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|
/**
* @file llinventoryfunctions.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryfunctions.h"
// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llinventorydefines.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"
// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
#include "llclipboard.h"
#include "lldonotdisturbnotificationstorage.h"
#include "llfloaterinventory.h"
#include "llfloatersidepanelcontainer.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmarketplacenotifications.h"
#include "llmarketplacefunctions.h"
#include "llmenugl.h"
#include "llnotificationsutil.h"
#include "llpanelmaininventory.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "llsidepanelinventory.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lltrans.h"
#include "lluictrlfactory.h"
#include "llviewermessage.h"
#include "llviewerfoldertype.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
#include <boost/foreach.hpp>
BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;
// Helper function : callback to update a folder after inventory action happened in the background
void update_folder_cb(const LLUUID& dest_folder)
{
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
gInventory.updateCategory(dest_cat);
gInventory.notifyObservers();
}
// Generates a string containing the path to the item specified by
// item_id.
void append_path(const LLUUID& id, std::string& path)
{
std::string temp;
const LLInventoryObject* obj = gInventory.getObject(id);
LLUUID parent_id;
if(obj) parent_id = obj->getParentUUID();
std::string forward_slash("/");
while(obj)
{
obj = gInventory.getCategory(parent_id);
if(obj)
{
temp.assign(forward_slash + obj->getName() + temp);
parent_id = obj->getParentUUID();
}
}
path.append(temp);
}
void update_marketplace_folder_hierarchy(const LLUUID cat_id)
{
// When changing the marketplace status of a folder, the only thing that needs to happen is
// for all observers of the folder to, possibly, change the display label of the folder
// so that's the only thing we change on the update mask.
gInventory.addChangedMask(LLInventoryObserver::LABEL, cat_id);
gInventory.notifyObservers();
// Update all descendent folders down
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat_id,cat_array,item_array);
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
update_marketplace_folder_hierarchy(category->getUUID());
}
return;
}
void update_marketplace_category(const LLUUID& cat_id)
{
// When changing the marketplace status of a folder, we usually have to change the status of all
// folders in the same listing. This is because the display of each folder is affected by the
// overall status of the whole listing.
// Consequently, the only way to correctly update a folder anywhere in the marketplace is to
// update the whole listing from its listing root.
// This is not as bad as it seems as we only update folders, not items, and the folder nesting depth
// is limited to 4.
// We also take care of degenerated cases so we don't update all folders in the inventory by mistake.
const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
// No marketplace -> likely called too early... or
// Not a descendent of the marketplace listings root and not part of marketplace -> likely called in error then...
if (marketplace_listings_uuid.isNull() || (!gInventory.isObjectDescendentOf(cat_id, marketplace_listings_uuid) && !LLMarketplaceData::instance().isListed(cat_id) && !LLMarketplaceData::instance().isVersionFolder(cat_id)))
{
// In those cases, just do the regular category update
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_id);
gInventory.updateCategory(cat);
gInventory.notifyObservers();
return;
}
// Grab marketplace listing data for this folder
S32 depth = depth_nesting_in_marketplace(cat_id);
LLUUID listing_uuid = nested_parent_id(cat_id, depth);
// Verify marketplace data consistency for this listing
if (LLMarketplaceData::instance().isListed(listing_uuid))
{
LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolderID(listing_uuid);
if (version_folder_uuid.notNull() && !gInventory.isObjectDescendentOf(version_folder_uuid, listing_uuid))
{
// *TODO : Confirm with Producer that this is what we want to happen in that case!
llinfos << "Merov : Delisting as the version folder is not under the listing folder anymore!!" << llendl;
LLMarketplaceData::instance().deleteListing(listing_uuid);
}
if (!gInventory.isObjectDescendentOf(listing_uuid, marketplace_listings_uuid))
{
// *TODO : Confirm with Producer that this is what we want to happen in that case!
