1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
/**
* @file llinspectgroup.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectgroup.h"
// viewer files
#include "llgroupactions.h"
#include "llgroupmgr.h"
#include "llinspect.h"
#include "llstartup.h"
// Linden libraries
#include "llcontrol.h" // LLCachedControl
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llresmgr.h" // getMonetaryString()
#include "lltooltip.h" // positionViewNearMouse()
#include "lltrans.h"
#include "lluictrl.h"
//////////////////////////////////////////////////////////////////////////////
// LLInspectGroup
//////////////////////////////////////////////////////////////////////////////
/// Group Inspector, a small information window used when clicking
/// on group names in the 2D UI
class LLInspectGroup : public LLInspect, public LLGroupMgrObserver
{
friend class LLFloaterReg;
public:
// key["group_id"] - Group ID for which to show information
// Inspector will be positioned relative to current mouse position
LLInspectGroup(const LLSD& key);
virtual ~LLInspectGroup();
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same group but in different position)
/*virtual*/ void onOpen(const LLSD& group_id);
void setGroupID(const LLUUID& group_id);
// When closing they should close their gear menu
/*virtual*/ void onClose(bool app_quitting);
// Update view based on information from group manager
void processGroupData();
virtual void changed(LLGroupChange gc);
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
// Callback for gCacheName to look up group name
// Faster than waiting for group properties to return
void nameUpdatedCallback(const LLUUID& id,
const std::string& name,
bool is_group);
// Button/menu callbacks
void onClickViewProfile();
void onClickJoin();
void onClickLeave();
private:
LLUUID mGroupID;
};
LLInspectGroup::LLInspectGroup(const LLSD& sd)
: LLInspect( LLSD() ), // single_instance, doesn't really need key
mGroupID() // set in onOpen()
{
mCommitCallbackRegistrar.add("InspectGroup.ViewProfile",
boost::bind(&LLInspectGroup::onClickViewProfile, this));
mCommitCallbackRegistrar.add("InspectGroup.Join",
boost::bind(&LLInspectGroup::onClickJoin, this));
mCommitCallbackRegistrar.add("InspectGroup.Leave",
boost::bind(&LLInspectGroup::onClickLeave, this));
// can't make the properties request until the widgets are constructed
// as it might return immediately, so do it in postBuild.
}
LLInspectGroup::~LLInspectGroup()
{
LLGroupMgr::getInstance()->removeObserver(this);
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectGroup::onOpen(const LLSD& data)
{
// start fade animation
LLInspect::onOpen(data);
setGroupID(data["group_id"]);
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::positionViewNearMouse(this);
}
// can't call from constructor as widgets are not built yet
requestUpdate();
}
// virtual
void LLInspectGroup::onClose(bool app_quitting)
{
LLGroupMgr::getInstance()->removeObserver(this);
// *TODO: If we add a gear menu, close it here
}
void LLInspectGroup::requestUpdate()
{
// Don't make network requests when spawning from the debug menu at the
// login screen (which is useful to work on the layout).
if (mGroupID.isNull())
{
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
// once we're running we don't want to show the test floater
// for bogus LLUUID::null links
closeFloater();
}
return;
}
// Clear out old data so it doesn't flash between old and new
getChild<LLUICtrl>("group_name")->setValue("");
getChild<LLUICtrl>("group_subtitle")->setValue("");
getChild<LLUICtrl>("group_details")->setValue("");
getChild<LLUICtrl>("group_cost")->setValue("");
// Must have a visible button so the inspector can take focus
getChild<LLUICtrl>("view_profile_btn")->setVisible(true);
getChild<LLUICtrl>("leave_btn")->setVisible(false);
getChild<LLUICtrl>("join_btn")->setVisible(false);
LLGroupMgrGroupData* gdatap = LLGroupMgr::getInstance()->getGroupData(mGroupID);
if (!gdatap || !gdatap->isGroupPropertiesDataComplete() )
{
LLGroupMgr::getInstance()->sendGroupPropertiesRequest(mGroupID);
}
else
{
processGroupData();
}
// Name lookup will be faster out of cache, use that
gCacheName->getGroup(mGroupID,
boost::bind(&LLInspectGroup::nameUpdatedCallback,
this, _1, _2, _3));
}
void LLInspectGroup::setGroupID(const LLUUID& group_id)
{
LLGroupMgr::getInstance()->removeObserver(this);
mID = group_id;
mGroupID = group_id;
LLGroupMgr::getInstance()->addObserver(this);
}
void LLInspectGroup::nameUpdatedCallback(
const LLUUID& id,
const std::string& name,
bool is_group)
{
if (id == mGroupID)
{
getChild<LLUICtrl>("group_name")->setValue( LLSD(name) );
}
// Otherwise possibly a request for an older inspector, ignore it
}
void LLInspectGroup::changed(LLGroupChange gc)
{
if (gc == GC_PROPERTIES)
{
processGroupData();
}
}
void LLInspectGroup::processGroupData()
{
LLGroupMgrGroupData* data =
LLGroupMgr::getInstance()->getGroupData(mGroupID);
if (data)
{
// Noun pluralization depends on language
std::string lang = LLUI::getLanguage();
std::string members =
LLTrans::getCountString(lang, "GroupMembers", data->mMemberCount);
getChild<LLUICtrl>("group_subtitle")->setValue( LLSD(members) );
getChild<LLUICtrl>("group_details")->setValue( LLSD(data->mCharter) );
// LLGroupIconCtrl
getChild<LLUICtrl>("group_icon")->setValue(LLSD(mGroupID));
std::string cost;
bool is_member = LLGroupActions::isInGroup(mGroupID);
if (is_member)
{
cost = getString("YouAreMember");
}
else if (data->mOpenEnrollment)
{
if (data->mMembershipFee == 0)
{
cost = getString("FreeToJoin");
}
else
{
std::string amount =
LLResMgr::getInstance()->getMonetaryString(
data->mMembershipFee);
LLStringUtil::format_map_t args;
args["[AMOUNT]"] = amount;
cost = getString("CostToJoin", args);
}
}
else
{
cost = getString("PrivateGroup");
}
getChild<LLUICtrl>("group_cost")->setValue(cost);
getChild<LLUICtrl>("join_btn")->setVisible(!is_member);
getChild<LLUICtrl>("leave_btn")->setVisible(is_member);
// Only enable join button if you are allowed to join
bool can_join = !is_member && data->mOpenEnrollment;
getChild<LLUICtrl>("join_btn")->setEnabled(can_join);
}
}
void LLInspectGroup::onClickViewProfile()
{
closeFloater();
LLGroupActions::show(mGroupID);
}
void LLInspectGroup::onClickJoin()
{
closeFloater();
LLGroupActions::join(mGroupID);
}
void LLInspectGroup::onClickLeave()
{
closeFloater();
LLGroupActions::leave(mGroupID);
}
//////////////////////////////////////////////////////////////////////////////
// LLInspectGroupUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectGroupUtil::registerFloater()
{
LLFloaterReg::add("inspect_group", "inspect_group.xml",
&LLFloaterReg::build<LLInspectGroup>);
}
|