summaryrefslogtreecommitdiff
path: root/indra/newview/llinventoryfunctions.cpp
blob: 2885ba13fae48b0d8e1b7e8e4d845fea28d2de4a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
/** 
 * @file llfloaterinventory.cpp
 * @brief Implementation of the inventory view and associated stuff.
 *
 * $LicenseInfo:firstyear=2001&license=viewergpl$
 * 
 * Copyright (c) 2001-2009, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at
 * http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include <utility> // for std::pair<>

#include "llinventoryfunctions.h"

// library includes
#include "llagent.h"
#include "llagentwearables.h"
#include "llcallingcard.h"
#include "llfloaterreg.h"
#include "llsdserialize.h"
#include "llfiltereditor.h"
#include "llspinctrl.h"
#include "llui.h"
#include "message.h"

// newview includes
#include "llappearancemgr.h"
#include "llappviewer.h"
//#include "llfirstuse.h"
#include "llfloatercustomize.h"
#include "llfocusmgr.h"
#include "llfolderview.h"
#include "llgesturemgr.h"
#include "lliconctrl.h"
#include "llimview.h"
#include "llinventorybridge.h"
#include "llinventoryclipboard.h"
#include "llinventorymodel.h"
#include "llinventorypanel.h"
#include "lllineeditor.h"
#include "llmenugl.h"
#include "llpreviewanim.h"
#include "llpreviewgesture.h"
#include "llpreviewnotecard.h"
#include "llpreviewscript.h"
#include "llpreviewsound.h"
#include "llpreviewtexture.h"
#include "llresmgr.h"
#include "llscrollbar.h"
#include "llscrollcontainer.h"
#include "llselectmgr.h"
#include "lltabcontainer.h"
#include "lltooldraganddrop.h"
#include "lluictrlfactory.h"
#include "llviewerinventory.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llwearablelist.h"

BOOL LLInventoryState::sWearNewClothing = FALSE;
LLUUID LLInventoryState::sWearNewClothingTransactionID;

void LLSaveFolderState::setApply(BOOL apply)
{
	mApply = apply; 
	// before generating new list of open folders, clear the old one
	if(!apply) 
	{
		clearOpenFolders(); 
	}
}

void LLSaveFolderState::doFolder(LLFolderViewFolder* folder)
{
	LLMemType mt(LLMemType::MTYPE_INVENTORY_DO_FOLDER);
	if(mApply)
	{
		// we're applying the open state
		LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
		if(!bridge) return;
		LLUUID id(bridge->getUUID());
		if(mOpenFolders.find(id) != mOpenFolders.end())
		{
			folder->setOpen(TRUE);
		}
		else
		{
			// keep selected filter in its current state, this is less jarring to user
			if (!folder->isSelected())
			{
				folder->setOpen(FALSE);
			}
		}
	}
	else
	{
		// we're recording state at this point
		if(folder->isOpen())
		{
			LLInvFVBridge* bridge = (LLInvFVBridge*)folder->getListener();
			if(!bridge) return;
			mOpenFolders.insert(bridge->getUUID());
		}
	}
}

void LLOpenFilteredFolders::doItem(LLFolderViewItem *item)
{
	if (item->getFiltered())
	{
		item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
	}
}

void LLOpenFilteredFolders::doFolder(LLFolderViewFolder* folder)
{
	if (folder->getFiltered() && folder->getParentFolder())
	{
		folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
	}
	// if this folder didn't pass the filter, and none of its descendants did
	else if (!folder->getFiltered() && !folder->hasFilteredDescendants())
	{
		folder->setOpenArrangeRecursively(FALSE, LLFolderViewFolder::RECURSE_NO);
	}
}

void LLSelectFirstFilteredItem::doItem(LLFolderViewItem *item)
{
	if (item->getFiltered() && !mItemSelected)
	{
		item->getRoot()->setSelection(item, FALSE, FALSE);
		if (item->getParentFolder())
		{
			item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
		}
		item->getRoot()->scrollToShowSelection();
		mItemSelected = TRUE;
	}
}

void LLSelectFirstFilteredItem::doFolder(LLFolderViewFolder* folder)
{
	if (folder->getFiltered() && !mItemSelected)
	{
		folder->getRoot()->setSelection(folder, FALSE, FALSE);
		if (folder->getParentFolder())
		{
			folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
		}
		folder->getRoot()->scrollToShowSelection();
		mItemSelected = TRUE;
	}
}

void LLOpenFoldersWithSelection::doItem(LLFolderViewItem *item)
{
	if (item->getParentFolder() && item->isSelected())
	{
		item->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
	}
}

void LLOpenFoldersWithSelection::doFolder(LLFolderViewFolder* folder)
{
	if (folder->getParentFolder() && folder->isSelected())
	{
		folder->getParentFolder()->setOpenArrangeRecursively(TRUE, LLFolderViewFolder::RECURSE_UP);
	}
}

const std::string& get_item_icon_name(LLAssetType::EType asset_type,
							 LLInventoryType::EType inventory_type,
							 U32 attachment_point,
							 BOOL item_is_multi )
{
	EInventoryIcon idx = OBJECT_ICON_NAME;
	if ( item_is_multi )
	{
		idx = OBJECT_MULTI_ICON_NAME;
	}
	