llinfos << "Merov : Delisting as the listing folder is not under the marketplace folder anymore!!" << llendl;
LLMarketplaceData::instance().deleteListing(listing_uuid);
}
}
// Update all descendents starting from the listing root
update_marketplace_folder_hierarchy(listing_uuid);
return;
}
void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name)
{
LLViewerInventoryCategory* cat;
if (!model ||
!get_is_category_renameable(model, cat_id) ||
(cat = model->getCategory(cat_id)) == NULL ||
cat->getName() == new_name)
{
return;
}
LLPointer<LLViewerInventoryCategory> new_cat = new LLViewerInventoryCategory(cat);
new_cat->rename(new_name);
new_cat->updateServer(FALSE);
model->updateCategory(new_cat);
model->notifyObservers();
}
void copy_inventory_category(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& parent_id,
const LLUUID& root_copy_id)
{
// Create the initial folder
LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName());
model->notifyObservers();
// We need to exclude the initial root of the copy to avoid recursively copying the copy, etc...
LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id);
// Get the content of the folder
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
// Copy all the items
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, new_cat_uuid));
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
new_cat_uuid,
std::string(),
cb);
}
// Copy all the folders
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
if (category->getUUID() != root_id)
{
copy_inventory_category(model, category, new_cat_uuid, root_id);
}
}
}
class LLInventoryCollectAllItems : public LLInventoryCollectFunctor
{
public:
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return true;
}
};
BOOL get_is_parent_to_worn_item(const LLUUID& id)
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(id);
if (!cat)
{
return FALSE;
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryCollectAllItems collect_all;
gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), cats, items, LLInventoryModel::EXCLUDE_TRASH, collect_all);
for (LLInventoryModel::item_array_t::const_iterator it = items.begin(); it != items.end(); ++it)
{
const LLViewerInventoryItem * const item = *it;
llassert(item->getIsLinkType());
LLUUID linked_id = item->getLinkedUUID();
const LLViewerInventoryItem * const linked_item = gInventory.getItem(linked_id);
if (linked_item)
{
LLUUID parent_id = linked_item->getParentUUID();
while (!parent_id.isNull())
{
LLInventoryCategory * parent_cat = gInventory.getCategory(parent_id);
if (cat == parent_cat)
{
return TRUE;
}
parent_id = parent_cat->getParentUUID();
}
}
}
return FALSE;
}
BOOL get_is_item_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
// Consider the item as worn if it has links in COF.
if (LLAppearanceMgr::instance().isLinkInCOF(id))
{
return TRUE;
}
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
return TRUE;
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
return TRUE;
break;
case LLAssetType::AT_GESTURE:
if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
return TRUE;
break;
default:
break;
}
return FALSE;
}
BOOL get_can_item_be_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
if (LLAppearanceMgr::isLinkInCOF(item->getLinkedUUID()))
{
// an item having links in COF (i.e. a worn item)
return FALSE;
}
if (gInventory.isObjectDescendentOf(id, LLAppearanceMgr::instance().getCOF()))
{
// a non-link object in COF (should not normally happen)
return FALSE;
}
const LLUUID trash_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_TRASH);
// item can't be worn if base obj in trash, see EXT-7015
if (gInventory.isObjectDescendentOf(item->getLinkedUUID(),
trash_id))
{
return false;
}
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
{
// Already being worn
return FALSE;
}
else
{
// Not being worn yet.
return TRUE;
}
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
{
// Already being worn
return FALSE;
}
else
{
// Not being worn yet.
return TRUE;
}
break;
default:
break;
}
return FALSE;
}
BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
// Can't delete an item that's in the library.
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
// Disable delete from COF folder; have users explicitly choose "detach/take off",
// unless the item is not worn but in the COF (i.e. is bugged).
if (LLAppearanceMgr::instance().getIsProtectedCOFItem(id))
{
if (get_is_item_worn(id))
{
return FALSE;
}
}
const LLInventoryObject *obj = model->getItem(id);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
if (get_is_item_worn(id))
{
return FALSE;
}
return TRUE;
}
BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id)
{
// NOTE: This function doesn't check the folder's children.
