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|
/**
* @file llinventoryfunctions.cpp
* @brief Implementation of the inventory view and associated stuff.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include <utility> // for std::pair<>
#include "llinventoryfunctions.h"
// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llinventorydefines.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"
// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
#include "llclipboard.h"
#include "lldonotdisturbnotificationstorage.h"
#include "llfloaterinventory.h"
#include "llfloatersidepanelcontainer.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmarketplacenotifications.h"
#include "llmarketplacefunctions.h"
#include "llmenugl.h"
#include "llnotificationsutil.h"
#include "llpanelmaininventory.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "llsidepanelinventory.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lltrans.h"
#include "lluictrlfactory.h"
#include "llviewermessage.h"
#include "llviewerfoldertype.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"
#include <boost/foreach.hpp>
BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;
std::list<LLUUID> LLInventoryAction::sMarketplaceFolders;
// Helper function : callback to update a folder after inventory action happened in the background
void update_folder_cb(const LLUUID& dest_folder)
{
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
gInventory.updateCategory(dest_cat);
gInventory.notifyObservers();
}
// Generates a string containing the path to the item specified by
// item_id.
void append_path(const LLUUID& id, std::string& path)
{
std::string temp;
const LLInventoryObject* obj = gInventory.getObject(id);
LLUUID parent_id;
if(obj) parent_id = obj->getParentUUID();
std::string forward_slash("/");
while(obj)
{
obj = gInventory.getCategory(parent_id);
if(obj)
{
temp.assign(forward_slash + obj->getName() + temp);
parent_id = obj->getParentUUID();
}
}
path.append(temp);
}
void update_marketplace_folder_hierarchy(const LLUUID cat_id)
{
// When changing the marketplace status of a folder, the only thing that needs to happen is
// for all observers of the folder to, possibly, change the display label of the folder
// so that's the only thing we change on the update mask.
gInventory.addChangedMask(LLInventoryObserver::LABEL, cat_id);
// Update all descendent folders down
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat_id,cat_array,item_array);
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
update_marketplace_folder_hierarchy(category->getUUID());
}
return;
}
void update_marketplace_category(const LLUUID& cur_uuid, bool perform_consistency_enforcement)
{
// When changing the marketplace status of an item, we usually have to change the status of all
// folders in the same listing. This is because the display of each folder is affected by the
// overall status of the whole listing.
// Consequently, the only way to correctly update an item anywhere in the marketplace is to
// update the whole listing from its listing root.
// This is not as bad as it seems as we only update folders, not items, and the folder nesting depth
// is limited to 4.
// We also take care of degenerated cases so we don't update all folders in the inventory by mistake.
// Grab marketplace listing data for this item
S32 depth = depth_nesting_in_marketplace(cur_uuid);
if (depth > 0)
{
// Retrieve the listing uuid this object is in
LLUUID listing_uuid = nested_parent_id(cur_uuid, depth);
// Verify marketplace data consistency for this listing
if (perform_consistency_enforcement && LLMarketplaceData::instance().isListed(listing_uuid))
{
LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolder(listing_uuid);
S32 version_depth = depth_nesting_in_marketplace(version_folder_uuid);
if (version_folder_uuid.notNull() && (!gInventory.isObjectDescendentOf(version_folder_uuid, listing_uuid) || (version_depth != 2)))
{
LL_INFOS("SLM") << "Unlist and clear version folder as the version folder is not at the right place anymore!!" << LL_ENDL;
LLMarketplaceData::instance().setVersionFolder(listing_uuid, LLUUID::null);
}
}
// Update all descendents starting from the listing root
update_marketplace_folder_hierarchy(listing_uuid);
}
else if (depth < 0)
{
if (perform_consistency_enforcement && LLMarketplaceData::instance().isListed(cur_uuid))
{
LL_INFOS("SLM") << "Disassociate as the listing folder is not under the marketplace folder anymore!!" << LL_ENDL;
LLMarketplaceData::instance().clearListing(cur_uuid);
}
// Update all descendents if this is a category
if (gInventory.getCategory(cur_uuid))
{
update_marketplace_folder_hierarchy(cur_uuid);
}
}
return;
}
// Iterate through the marketplace and flag for label change all categories that countain a stock folder (i.e. stock folders and embedding folders up the hierarchy)
void update_all_marketplace_count(const LLUUID& cat_id)
{
// Get all descendent folders down
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat_id,cat_array,item_array);
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
if (category->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK)
{
// Listing containing stock folders needs to be updated but not others
// Note: we take advantage of the fact that stock folder *do not* contain sub folders to avoid a recursive call here
update_marketplace_category(category->getUUID());
}
else
{
// Explore the contained folders recursively
update_all_marketplace_count(category->getUUID());
}
}
}
void update_all_marketplace_count()
{
// Get the marketplace root and launch the recursive exploration
const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
if (!marketplace_listings_uuid.isNull())
{
update_all_marketplace_count(marketplace_listings_uuid);
}
return;
}
void rename_category(LLInventoryModel* model, const LLUUID& cat_id, const std::string& new_name)
{
LLViewerInventoryCategory* cat;
if (!model ||
!get_is_category_renameable(model, cat_id) ||
(cat = model->getCategory(cat_id)) == NULL ||
cat->getName() == new_name)
{
return;
}
LLSD updates;
updates["name"] = new_name;
update_inventory_category(cat_id, updates, NULL);
}
void copy_inventory_category(LLInventoryModel* model,
LLViewerInventoryCategory* cat,
const LLUUID& parent_id,
const LLUUID& root_copy_id)
{
// Create the initial folder
LLUUID new_cat_uuid = gInventory.createNewCategory(parent_id, LLFolderType::FT_NONE, cat->getName());
model->notifyObservers();
// We need to exclude the initial root of the copy to avoid recursively copying the copy, etc...
LLUUID root_id = (root_copy_id.isNull() ? new_cat_uuid : root_copy_id);
// Get the content of the folder
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
// Copy all the items
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, new_cat_uuid));
copy_inventory_item(
gAgent.getID(),
item->getPermissions().getOwner(),
item->getUUID(),
new_cat_uuid,
std::string(),
cb);
}
// Copy all the folders
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
if (category->getUUID() != root_id)
{
copy_inventory_category(model, category, new_cat_uuid, root_id);
}
}
}
class LLInventoryCollectAllItems : public LLInventoryCollectFunctor
{
public:
virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return true;
}
};
BOOL get_is_parent_to_worn_item(const LLUUID& id)
{
const LLViewerInventoryCategory* cat = gInventory.getCategory(id);
if (!cat)
{
return FALSE;
}
LLInventoryModel::cat_array_t cats;
LLInventoryModel::item_array_t items;
LLInventoryCollectAllItems collect_all;
gInventory.collectDescendentsIf(LLAppearanceMgr::instance().getCOF(), cats, items, LLInventoryModel::EXCLUDE_TRASH, collect_all);
for (LLInventoryModel::item_array_t::const_iterator it = items.begin(); it != items.end(); ++it)
{
const LLViewerInventoryItem * const item = *it;
llassert(item->getIsLinkType());
LLUUID linked_id = item->getLinkedUUID();
const LLViewerInventoryItem * const linked_item = gInventory.getItem(linked_id);
if (linked_item)
{
LLUUID parent_id = linked_item->getParentUUID();
while (!parent_id.isNull())
{
LLInventoryCategory * parent_cat = gInventory.getCategory(parent_id);
if (cat == parent_cat)
{
return TRUE;
}
parent_id = parent_cat->getParentUUID();
}
}
}
return FALSE;
}
BOOL get_is_item_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
// Consider the item as worn if it has links in COF.
