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|
/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H
#include "llcallingcard.h"
#include "llfloaterproperties.h"
#include "llfoldervieweventlistener.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewercontrol.h"
#include "llwearable.h"
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
typedef std::vector<std::string> menuentry_vec_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// funcationality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewEventListener
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
virtual const LLUUID& getUUID() const { return mUUID; }
virtual void restoreItem() {}
virtual void restoreToWorld() {}
// LLFolderViewEventListener functions
virtual const std::string& getName() const;
virtual const std::string& getDisplayName() const;
virtual PermissionMask getPermissionMask() const;
virtual LLFolderType::EType getPreferredType() const;
virtual time_t getCreationDate() const;
virtual LLFontGL::StyleFlags getLabelStyle() const
{
return LLFontGL::NORMAL;
}
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual void openItem() {}
virtual void closeItem() {}
virtual void previewItem() {openItem();}
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const std::string& new_name) {}
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const;
virtual BOOL isItemInTrash() const;
virtual BOOL isLink() const;
//virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch);
virtual void move(LLFolderViewEventListener* new_parent_bridge) {}
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const { return FALSE; }
virtual void cutToClipboard();
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
// LLInvFVBridge functionality
virtual void clearDisplayName() {}
// Allow context menus to be customized for side panel.
bool isInOutfitsSidePanel() const;
bool canShare();
//--------------------------------------------------------------------
// Convenience functions for adding various common menu options.
//--------------------------------------------------------------------
protected:
virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addOpenRightClickMenuOption(menuentry_vec_t &items);
protected:
LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid);
LLInventoryObject* getInventoryObject() const;
LLInventoryModel* getInventoryModel() const;
BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?
BOOL isAgentInventory() const; // false if lost or in the inventory library
BOOL isCOFFolder() const; // true if COF or descendent of.
virtual BOOL isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
BOOL restamp);
void removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch);
protected:
LLHandle<LLPanel> mInventoryPanel;
LLFolderView* mRoot;
const LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
BOOL mIsLink;
void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// This class intended to build Folder View Bridge via LLInvFVBridge::createBridge.
// It can be overridden with another way of creation necessary Inventory-Folder-View-Bridge.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFVBridgeBuilder
{
public:
virtual ~LLInventoryFVBridgeBuilder() {}
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid) {}
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
virtual void restoreToWorld();
virtual void gotoItem();
virtual LLUIImagePtr getIcon() const;
virtual const std::string& getDisplayName() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual PermissionMask getPermissionMask() const;
virtual time_t getCreationDate() const;
virtual BOOL isItemRenameable() const;
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
virtual BOOL isItemCopyable() const;
virtual BOOL copyToClipboard() const;
virtual BOOL hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
// override for LLInvFVBridge
virtual void clearDisplayName() { mDisplayName.clear(); }
LLViewerInventoryItem* getItem() const;
bool isAddAction(std::string action) const;
bool isRemoveAction(std::string action) const;
protected:
virtual BOOL isItemPermissive() const;
static void buildDisplayName(LLInventoryItem* item, std::string& name);
mutable std::string mDisplayName;
BOOL confirmRemoveItem(const LLSD& notification, const LLSD& response);
};
class LLFolderBridge : public LLInvFVBridge
{
friend class LLInvFVBridge;
public:
BOOL dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop);
BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category,
BOOL drop);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void closeItem();
virtual BOOL isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLFolderType::EType getPreferredType() const;
virtual LLUIImagePtr getIcon() const;
virtual LLUIImagePtr getOpenIcon() const;
static LLUIImagePtr getIcon(LLFolderType::EType preferred_type, BOOL is_link = FALSE);
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
BOOL removeSystemFolder();
bool removeItemResponse(const LLSD& notification, const LLSD& response);
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL hasChildren() const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const ;
virtual BOOL isUpToDate() const;
virtual BOOL isItemCopyable() const;
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual BOOL copyToClipboard() const;
static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type);
static void createWearable(const LLUUID &parent_folder_id, LLWearableType::EType type);
LLViewerInventoryCategory* getCategory() const;
protected:
LLFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid),
mCallingCards(FALSE),
mWearables(FALSE),
mMenu(NULL) {}
// menu callbacks
static void pasteClipboard(void* user_data);
static void createNewCategory(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
BOOL areAnyContentsWorn(LLInventoryModel* model) const;
void modifyOutfit(BOOL append);
void determineFolderType();
/**
* Returns a copy of current menu items.