// See LLFolderBridge::isItemRemovable for a function that does
// consider the children.
if (!model)
{
return FALSE;
}
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
if (!isAgentAvatarValid()) return FALSE;
const LLInventoryCategory* category = model->getCategory(id);
if (!category)
{
return FALSE;
}
const LLFolderType::EType folder_type = category->getPreferredType();
if (LLFolderType::lookupIsProtectedType(folder_type))
{
return FALSE;
}
// Can't delete the outfit that is currently being worn.
if (folder_type == LLFolderType::FT_OUTFIT)
{
const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink();
if (base_outfit_link && (category == base_outfit_link->getLinkedCategory()))
{
return FALSE;
}
}
return TRUE;
}
BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
LLViewerInventoryCategory* cat = model->getCategory(id);
if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()) &&
cat->getOwnerID() == gAgent.getID())
{
return TRUE;
}
return FALSE;
}
void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id)
{
LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", item_uuid).with("object", object_id));
}
void show_item_profile(const LLUUID& item_uuid)
{
LLUUID linked_uuid = gInventory.getLinkedItemID(item_uuid);
LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", linked_uuid));
}
void show_item_original(const LLUUID& item_uuid)
{
LLFloater* floater_inventory = LLFloaterReg::getInstance("inventory");
if (!floater_inventory)
{
llwarns << "Could not find My Inventory floater" << llendl;
return;
}
//sidetray inventory panel
LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
bool do_reset_inventory_filter = !floater_inventory->isInVisibleChain();
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
//this may happen when there is no floatera and other panel is active in inventory tab
if (sidepanel_inventory)
{
sidepanel_inventory->showInventoryPanel();
}
}
active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
return;
}
active_panel->setSelection(gInventory.getLinkedItemID(item_uuid), TAKE_FOCUS_NO);
if(do_reset_inventory_filter)
{
reset_inventory_filter();
}
}
void reset_inventory_filter()
{
//inventory floater
bool floater_inventory_visible = false;
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* floater_inventory = dynamic_cast<LLFloaterInventory*>(*iter);
if (floater_inventory)
{
LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel();
main_inventory->onFilterEdit("");
if(floater_inventory->getVisible())
{
floater_inventory_visible = true;
}
}
}
if(!floater_inventory_visible)
{
LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
if (sidepanel_inventory)
{
LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel();
if (main_inventory)
{
main_inventory->onFilterEdit("");
}
}
}
}
void open_outbox()
{
LLFloaterReg::showInstance("outbox");
}
// Create a new folder in destFolderId with the same name as the item name and return the uuid of the new folder
// Note: this is used locally in various situation where we need to wrap an item into a special folder
LLUUID create_folder_for_item(LLInventoryItem* item, const LLUUID& destFolderId)
{
llassert(item);
llassert(destFolderId.notNull());
LLUUID created_folder_id = gInventory.createNewCategory(destFolderId, LLFolderType::FT_NONE, item->getName());
gInventory.notifyObservers();
// *TODO : Create different notifications for the various cases
LLNotificationsUtil::add("OutboxFolderCreated");
return created_folder_id;
}
void move_to_outbox_cb_action(const LLSD& payload)
{
LLViewerInventoryItem * viitem = gInventory.getItem(payload["item_id"].asUUID());
LLUUID dest_folder_id = payload["dest_folder_id"].asUUID();
if (viitem)
{
// when moving item directly into outbox create folder with that name
if (dest_folder_id == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder_id = create_folder_for_item(viitem, dest_folder_id);
}
LLUUID parent = viitem->getParentUUID();
gInventory.changeItemParent(
viitem,
dest_folder_id,
false);
LLUUID top_level_folder = payload["top_level_folder"].asUUID();
if (top_level_folder != LLUUID::null)
{
LLViewerInventoryCategory* category;
while (parent.notNull())
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(parent,cat_array,item_array);
LLUUID next_parent;
category = gInventory.getCategory(parent);
if (!category) break;
next_parent = category->getParentUUID();
if (cat_array->empty() && item_array->empty())
{
gInventory.removeCategory(parent);
}
if (parent == top_level_folder)
{
break;
}
parent = next_parent;
}
}
open_outbox();
}
}
void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id)
{
// Collapse links directly to items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
if (linked_category != NULL)
{
