid, bool force_count = false);
/** Miscellaneous global functions
** **
*******************************************************************************/
/********************************************************************************
** **
** INVENTORY COLLECTOR FUNCTIONS
**/
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryCollectFunctor
//
// Base class for LLInventoryModel::collectDescendentsIf() method
// which accepts an instance of one of these objects to use as the
// function to determine if it should be added. Derive from this class
// and override the () operator to return TRUE if you want to collect
// the category or item passed in.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryCollectFunctor
{
public:
virtual ~LLInventoryCollectFunctor(){};
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) = 0;
static bool itemTransferCommonlyAllowed(const LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLAssetIDMatches
//
// This functor finds inventory items pointing to the specified asset
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLViewerInventoryItem;
class LLAssetIDMatches : public LLInventoryCollectFunctor
{
public:
LLAssetIDMatches(const LLUUID& asset_id) : mAssetID(asset_id) {}
virtual ~LLAssetIDMatches() {}
bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
protected:
LLUUID mAssetID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLLinkedItemIDMatches
//
// This functor finds inventory items linked to the specific inventory id.
// Assumes the inventory id is itself not a linked item.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLLinkedItemIDMatches : public LLInventoryCollectFunctor
{
public:
LLLinkedItemIDMatches(const LLUUID& item_id) : mBaseItemID(item_id) {}
virtual ~LLLinkedItemIDMatches() {}
bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
protected:
LLUUID mBaseItemID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLIsType
//
// Implementation of a LLInventoryCollectFunctor which returns TRUE if
// the type is the type passed in during construction.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLIsType : public LLInventoryCollectFunctor
{
public:
LLIsType(LLAssetType::EType type) : mType(type) {}
virtual ~LLIsType() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLIsNotType
//
// Implementation of a LLInventoryCollectFunctor which returns FALSE if the
// type is the type passed in during construction, otherwise false.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLIsNotType : public LLInventoryCollectFunctor
{
public:
LLIsNotType(LLAssetType::EType type) : mType(type) {}
virtual ~LLIsNotType() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLIsOfAssetType
//
// Implementation of a LLInventoryCollectFunctor which returns TRUE if
// the item or category is of asset type passed in during construction.
// Link types are treated as links, not as the types they point to.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLIsOfAssetType : public LLInventoryCollectFunctor
{
public:
LLIsOfAssetType(LLAssetType::EType type) : mType(type) {}
virtual ~LLIsOfAssetType() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
};
class LLIsValidItemLink : public LLInventoryCollectFunctor
{
public:
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
class LLIsTypeWithPermissions : public LLInventoryCollectFunctor
{
public:
LLIsTypeWithPermissions(LLAssetType::EType type, const PermissionBit perms, const LLUUID &agent_id, const LLUUID &group_id)
: mType(type), mPerm(perms), mAgentID(agent_id), mGroupID(group_id) {}
virtual ~LLIsTypeWithPermissions() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLAssetType::EType mType;
PermissionBit mPerm;
LLUUID mAgentID;
LLUUID mGroupID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLBuddyCollector
//
// Simple class that collects calling cards that are not null, and not
// the agent. Duplicates are possible.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLBuddyCollector() {}
virtual ~LLBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLUniqueBuddyCollector
//
// Simple class that collects calling cards that are not null, and not
// the agent. Duplicates are discarded.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLUniqueBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLUniqueBuddyCollector() {}
virtual ~LLUniqueBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
std::set<LLUUID> mSeen;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLParticularBuddyCollector
//
// Simple class that collects calling cards that match a particular uuid
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLParticularBuddyCollector : public LLInventoryCollectFunctor
{
public:
LLParticularBuddyCollector(const LLUUID& id) : mBuddyID(id) {}
virtual ~LLParticularBuddyCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
LLUUID mBuddyID;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLNameCategoryCollector
//
// Collects categories based on case-insensitive match of prefix