	switch(asset_type)
	{
	case LLAssetType::AT_TEXTURE:
		if(LLInventoryType::IT_SNAPSHOT == inventory_type)
		{
			idx = SNAPSHOT_ICON_NAME;
		}
		else
		{
			idx = TEXTURE_ICON_NAME;
		}
		break;

	case LLAssetType::AT_SOUND:
		idx = SOUND_ICON_NAME;
		break;
	case LLAssetType::AT_CALLINGCARD:
		if(attachment_point!= 0)
		{
			idx = CALLINGCARD_ONLINE_ICON_NAME;
		}
		else
		{
			idx = CALLINGCARD_OFFLINE_ICON_NAME;
		}
		break;
	case LLAssetType::AT_LANDMARK:
		if(attachment_point!= 0)
		{
			idx = LANDMARK_VISITED_ICON_NAME;
		}
		else
		{
			idx = LANDMARK_ICON_NAME;
		}
		break;
	case LLAssetType::AT_SCRIPT:
	case LLAssetType::AT_LSL_TEXT:
	case LLAssetType::AT_LSL_BYTECODE:
		idx = SCRIPT_ICON_NAME;
		break;
	case LLAssetType::AT_CLOTHING:
		idx = CLOTHING_ICON_NAME;
	case LLAssetType::AT_BODYPART :
		if(LLAssetType::AT_BODYPART == asset_type)
		{
			idx = BODYPART_ICON_NAME;
		}
		switch(LLInventoryItem::II_FLAGS_WEARABLES_MASK & attachment_point)
		{
		case WT_SHAPE:
			idx = BODYPART_SHAPE_ICON_NAME;
			break;
		case WT_SKIN:
			idx = BODYPART_SKIN_ICON_NAME;
			break;
		case WT_HAIR:
			idx = BODYPART_HAIR_ICON_NAME;
			break;
		case WT_EYES:
			idx = BODYPART_EYES_ICON_NAME;
			break;
		case WT_SHIRT:
			idx = CLOTHING_SHIRT_ICON_NAME;
			break;
		case WT_PANTS:
			idx = CLOTHING_PANTS_ICON_NAME;
			break;
		case WT_SHOES:
			idx = CLOTHING_SHOES_ICON_NAME;
			break;
		case WT_SOCKS:
			idx = CLOTHING_SOCKS_ICON_NAME;
			break;
		case WT_JACKET:
			idx = CLOTHING_JACKET_ICON_NAME;
			break;
		case WT_GLOVES:
			idx = CLOTHING_GLOVES_ICON_NAME;
			break;
		case WT_UNDERSHIRT:
			idx = CLOTHING_UNDERSHIRT_ICON_NAME;
			break;
		case WT_UNDERPANTS:
			idx = CLOTHING_UNDERPANTS_ICON_NAME;
			break;
		case WT_SKIRT:
			idx = CLOTHING_SKIRT_ICON_NAME;
			break;
		case WT_ALPHA:
			idx = CLOTHING_ALPHA_ICON_NAME;
			break;
		case WT_TATTOO:
			idx = CLOTHING_TATTOO_ICON_NAME;
			break;
		default:
			// no-op, go with choice above
			break;
		}
		break;
	case LLAssetType::AT_NOTECARD:
		idx = NOTECARD_ICON_NAME;
		break;
	case LLAssetType::AT_ANIMATION:
		idx = ANIMATION_ICON_NAME;
		break;
	case LLAssetType::AT_GESTURE:
		idx = GESTURE_ICON_NAME;
		break;
	case LLAssetType::AT_LINK:
		idx = LINKITEM_ICON_NAME;
		break;
	case LLAssetType::AT_LINK_FOLDER:
		idx = LINKFOLDER_ICON_NAME;
		break;
	default:
		break;
	}
	
	return ICON_NAME[idx];
}

LLUIImagePtr get_item_icon(LLAssetType::EType asset_type,
							 LLInventoryType::EType inventory_type,
							 U32 attachment_point,
							 BOOL item_is_multi)
{
	const std::string& icon_name = get_item_icon_name(asset_type, inventory_type, attachment_point, item_is_multi );
	return LLUI::getUIImage(icon_name);
}

BOOL get_is_item_worn(const LLUUID& id)
{
	const LLViewerInventoryItem* item = gInventory.getItem(id);
	if (!item)
		return FALSE;
	
	switch(item->getType())
	{
		case LLAssetType::AT_OBJECT:
		{
			const LLVOAvatarSelf* my_avatar = gAgent.getAvatarObject();
			if(my_avatar && my_avatar->isWearingAttachment(item->getLinkedUUID()))
				return TRUE;
			break;
		}
		case LLAssetType::AT_BODYPART:
		case LLAssetType::AT_CLOTHING:
			if(gAgentWearables.isWearingItem(item->getLinkedUUID()))
				return TRUE;
			break;
		case LLAssetType::AT_GESTURE:
			if (LLGestureManager::instance().isGestureActive(item->getLinkedUUID()))
				return TRUE;
			break;
		default:
			break;
	}
	return FALSE;
}