copy_folder_to_outbox(linked_category, dest_folder, top_level_folder, operation_id);
}
else
{
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
if (linked_item != NULL)
{
inv_item = (LLInventoryItem *) linked_item;
}
// Check for copy permissions
if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
{
// when moving item directly into outbox create folder with that name
if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
copy_inventory_item(gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
dest_folder,
inv_item->getName(),
LLPointer<LLInventoryCallback>(NULL));
open_outbox();
}
else
{
LLSD payload;
payload["item_id"] = inv_item->getUUID();
payload["dest_folder_id"] = dest_folder;
payload["top_level_folder"] = top_level_folder;
payload["operation_id"] = operation_id;
LLMarketplaceInventoryNotifications::addNoCopyNotification(payload, move_to_outbox_cb_action);
}
}
}
void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id)
{
// when moving item directly into outbox create folder with that name
if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
gInventory.changeItemParent(
viewer_inv_item,
dest_folder,
false);
}
void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id)
{
LLUUID new_folder_id = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, inv_cat->getName());
gInventory.notifyObservers();
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(inv_cat->getUUID(),cat_array,item_array);
// copy the vector because otherwise the iterator won't be happy if we delete from it
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
copy_item_to_outbox(item, new_folder_id, top_level_folder, operation_id);
}
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
copy_folder_to_outbox(category, new_folder_id, top_level_folder, operation_id);
}
open_outbox();
}
///----------------------------------------------------------------------------
// Marketplace functions
//
// Handles Copy and Move to or within the Marketplace listings folder.
// Handles creation of stock folders, nesting of listings and version folders,
// permission checking and listings validation.
///----------------------------------------------------------------------------
S32 depth_nesting_in_marketplace(LLUUID cur_uuid)
{
// Get the marketplace listings root, exit with -1 (i.e. not under the marketplace listings root) if none
const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
if (marketplace_listings_uuid.isNull())
{
return -1;
}
// If not a descendent of the marketplace listings root, then the nesting depth is -1 by definition
if (!gInventory.isObjectDescendentOf(cur_uuid, marketplace_listings_uuid))
{
return -1;
}
// Iterate through the parents till we hit the marketplace listings root
// Note that the marketplace listings root itself will return 0
S32 depth = 0;
LLInventoryObject* cur_object = gInventory.getObject(cur_uuid);
while (cur_uuid != marketplace_listings_uuid)
{
depth++;
cur_uuid = cur_object->getParentUUID();
cur_object = gInventory.getCategory(cur_uuid);
}
return depth;
}
// Returns the UUID of the marketplace listing this object is in
LLUUID nested_parent_id(LLUUID cur_uuid, S32 depth)
{
LLInventoryObject* cur_object = gInventory.getObject(cur_uuid);
cur_uuid = (depth < 1 ? LLUUID::null : cur_uuid);
while (depth > 1)
{
depth--;
cur_uuid = cur_object->getParentUUID();
cur_object = gInventory.getCategory(cur_uuid);
}
return cur_uuid;
}
S32 compute_stock_count(LLUUID cat_uuid)
{
// Handle the case of the folder being a stock folder immediately
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_uuid);
if (!cat)
{
// Not a category so no stock count to speak of
return -1;
}
if (cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK)
{
// Note: stock folders are *not* supposed to have nested subfolders so we stop recursion here
// Note: we *always* give a stock count for stock folders, it's useful even if the listing is unassociated
return cat->getDescendentCount();
}
// Grab marketplace data for this folder
S32 depth = depth_nesting_in_marketplace(cat_uuid);
LLUUID listing_uuid = nested_parent_id(cat_uuid, depth);
if (!LLMarketplaceData::instance().isListed(listing_uuid))
{
// If not listed, the notion of stock is meaningless so it won't be computed for any level
return -1;
}
LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolderID(listing_uuid);
// Handle the case of the first 2 levels : listing and version folders
if (depth == 1)
{
if (version_folder_uuid.notNull())
{
// If there is a version folder, the stock value for the listing is the version folder stock
return compute_stock_count(version_folder_uuid);
}
}
else if (depth == 2)
{
if (version_folder_uuid.notNull() && (version_folder_uuid != cat_uuid))
{
