1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
|
/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H
#include "llcallingcard.h"
#include "llfloaterproperties.h"
#include "llfolderviewmodel.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llinventorypanel.h"
#include "llviewercontrol.h"
#include "llwearable.h"
#include "lltooldraganddrop.h"
class LLInventoryFilter;
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
class LLCallingCardObserver;
class LLViewerJointAttachment;
class LLFolderView;
typedef std::vector<std::string> menuentry_vec_t;
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// functionality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewModelItemInventory
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
bool canShare() const;
bool canListOnMarketplace() const;
bool canListOnMarketplaceNow() const;
//--------------------------------------------------------------------
// LLInvFVBridge functionality
//--------------------------------------------------------------------
virtual const LLUUID& getUUID() const { return mUUID; }
virtual void clearDisplayName() { mDisplayName.clear(); }
virtual void restoreItem() {}
virtual void restoreToWorld() {}
//--------------------------------------------------------------------
// Inherited LLFolderViewModelItemInventory functions
//--------------------------------------------------------------------
virtual const std::string& getName() const;
virtual const std::string& getDisplayName() const;
const std::string& getSearchableName() const { return mSearchableName; }
virtual PermissionMask getPermissionMask() const;
virtual LLFolderType::EType getPreferredType() const;
virtual time_t getCreationDate() const;
virtual void setCreationDate(time_t creation_date_utc);
virtual LLFontGL::StyleFlags getLabelStyle() const { return LLFontGL::NORMAL; }
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual void openItem() {}
virtual void closeItem() {}
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const std::string& new_name) {}
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const;
virtual BOOL isItemInTrash() const;
virtual BOOL isLink() const;
//virtual BOOL removeItem() = 0;
virtual void removeBatch(std::vector<LLFolderViewModelItem*>& batch);
virtual void move(LLFolderViewModelItem* new_parent_bridge) {}
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const;
virtual BOOL cutToClipboard() const;
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
void getClipboardEntries(bool show_asset_id, menuentry_vec_t &items,
menuentry_vec_t &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLToolDragAndDrop::ESource getDragSource() const;
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg) { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
virtual LLWearableType::EType getWearableType() const { return LLWearableType::WT_NONE; }
EInventorySortGroup getSortGroup() const { return SG_ITEM; }
virtual LLInventoryObject* getInventoryObject() const;
//--------------------------------------------------------------------
// Convenience functions for adding various common menu options.
//--------------------------------------------------------------------
protected:
virtual void addTrashContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addDeleteContextMenuOptions(menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
virtual void addOpenRightClickMenuOption(menuentry_vec_t &items);
virtual void addOutboxContextMenuOptions(U32 flags,
menuentry_vec_t &items,
menuentry_vec_t &disabled_items);
protected:
LLInvFVBridge(LLInventoryPanel* inventory, LLFolderView* root, const LLUUID& uuid);
LLInventoryModel* getInventoryModel() const;
LLInventoryFilter* getInventoryFilter() const;
BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
BOOL isLinkedObjectMissing() const; // Is this a linked obj whose baseobj is not in inventory?
BOOL isAgentInventory() const; // false if lost or in the inventory library
BOOL isCOFFolder() const; // true if COF or descendant of
BOOL isInboxFolder() const; // true if COF or descendant of marketplace inbox
BOOL isOutboxFolder() const; // true if COF or descendant of marketplace outbox
BOOL isOutboxFolderDirectParent() const;
const LLUUID getOutboxFolder() const;
virtual BOOL isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
BOOL restamp);
void removeBatchNoCheck(std::vector<LLFolderViewModelItem*>& batch);
protected:
LLHandle<LLInventoryPanel> mInventoryPanel;
LLFolderView* mRoot;
const LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
bool mIsLink;
LLTimer mTimeSinceRequestStart;
mutable std::string mDisplayName;
mutable std::string mSearchableName;
void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
virtual void buildDisplayName() const {}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryFolderViewModelBuilder
//
// This class intended to build Folder View Model via LLInvFVBridge::createBridge.
