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|
/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* $LicenseInfo:firstyear=2001&license=viewergpl$
*
* Copyright (c) 2001-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLINVENTORYBRIDGE_H
#define LL_LLINVENTORYBRIDGE_H
#include "llcallingcard.h"
#include "llfloaterproperties.h"
#include "llfoldervieweventlistener.h"
#include "llinventorymodel.h"
#include "llinventoryobserver.h"
#include "llviewercontrol.h"
#include "llwearable.h"
class LLInventoryPanel;
class LLInventoryModel;
class LLMenuGL;
enum EInventoryIcon
{
TEXTURE_ICON_NAME,
SOUND_ICON_NAME,
CALLINGCARD_ONLINE_ICON_NAME,
CALLINGCARD_OFFLINE_ICON_NAME,
LANDMARK_ICON_NAME,
LANDMARK_VISITED_ICON_NAME,
SCRIPT_ICON_NAME,
CLOTHING_ICON_NAME,
OBJECT_ICON_NAME,
OBJECT_MULTI_ICON_NAME,
NOTECARD_ICON_NAME,
BODYPART_ICON_NAME,
SNAPSHOT_ICON_NAME,
BODYPART_SHAPE_ICON_NAME,
BODYPART_SKIN_ICON_NAME,
BODYPART_HAIR_ICON_NAME,
BODYPART_EYES_ICON_NAME,
CLOTHING_SHIRT_ICON_NAME,
CLOTHING_PANTS_ICON_NAME,
CLOTHING_SHOES_ICON_NAME,
CLOTHING_SOCKS_ICON_NAME,
CLOTHING_JACKET_ICON_NAME,
CLOTHING_GLOVES_ICON_NAME,
CLOTHING_UNDERSHIRT_ICON_NAME,
CLOTHING_UNDERPANTS_ICON_NAME,
CLOTHING_SKIRT_ICON_NAME,
CLOTHING_ALPHA_ICON_NAME,
CLOTHING_TATTOO_ICON_NAME,
ANIMATION_ICON_NAME,
GESTURE_ICON_NAME,
LINKITEM_ICON_NAME,
LINKFOLDER_ICON_NAME,
ICON_NAME_COUNT
};
extern std::string ICON_NAME[ICON_NAME_COUNT];
typedef std::pair<LLUUID, LLUUID> two_uuids_t;
typedef std::list<two_uuids_t> two_uuids_list_t;
typedef std::pair<LLUUID, two_uuids_list_t> uuid_move_list_t;
struct LLMoveInv
{
LLUUID mObjectID;
LLUUID mCategoryID;
two_uuids_list_t mMoveList;
void (*mCallback)(S32, void*);
void* mUserData;
};
struct LLAttachmentRezAction
{
LLUUID mItemID;
S32 mAttachPt;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryPanelObserver
//
// Bridge to support knowing when the inventory has changed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryPanelObserver : public LLInventoryObserver
{
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
virtual void changed(U32 mask);
protected:
LLInventoryPanel* mIP;
};
const std::string safe_inv_type_lookup(LLInventoryType::EType inv_type);
void hide_context_entries(LLMenuGL& menu,
const std::vector<std::string> &entries_to_show,
const std::vector<std::string> &disabled_entries);
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge (& it's derived classes)
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// funcationality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewEventListener
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
virtual const LLUUID& getUUID() const { return mUUID; }
virtual void restoreItem() {}
virtual void restoreToWorld() {}
// LLFolderViewEventListener functions
virtual const std::string& getName() const;
virtual const std::string& getDisplayName() const;
virtual PermissionMask getPermissionMask() const;
virtual LLFolderType::EType getPreferredType() const;
virtual time_t getCreationDate() const;
virtual LLFontGL::StyleFlags getLabelStyle() const
{
return LLFontGL::NORMAL;
}
virtual std::string getLabelSuffix() const { return LLStringUtil::null; }
virtual void openItem() {}
virtual void closeItem() {}
virtual void gotoItem(LLFolderView *folder) {} // for links
virtual void previewItem() {openItem();}
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const std::string& new_name) {}
virtual BOOL isItemRemovable();
virtual BOOL isItemMovable() const;
//virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch);
virtual void move(LLFolderViewEventListener* new_parent_bridge) {}
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const { return FALSE; }
virtual void cutToClipboard();
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual void pasteFromClipboard() {}
virtual void pasteLinkFromClipboard() {}
void getClipboardEntries(bool show_asset_id, std::vector<std::string> &items,
std::vector<std::string> &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id) const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
// LLInvFVBridge functionality
virtual void clearDisplayName() {}
protected:
LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid);
LLInventoryObject* getInventoryObject() const;
LLInventoryModel* getInventoryModel() const;
BOOL isInTrash() const;
BOOL isLinkedObjectInTrash() const; // Is this obj or its baseobj in the trash?