if (LLAppearanceMgr::instance().isLinkInCOF(id))
{
return TRUE;
}
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
return TRUE;
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
return TRUE;
break;
case LLAssetType::AT_GESTURE:
if (LLGestureMgr::instance().isGestureActive(item->getLinkedUUID()))
return TRUE;
break;
default:
break;
}
return FALSE;
}
BOOL get_can_item_be_worn(const LLUUID& id)
{
const LLViewerInventoryItem* item = gInventory.getItem(id);
if (!item)
return FALSE;
if (LLAppearanceMgr::isLinkInCOF(item->getLinkedUUID()))
{
// an item having links in COF (i.e. a worn item)
return FALSE;
}
if (gInventory.isObjectDescendentOf(id, LLAppearanceMgr::instance().getCOF()))
{
// a non-link object in COF (should not normally happen)
return FALSE;
}
const LLUUID trash_id = gInventory.findCategoryUUIDForType(
LLFolderType::FT_TRASH);
// item can't be worn if base obj in trash, see EXT-7015
if (gInventory.isObjectDescendentOf(item->getLinkedUUID(),
trash_id))
{
return false;
}
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
{
if (isAgentAvatarValid() && gAgentAvatarp->isWearingAttachment(item->getLinkedUUID()))
{
// Already being worn
return FALSE;
}
else
{
// Not being worn yet.
return TRUE;
}
break;
}
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
{
// Already being worn
return FALSE;
}
else
{
// Not being worn yet.
return TRUE;
}
break;
default:
break;
}
return FALSE;
}
BOOL get_is_item_removable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
// Can't delete an item that's in the library.
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
// Disable delete from COF folder; have users explicitly choose "detach/take off",
// unless the item is not worn but in the COF (i.e. is bugged).
if (LLAppearanceMgr::instance().getIsProtectedCOFItem(id))
{
if (get_is_item_worn(id))
{
return FALSE;
}
}
const LLInventoryObject *obj = model->getItem(id);
if (obj && obj->getIsLinkType())
{
return TRUE;
}
if (get_is_item_worn(id))
{
return FALSE;
}
return TRUE;
}
BOOL get_is_category_removable(const LLInventoryModel* model, const LLUUID& id)
{
// NOTE: This function doesn't check the folder's children.
// See LLFolderBridge::isItemRemovable for a function that does
// consider the children.
if (!model)
{
return FALSE;
}
if (!model->isObjectDescendentOf(id, gInventory.getRootFolderID()))
{
return FALSE;
}
if (!isAgentAvatarValid()) return FALSE;
const LLInventoryCategory* category = model->getCategory(id);
if (!category)
{
return FALSE;
}
const LLFolderType::EType folder_type = category->getPreferredType();
if (LLFolderType::lookupIsProtectedType(folder_type))
{
return FALSE;
}
// Can't delete the outfit that is currently being worn.
if (folder_type == LLFolderType::FT_OUTFIT)
{
const LLViewerInventoryItem *base_outfit_link = LLAppearanceMgr::instance().getBaseOutfitLink();
if (base_outfit_link && (category == base_outfit_link->getLinkedCategory()))
{
return FALSE;
}
}
return TRUE;
}
BOOL get_is_category_renameable(const LLInventoryModel* model, const LLUUID& id)
{
if (!model)
{
return FALSE;
}
LLViewerInventoryCategory* cat = model->getCategory(id);
if (cat && !LLFolderType::lookupIsProtectedType(cat->getPreferredType()) &&
cat->getOwnerID() == gAgent.getID())
{
return TRUE;
}
return FALSE;
}
void show_task_item_profile(const LLUUID& item_uuid, const LLUUID& object_id)
{
LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", item_uuid).with("object", object_id));
}
void show_item_profile(const LLUUID& item_uuid)
{
LLUUID linked_uuid = gInventory.getLinkedItemID(item_uuid);
LLFloaterSidePanelContainer::showPanel("inventory", LLSD().with("id", linked_uuid));
}
void show_item_original(const LLUUID& item_uuid)
{
LLFloater* floater_inventory = LLFloaterReg::getInstance("inventory");
if (!floater_inventory)
{
LL_WARNS() << "Could not find My Inventory floater" << LL_ENDL;
return;
}
//sidetray inventory panel
LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
bool do_reset_inventory_filter = !floater_inventory->isInVisibleChain();
LLInventoryPanel* active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
//this may happen when there is no floatera and other panel is active in inventory tab
if (sidepanel_inventory)
{
sidepanel_inventory->showInventoryPanel();
}
}
active_panel = LLInventoryPanel::getActiveInventoryPanel();
if (!active_panel)
{
return;
}
active_panel->setSelection(gInventory.getLinkedItemID(item_uuid), TAKE_FOCUS_NO);
if(do_reset_inventory_filter)
{
reset_inventory_filter();
}
}
void reset_inventory_filter()
{
//inventory floater
bool floater_inventory_visible = false;
LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end(); ++iter)
{
LLFloaterInventory* floater_inventory = dynamic_cast<LLFloaterInventory*>(*iter);
if (floater_inventory)
{
LLPanelMainInventory* main_inventory = floater_inventory->getMainInventoryPanel();
main_inventory->onFilterEdit("");
if(floater_inventory->getVisible())
{
floater_inventory_visible = true;
}
}
}
if(!floater_inventory_visible)
{
LLSidepanelInventory *sidepanel_inventory = LLFloaterSidePanelContainer::getPanel<LLSidepanelInventory>("inventory");
if (sidepanel_inventory)
{
LLPanelMainInventory* main_inventory = sidepanel_inventory->getMainInventoryPanel();
if (main_inventory)
{
main_inventory->onFilterEdit("");
}
}
}
}
void open_outbox()
{
LLFloaterReg::showInstance("outbox");
}
// Create a new folder in destFolderId with the same name as the item name and return the uuid of the new folder
// Note: this is used locally in various situation where we need to wrap an item into a special folder
LLUUID create_folder_for_item(LLInventoryItem* item, const LLUUID& destFolderId)
{
llassert(item);
llassert(destFolderId.notNull());
LLUUID created_folder_id = gInventory.createNewCategory(destFolderId, LLFolderType::FT_NONE, item->getName());
gInventory.notifyObservers();
// *TODO : Create different notifications for the various cases
LLNotificationsUtil::add("OutboxFolderCreated");
return created_folder_id;
}
void move_to_outbox_cb_action(const LLSD& payload)
{
LLViewerInventoryItem * viitem = gInventory.getItem(payload["item_id"].asUUID());
LLUUID dest_folder_id = payload["dest_folder_id"].asUUID();
if (viitem)
{
// when moving item directly into outbox create folder with that name
if (dest_folder_id == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder_id = create_folder_for_item(viitem, dest_folder_id);
}
LLUUID parent = viitem->getParentUUID();
gInventory.changeItemParent(
viitem,
dest_folder_id,
false);
LLUUID top_level_folder = payload["top_level_folder"].asUUID();
if (top_level_folder != LLUUID::null)
{
LLViewerInventoryCategory* category;
while (parent.notNull())
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(parent,cat_array,item_array);
LLUUID next_parent;
category = gInventory.getCategory(parent);
if (!category) break;
next_parent = category->getParentUUID();
if (cat_array->empty() && item_array->empty())
{
gInventory.removeCategory(parent);
}