// It can be overridden with another way of creation necessary Inventory Folder View Models.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryFolderViewModelBuilder
{
public:
virtual ~LLInventoryFolderViewModelBuilder() {}
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLInvFVBridge(inventory, root, uuid) {}
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
virtual void restoreToWorld();
virtual void gotoItem();
virtual LLUIImagePtr getIcon() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual PermissionMask getPermissionMask() const;
virtual time_t getCreationDate() const;
virtual BOOL isItemRenameable() const;
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
virtual BOOL isItemCopyable() const;
virtual bool hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
LLViewerInventoryItem* getItem() const;
protected:
BOOL confirmRemoveItem(const LLSD& notification, const LLSD& response);
virtual BOOL isItemPermissive() const;
virtual void buildDisplayName() const;
};
class LLFolderBridge : public LLInvFVBridge
{
public:
LLFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid)
: LLInvFVBridge(inventory, root, uuid),
mCallingCards(FALSE),
mWearables(FALSE),
mIsLoading(false)
{}
BOOL dragItemIntoFolder(LLInventoryItem* inv_item, BOOL drop, std::string& tooltip_msg);
BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category, BOOL drop, std::string& tooltip_msg);
virtual void buildDisplayName() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void closeItem();
virtual BOOL isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLFolderType::EType getPreferredType() const;
virtual LLUIImagePtr getIcon() const;
virtual LLUIImagePtr getIconOpen() const;
virtual LLUIImagePtr getIconOverlay() const;
static LLUIImagePtr getIcon(LLFolderType::EType preferred_type);
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
BOOL removeSystemFolder();
bool removeItemResponse(const LLSD& notification, const LLSD& response);
void updateHierarchyCreationDate(time_t date);
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual bool hasChildren() const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg);
virtual BOOL isItemRemovable() const;
virtual BOOL isItemMovable() const ;
virtual BOOL isUpToDate() const;
virtual BOOL isItemCopyable() const;
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
EInventorySortGroup getSortGroup() const;
virtual void update();
static void createWearable(LLFolderBridge* bridge, LLWearableType::EType type);
LLViewerInventoryCategory* getCategory() const;
LLHandle<LLFolderBridge> getHandle() { mHandle.bind(this); return mHandle; }
bool isLoading() { return mIsLoading; }
protected:
void buildContextMenuOptions(U32 flags, menuentry_vec_t& items, menuentry_vec_t& disabled_items);
void buildContextMenuFolderOptions(U32 flags, menuentry_vec_t& items, menuentry_vec_t& disabled_items);
//--------------------------------------------------------------------
// Menu callbacks
//--------------------------------------------------------------------
static void pasteClipboard(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
void modifyOutfit(BOOL append);
void determineFolderType();
void dropToFavorites(LLInventoryItem* inv_item);
void dropToOutfit(LLInventoryItem* inv_item, BOOL move_is_into_current_outfit);
//--------------------------------------------------------------------
// Messy hacks for handling folder options
//--------------------------------------------------------------------
public:
static LLHandle<LLFolderBridge> sSelf;
static void staticFolderOptionsMenu();
private:
bool mCallingCards;
bool mWearables;
bool mIsLoading;
LLTimer mTimeSinceRequestStart;
LLRootHandle<LLFolderBridge> mHandle;
};
class LLTextureBridge : public LLItemBridge
{
public:
LLTextureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type) :
LLItemBridge(inventory, root, uuid)
{
mInvType = type;
}
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
bool canSaveTexture(void);
};
class LLSoundBridge : public LLItemBridge
{
public:
LLSoundBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void openSoundPreview(void*);
};
class LLLandmarkBridge : public LLItemBridge
{
public:
LLLandmarkBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
BOOL mVisited;
};
class LLCallingCardBridge : public LLItemBridge
{
public:
LLCallingCardBridge(LLInventoryPanel* inventory,
LLFolderView* folder,
const LLUUID& uuid );
~LLCallingCardBridge();
virtual std::string getLabelSuffix() const;
//virtual const std::string& getDisplayName() const;
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg);
void refreshFolderViewItem();
protected:
LLCallingCardObserver* mObserver;
};
class LLNotecardBridge : public LLItemBridge
{
public:
LLNotecardBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
};
class LLGestureBridge : public LLItemBridge
{
public:
LLGestureBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual BOOL removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void playGesture(const LLUUID& item_id);
};
class LLAnimationBridge : public LLItemBridge
{
public:
LLAnimationBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void openItem();
