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/**
* @file llinspectremoteobject.cpp
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectremoteobject.h"
#include "llinspect.h"
#include "llslurl.h"
#include "llmutelist.h"
#include "llurlaction.h"
#include "llpanelblockedlist.h"
#include "llfloaterreg.h"
#include "llui.h"
#include "lluictrl.h"
class LLViewerObject;
//////////////////////////////////////////////////////////////////////////////
// LLInspectRemoteObject
//////////////////////////////////////////////////////////////////////////////
// Remote Object Inspector, a small information window used to
// display information about potentially-remote objects. Used
// to display details about objects sending messages to the user.
class LLInspectRemoteObject : public LLInspect
{
friend class LLFloaterReg;
public:
LLInspectRemoteObject(const LLSD& object_id);
virtual ~LLInspectRemoteObject() {};
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void onOpen(const LLSD& avatar_id);
void onClickMap();
void onClickBlock();
void onClickClose();
private:
void update();
static void nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data);
private:
LLUUID mObjectID;
LLUUID mOwnerID;
std::string mOwner;
std::string mSLurl;
std::string mName;
bool mGroupOwned;
};
LLInspectRemoteObject::LLInspectRemoteObject(const LLSD& sd) :
LLInspect(LLSD()),
mObjectID(NULL),
mOwnerID(NULL),
mOwner(""),
mSLurl(""),
mName(""),
mGroupOwned(false)
{
}
/*virtual*/
BOOL LLInspectRemoteObject::postBuild(void)
{
// hook up the inspector's buttons
getChild<LLUICtrl>("map_btn")->setCommitCallback(
boost::bind(&LLInspectRemoteObject::onClickMap, this));
getChild<LLUICtrl>("block_btn")->setCommitCallback(
boost::bind(&LLInspectRemoteObject::onClickBlock, this));
getChild<LLUICtrl>("close_btn")->setCommitCallback(
boost::bind(&LLInspectRemoteObject::onClickClose, this));
return TRUE;
}
/*virtual*/
void LLInspectRemoteObject::onOpen(const LLSD& data)
{
// Start animation
LLInspect::onOpen(data);
// Extract appropriate object information from input LLSD
// (Eventually, it might be nice to query server for details
// rather than require caller to pass in the information.)
mObjectID = data["object_id"].asUUID();
mName = data["name"].asString();
mOwnerID = data["owner_id"].asUUID();
mGroupOwned = data["group_owned"].asBoolean();
mSLurl = data["slurl"].asString();
// work out the owner's name
mOwner = "";
if (gCacheName)
{
gCacheName->get(mOwnerID, mGroupOwned, nameCallback, this);
}
// update the inspector with the current object state
update();
// Position the inspector relative to the mouse cursor
LLUI::positionViewNearMouse(this);
}
void LLInspectRemoteObject::onClickMap()
{
std::string url = "secondlife://" + mSLurl;
LLUrlAction::showLocationOnMap(url);
closeFloater();
}
void LLInspectRemoteObject::onClickBlock()
{
LLMute::EType mute_type = mGroupOwned ? LLMute::GROUP : LLMute::AGENT;
LLMute mute(mOwnerID, mOwner, mute_type);
LLMuteList::getInstance()->add(mute);
LLPanelBlockedList::showPanelAndSelect(mute.mID);
closeFloater();
}
void LLInspectRemoteObject::onClickClose()
{
closeFloater();
}
//static
void LLInspectRemoteObject::nameCallback(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* data)
{
LLInspectRemoteObject *self = (LLInspectRemoteObject*)data;
self->mOwner = first;
if (!last.empty())
{
self->mOwner += " " + last;
}
self->update();
}
void LLInspectRemoteObject::update()
{
// show the object name as the inspector's title
getChild<LLUICtrl>("object_name")->setValue(mName);
// show the object's owner - click it to show profile
std::string owner = mOwner;
if (! mOwnerID.isNull())
{
if (mGroupOwned)
{
owner = LLSLURL("group", mOwnerID, "about").getSLURLString();
}
else
{
owner = LLSLURL("agent", mOwnerID, "about").getSLURLString();
}
}
getChild<LLUICtrl>("object_owner")->setValue(owner);
// display the object's SLurl - click it to teleport
std::string url = "secondlife:///app/teleport/" + mSLurl;
getChild<LLUICtrl>("object_slurl")->setValue(url);
}
//////////////////////////////////////////////////////////////////////////////
// LLInspectRemoteObjectUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectRemoteObjectUtil::registerFloater()
{
LLFloaterReg::add("inspect_remote_object", "inspect_remote_object.xml",
&LLFloaterReg::build<LLInspectRemoteObject>);
}
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