if (parent == top_level_folder)
{
break;
}
parent = next_parent;
}
}
open_outbox();
}
}
void copy_item_to_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, const LLUUID& top_level_folder, S32 operation_id)
{
// Collapse links directly to items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
if (linked_category != NULL)
{
copy_folder_to_outbox(linked_category, dest_folder, top_level_folder, operation_id);
}
else
{
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
if (linked_item != NULL)
{
inv_item = (LLInventoryItem *) linked_item;
}
// Check for copy permissions
if (inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
{
// when moving item directly into outbox create folder with that name
if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
copy_inventory_item(gAgent.getID(),
inv_item->getPermissions().getOwner(),
inv_item->getUUID(),
dest_folder,
inv_item->getName(),
LLPointer<LLInventoryCallback>(NULL));
open_outbox();
}
else
{
LLSD payload;
payload["item_id"] = inv_item->getUUID();
payload["dest_folder_id"] = dest_folder;
payload["top_level_folder"] = top_level_folder;
payload["operation_id"] = operation_id;
LLMarketplaceInventoryNotifications::addNoCopyNotification(payload, move_to_outbox_cb_action);
}
}
}
void move_item_within_outbox(LLInventoryItem* inv_item, LLUUID dest_folder, S32 operation_id)
{
// when moving item directly into outbox create folder with that name
if (dest_folder == gInventory.findCategoryUUIDForType(LLFolderType::FT_OUTBOX, false))
{
dest_folder = create_folder_for_item(inv_item, dest_folder);
}
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
gInventory.changeItemParent(
viewer_inv_item,
dest_folder,
false);
}
void copy_folder_to_outbox(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, const LLUUID& top_level_folder, S32 operation_id)
{
LLUUID new_folder_id = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, inv_cat->getName());
gInventory.notifyObservers();
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(inv_cat->getUUID(),cat_array,item_array);
// copy the vector because otherwise the iterator won't be happy if we delete from it
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
copy_item_to_outbox(item, new_folder_id, top_level_folder, operation_id);
}
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLViewerInventoryCategory* category = *iter;
copy_folder_to_outbox(category, new_folder_id, top_level_folder, operation_id);
}
open_outbox();
}
///----------------------------------------------------------------------------
// Marketplace functions
//
// Handles Copy and Move to or within the Marketplace listings folder.
// Handles creation of stock folders, nesting of listings and version folders,
// permission checking and listings validation.
///----------------------------------------------------------------------------
S32 depth_nesting_in_marketplace(LLUUID cur_uuid)
{
// Get the marketplace listings root, exit with -1 (i.e. not under the marketplace listings root) if none
const LLUUID marketplace_listings_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
if (marketplace_listings_uuid.isNull())
{
return -1;
}
// If not a descendent of the marketplace listings root, then the nesting depth is -1 by definition
if (!gInventory.isObjectDescendentOf(cur_uuid, marketplace_listings_uuid))
{
return -1;
}
// Iterate through the parents till we hit the marketplace listings root
// Note that the marketplace listings root itself will return 0
S32 depth = 0;
LLInventoryObject* cur_object = gInventory.getObject(cur_uuid);
while (cur_uuid != marketplace_listings_uuid)
{
depth++;
cur_uuid = cur_object->getParentUUID();
cur_object = gInventory.getCategory(cur_uuid);
}
return depth;
}
// Returns the UUID of the marketplace listing this object is in
LLUUID nested_parent_id(LLUUID cur_uuid, S32 depth)
{
LLInventoryObject* cur_object = gInventory.getObject(cur_uuid);
cur_uuid = (depth < 1 ? LLUUID::null : cur_uuid);
while (depth > 1)
{
depth--;
cur_uuid = cur_object->getParentUUID();
cur_object = gInventory.getCategory(cur_uuid);
}
return cur_uuid;
}
S32 compute_stock_count(LLUUID cat_uuid)
{
// Handle the case of the folder being a stock folder immediately
LLViewerInventoryCategory* cat = gInventory.getCategory(cat_uuid);
if (!cat)
{
// Not a category so no stock count to speak of
return -1;
}
if (cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK)
{
// Note: stock folders are *not* supposed to have nested subfolders so we stop recursion here
// Note: we *always* give a stock count for stock folders, it's useful even if the listing is unassociated
return cat->getDescendentCount();
}
// Grab marketplace data for this folder
S32 depth = depth_nesting_in_marketplace(cat_uuid);
LLUUID listing_uuid = nested_parent_id(cat_uuid, depth);
if (!LLMarketplaceData::instance().isListed(listing_uuid))
{
// If not listed, the notion of stock is meaningless so it won't be computed for any level
return -1;
}
LLUUID version_folder_uuid = LLMarketplaceData::instance().getVersionFolder(listing_uuid);
// Handle the case of the first 2 levels : listing and version folders
if (depth == 1)
{
if (version_folder_uuid.notNull())
{
// If there is a version folder, the stock value for the listing is the version folder stock
return compute_stock_count(version_folder_uuid);
}
else
{
// If there's no version folder associated, the notion of stock count has no meaning
return -1;
}
}
else if (depth == 2)
{
if (version_folder_uuid.notNull() && (version_folder_uuid != cat_uuid))
{
// If there is a version folder but we're not it, our stock count is meaningless
return -1;
}
}
// In all other cases, the stock count is the min of stock folders count found in the descendents
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat_uuid,cat_array,item_array);
// "-1" denotes a folder that doesn't countain any stock folders in its descendents
S32 curr_count = -1;
// Note: marketplace listings have a maximum depth nesting of 4
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
S32 count = compute_stock_count(category->getUUID());
if ((curr_count == -1) || ((count != -1) && (count < curr_count)))
{
curr_count = count;
}
}
return curr_count;
}
// local helper
bool can_move_to_marketplace(LLInventoryItem* inv_item, std::string& tooltip_msg, bool resolve_links)
{
// Collapse links directly to items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
// Linked items and folders cannot be put for sale if caller can't resolve them
if (!resolve_links && (linked_category || linked_item))
{
tooltip_msg = LLTrans::getString("TooltipOutboxLinked");
return false;
}
// A category is always considered as passing...
if (linked_category != NULL)
{
return true;
}
// Take the linked item if necessary
if (linked_item != NULL)
{
inv_item = linked_item;
}
// Check that the agent has transfer permission on the item: this is required as a resident cannot
// put on sale items she cannot transfer. Proceed with move if we have permission.