BOOL isAgentInventory() const; // false if lost or in the inventory library
BOOL isCOFFolder() const; // true if COF or descendent of.
virtual BOOL isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
BOOL restamp);
void removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch);
void renameLinkedItems(const LLUUID &item_id, const std::string& new_name);
protected:
LLHandle<LLPanel> mInventoryPanel;
const LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
void purgeItem(LLInventoryModel *model, const LLUUID &uuid);
};
/**
* This class intended to build Folder View Bridge via LLInvFVBridge::createBridge.
* It can be overridden with another way of creation necessary Inventory-Folder-View-Bridge.
*/
class LLInventoryFVBridgeBuilder
{
public:
virtual ~LLInventoryFVBridgeBuilder(){}
virtual LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLAssetType::EType actual_asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags = 0x00) const;
};
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLInvFVBridge(inventory, uuid) {}
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void selectItem();
virtual void restoreItem();
virtual void restoreToWorld();
virtual void gotoItem(LLFolderView *folder);
virtual LLUIImagePtr getIcon() const;
virtual const std::string& getDisplayName() const;
virtual std::string getLabelSuffix() const;
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual PermissionMask getPermissionMask() const;
virtual time_t getCreationDate() const;
virtual BOOL isItemRenameable() const;
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
virtual BOOL isItemCopyable() const;
virtual BOOL copyToClipboard() const;
virtual BOOL hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
// override for LLInvFVBridge
virtual void clearDisplayName() { mDisplayName.clear(); }
LLViewerInventoryItem* getItem() const;
protected:
virtual BOOL isItemPermissive() const;
static void buildDisplayName(LLInventoryItem* item, std::string& name);
mutable std::string mDisplayName;
};
class LLFolderBridge : public LLInvFVBridge
{
friend class LLInvFVBridge;
public:
BOOL dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop);
BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category,
BOOL drop);
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void closeItem();
virtual BOOL isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLFolderType::EType getPreferredType() const;
virtual LLUIImagePtr getIcon() const;
static LLUIImagePtr getIcon(LLFolderType::EType preferred_type);
virtual BOOL renameItem(const std::string& new_name);
virtual BOOL removeItem();
virtual void pasteFromClipboard();
virtual void pasteLinkFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL hasChildren() const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
virtual BOOL isItemRemovable();
virtual BOOL isItemMovable() const ;
virtual BOOL isUpToDate() const;
virtual BOOL isItemCopyable() const;
virtual BOOL isClipboardPasteable() const;
virtual BOOL isClipboardPasteableAsLink() const;
virtual BOOL copyToClipboard() const;
static void createWearable(LLFolderBridge* bridge, EWearableType type);
static void createWearable(const LLUUID &parent_folder_id, EWearableType type);
LLViewerInventoryCategory* getCategory() const;
protected:
LLFolderBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLInvFVBridge(inventory, uuid), mCallingCards(FALSE), mWearables(FALSE) {}
// menu callbacks
static void pasteClipboard(void* user_data);
static void createNewCategory(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
void modifyOutfit(BOOL append);
void determineFolderType();
public:
static LLFolderBridge* sSelf;
static void staticFolderOptionsMenu();
void folderOptionsMenu();
private:
BOOL mCallingCards;
BOOL mWearables;
LLMenuGL* mMenu;
std::vector<std::string> mItems;
std::vector<std::string> mDisabledItems;
};
// DEPRECATED
class LLScriptBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
LLUIImagePtr getIcon() const;
protected:
LLScriptBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
LLItemBridge(inventory, uuid) {}
};
class LLTextureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
protected:
LLTextureBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type) :
LLItemBridge(inventory, uuid), mInvType(type) {}
LLInventoryType::EType mInvType;
};
class LLSoundBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
virtual void previewItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void openSoundPreview(void*);
protected:
LLSoundBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
};
class LLLandmarkBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00);
protected:
BOOL mVisited;
};
class LLCallingCardBridge;
class LLCallingCardObserver : public LLFriendObserver
{
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
virtual void changed(U32 mask);
protected:
LLCallingCardBridge* mBridgep;
};
class LLCallingCardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual std::string getLabelSuffix() const;
//virtual const std::string& getDisplayName() const;
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
//virtual void renameItem(const std::string& new_name);
//virtual BOOL removeItem();
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
void refreshFolderViewItem();
BOOL removeItem();
protected:
LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid );
~LLCallingCardBridge();
protected:
LLCallingCardObserver* mObserver;
};
class LLNotecardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLNotecardBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
};
class LLGestureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void openItem();
virtual BOOL removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLGestureBridge(LLInventoryPanel* inventory, const LLUUID& uuid)
: LLItemBridge(inventory, uuid) {}
};
class LLAnimationBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLAnimationBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
};
class LLObjectBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void openItem();
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual std::string getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL isItemRemovable();
virtual BOOL renameItem(const std::string& new_name);
LLInventoryObject* getObject() const;
protected:
LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags);
protected:
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
LLInventoryType::EType mInvType;
U32 mAttachPt;
BOOL mIsMultiObject;
};
class LLLSLTextBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void openItem();
protected:
LLLSLTextBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
LLItemBridge(inventory, uuid) {}
};
class LLWearableBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLUIImagePtr getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual std::string getLabelSuffix() const;
virtual BOOL isItemRemovable();
virtual BOOL renameItem(const std::string& new_name);
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static BOOL canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearOnAvatar();
static void onWearAddOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearAddOnAvatar();
static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static BOOL canRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata );
protected:
LLWearableBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, EWearableType wearable_type) :
LLItemBridge(inventory, uuid),
mAssetType( asset_type ),
mInvType(inv_type),
mWearableType(wearable_type)
{}
protected:
LLAssetType::EType mAssetType;
LLInventoryType::EType mInvType;
EWearableType mWearableType;
};
class LLLinkItemBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLLinkItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
protected:
static std::string sPrefix;
};
class LLLinkFolderBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const std::string& getPrefix() { return sPrefix; }
virtual LLUIImagePtr getIcon() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, std::string action);
virtual void gotoItem(LLFolderView *folder);
protected:
LLLinkFolderBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
const LLUUID &getFolderID() const;
protected:
static std::string sPrefix;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridgeAction (& its derived classes)
//
// This is an implementation class to be able to
// perform action to view inventory items.
//
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridgeAction
{
public:
// This method is a convenience function which creates the correct
// type of bridge action based on some basic information
static LLInvFVBridgeAction* createAction(LLAssetType::EType asset_type,
const LLUUID& uuid,LLInventoryModel* model);
static void doAction(LLAssetType::EType asset_type,
const LLUUID& uuid, LLInventoryModel* model);
static void doAction(const LLUUID& uuid, LLInventoryModel* model);
virtual void doIt() { };
virtual ~LLInvFVBridgeAction(){}//need this because of warning on OSX
protected:
LLInvFVBridgeAction(const LLUUID& id,LLInventoryModel* model):mUUID(id),mModel(model){}
LLViewerInventoryItem* getItem() const;
protected:
const LLUUID& mUUID; // item id
LLInventoryModel* mModel;
};
class LLTextureBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLTextureBridgeAction(){}
protected:
LLTextureBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLSoundBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLSoundBridgeAction(){}
protected:
LLSoundBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLLandmarkBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLLandmarkBridgeAction(){}
protected:
LLLandmarkBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLCallingCardBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLCallingCardBridgeAction(){}
protected:
LLCallingCardBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLNotecardBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLNotecardBridgeAction(){}
protected:
LLNotecardBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLGestureBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLGestureBridgeAction(){}
protected:
LLGestureBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLAnimationBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLAnimationBridgeAction(){}
protected:
LLAnimationBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLObjectBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLObjectBridgeAction(){}
protected:
LLObjectBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLLSLTextBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt() ;
virtual ~LLLSLTextBridgeAction(){}
protected:
LLLSLTextBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
};
class LLWearableBridgeAction: public LLInvFVBridgeAction
{
friend class LLInvFVBridgeAction;
public:
virtual void doIt();
virtual ~LLWearableBridgeAction(){}
protected:
LLWearableBridgeAction(const LLUUID& id,LLInventoryModel* model):LLInvFVBridgeAction(id,model){}
BOOL isInTrash() const;
// return true if the item is in agent inventory. if false, it
// must be lost or in the inventory library.
BOOL isAgentInventory() const;
void wearOnAvatar();
};
void wear_inventory_item_on_avatar(LLInventoryItem* item);
class LLViewerJointAttachment;
void rez_attachment(LLViewerInventoryItem* item, LLViewerJointAttachment* attachment);
// Move items from an in-world object's "Contents" folder to a specified
// folder in agent inventory.
BOOL move_inv_category_world_to_agent(const LLUUID& object_id,
const LLUUID& category_id,
BOOL drop,
void (*callback)(S32, void*) = NULL,
void* user_data = NULL);
void teleport_via_landmark(const LLUUID& asset_id);
// Utility function to hide all entries except those in the list
void hide_context_entries(LLMenuGL& menu,
const std::vector<std::string> &entries_to_show,
const std::vector<std::string> &disabled_entries);
#endif // LL_LLINVENTORYBRIDGE_H
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