// If there is a version folder but we're not it, our stock count is meaningless
return -1;
}
}
// In all other cases, the stock count is the min of stock folders count found in the descendents
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat_uuid,cat_array,item_array);
// "-1" denotes a folder that doesn't countain any stock folders in its descendents
S32 curr_count = -1;
// Note: marketplace listings have a maximum depth nesting of 4
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
S32 count = compute_stock_count(category->getUUID());
if ((curr_count == -1) || ((count != -1) && (count < curr_count)))
{
curr_count = count;
}
}
return curr_count;
}
void move_item_to_marketplacelistings(LLInventoryItem* inv_item, LLUUID dest_folder, bool copy)
{
// Get the marketplace listings, exit with error if none
const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
if (marketplace_listings_uuid.isNull())
{
llinfos << "Merov : Marketplace error : There is no marketplace listings folder -> move aborted!" << llendl;
return;
}
// We will collapse links into items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
if (linked_category != NULL)
{
// Move the linked folder directly
move_folder_to_marketplacelistings(linked_category, dest_folder, copy);
}
else
{
// Grab the linked item if any
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
viewer_inv_item = (linked_item != NULL ? linked_item : viewer_inv_item);
// Check that the agent has transfer permission on the item: this is required as a resident cannot
// put on sale items she cannot transfer. Proceed with move if we have permission.
if (viewer_inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()))
{
// When moving an isolated item directly under the marketplace listings root, we create a new folder with that name
if (dest_folder == marketplace_listings_uuid)
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
// When moving a no copy item into a first level listing folder, we create a stock folder for it
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()) && (dest_cat->getParentUUID() == marketplace_listings_uuid))
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
// Get the parent folder of the moved item : we may have to update it
LLUUID src_folder = viewer_inv_item->getParentUUID();
if (copy)
{
// Copy the item
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, dest_folder));
copy_inventory_item(
gAgent.getID(),
viewer_inv_item->getPermissions().getOwner(),
viewer_inv_item->getUUID(),
dest_folder,
std::string(),
cb);
}
else
{
// Reparent the item
gInventory.changeItemParent(viewer_inv_item, dest_folder, false);
}
// Validate the destination : note that this will run the validation code only on one listing folder at most...
validate_marketplacelistings(dest_cat);
// Update the modified folders
update_marketplace_category(src_folder);
update_marketplace_category(dest_folder);
}
else
{
// *TODO : signal an error to the user (UI for this TBD)
llinfos << "Merov : Marketplace error : User doesn't have the correct permission to put this item on sale -> move aborted!" << llendl;
}
}
}
void move_folder_to_marketplacelistings(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, bool copy)
{
// Check that we have adequate permission on all items being moved. Proceed if we do.
if (has_correct_permissions_for_sale(inv_cat))
{
// Get the destination folder
// *TODO : check that this folder is not full of no-copy items under its root...
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
// Get the parent folder of the moved item : we may have to update it
LLUUID src_folder = inv_cat->getParentUUID();
LLViewerInventoryCategory * viewer_inv_cat = (LLViewerInventoryCategory *) inv_cat;
if (copy)
{
// Copy the folder
copy_inventory_category(&gInventory, viewer_inv_cat, dest_folder);
}
else
{
// Reparent the folder
gInventory.changeCategoryParent(viewer_inv_cat, dest_folder, false);
}
// Check the destination folder recursively for no copy items and promote the including folders if any
validate_marketplacelistings(dest_cat);
// Update the modified folders
update_marketplace_category(src_folder);
update_marketplace_category(dest_folder);
}
}
// Returns true if all items within the argument folder are fit for sale, false otherwise
bool has_correct_permissions_for_sale(LLInventoryCategory* cat)
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
// Linked items and folders cannot be put for sale
if (linked_category || linked_item)
{
llinfos << "Merov : linked items in this folder -> not allowed to sell!" << llendl;
return false;
}
// Check that the agent has transfer permission on the item: this is required as a resident cannot
// put on sale items she cannot transfer. Proceed with move if we have permission.