bool allow_transfer = inv_item->getPermissions().allowOperationBy(PERM_TRANSFER, gAgent.getID());
if (!allow_transfer)
{
tooltip_msg = LLTrans::getString("TooltipOutboxNoTransfer");
return false;
}
// Check worn/not worn status: worn items cannot be put on the marketplace
bool worn = get_is_item_worn(inv_item->getUUID());
if (worn)
{
tooltip_msg = LLTrans::getString("TooltipOutboxWorn");
return false;
}
// Check type: for the moment, calling cards cannot be put on the marketplace
bool calling_card = (LLAssetType::AT_CALLINGCARD == inv_item->getType());
if (calling_card)
{
tooltip_msg = LLTrans::getString("TooltipOutboxCallingCard");
return false;
}
return true;
}
// local helper
// Returns the max tree length (in folder nodes) down from the argument folder
int get_folder_levels(LLInventoryCategory* inv_cat)
{
LLInventoryModel::cat_array_t* cats;
LLInventoryModel::item_array_t* items;
gInventory.getDirectDescendentsOf(inv_cat->getUUID(), cats, items);
int max_child_levels = 0;
for (S32 i=0; i < cats->size(); ++i)
{
LLInventoryCategory* category = cats->at(i);
max_child_levels = llmax(max_child_levels, get_folder_levels(category));
}
return 1 + max_child_levels;
}
// local helper
// Returns the distance (in folder nodes) between the ancestor and its descendant. Returns -1 if not related.
int get_folder_path_length(const LLUUID& ancestor_id, const LLUUID& descendant_id)
{
int depth = 0;
if (ancestor_id == descendant_id) return depth;
const LLInventoryCategory* category = gInventory.getCategory(descendant_id);
while (category)
{
LLUUID parent_id = category->getParentUUID();
if (parent_id.isNull()) break;
depth++;
if (parent_id == ancestor_id) return depth;
category = gInventory.getCategory(parent_id);
}
LL_WARNS("SLM") << "get_folder_path_length() couldn't trace a path from the descendant to the ancestor" << LL_ENDL;
return -1;
}
// local helper
// Returns true if all items within the argument folder are fit for sale, false otherwise
bool has_correct_permissions_for_sale(LLInventoryCategory* cat, std::string& error_msg)
{
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
if (!can_move_to_marketplace(item, error_msg, false))
{
return false;
}
}
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
if (!has_correct_permissions_for_sale(category, error_msg))
{
return false;
}
}
return true;
}
// Returns true if inv_item can be dropped in dest_folder, a folder nested in marketplace listings (or merchant inventory) under the root_folder root
// If returns is false, tooltip_msg contains an error message to display to the user (localized and all).
// bundle_size is the amount of sibling items that are getting moved to the marketplace at the same time.
bool can_move_item_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryItem* inv_item, std::string& tooltip_msg, S32 bundle_size)
{
// Check stock folder type matches item type in marketplace listings or merchant outbox (even if of no use there for the moment)
LLViewerInventoryCategory* view_folder = dynamic_cast<LLViewerInventoryCategory*>(dest_folder);
bool accept = (view_folder && view_folder->acceptItem(inv_item));
// Check that the item has the right type and persimssions to be sold on the marketplace
if (accept)
{
accept = can_move_to_marketplace(inv_item, tooltip_msg, true);
}
// Check that the total amount of items won't violate the max limit on the marketplace
if (accept)
{
int existing_item_count = bundle_size;
// Get the version folder: that's where the counts start from
const LLViewerInventoryCategory * version_folder = ((root_folder && (root_folder != dest_folder)) ? gInventory.getFirstDescendantOf(root_folder->getUUID(), dest_folder->getUUID()) : NULL);
if (version_folder)
{
LLInventoryModel::cat_array_t existing_categories;
LLInventoryModel::item_array_t existing_items;
gInventory.collectDescendents(version_folder->getUUID(), existing_categories, existing_items, FALSE);
existing_item_count += existing_items.size();
}
if (existing_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount"))
{
LLStringUtil::format_map_t args;
U32 amount = gSavedSettings.getU32("InventoryOutboxMaxItemCount");
args["[AMOUNT]"] = llformat("%d",amount);
tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects", args);
accept = false;
}
}
return accept;
}
// Returns true if inv_cat can be dropped in dest_folder, a folder nested in marketplace listings (or merchant inventory) under the root_folder root
// If returns is false, tooltip_msg contains an error message to display to the user (localized and all).
// bundle_size is the amount of sibling items that are getting moved to the marketplace at the same time.
bool can_move_folder_to_marketplace(const LLInventoryCategory* root_folder, LLInventoryCategory* dest_folder, LLInventoryCategory* inv_cat, std::string& tooltip_msg, S32 bundle_size)
{
bool accept = true;
// Compute the nested folders level we'll add into with that incoming folder
int incoming_folder_depth = get_folder_levels(inv_cat);
// Compute the nested folders level we're inserting ourselves in
// Note: add 1 when inserting under a listing folder as we need to take the root listing folder in the count
int insertion_point_folder_depth = (root_folder ? get_folder_path_length(root_folder->getUUID(), dest_folder->getUUID()) + 1 : 0);
// Get the version folder: that's where the folders and items counts start from
const LLViewerInventoryCategory * version_folder = (insertion_point_folder_depth >= 2 ? gInventory.getFirstDescendantOf(root_folder->getUUID(), dest_folder->getUUID()) : NULL);
// Compare the whole with the nested folders depth limit
// Note: substract 2 as we leave root and version folder out of the count threshold
if ((incoming_folder_depth + insertion_point_folder_depth - 2) > (S32)(gSavedSettings.getU32("InventoryOutboxMaxFolderDepth")))
{
LLStringUtil::format_map_t args;
U32 amount = gSavedSettings.getU32("InventoryOutboxMaxFolderDepth");
args["[AMOUNT]"] = llformat("%d",amount);
tooltip_msg = LLTrans::getString("TooltipOutboxFolderLevels", args);
accept = false;
}
if (accept)
{
LLInventoryModel::cat_array_t descendent_categories;
LLInventoryModel::item_array_t descendent_items;
gInventory.collectDescendents(inv_cat->getUUID(), descendent_categories, descendent_items, FALSE);
int dragged_folder_count = descendent_categories.size() + bundle_size; // Note: We assume that we're moving a bunch of folders in. That might be wrong...