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLNameCategoryCollector : public LLInventoryCollectFunctor
{
public:
LLNameCategoryCollector(const std::string& name) : mName(name) {}
virtual ~LLNameCategoryCollector() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
protected:
std::string mName;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindCOFValidItems
//
// Collects items that can be legitimately linked to in the COF.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindCOFValidItems : public LLInventoryCollectFunctor
{
public:
LLFindCOFValidItems() {}
virtual ~LLFindCOFValidItems() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindByMask
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindByMask : public LLInventoryCollectFunctor
{
public:
LLFindByMask(U64 mask)
: mFilterMask(mask)
{}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
//converting an inventory type to a bitmap filter mask
if(item && (mFilterMask & (1LL << item->getInventoryType())) )
{
return true;
}
return false;
}
private:
U64 mFilterMask;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindNonLinksByMask
//
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindNonLinksByMask : public LLInventoryCollectFunctor
{
public:
LLFindNonLinksByMask(U64 mask)
: mFilterMask(mask)
{}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(item && !item->getIsLinkType() && (mFilterMask & (1LL << item->getInventoryType())) )
{
return true;
}
return false;
}
void setFilterMask(U64 mask)
{
mFilterMask = mask;
}
private:
U64 mFilterMask;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindWearables
//
// Collects wearables based on item type.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindWearables : public LLInventoryCollectFunctor
{
public:
LLFindWearables() {}
virtual ~LLFindWearables() {}
virtual bool operator()(LLInventoryCategory* cat,
LLInventoryItem* item);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLFindWearablesEx
//
// Collects wearables based on given criteria.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLFindWearablesEx : public LLInventoryCollectFunctor
{
public:
LLFindWearablesEx(bool is_worn, bool include_body_parts = true);
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
private:
bool mIncludeBodyParts;
bool mIsWorn;
};
//Inventory collect functor collecting wearables of a specific wearable type
class LLFindWearablesOfType : public LLInventoryCollectFunctor
{
public:
LLFindWearablesOfType(LLWearableType::EType type) : mWearableType(type) {}
virtual ~LLFindWearablesOfType() {}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
void setType(LLWearableType::EType type);
private:
LLWearableType::EType mWearableType;
};
/** Filter out wearables-links */
class LLFindActualWearablesOfType : public LLFindWearablesOfType
{
public:
LLFindActualWearablesOfType(LLWearableType::EType type) : LLFindWearablesOfType(type) {}
virtual ~LLFindActualWearablesOfType() {}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item && item->getIsLinkType()) return false;
return LLFindWearablesOfType::operator()(cat, item);
}
};
/* Filters out items of a particular asset type */
class LLIsTypeActual : public LLIsType
{
public:
LLIsTypeActual(LLAssetType::EType type) : LLIsType(type) {}
virtual ~LLIsTypeActual() {}
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item && item->getIsLinkType()) return false;
return LLIsType::operator()(cat, item);
}
};
// Collect non-removable folders and items.
class LLFindNonRemovableObjects : public LLInventoryCollectFunctor
{
public:
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item);
};
/** Inventory Collector Functions
** **
*******************************************************************************/
class LLFolderViewItem;
class LLFolderViewFolder;
class LLInventoryModel;
class LLFolderView;
class LLInventoryState
{
public:
// HACK: Until we can route this info through the instant message hierarchy
static BOOL sWearNewClothing;
static LLUUID sWearNewClothingTransactionID; // wear all clothing in this transaction
};
struct LLInventoryAction
{
static void doToSelected(LLInventoryModel* model, LLFolderView* root, const std::string& action, BOOL user_confirm = TRUE);
static void callback_doToSelected(const LLSD& notification, const LLSD& response, class LLInventoryModel* model, class LLFolderView* root, const std::string& action);
static void callback_copySelected(const LLSD& notification, const LLSD& response, class LLInventoryModel* model, class LLFolderView* root, const std::string& action);
static void onItemsRemovalConfirmation(const LLSD& notification, const LLSD& response, LLHandle<LLFolderView> root);
static void removeItemFromDND(LLFolderView* root);
private:
static void buildMarketplaceFolders(LLFolderView* root);
static void updateMarketplaceFolders();
static std::list<LLUUID> sMarketplaceFolders; // Marketplace folders that will need update once the action is completed
};
#endif // LL_LLINVENTORYFUNCTIONS_H
|