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/**
* @file llinspectavatar.h
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLINSPECTAVATAR_H
#define LLINSPECTAVATAR_H
#include "llfloater.h"
struct LLAvatarData;
class LLFetchAvatarData;
// Avatar Inspector, a small information window used when clicking
// on avatar names in the 2D UI and in the ambient inspector widget for
// the 3D world.
class LLInspectAvatar : public LLFloater
{
friend class LLFloaterReg;
public:
// avatar_id - Avatar ID for which to show information
// Inspector will be positioned relative to current mouse position
LLInspectAvatar(const LLSD& avatar_id);
virtual ~LLInspectAvatar();
/*virtual*/ BOOL postBuild(void);
/*virtual*/ void draw();
// Because floater is single instance, need to re-parse data on each spawn
// (for example, inspector about same avatar but in different position)
/*virtual*/ void onOpen(const LLSD& avatar_id);
// Inspectors close themselves when they lose focus
/*virtual*/ void onFocusLost();
// Update view based on information from avatar properties processor
void processAvatarData(LLAvatarData* data);
private:
// Make network requests for all the data to display in this view.
// Used on construction and if avatar id changes.
void requestUpdate();
// Button callbacks
void onClickAddFriend();
void onClickViewProfile();
// Callback for gCacheName to look up avatar name
void nameUpdatedCallback(
const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group);
private:
LLUUID mAvatarID;
// Need avatar name information to spawn friend add request
std::string mFirstName;
std::string mLastName;
// an in-flight request for avatar properties from LLAvatarPropertiesProcessor
// is represented by this object
LLFetchAvatarData* mPropertiesRequest;
LLFrameTimer mCloseTimer;
};
#endif
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