int dragged_item_count = descendent_items.size();
int existing_item_count = 0;
int existing_folder_count = 0;
if (version_folder)
{
if (gInventory.isObjectDescendentOf(inv_cat->getUUID(), version_folder->getUUID()))
{
// Clear those counts or they will be counted twice because we're already inside the version category
dragged_folder_count = 0;
dragged_item_count = 0;
}
// Tally the total number of categories and items inside the root folder
LLInventoryModel::cat_array_t existing_categories;
LLInventoryModel::item_array_t existing_items;
gInventory.collectDescendents(version_folder->getUUID(), existing_categories, existing_items, FALSE);
existing_folder_count += existing_categories.size();
existing_item_count += existing_items.size();
}
const int total_folder_count = existing_folder_count + dragged_folder_count;
const int total_item_count = existing_item_count + dragged_item_count;
if (total_folder_count > gSavedSettings.getU32("InventoryOutboxMaxFolderCount"))
{
LLStringUtil::format_map_t args;
U32 amount = gSavedSettings.getU32("InventoryOutboxMaxFolderCount");
args["[AMOUNT]"] = llformat("%d",amount);
tooltip_msg = LLTrans::getString("TooltipOutboxTooManyFolders", args);
accept = false;
}
else if (total_item_count > gSavedSettings.getU32("InventoryOutboxMaxItemCount"))
{
LLStringUtil::format_map_t args;
U32 amount = gSavedSettings.getU32("InventoryOutboxMaxItemCount");
args["[AMOUNT]"] = llformat("%d",amount);
tooltip_msg = LLTrans::getString("TooltipOutboxTooManyObjects", args);
accept = false;
}
// Now check that each item in the folder can be moved in the marketplace
if (accept)
{
for (S32 i=0; i < descendent_items.size(); ++i)
{
LLInventoryItem* item = descendent_items[i];
if (!can_move_to_marketplace(item, tooltip_msg, false))
{
accept = false;
break;
}
}
}
}
return accept;
}
bool move_item_to_marketplacelistings(LLInventoryItem* inv_item, LLUUID dest_folder, bool copy)
{
// Get the marketplace listings depth of the destination folder, exit with error if not under marketplace
S32 depth = depth_nesting_in_marketplace(dest_folder);
if (depth < 0)
{
LLSD subs;
subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Merchant");
LLNotificationsUtil::add("MerchantPasteFailed", subs);
return false;
}
// We will collapse links into items/folders
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) inv_item;
LLViewerInventoryCategory * linked_category = viewer_inv_item->getLinkedCategory();
if (linked_category != NULL)
{
// Move the linked folder directly
return move_folder_to_marketplacelistings(linked_category, dest_folder, copy);
}
else
{
// Grab the linked item if any
LLViewerInventoryItem * linked_item = viewer_inv_item->getLinkedItem();
viewer_inv_item = (linked_item != NULL ? linked_item : viewer_inv_item);
// Check that the agent has transfer permission on the item: this is required as a resident cannot
// put on sale items she cannot transfer. Proceed with move if we have permission.
std::string error_msg;
if (can_move_to_marketplace(inv_item, error_msg, true))
{
// When moving an isolated item, we might need to create the folder structure to support it
if (depth == 0)
{
// We need a listing folder
dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, viewer_inv_item->getName());
depth++;
}
if (depth == 1)
{
// We need a version folder
dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_NONE, viewer_inv_item->getName());
depth++;
}
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()) &&
(dest_cat->getPreferredType() != LLFolderType::FT_MARKETPLACE_STOCK))
{
// We need a stock folder
dest_folder = gInventory.createNewCategory(dest_folder, LLFolderType::FT_MARKETPLACE_STOCK, viewer_inv_item->getName());
dest_cat = gInventory.getCategory(dest_folder);
depth++;
}
// Verify we can have this item in that destination category
if (!dest_cat->acceptItem(viewer_inv_item))
{
LLSD subs;
subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Accepted");
LLNotificationsUtil::add("MerchantPasteFailed", subs);
return false;
}
// Get the parent folder of the moved item : we may have to update it
LLUUID src_folder = viewer_inv_item->getParentUUID();
if (copy)
{
// Copy the item
LLPointer<LLInventoryCallback> cb = new LLBoostFuncInventoryCallback(boost::bind(update_folder_cb, dest_folder));
copy_inventory_item(
gAgent.getID(),
viewer_inv_item->getPermissions().getOwner(),
viewer_inv_item->getUUID(),
dest_folder,
std::string(),
cb);
}
else
{
// Reparent the item
gInventory.changeItemParent(viewer_inv_item, dest_folder, true);
}
// Update the modified folders
update_marketplace_category(src_folder);
update_marketplace_category(dest_folder);
gInventory.notifyObservers();
}
else
{
LLSD subs;
subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + error_msg;
LLNotificationsUtil::add("MerchantPasteFailed", subs);
return false;
}
}
return true;
}
bool move_folder_to_marketplacelistings(LLInventoryCategory* inv_cat, const LLUUID& dest_folder, bool copy)
{
// Check that we have adequate permission on all items being moved. Proceed if we do.
std::string error_msg;
if (has_correct_permissions_for_sale(inv_cat, error_msg))
{
// Get the destination folder
LLViewerInventoryCategory* dest_cat = gInventory.getCategory(dest_folder);
// Check it's not a stock folder
if (dest_cat->getPreferredType() == LLFolderType::FT_MARKETPLACE_STOCK)
{
LLSD subs;
subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + LLTrans::getString("Marketplace Error Not Accepted");
LLNotificationsUtil::add("MerchantPasteFailed", subs);
return false;
}
// Get the parent folder of the moved item : we may have to update it
LLUUID src_folder = inv_cat->getParentUUID();
LLViewerInventoryCategory * viewer_inv_cat = (LLViewerInventoryCategory *) inv_cat;
if (copy)
{
// Copy the folder
copy_inventory_category(&gInventory, viewer_inv_cat, dest_folder);
}
else
{
// Reparent the folder
gInventory.changeCategoryParent(viewer_inv_cat, dest_folder, false);
}
// Check the destination folder recursively for no copy items and promote the including folders if any
validate_marketplacelistings(dest_cat);
// Update the modified folders
update_marketplace_category(src_folder);
update_marketplace_category(dest_folder);
gInventory.notifyObservers();
}
else
{
LLSD subs;
subs["[ERROR_CODE]"] = LLTrans::getString("Marketplace Error Prefix") + error_msg;
LLNotificationsUtil::add("MerchantPasteFailed", subs);
return false;
}
return true;
}
// Make all relevant business logic checks on the marketplace listings starting with the folder as argument.
// This function does no deletion of listings but a mere audit and raises issues to the user (through the
// optional callback cb). It also returns a boolean, true if things validate, false if issues are raised.
// The only inventory changes that are done is to move and sort folders containing no-copy items to stock folders.
bool validate_marketplacelistings(LLInventoryCategory* cat, validation_callback_t cb)
{
// Folder is valid unless issue is raised
bool result = true;
// Special case a stock folder depth issue
LLViewerInventoryCategory * viewer_cat = (LLViewerInventoryCategory *) (cat);
const LLFolderType::EType folder_type = cat->getPreferredType();
S32 depth = depth_nesting_in_marketplace(cat->getUUID());
if (depth < 0)
{
// If the folder is not under the marketplace listings root, validation should not be applied
// *TODO: Should we call update_marketplace_category(cat->getUUID()) ?