*/
menuentry_vec_t getMenuItems() { return mItems; }
public:
static LLFolderBridge* sSelf;
static void staticFolderOptionsMenu();
void folderOptionsMenu();
private:
BOOL mCallingCards;
BOOL mWearables;
LLMenuGL* mMenu;
menuentry_vec_t mItems;
menuentry_vec_t mDisabledItems;
};
class LLTextureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
protected:
LLTextureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type) :
LLItemBridge(inventory, root, uuid),
mInvType(type)
{}
bool canSaveTexture(void);
LLInventoryType::EType mInvType;
};
class LLSoundBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void openItem();
virtual void previewItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void openSoundPreview(void*);
protected:
LLSoundBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLLandmarkBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLLandmarkBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
protected:
BOOL mVisited;
};
class LLCallingCardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual std::string getLabelSuffix() const;
//virtual const std::string& getDisplayName() const;
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
void refreshFolderViewItem();
protected:
LLCallingCardBridge(LLInventoryPanel* inventory,
LLFolderView* folder,
const LLUUID& uuid );
~LLCallingCardBridge();
protected:
LLCallingCardObserver* mObserver;
};
class LLNotecardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void openItem();
protected:
LLNotecardBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLGestureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual BOOL removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void playGesture(const LLUUID& item_id);
protected:
LLGestureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid)
: LLItemBridge(inventory, root, uuid) {}
};
class LLAnimationBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void openItem();
protected:
LLAnimationBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
class LLObjectBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL renameItem(const std::string& new_name);
LLInventoryObject* getObject() const;
protected:
LLObjectBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags);
protected:
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
LLInventoryType::EType mInvType;
U32 mAttachPt;
BOOL mIsMultiObject;
};
class LLLSLTextBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void openItem();
protected:
LLLSLTextBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid) {}
};
class LLWearableBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual std::string getLabelSuffix() const;
virtual BOOL renameItem(const std::string& new_name);
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static BOOL canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearOnAvatar();
static void onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearAddOnAvatar();
static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static BOOL canRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata );
static void removeItemFromAvatar(LLViewerInventoryItem *item);
static void removeAllClothesFromAvatar();
void removeFromAvatar();
protected:
LLWearableBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLWearableType::EType wearable_type);
protected:
LLAssetType::EType mAssetType;
LLInventoryType::EType mInvType;
LLWearableType::EType mWearableType;
};
class LLLinkItemBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLLinkItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
protected:
static std::string sPrefix;
};
class LLLinkFolderBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void gotoItem();
protected:
LLLinkFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
const LLUUID &getFolderID() const;
protected:
static std::string sPrefix;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
// This is an implementation class to be able to
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
// This method is a convenience function which creates the correct
// type of bridge action based on some basic information.
static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model);
static void doAction(LLAssetType::EType asset_type,
const LLUUID& uuid, LLInventoryModel* model);
static void doAction(const LLUUID& uuid, LLInventoryModel* model);
virtual void doIt() {};
virtual ~LLInvFVBridgeAction() {} // need this because of warning on OSX
protected:
LLInvFVBridgeAction(const LLUUID& id, LLInventoryModel* model) :
mUUID(id), mModel(model) {}
LLViewerInventoryItem* getItem() const;
protected:
const LLUUID& mUUID; // item id
LLInventoryModel* mModel;
};
/************************************************************************/
/* Recent Inventory Panel related classes */
/************************************************************************/
class LLRecentInventoryBridgeBuilder;
/**
* Overridden version of the Inventory-Folder-View-Bridge for Folders
*/
class LLRecentItemsFolderBridge : public LLFolderBridge
{
friend class LLRecentInventoryBridgeBuilder;
public:
/**
* Creates context menu for Folders related to Recent Inventory Panel.
*
* It uses base logic and than removes from visible items "New..." menu items.
*/
/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLRecentItemsFolderBridge(LLInventoryType::EType type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLFolderBridge(inventory, root, uuid)
{
mInvType = type;
}
};
/**
* Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
*/
class LLRecentInventoryBridgeBuilder : public LLInventoryFVBridgeBuilder
{
/**
* Overrides FolderBridge for Recent Inventory Panel.
*
* It use base functionality for bridges other than FolderBridge.
*/
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
void wear_inventory_item_on_avatar(LLInventoryItem* item);
void rez_attachment(LLViewerInventoryItem* item,
LLViewerJointAttachment* attachment);
// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*) = NULL,
void* user_data = NULL);
// Utility function to hide all entries except those in the list
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries);
#endif // LL_LLINVENTORYBRIDGE_H
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