};
class LLObjectBridge : public LLItemBridge
{
public:
LLObjectBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLInventoryType::EType type,
U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual std::string getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL renameItem(const std::string& new_name);
LLInventoryObject* getObject() const;
protected:
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
U32 mAttachPt;
BOOL mIsMultiObject;
};
class LLLSLTextBridge : public LLItemBridge
{
public:
LLLSLTextBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid ) :
LLItemBridge(inventory, root, uuid) {}
virtual void openItem();
};
class LLWearableBridge : public LLItemBridge
{
public:
LLWearableBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid,
LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLWearableType::EType wearable_type);
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual std::string getLabelSuffix() const;
virtual BOOL renameItem(const std::string& new_name);
virtual LLWearableType::EType getWearableType() const { return mWearableType; }
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static BOOL canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearOnAvatar();
static void onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearAddOnAvatar();
static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static BOOL canRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata );
static void removeItemFromAvatar(LLViewerInventoryItem *item);
static void removeAllClothesFromAvatar();
void removeFromAvatar();
protected:
LLAssetType::EType mAssetType;
LLWearableType::EType mWearableType;
};
class LLLinkItemBridge : public LLItemBridge
{
public:
LLLinkItemBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual const std::string& getPrefix() { return sPrefix; }
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
static std::string sPrefix;
};
class LLLinkFolderBridge : public LLItemBridge
{
public:
LLLinkFolderBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLInventoryModel* model, std::string action);
virtual void gotoItem();
protected:
const LLUUID &getFolderID() const;
static std::string sPrefix;
};
class LLMeshBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLMeshBridge(LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLItemBridge(inventory, root, uuid) {}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction
//
// This is an implementation class to be able to
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
// This method is a convenience function which creates the correct
// type of bridge action based on some basic information.
static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,
LLInventoryModel* model);
static void doAction(LLAssetType::EType asset_type,
const LLUUID& uuid, LLInventoryModel* model);
static void doAction(const LLUUID& uuid, LLInventoryModel* model);
virtual void doIt() {};
virtual ~LLInvFVBridgeAction() {} // need this because of warning on OSX
protected:
LLInvFVBridgeAction(const LLUUID& id, LLInventoryModel* model) :
mUUID(id), mModel(model) {}
LLViewerInventoryItem* getItem() const;
protected:
const LLUUID& mUUID; // item id
LLInventoryModel* mModel;
};
class LLMeshBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLMeshBridgeAction(){}
protected:
LLMeshBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Recent Inventory Panel related classes
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Overridden version of the Inventory-Folder-View-Bridge for Folders
class LLRecentItemsFolderBridge : public LLFolderBridge
{
friend class LLInvFVBridgeAction;
public:
// Creates context menu for Folders related to Recent Inventory Panel.
// Uses base logic and than removes from visible items "New..." menu items.
LLRecentItemsFolderBridge(LLInventoryType::EType type,
LLInventoryPanel* inventory,
LLFolderView* root,
const LLUUID& uuid) :
LLFolderBridge(inventory, root, uuid)
{
mInvType = type;
}
/*virtual*/ void buildContextMenu(LLMenuGL& menu, U32 flags);
};
// Bridge builder to create Inventory-Folder-View-Bridge for Recent Inventory Panel
class LLRecentInventoryBridgeBuilder : public LLInventoryFolderViewModelBuilder
{
public:
// Overrides FolderBridge for Recent Inventory Panel.
// It use base functionality for bridges other than FolderBridge.
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
LLFolderViewModelInventory* view_model,
LLFolderView* root,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
void rez_attachment(LLViewerInventoryItem* item,
LLViewerJointAttachment* attachment,
bool replace = false);
// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*) = NULL,
void* user_data = NULL,
LLInventoryFilter* filter = NULL);
// Utility function to hide all entries except those in the list
// Can be called multiple times on the same menu (e.g. if multiple items
// are selected). If "append" is false, then only common enabled items
// are set as enabled.
void hide_context_entries(LLMenuGL& menu,
const menuentry_vec_t &entries_to_show,
const menuentry_vec_t &disabled_entries);
#endif // LL_LLINVENTORYBRIDGE_H
|