return result;
}
if (depth == 1)
{
if (cb)
{
std::string message = LLTrans::getString("Marketplace Validation Intro") + cat->getName();
cb(message,LLError::LEVEL_INFO);
}
std::string message;
if (!can_move_folder_to_marketplace(cat, cat, cat, message, 0))
{
result = false;
if (cb)
{
message = LLTrans::getString("Marketplace Validation Error") + message;
cb(message,LLError::LEVEL_ERROR);
}
}
}
std::string indent;
for (int i = 1; i < depth; i++)
{
indent += " ";
}
if ((folder_type == LLFolderType::FT_MARKETPLACE_STOCK) && (depth <= 2))
{
// Nest the stock folder one level deeper in a normal folder and restart from there
//LLUUID parent_uuid = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
LLUUID parent_uuid = cat->getParentUUID();
LLUUID folder_uuid = gInventory.createNewCategory(parent_uuid, LLFolderType::FT_NONE, cat->getName());
if (cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Warning Stock") + cat->getName();
cb(message,LLError::LEVEL_WARN);
}
LLInventoryCategory* new_cat = gInventory.getCategory(folder_uuid);
gInventory.changeCategoryParent(viewer_cat, folder_uuid, false);
result &= validate_marketplacelistings(new_cat, cb);
return result;
}
LLInventoryModel::cat_array_t* cat_array;
LLInventoryModel::item_array_t* item_array;
gInventory.getDirectDescendentsOf(cat->getUUID(),cat_array,item_array);
// Stock items : sorting and moving the various stock items is complicated as the set of constraints is high
// For each folder, we need to:
// * separate non stock items, stock items per types in different folders
// * have stock items nested at depth 2 at least
// * never ever move the non-stock items
std::vector<std::vector<LLViewerInventoryItem*> > items_vector;
items_vector.resize(LLInventoryType::IT_COUNT+1);
// Parse the items and create vectors of items to sort copyable items and stock items of various types
LLInventoryModel::item_array_t item_array_copy = *item_array;
for (LLInventoryModel::item_array_t::iterator iter = item_array_copy.begin(); iter != item_array_copy.end(); iter++)
{
LLInventoryItem* item = *iter;
LLViewerInventoryItem * viewer_inv_item = (LLViewerInventoryItem *) item;
// Skip items that shouldn't be there to start with, raise an error message for those
std::string error_msg;
if (!can_move_to_marketplace(item, error_msg, false))
{
result = false;
if (cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Error") + error_msg + " : " + viewer_inv_item->getName();
cb(message,LLError::LEVEL_ERROR);
}
continue;
}
// Update the appropriate vector item for that type
LLInventoryType::EType type = LLInventoryType::IT_COUNT; // Default value for non stock items
if (!viewer_inv_item->getPermissions().allowOperationBy(PERM_COPY, gAgent.getID(), gAgent.getGroupID()))
{
// Get the item type for stock items
type = viewer_inv_item->getInventoryType();
}
items_vector[type].push_back(viewer_inv_item);
}
// How many types of folders? Which type is it if only one?
S32 count = 0;
LLInventoryType::EType type = LLInventoryType::IT_COUNT;
for (S32 i = 0; i <= LLInventoryType::IT_COUNT; i++)
{
if (!items_vector[i].empty())
{
count++;
type = (LLInventoryType::EType)(i);
}
}
// If we have no items in there (only folders) -> all OK
if (count == 0)
{
// We warn if there's really nothing in the folder (may be it's a mistake or an under construction listing)
if ((cat_array->size() == 0) && cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Warning Empty") + cat->getName();
cb(message,LLError::LEVEL_WARN);
}
}
// If we have one kind only, in the correct folder type at the right depth -> all OK
else if ((count == 1) && (((type == LLInventoryType::IT_COUNT) && (depth > 1)) || ((folder_type == LLFolderType::FT_MARKETPLACE_STOCK) && (depth > 2))))
{
// Done with that folder!
if (cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Log") + cat->getName();
cb(message,LLError::LEVEL_INFO);
}
}
else
{
// Create one folder per vector at the right depth and of the right type
for (S32 i = 0; i <= LLInventoryType::IT_COUNT; i++)
{
if (!items_vector[i].empty())
{
// Create a new folder
LLUUID parent_uuid = (depth > 2 ? viewer_cat->getParentUUID() : viewer_cat->getUUID());
LLFolderType::EType new_folder_type = (i == LLInventoryType::IT_COUNT ? LLFolderType::FT_NONE : LLFolderType::FT_MARKETPLACE_STOCK);
if (cb)
{
std::string message = "";
if (new_folder_type == LLFolderType::FT_MARKETPLACE_STOCK)
{
message = indent + LLTrans::getString("Marketplace Validation Warning Create Stock") + viewer_cat->getName();
}
else
{
message = indent + LLTrans::getString("Marketplace Validation Warning Create Version") + viewer_cat->getName();
}
cb(message,LLError::LEVEL_WARN);
}
LLUUID folder_uuid = gInventory.createNewCategory(parent_uuid, new_folder_type, viewer_cat->getName());
// Move each item to the new folder
while (!items_vector[i].empty())
{
LLViewerInventoryItem* viewer_inv_item = items_vector[i].back();
if (cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Warning Move") + viewer_inv_item->getName();
cb(message,LLError::LEVEL_WARN);
}
gInventory.changeItemParent(viewer_inv_item, folder_uuid, true);
items_vector[i].pop_back();
}
update_marketplace_category(folder_uuid);
gInventory.notifyObservers();
}
}
// Clean up
if (viewer_cat->getDescendentCount() == 0)
{
// Remove the current folder if it ends up empty
if (cb)
{
std::string message = indent + LLTrans::getString("Marketplace Validation Warning Delete") + viewer_cat->getName();
cb(message,LLError::LEVEL_WARN);
}
gInventory.removeCategory(cat->getUUID());
gInventory.notifyObservers();
return result;
}
else
{
// Update the current folder
update_marketplace_category(cat->getUUID());
gInventory.notifyObservers();
}
}
// Recursion : Perform the same validation on each nested folder
LLInventoryModel::cat_array_t cat_array_copy = *cat_array;
for (LLInventoryModel::cat_array_t::iterator iter = cat_array_copy.begin(); iter != cat_array_copy.end(); iter++)
{
LLInventoryCategory* category = *iter;
result &= validate_marketplacelistings(category, cb);
}
return result;
}
///----------------------------------------------------------------------------
/// LLInventoryCollectFunctor implementations
///----------------------------------------------------------------------------
// static
bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(const LLInventoryItem* item)
{
if (!item)
return false;
switch(item->getType())
{
case LLAssetType::AT_OBJECT:
case LLAssetType::AT_BODYPART:
case LLAssetType::AT_CLOTHING:
if (!get_is_item_worn(item->getUUID()))
return true;
break;
default:
return true;
break;
}
return false;
}
bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return FALSE;
}
if(item)
{
if(item->getType() == mType) return FALSE;
else return TRUE;
}
return TRUE;
}
bool LLIsOfAssetType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat) return TRUE;
}
if(item)
{
if(item->getActualType() == mType) return TRUE;
}
return FALSE;
}
bool LLIsValidItemLink::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem) return false;
return (vitem->getActualType() == LLAssetType::AT_LINK && !vitem->getIsBrokenLink());
}
bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if(mType == LLAssetType::AT_CATEGORY)
{
if(cat)
{
return TRUE;
}
}
if(item)
{
if(item->getType() == mType)
{
LLPermissions perm = item->getPermissions();
if ((perm.getMaskBase() & mPerm) == mPerm)
{
return TRUE;
}
}
}
return FALSE;
}
bool LLBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (!item->getCreatorUUID().isNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
return true;
}
}
return false;
}
bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID().notNull())
&& (item->getCreatorUUID() != gAgent.getID()))
{
mSeen.insert(item->getCreatorUUID());
return true;
}
}
return false;
}
bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((LLAssetType::AT_CALLINGCARD == item->getType())
&& (item->getCreatorUUID() == mBuddyID))
{
return TRUE;
}
}
return FALSE;
}
bool LLNameCategoryCollector::operator()(
LLInventoryCategory* cat, LLInventoryItem* item)
{
if(cat)
{
if (!LLStringUtil::compareInsensitive(mName, cat->getName()))
{
return true;
}
}
return false;
}
bool LLFindCOFValidItems::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
// Valid COF items are:
// - links to wearables (body parts or clothing)
// - links to attachments
// - links to gestures
// - links to ensemble folders
LLViewerInventoryItem *linked_item = ((LLViewerInventoryItem*)item)->getLinkedItem();
if (linked_item)
{
LLAssetType::EType type = linked_item->getType();
return (type == LLAssetType::AT_CLOTHING ||
type == LLAssetType::AT_BODYPART ||
type == LLAssetType::AT_GESTURE ||
type == LLAssetType::AT_OBJECT);
}
else
{
LLViewerInventoryCategory *linked_category = ((LLViewerInventoryItem*)item)->getLinkedCategory();
// BAP remove AT_NONE support after ensembles are fully working?