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()))
{
llinfos << "Merov : wrong permissions on items in this folder -> not allowed to sell!" << llendl;
return false;
}
}
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
if (!has_correct_permissions_for_sale(category))
{
return false;
}
}
return true;
}
// Make all relevant business logic checks on the marketplace listings starting with the folder as argument
// This function does no deletion of listings but a mere audit and raises issues to the user
// The only thing that's done is to move and sort folders containing no-copy items to stock folders
// *TODO : Signal the errors to the user somewhat (UI still TBD)
// *TODO : Add the rest of the SLM/AIS business logic (limit of nesting depth, stock folder consistency, overall limit on listings, etc...)
void validate_marketplacelistings(LLInventoryCategory* cat)
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
LLViewerInventoryCategory * viewer_cat = (LLViewerInventoryCategory *) (cat);
const LLFolderType::EType folder_type = cat->getPreferredType();
S32 depth = depth_nesting_in_marketplace(cat->getUUID());
// Stock items : sorting and moving the various stock items is complicated as the set of constraints is high
// For each folder, we need to:
// * separate non stock items, stock items per types in different folders
// * have stock items nested at depth 2 at least
// * never ever move the non-stock items
std::vector<std::vector<LLViewerInventoryItem*> > items_vector;
items_vector.resize(LLInventoryType::IT_COUNT+1);
// Parse the items and create vectors of items to sort copyable items and stock items of various types
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
// Skip items that shouldn't be there to start with, raise an error message for those
if (linked_category || linked_item)
{
llinfos << "Merov : Validation error: skipping linked item : " << viewer_inv_item->getName() << llendl;
continue;
}
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID(), gAgent.getGroupID()))
{
llinfos << "Merov : Validation error: skipping item with incorrect permissions : " << viewer_inv_item->getName() << llendl;
continue;
}
// Update the appropriate vector item for that type
LLInventoryType::EType type = LLInventoryType::IT_COUNT; // Default value for non stock items
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
{
// Get the item type for stock items
type = viewer_inv_item->getInventoryType();
}
items_vector[type].push_back(viewer_inv_item);
}
// How many types of folders? Which type is it if only one?
S32 count = 0;
LLInventoryType::EType type = LLInventoryType::IT_COUNT;
for (S32 i = 0; i <= LLInventoryType::IT_COUNT; i++)
{
if (!items_vector[i].empty())
{
count++;
type = (LLInventoryType::EType)(i);
}
}
// If we have one kind only, in the correct folder type at the right depth -> all OK
if ((count <= 1) && ((type == LLInventoryType::IT_COUNT) || ((folder_type == LLFolderType::FT_MARKETPLACE_STOCK) && (depth >= 2))))
{
// Done with that folder!
llinfos << "Merov : Validation log: folder validates : " << viewer_cat->getName() << llendl;
}
else
{
// Create one folder per vector of the stock kind at the right depth
// Note: we *intentionally* skip the non stock items at the end, those should not be moved around
for (S32 i = 0; i < LLInventoryType::IT_COUNT; i++)
{
if (!items_vector[i].empty())
{
// Create a new folder
llinfos << "Merov : Validation log: creating stock folder : " << viewer_cat->getName() << ", type = " << i << llendl;
LLUUID parent_uuid = (depth >=2 ? viewer_cat->getParentUUID() : viewer_cat->getUUID());
LLUUID folder_uuid = gInventory.createNewCategory(parent_uuid, LLFolderType::FT_MARKETPLACE_STOCK, viewer_cat->getName());
// Move each item to the new folder
while (!items_vector[i].empty())
{
LLViewerInventoryItem* viewer_inv_item = items_vector[i].back();
llinfos << "Merov : Validation log: moving item : " << viewer_inv_item->getName() << llendl;
gInventory.changeItemParent(viewer_inv_item, folder_uuid, false);
items_vector[i].pop_back();
}
update_marketplace_category(folder_uuid);
}
}
// Clean up
if (viewer_cat->getDescendentCount() == 0)
{
// Remove the current folder if it ends up empty
llinfos << "Merov : Validation warning : folder content completely moved to stock folder -> remove empty folder!" << llendl;
gInventory.removeCategory(cat->getUUID());
gInventory.notifyObservers();
return;
}
else
{
// Update the current folder
update_marketplace_category(cat->getUUID());
}
}
