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/**
* @file llinspectgroup.cpp
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectgroup.h"
// viewer files
#include "llgroupactions.h"
#include "llgroupmgr.h"
#include "llinspect.h"
#include "llstartup.h"
// Linden libraries
#include "llcontrol.h" // LLCachedControl
#include "llfloater.h"
#include "llfloaterreg.h"
#include "llresmgr.h" // getMonetaryString()
#include "lltooltip.h" // positionViewNearMouse()
#include "lltrans.h"
#include "lluictrl.h"
class LLFetchGroupData;
//////////////////////////////////////////////////////////////////////////////
// LLInspectGroup
//////////////////////////////////////////////////////////////////////////////
/// Group Inspector, a small information window used when clicking
/// on group names in the 2D UI
class LLInspectGroup : public LLInspect
{
friend class LLFloaterReg;
public:
// key["group_id"] - Group ID for which to show information
// Inspector will be positioned relative to current mouse position
LLInspectGroup(const LLSD& key);
virtual ~LLInspectGroup();
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same group but in different position)
/*virtual*/ void onOpen(const LLSD& group_id);
// When closing they should close their gear menu
/*virtual*/ void onClose(bool app_quitting);
// Update view based on information from group manager
void processGroupData();
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
// Callback for gCacheName to look up group name
// Faster than waiting for group properties to return
void nameUpdatedCallback(const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group);
// Button/menu callbacks
void onClickViewProfile();
void onClickJoin();
void onClickLeave();
private:
LLUUID mGroupID;
// an in-flight network request for group properties
// is represented by this object
LLFetchGroupData* mPropertiesRequest;
};
//////////////////////////////////////////////////////////////////////////////
// LLFetchGroupData
//////////////////////////////////////////////////////////////////////////////
// This object represents a pending request for avatar properties information
class LLFetchGroupData : public LLGroupMgrObserver
{
public:
// If the inspector closes it will delete the pending request object, so the
// inspector pointer will be valid for the lifetime of this object
LLFetchGroupData(const LLUUID& group_id, LLInspectGroup* inspector)
: LLGroupMgrObserver(group_id),
mInspector(inspector)
{
LLGroupMgr* mgr = LLGroupMgr::getInstance();
// register ourselves as an observer
mgr->addObserver(this);
// send a request
mgr->sendGroupPropertiesRequest(group_id);
}
~LLFetchGroupData()
{
// remove ourselves as an observer
LLGroupMgr::getInstance()->removeObserver(this);
}
void changed(LLGroupChange gc)
{
if (gc == GC_PROPERTIES)
{
mInspector->processGroupData();
}
}
LLInspectGroup* mInspector;
};
LLInspectGroup::LLInspectGroup(const LLSD& sd)
: LLInspect( LLSD() ), // single_instance, doesn't really need key
mGroupID(), // set in onOpen()
mPropertiesRequest(NULL)
{
mCommitCallbackRegistrar.add("InspectGroup.ViewProfile",
boost::bind(&LLInspectGroup::onClickViewProfile, this));
mCommitCallbackRegistrar.add("InspectGroup.Join",
boost::bind(&LLInspectGroup::onClickJoin, this));
mCommitCallbackRegistrar.add("InspectGroup.Leave",
boost::bind(&LLInspectGroup::onClickLeave, this));
// can't make the properties request until the widgets are constructed
// as it might return immediately, so do it in postBuild.
}
LLInspectGroup::~LLInspectGroup()
{
// clean up any pending requests so they don't call back into a deleted
// view
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectGroup::onOpen(const LLSD& data)
{
// start fade animation
LLInspect::onOpen(data);
mGroupID = data["group_id"];
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::positionViewNearMouse(this);
}
// can't call from constructor as widgets are not built yet
requestUpdate();
}
// virtual
void LLInspectGroup::onClose(bool app_quitting)
{
// *TODO: If we add a gear menu, close it here
}
void LLInspectGroup::requestUpdate()
{
// Don't make network requests when spawning from the debug menu at the
// login screen (which is useful to work on the layout).
if (mGroupID.isNull())
{
if (LLStartUp::getStartupState() >= STATE_STARTED)
{
// once we're running we don't want to show the test floater
// for bogus LLUUID::null links
closeFloater();
}
return;
}
// Clear out old data so it doesn't flash between old and new
getChild<LLUICtrl>("group_name")->setValue("");
getChild<LLUICtrl>("group_subtitle")->setValue("");
getChild<LLUICtrl>("group_details")->setValue("");
getChild<LLUICtrl>("group_cost")->setValue("");
// Must have a visible button so the inspector can take focus
getChild<LLUICtrl>("leave_btn")->setVisible(true);
getChild<LLUICtrl>("join_btn")->setVisible(false);
// Make a new request for properties
delete mPropertiesRequest;
mPropertiesRequest = new LLFetchGroupData(mGroupID, this);
// Name lookup will be faster out of cache, use that
gCacheName->get(mGroupID, TRUE,
boost::bind(&LLInspectGroup::nameUpdatedCallback,
this, _1, _2, _3, _4));
}
void LLInspectGroup::nameUpdatedCallback(
const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group)
{
if (id == mGroupID)
{
// group names are returned as a first name
childSetValue("group_name", LLSD(first) );
}
// Otherwise possibly a request for an older inspector, ignore it
}
void LLInspectGroup::processGroupData()
{
LLGroupMgrGroupData* data =
LLGroupMgr::getInstance()->getGroupData(mGroupID);
if (data)
{
// Noun pluralization depends on language
std::string lang = LLUI::getLanguage();
std::string members =
LLTrans::getCountString(lang, "GroupMembers", data->mMemberCount);
getChild<LLUICtrl>("group_subtitle")->setValue( LLSD(members) );
getChild<LLUICtrl>("group_details")->setValue( LLSD(data->mCharter) );
getChild<LLUICtrl>("group_icon")->setValue( LLSD(data->mInsigniaID) );
std::string cost;
bool is_member = LLGroupActions::isInGroup(mGroupID);
if (is_member)
{
cost = getString("YouAreMember");
}
else if (data->mOpenEnrollment)
{
if (data->mMembershipFee == 0)
{
cost = getString("FreeToJoin");
}
else
{
std::string amount =
LLResMgr::getInstance()->getMonetaryString(
data->mMembershipFee);
LLStringUtil::format_map_t args;
args["[AMOUNT]"] = amount;
cost = getString("CostToJoin", args);
}
}
else
{
cost = getString("PrivateGroup");
}
getChild<LLUICtrl>("group_cost")->setValue(cost);
getChild<LLUICtrl>("join_btn")->setVisible(!is_member);
getChild<LLUICtrl>("leave_btn")->setVisible(is_member);
// Only enable join button if you are allowed to join
bool can_join = !is_member && data->mOpenEnrollment;
getChild<LLUICtrl>("join_btn")->setEnabled(can_join);
}
// Delete the request object as it has been satisfied
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
void LLInspectGroup::onClickViewProfile()
{
closeFloater();
LLGroupActions::show(mGroupID);
}
void LLInspectGroup::onClickJoin()
{
closeFloater();
LLGroupActions::join(mGroupID);
}
void LLInspectGroup::onClickLeave()
{
closeFloater();
LLGroupActions::leave(mGroupID);
}
//////////////////////////////////////////////////////////////////////////////
// LLInspectGroupUtil
//////////////////////////////////////////////////////////////////////////////
void LLInspectGroupUtil::registerFloater()
{
LLFloaterReg::add("inspect_group", "inspect_group.xml",
&LLFloaterReg::build<LLInspectGroup>);
}
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