return (linked_category &&
((linked_category->getPreferredType() == LLFolderType::FT_NONE) ||
(LLFolderType::lookupIsEnsembleType(linked_category->getPreferredType()))));
}
}
bool LLFindWearables::operator()(LLInventoryCategory* cat,
LLInventoryItem* item)
{
if(item)
{
if((item->getType() == LLAssetType::AT_CLOTHING)
|| (item->getType() == LLAssetType::AT_BODYPART))
{
return TRUE;
}
}
return FALSE;
}
LLFindWearablesEx::LLFindWearablesEx(bool is_worn, bool include_body_parts)
: mIsWorn(is_worn)
, mIncludeBodyParts(include_body_parts)
{}
bool LLFindWearablesEx::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem) return false;
// Skip non-wearables.
if (!vitem->isWearableType() && vitem->getType() != LLAssetType::AT_OBJECT)
{
return false;
}
// Skip body parts if requested.
if (!mIncludeBodyParts && vitem->getType() == LLAssetType::AT_BODYPART)
{
return false;
}
// Skip broken links.
if (vitem->getIsBrokenLink())
{
return false;
}
return (bool) get_is_item_worn(item->getUUID()) == mIsWorn;
}
bool LLFindWearablesOfType::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (!item) return false;
if (item->getType() != LLAssetType::AT_CLOTHING &&
item->getType() != LLAssetType::AT_BODYPART)
{
return false;
}
LLViewerInventoryItem *vitem = dynamic_cast<LLViewerInventoryItem*>(item);
if (!vitem || vitem->getWearableType() != mWearableType) return false;
return true;
}
void LLFindWearablesOfType::setType(LLWearableType::EType type)
{
mWearableType = type;
}
bool LLFindNonRemovableObjects::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
if (item)
{
return !get_is_item_removable(&gInventory, item->getUUID());
}
if (cat)
{
return !get_is_category_removable(&gInventory, cat->getUUID());
}
LL_WARNS() << "Not a category and not an item?" << LL_ENDL;
return false;
}
///----------------------------------------------------------------------------
/// LLAssetIDMatches
///----------------------------------------------------------------------------
bool LLAssetIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item && item->getAssetUUID() == mAssetID);
}
///----------------------------------------------------------------------------
/// LLLinkedItemIDMatches
///----------------------------------------------------------------------------
bool LLLinkedItemIDMatches::operator()(LLInventoryCategory* cat, LLInventoryItem* item)
{
return (item &&
(item->getIsLinkType()) &&
(item->getLinkedUUID() == mBaseItemID)); // A linked item's assetID will be the compared-to item's itemID.
}
void LLSaveFolderState::setApply(BOOL apply)
{
mApply = apply;
// before generating new list of open folders, clear the old one
if(!apply)
{
clearOpenFolders();
}
}
void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getViewModelItem();
if(!bridge) return;
if(mApply)
{
// we're applying the open state
LLUUID id(bridge->getUUID());
if(mOpenFolders.find(id) != mOpenFolders.end())
{
if (!folder->isOpen())
{
folder->setOpen(TRUE);
}
}
else
{
// keep selected filter in its current state, this is less jarring to user
if (!folder->isSelected() && folder->isOpen())
{
folder->setOpen(FALSE);
}
}
}
else
{
// we're recording state at this point
if(folder->isOpen())
{
mOpenFolders.insert(bridge->getUUID());
}
}
}
void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
if (item->passedFilter())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
if (folder->LLFolderViewItem::passedFilter() && folder->getParentFolder())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
// if this folder didn't pass the filter, and none of its descendants did
else if (!folder->getViewModelItem()->passedFilter() && !folder->getViewModelItem()->descendantsPassedFilter())
{
folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
}
}
void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
if (item->passedFilter() && !mItemSelected)
{
item->getRoot()->setSelection(item, FALSE, FALSE);
if (item->getParentFolder())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
mItemSelected = TRUE;
}
}
void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
// Skip if folder or item already found, if not filtered or if no parent (root folder is not selectable)
if (!mFolderSelected && !mItemSelected && folder->LLFolderViewItem::passedFilter() && folder->getParentFolder())
{
folder->getRoot()->setSelection(folder, FALSE, FALSE);
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
mFolderSelected = TRUE;
}
}
void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
if (item->getParentFolder() && item->isSelected())
{
item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
if (folder->getParentFolder() && folder->isSelected())
{
folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
}
}
// Callback for doToSelected if DAMA required...
void LLInventoryAction::callback_doToSelected(const LLSD& notification, const LLSD& response, class LLInventoryModel* model, class LLFolderView* root, const std::string& action)
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0) // YES
{
doToSelected(model, root, action, FALSE);
}
}
void LLInventoryAction::doToSelected(LLInventoryModel* model, LLFolderView* root, const std::string& action, BOOL user_confirm)
{
std::set<LLFolderViewItem*> selected_items = root->getSelectionList();
// Prompt the user and check for authorization for some marketplace active listing edits
if (user_confirm && (("delete" == action) || ("cut" == action) || ("rename" == action) || ("properties" == action) || ("task_properties" == action) || ("open" == action)))
{
std::set<LLFolderViewItem*>::iterator set_iter = selected_items.begin();
LLFolderViewModelItemInventory * viewModel = NULL;
for (; set_iter != selected_items.end(); ++set_iter)
{
viewModel = dynamic_cast<LLFolderViewModelItemInventory *>((*set_iter)->getViewModelItem());
if (viewModel && (depth_nesting_in_marketplace(viewModel->getUUID()) >= 0))
{
break;
}
}
if (set_iter != selected_items.end())
{
if ("open" == action)
{
if (get_can_item_be_worn(viewModel->getUUID()))
{
// Wearing an object from any listing, active or not, is verbotten
LLNotificationsUtil::add("AlertMerchantListingCannotWear");
return;
}
// Note: we do not prompt for change when opening items (e.g. textures or note cards) on the marketplace...