// Recursion : Perform the same validation on each nested folder
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
validate_marketplacelistings(category);
}
}
///----------------------------------------------------------------------------
/// LLInventoryCollectFunctor implementations
///----------------------------------------------------------------------------
// static
bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(const LLInventoryItem* item)
{
if (!item)
return false;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if (!get_is_item_worn(item->getUUID()))
return true;
break;
default:
return true;
break;
}
return false;
}
bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return FALSE;
}
if(item)
{
if(item->getType() == mType) return FALSE;
else return TRUE;
}
return TRUE;
}
bool LLIsOfAssetType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getActualType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat)
{
return TRUE;
}
}
if(item)
{
if(item->getType() == mType)
{
LLPermissions perm = item->getPermissions();
if ((perm.getMaskBase() & mPerm) == mPerm)
{
return TRUE;
}
}
}
return FALSE;
}
bool LLBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (!item->getCreatorUUID().isNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
return true;
}
}
return false;
}
bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID().notNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
mSeen.insert(item->getCreatorUUID());
return true;
}
}
return false;
}
bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID() == mBuddyID))
{
return TRUE;
}
}
return FALSE;
}
bool LLNameCategoryCollector::operator()(
LLInventoryCategory* cat, LLInventoryItem* item)
{
if(cat)
{
if (!LLStringUtil::compareInsensitive(mName, cat->getName()))
{
return true;
}
}
return false;
}
bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
// Valid COF items are:
// - links to wearables (body parts or clothing)
// - links to attachments
// - links to gestures
// - links to ensemble folders
LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
if (linked_item)
{
LLAssetType::EType type = linked_item->getType();
return (type == LLAssetType::AT_CLOTHING ||
type == LLAssetType::AT_BODYPART ||
type == LLAssetType::AT_GESTURE ||
type == LLAssetType::AT_OBJECT);
}
else
{
LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
// BAP remove AT_NONE support after ensembles are fully working?
return (linked_category &&
((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
}
}
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
LLFindWearablesEx::LLFindWearablesEx(bool is_worn, bool include_body_parts)
: mIsWorn(is_worn)
, mIncludeBodyParts(include_body_parts)
{}
bool LLFindWearablesEx::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem) return false;
// Skip non-wearables.
if (!vitem->isWearableType() && vitem->getType() != LLAssetType::AT_OBJECT)
{
return false;
}
// Skip body parts if requested.
if (!mIncludeBodyParts && vitem->getType() == LLAssetType::AT_BODYPART)
{
return false;
}
// Skip broken links.
if (vitem->getIsBrokenLink())
{
return false;
}
return (bool) get_is_item_worn(item->getUUID()) == mIsWorn;
}
bool LLFindWearablesOfType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item) return false;
if (item->getType() != LLAssetType::AT_CLOTHING &&
item->getType() != LLAssetType::AT_BODYPART)
{
return false;
}
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem || vitem->getWearableType() != mWearableType) return false;
return true;
}
void LLFindWearablesOfType::setType(LLWearableType::EType type)
{
mWearableType = type;
}
bool LLFindNonRemovableObjects::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item)
{
return !get_is_item_removable(&gInventory, item->getUUID());
}
if (cat)
{
return !get_is_category_removable(&gInventory, cat->getUUID());
}
llwarns << "Not a category and not an item?" << llendl;
return false;
}
///----------------------------------------------------------------------------
/// LLAssetIDMatches
///----------------------------------------------------------------------------
bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item && item->getAssetUUID() == mAssetID);
}
///----------------------------------------------------------------------------
/// LLLinkedItemIDMatches
///----------------------------------------------------------------------------
bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item &&
(item->getIsLinkType()) &&
(item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID.
