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/**
* @file llinventorybridge.h
* @brief Implementation of the Inventory-Folder-View-Bridge classes.
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llfloaterproperties.h"
#include "llwearable.h"
#include "llviewercontrol.h"
#include "llcallingcard.h"
enum EInventoryIcon
{
TEXTURE_ICON_NAME,
SOUND_ICON_NAME,
CALLINGCARD_ONLINE_ICON_NAME,
CALLINGCARD_OFFLINE_ICON_NAME,
LANDMARK_ICON_NAME,
LANDMARK_VISITED_ICON_NAME,
SCRIPT_ICON_NAME,
CLOTHING_ICON_NAME,
OBJECT_ICON_NAME,
NOTECARD_ICON_NAME,
BODYPART_ICON_NAME,
SNAPSHOT_ICON_NAME,
BODYPART_SHAPE_ICON_NAME,
BODYPART_SKIN_ICON_NAME,
BODYPART_HAIR_ICON_NAME,
BODYPART_EYES_ICON_NAME,
CLOTHING_SHIRT_ICON_NAME,
CLOTHING_PANTS_ICON_NAME,
CLOTHING_SHOES_ICON_NAME,
CLOTHING_SOCKS_ICON_NAME,
CLOTHING_JACKET_ICON_NAME,
CLOTHING_GLOVES_ICON_NAME,
CLOTHING_UNDERSHIRT_ICON_NAME,
CLOTHING_UNDERPANTS_ICON_NAME,
CLOTHING_SKIRT_ICON_NAME,
ANIMATION_ICON_NAME,
GESTURE_ICON_NAME,
ICON_NAME_COUNT
};
extern const char* ICON_NAME[ICON_NAME_COUNT];
typedef std::pair<LLUUID, LLUUID> two_uuids_t;
typedef std::list<two_uuids_t> two_uuids_list_t;
typedef std::pair<LLUUID, two_uuids_list_t> uuid_move_list_t;
struct LLMoveInv
{
LLUUID mObjectID;
LLUUID mCategoryID;
two_uuids_list_t mMoveList;
void (*mCallback)(S32, void*);
void* mUserData;
};
struct LLAttachmentRezAction
{
LLUUID mItemID;
S32 mAttachPt;
};
//helper functions
class LLShowProps
{
public:
static void showProperties(const LLUUID& uuid)
{
if(!LLFloaterProperties::show(uuid, LLUUID::null))
{
S32 left, top;
gFloaterView->getNewFloaterPosition(&left, &top);
LLRect rect = gSavedSettings.getRect("PropertiesRect");
rect.translate( left - rect.mLeft, top - rect.mTop );
LLFloaterProperties* floater;
floater = new LLFloaterProperties("item properties",
rect,
"Inventory Item Properties",
uuid,
LLUUID::null);
// keep onscreen
gFloaterView->adjustToFitScreen(floater, FALSE);
}
}
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInventoryPanelObserver
//
// Bridge to support knowing when the inventory has changed.
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInventoryPanelObserver : public LLInventoryObserver
{
public:
LLInventoryPanelObserver(LLInventoryPanel* ip) : mIP(ip) {}
virtual ~LLInventoryPanelObserver() {}
virtual void changed(U32 mask) { mIP->modelChanged(mask); }
protected:
LLInventoryPanel* mIP;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
// Class LLInvFVBridge (& it's derived classes)
//
// Short for Inventory-Folder-View-Bridge. This is an
// implementation class to be able to view inventory items.
//
// You'll want to call LLInvItemFVELister::createBridge() to actually create
// an instance of this class. This helps encapsulate the
// funcationality a bit. (except for folders, you can create those
// manually...)
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
class LLInvFVBridge : public LLFolderViewEventListener
{
public:
// This method is a convenience function which creates the correct
// type of bridge based on some basic information
static LLInvFVBridge* createBridge(LLAssetType::EType asset_type,
LLInventoryType::EType inv_type,
LLInventoryPanel* inventory,
const LLUUID& uuid,
U32 flags = 0x00);
virtual ~LLInvFVBridge() {}
virtual const LLUUID& getUUID() const { return mUUID; }
virtual const LLString& getPrefix() { return LLString::null; }
virtual void restoreItem() {}
// LLFolderViewEventListener functions
virtual const LLString& getName() const;
virtual const LLString& getDisplayName() const;
virtual PermissionMask getPermissionMask() const;
virtual U32 getCreationDate() const;
virtual LLFontGL::StyleFlags getLabelStyle() const
{
return LLFontGL::NORMAL;
}
virtual LLString getLabelSuffix() const { return LLString::null; }
virtual void openItem() {}
virtual void previewItem() {openItem();}
virtual void showProperties();
virtual BOOL isItemRenameable() const { return TRUE; }
//virtual BOOL renameItem(const LLString& new_name) {}
virtual BOOL isItemRemovable();
virtual BOOL isItemMovable();
//virtual BOOL removeItem() = 0;
virtual void removeBatch(LLDynamicArray<LLFolderViewEventListener*>& batch);
virtual void move(LLFolderViewEventListener* new_parent_bridge) {}
virtual BOOL isItemCopyable() const { return FALSE; }
virtual BOOL copyToClipboard() const { return FALSE; }
virtual void cutToClipboard() {}
virtual BOOL isClipboardPasteable() const;
virtual void pasteFromClipboard() {}
void getClipboardEntries(bool show_asset_id, std::vector<LLString> &items,
std::vector<LLString> &disabled_items, U32 flags);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL startDrag(EDragAndDropType* type, LLUUID* id);
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data) { return FALSE; }
virtual LLInventoryType::EType getInventoryType() const { return mInvType; }
// LLInvFVBridge functionality
virtual void clearDisplayName() {}
protected:
LLInvFVBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
mInventoryPanel(inventory), mUUID(uuid) {}
LLInventoryObject* getInventoryObject() const;
BOOL isInTrash() const;
// return true if the item is in agent inventory. if false, it
// must be lost or in the inventory library.