}
else if (LLMarketplaceData::instance().isInActiveFolder(viewModel->getUUID()))
{
// If item is in active listing, further confirmation is required
if ((("cut" == action) || ("delete" == action)) && (LLMarketplaceData::instance().isListed(viewModel->getUUID()) || LLMarketplaceData::instance().isVersionFolder(viewModel->getUUID())))
{
// Cut or delete of the active version folder or listing folder itself will unlist the listing so ask that question specifically
LLNotificationsUtil::add("ConfirmMerchantUnlist", LLSD(), LLSD(), boost::bind(&LLInventoryAction::callback_doToSelected, _1, _2, model, root, action));
return;
}
// Any other case will simply modify but not unlist a listing
LLNotificationsUtil::add("ConfirmMerchantActiveChange", LLSD(), LLSD(), boost::bind(&LLInventoryAction::callback_doToSelected, _1, _2, model, root, action));
return;
}
}
}
// Keep track of the marketplace folders that will need update of their status/name after the operation is performed
buildMarketplaceFolders(root);
if ("rename" == action)
{
root->startRenamingSelectedItem();
// Update the marketplace listings that have been affected by the operation
updateMarketplaceFolders();
return;
}
if ("delete" == action)
{
LLSD args;
args["QUESTION"] = LLTrans::getString(root->getSelectedCount() > 1 ? "DeleteItems" : "DeleteItem");
LLNotificationsUtil::add("DeleteItems", args, LLSD(), boost::bind(&LLInventoryAction::onItemsRemovalConfirmation, _1, _2, root));
// Note: marketplace listings will be updated in the callback if delete confirmed
return;
}
if (("copy" == action) || ("cut" == action))
{
// Clear the clipboard before we start adding things on it
LLClipboard::instance().reset();
}
static const std::string change_folder_string = "change_folder_type_";
if (action.length() > change_folder_string.length() &&
(action.compare(0,change_folder_string.length(),"change_folder_type_") == 0))
{
LLFolderType::EType new_folder_type = LLViewerFolderType::lookupTypeFromXUIName(action.substr(change_folder_string.length()));
LLFolderViewModelItemInventory* inventory_item = static_cast<LLFolderViewModelItemInventory*>(root->getViewModelItem());
LLViewerInventoryCategory *cat = model->getCategory(inventory_item->getUUID());
if (!cat) return;
cat->changeType(new_folder_type);
// Update the marketplace listings that have been affected by the operation
updateMarketplaceFolders();
return;
}
LLMultiPreview* multi_previewp = NULL;
LLMultiProperties* multi_propertiesp = NULL;
if (("task_open" == action || "open" == action) && selected_items.size() > 1)
{
multi_previewp = new LLMultiPreview();
gFloaterView->addChild(multi_previewp);
LLFloater::setFloaterHost(multi_previewp);
}
else if (("task_properties" == action || "properties" == action) && selected_items.size() > 1)
{
multi_propertiesp = new LLMultiProperties();
gFloaterView->addChild(multi_propertiesp);
LLFloater::setFloaterHost(multi_propertiesp);
}
std::set<LLFolderViewItem*>::iterator set_iter;
for (set_iter = selected_items.begin(); set_iter != selected_items.end(); ++set_iter)
{
LLFolderViewItem* folder_item = *set_iter;
if(!folder_item) continue;
LLInvFVBridge* bridge = (LLInvFVBridge*)folder_item->getViewModelItem();
if(!bridge) continue;
bridge->performAction(model, action);
}
// Update the marketplace listings that have been affected by the operation
updateMarketplaceFolders();
LLFloater::setFloaterHost(NULL);
if (multi_previewp)
{
multi_previewp->openFloater(LLSD());
}
else if (multi_propertiesp)
{
multi_propertiesp->openFloater(LLSD());
}
}
void LLInventoryAction::removeItemFromDND(LLFolderView* root)
{
if(gAgent.isDoNotDisturb())
{
//Get selected items
LLFolderView::selected_items_t selectedItems = root->getSelectedItems();
LLFolderViewModelItemInventory * viewModel = NULL;
//If user is in DND and deletes item, make sure the notification is not displayed by removing the notification
//from DND history and .xml file. Once this is done, upon exit of DND mode the item deleted will not show a notification.
for(LLFolderView::selected_items_t::iterator it = selectedItems.begin(); it != selectedItems.end(); ++it)
{
viewModel = dynamic_cast<LLFolderViewModelItemInventory *>((*it)->getViewModelItem());
if(viewModel && viewModel->getUUID().notNull())
{
//Will remove the item offer notification
LLDoNotDisturbNotificationStorage::instance().removeNotification(LLDoNotDisturbNotificationStorage::offerName, viewModel->getUUID());
}
}
}
}
void LLInventoryAction::onItemsRemovalConfirmation( const LLSD& notification, const LLSD& response, LLFolderView* root )
{
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if (option == 0)
{
//Need to remove item from DND before item is removed from root folder view
//because once removed from root folder view the item is no longer a selected item
removeItemFromDND(root);
root->removeSelectedItems();
// Update the marketplace listings that have been affected by the operation
updateMarketplaceFolders();
}
}
void LLInventoryAction::buildMarketplaceFolders(LLFolderView* root)
{
// Make a list of all marketplace folders containing the elements in the selected list
// as well as the elements themselves.
// Once those elements are updated (cut, delete in particular but potentially any action), their
// containing folder will need to be updated as well as their initially containing folder. For
// instance, moving a stock folder from a listed folder to another will require an update of the
// target listing *and* the original listing. So we need to keep track of both.
sMarketplaceFolders.clear();
const LLUUID &marketplacelistings_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_MARKETPLACE_LISTINGS, false);
std::set<LLFolderViewItem*> selected_items = root->getSelectionList();
std::set<LLFolderViewItem*>::iterator set_iter = selected_items.begin();
LLFolderViewModelItemInventory * viewModel = NULL;
for (; set_iter != selected_items.end(); ++set_iter)
{
viewModel = dynamic_cast<LLFolderViewModelItemInventory *>((*set_iter)->getViewModelItem());
if (viewModel && gInventory.isObjectDescendentOf(viewModel->getInventoryObject()->getParentUUID(), marketplacelistings_id))
{
sMarketplaceFolders.push_back(viewModel->getInventoryObject()->getParentUUID());
sMarketplaceFolders.push_back(viewModel->getInventoryObject()->getUUID());
}
}
// Suppress dupes in the list so we won't update listings twice
sMarketplaceFolders.sort();
sMarketplaceFolders.unique();
}
void LLInventoryAction::updateMarketplaceFolders()
{
while (!sMarketplaceFolders.empty())
{
update_marketplace_category(sMarketplaceFolders.back());
sMarketplaceFolders.pop_back();
}
}
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