}
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getViewModelItem();
if(!bridge) return;
if(mApply)
{
// we're applying the open state
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
if (!folder->isOpen())
{
folder->setOpen(TRUE);
}
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected() && folder->isOpen())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
mOpenFolders.insert(bridge->getUUID());
}
}
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->passedFilter())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->LLFolderViewItem::passedFilter() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getViewModelItem()->passedFilter() && !folder->getViewModelItem()->descendantsPassedFilter())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->passedFilter() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
// Skip if folder or item already found, if not filtered or if no parent (root folder is not selectable)
if (!mFolderSelected && !mItemSelected && folder->LLFolderViewItem::passedFilter() && folder->getParentFolder())
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
mFolderSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root, const std::string& action)
{
if ("rename" == action)
{
root->startRenamingSelectedItem();
return;
}
if ("delete" == action)
{
LLSD args;
args["QUESTION"] = LLTrans::getString(root->getSelectedCount() > 1 ? "DeleteItems" : "DeleteItem");
LLNotificationsUtil::add("DeleteItems", args, LLSD(), boost::bind(&LLInventoryAction::onItemsRemovalConfirmation, _1, _2, root));
return;
}
if (("copy" == action) || ("cut" == action))
{
// Clear the clipboard before we start adding things on it
LLClipboard::instance().reset();
}
static const std::string change_folder_string = "change_folder_type_";
if (action.length() > change_folder_string.length() &&
(action.compare(0,change_folder_string.length(),"change_folder_type_") == 0))
{
LLFolderType::EType new_folder_type = LLViewerFolderType::lookupTypeFromXUIName(action.substr(change_folder_string.length()));
LLFolderViewModelItemInventory* inventory_item = static_cast<LLFolderViewModelItemInventory*>(root->getViewModelItem());
LLViewerInventoryCategory *cat = model->getCategory(inventory_item->getUUID());
if (!cat) return;
cat->changeType(new_folder_type);
return;
}
std::set<LLFolderViewItem*> selected_items = root->getSelectionList();
LLMultiPreview* multi_previewp = NULL;
LLMultiProperties* multi_propertiesp = NULL;
if (("task_open" == action || "open" == action) && selected_items.size() > 1)
{
multi_previewp = new LLMultiPreview();
gFloaterView->addChild(multi_previewp);
LLFloater::setFloaterHost(multi_previewp);
}
else if (("task_properties" == action || "properties" == action) && selected_items.size() > 1)
{
multi_propertiesp = new LLMultiProperties();
gFloaterView->addChild(multi_propertiesp);
LLFloater::setFloaterHost(multi_propertiesp);
}
std::set<LLFolderViewItem*>::iterator set_iter;
for (set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter)
{
LLFolderViewItem* folder_item = *set_iter;
if(!folder_item) continue;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getViewModelItem();
if(!bridge) continue;
bridge->performAction(model, action);
}
LLFloater::setFloaterHost(NULL);
if (multi_previewp)
{
multi_previewp->openFloater(LLSD());
}
else if (multi_propertiesp)
{
multi_propertiesp->openFloater(LLSD());
}
}
void LLInventoryAction::removeItemFromDND(LLFolderView* root)
{
if(gAgent.isDoNotDisturb())
{
//Get selected items
LLFolderView::selected_items_t selectedItems = root->getSelectedItems();
LLFolderViewModelItemInventory * viewModel = NULL;
//If user is in DND and deletes item, make sure the notification is not displayed by removing the notification
//from DND history and .xml file. Once this is done, upon exit of DND mode the item deleted will not show a notification.
for(LLFolderView::selected_items_t::iterator it = selectedItems.begin(); it != selectedItems.end(); ++it)
{
viewModel = dynamic_cast<LLFolderViewModelItemInventory *>((*it)->getViewModelItem());
if(viewModel && viewModel->getUUID().notNull())
{
//Will remove the item offer notification
LLDoNotDisturbNotificationStorage::instance().removeNotification(LLDoNotDisturbNotificationStorage::offerName, viewModel->getUUID());
}
}
}
}
void LLInventoryAction::onItemsRemovalConfirmation( const LLSD& notification, const LLSD& response, LLFolderView* root )
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0)
{
//Need to remove item from DND before item is removed from root folder view
//because once removed from root folder view the item is no longer a selected item
removeItemFromDND(root);
root->removeSelectedItems();
}
}
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