BOOL isAgentInventory() const;
virtual BOOL isItemPermissive() const;
static void changeItemParent(LLInventoryModel* model,
LLViewerInventoryItem* item,
const LLUUID& new_parent,
BOOL restamp);
static void changeCategoryParent(LLInventoryModel* model,
LLViewerInventoryCategory* item,
const LLUUID& new_parent,
BOOL restamp);
void removeBatchNoCheck(LLDynamicArray<LLFolderViewEventListener*>& batch);
protected:
LLInventoryPanel* mInventoryPanel;
LLUUID mUUID; // item id
LLInventoryType::EType mInvType;
};
class LLItemBridge : public LLInvFVBridge
{
public:
LLItemBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLInvFVBridge(inventory, uuid) {}
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void selectItem();
virtual void restoreItem();
virtual LLViewerImage* getIcon() const;
virtual const LLString& getDisplayName() const;
virtual LLString getLabelSuffix() const;
virtual PermissionMask getPermissionMask() const;
virtual U32 getCreationDate() const;
virtual BOOL isItemRenameable() const;
virtual BOOL renameItem(const LLString& new_name);
virtual BOOL removeItem();
virtual BOOL isItemCopyable() const;
virtual BOOL copyToClipboard() const;
virtual BOOL hasChildren() const { return FALSE; }
virtual BOOL isUpToDate() const { return TRUE; }
// override for LLInvFVBridge
virtual void clearDisplayName() { mDisplayName.clear(); }
LLViewerInventoryItem* getItem() const;
protected:
virtual BOOL isItemPermissive() const;
static void buildDisplayName(LLInventoryItem* item, LLString& name);
mutable LLString mDisplayName;
};
class LLFolderBridge : public LLInvFVBridge
{
friend class LLInvFVBridge;
public:
BOOL dragItemIntoFolder(LLInventoryItem* inv_item,
BOOL drop);
BOOL dragCategoryIntoFolder(LLInventoryCategory* inv_category,
BOOL drop);
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void openItem();
virtual BOOL isItemRenameable() const;
virtual void selectItem();
virtual void restoreItem();
virtual LLViewerImage* getIcon() const;
virtual BOOL renameItem(const LLString& new_name);
virtual BOOL removeItem();
virtual BOOL isClipboardPasteable() const;
virtual void pasteFromClipboard();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL hasChildren() const;
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
virtual BOOL isItemRemovable();
virtual BOOL isItemMovable();
virtual BOOL isUpToDate() const;
static void createWearable(LLFolderBridge* bridge, EWearableType type);
static void createWearable(LLUUID parent_folder_id, EWearableType type);
LLViewerInventoryCategory* getCategory() const;
protected:
LLFolderBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLInvFVBridge(inventory, uuid) {}
// menu callbacks
static void pasteClipboard(void* user_data);
static void createNewCategory(void* user_data);
static void createNewShirt(void* user_data);
static void createNewPants(void* user_data);
static void createNewShoes(void* user_data);
static void createNewSocks(void* user_data);
static void createNewJacket(void* user_data);
static void createNewSkirt(void* user_data);
static void createNewGloves(void* user_data);
static void createNewUndershirt(void* user_data);
static void createNewUnderpants(void* user_data);
static void createNewShape(void* user_data);
static void createNewSkin(void* user_data);
static void createNewHair(void* user_data);
static void createNewEyes(void* user_data);
BOOL checkFolderForContentsOfType(LLInventoryModel* model, LLInventoryCollectFunctor& typeToCheck);
void beginIMSession(BOOL only_online);
void modifyOutfit(BOOL append);
public:
static LLFolderBridge* sSelf;
static void staticFolderOptionsMenu();
void folderOptionsMenu();
private:
BOOL mCallingCards;
BOOL mWearables;
LLMenuGL* mMenu;
std::vector<LLString> mItems;
std::vector<LLString> mDisabledItems;
};
// DEPRECATED
class LLScriptBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
LLViewerImage* getIcon() const;
protected:
LLScriptBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
LLItemBridge(inventory, uuid) {}
};
class LLTextureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
virtual void openItem();
protected:
LLTextureBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type) :
LLItemBridge(inventory, uuid), mInvType(type) {}
static LLString sPrefix;
LLInventoryType::EType mInvType;
};
class LLSoundBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
virtual void openItem();
virtual void previewItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
static void openSoundPreview(void*);
protected:
LLSoundBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
static LLString sPrefix;
};
class LLLandmarkBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLViewerImage* getIcon() const;
virtual void openItem();
protected:
LLLandmarkBridge(LLInventoryPanel* inventory, const LLUUID& uuid, U32 flags = 0x00) :
LLItemBridge(inventory, uuid)
{
mVisited = FALSE;
if (flags & LLInventoryItem::II_FLAGS_LANDMARK_VISITED)
{
mVisited = TRUE;
}
}
protected:
static LLString sPrefix;
BOOL mVisited;
};
class LLCallingCardBridge;
class LLCallingCardObserver : public LLFriendObserver
{
public:
LLCallingCardObserver(LLCallingCardBridge* bridge) : mBridgep(bridge) {}
virtual ~LLCallingCardObserver() { mBridgep = NULL; }
virtual void changed(U32 mask);
protected:
LLCallingCardBridge* mBridgep;
};
class LLCallingCardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLString getLabelSuffix() const;
//virtual const LLString& getDisplayName() const;
virtual LLViewerImage* getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
//virtual void renameItem(const LLString& new_name);
//virtual BOOL removeItem();
virtual BOOL dragOrDrop(MASK mask, BOOL drop,
EDragAndDropType cargo_type,
void* cargo_data);
void refreshFolderViewItem();
protected:
LLCallingCardBridge( LLInventoryPanel* inventory, const LLUUID& uuid );
~LLCallingCardBridge();
protected:
static LLString sPrefix;
LLCallingCardObserver* mObserver;
};
class LLNotecardBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
virtual void openItem();
protected:
LLNotecardBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
protected:
static LLString sPrefix;
};
class LLGestureBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
// Only suffix for gesture items, not task items, because only
// gestures in your inventory can be active.
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual LLString getLabelSuffix() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void openItem();
virtual BOOL removeItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
protected:
LLGestureBridge(LLInventoryPanel* inventory, const LLUUID& uuid)
: LLItemBridge(inventory, uuid) {}
protected:
static LLString sPrefix;
};
class LLAnimationBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLViewerImage* getIcon() const;
virtual void openItem();
protected:
LLAnimationBridge(LLInventoryPanel* inventory, const LLUUID& uuid) :
LLItemBridge(inventory, uuid) {}
protected:
static LLString sPrefix;
};
class LLObjectBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void openItem();
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual LLString getLabelSuffix() const;
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual BOOL isItemRemovable();
virtual BOOL renameItem(const LLString& new_name);
protected:
LLObjectBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLInventoryType::EType type, U32 flags) :
LLItemBridge(inventory, uuid), mInvType(type)
{
mAttachPt = (flags & 0xff); // low bye of inventory flags
}
protected:
static LLString sPrefix;
static LLUUID sContextMenuItemID; // Only valid while the context menu is open.
LLInventoryType::EType mInvType;
U32 mAttachPt;
};
class LLLSLTextBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual const LLString& getPrefix() { return sPrefix; }
virtual LLViewerImage* getIcon() const;
virtual void openItem();
protected:
LLLSLTextBridge( LLInventoryPanel* inventory, const LLUUID& uuid ) :
LLItemBridge(inventory, uuid) {}
protected:
static LLString sPrefix;
};
class LLWearableBridge : public LLItemBridge
{
friend class LLInvFVBridge;
public:
virtual LLViewerImage* getIcon() const;
virtual void performAction(LLFolderView* folder, LLInventoryModel* model, LLString action);
virtual void openItem();
virtual void buildContextMenu(LLMenuGL& menu, U32 flags);
virtual LLFontGL::StyleFlags getLabelStyle() const;
virtual LLString getLabelSuffix() const;
virtual BOOL isItemRemovable();
virtual BOOL renameItem(const LLString& new_name);
static void onWearOnAvatar( void* userdata ); // Access to wearOnAvatar() from menu
static BOOL canWearOnAvatar( void* userdata );
static void onWearOnAvatarArrived( LLWearable* wearable, void* userdata );
void wearOnAvatar();
static BOOL canEditOnAvatar( void* userdata ); // Access to editOnAvatar() from menu
static void onEditOnAvatar( void* userdata );
void editOnAvatar();
static BOOL canRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatar( void* userdata );
static void onRemoveFromAvatarArrived( LLWearable* wearable, void* userdata );
protected:
LLWearableBridge(LLInventoryPanel* inventory, const LLUUID& uuid, LLAssetType::EType asset_type, LLInventoryType::EType inv_type, EWearableType wearable_type) :
LLItemBridge(inventory, uuid),
mAssetType( asset_type ),
mInvType(inv_type),
mWearableType(wearable_type)
{}
protected:
LLAssetType::EType mAssetType;
LLInventoryType::EType mInvType;
EWearableType mWearableType;
};
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