1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
/**
* @file llinspectavatar.cpp
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspectavatar.h"
// viewer files
#include "llagentdata.h"
#include "llavataractions.h"
#include "llavatarpropertiesprocessor.h"
#include "llcallingcard.h"
// linden libraries
#include "lltooltip.h" // positionViewNearMouse()
#include "lluictrl.h"
// This object represents a pending request for avatar properties information
class LLFetchAvatarData : public LLAvatarPropertiesObserver
{
public:
// If the inspector closes it will delete the pending request object, so the
// inspector pointer will be valid for the lifetime of this object
LLFetchAvatarData(const LLUUID& avatar_id, LLInspectAvatar* inspector)
: mAvatarID(avatar_id),
mInspector(inspector)
{
LLAvatarPropertiesProcessor* processor =
LLAvatarPropertiesProcessor::getInstance();
// register ourselves as an observer
processor->addObserver(mAvatarID, this);
// send a request (duplicates will be suppressed inside the avatar
// properties processor)
processor->sendAvatarPropertiesRequest(mAvatarID);
}
~LLFetchAvatarData()
{
// remove ourselves as an observer
LLAvatarPropertiesProcessor::getInstance()->
removeObserver(mAvatarID, this);
}
void processProperties(void* data, EAvatarProcessorType type)
{
// route the data to the inspector
if (data
&& type == APT_PROPERTIES)
{
LLAvatarData* avatar_data = static_cast<LLAvatarData*>(data);
mInspector->processAvatarData(avatar_data);
}
}
// Store avatar ID so we can un-register the observer on destruction
LLUUID mAvatarID;
LLInspectAvatar* mInspector;
};
LLInspectAvatar::LLInspectAvatar(const LLSD& sd)
: LLFloater( LLSD() ), // single_instance, doesn't really need key
mAvatarID(), // set in onOpen()
mFirstName(),
mLastName(),
mPropertiesRequest(NULL)
{
// can't make the properties request until the widgets are constructed
// as it might return immediately, so do it in postBuild.
}
LLInspectAvatar::~LLInspectAvatar()
{
// clean up any pending requests so they don't call back into a deleted
// view
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
/*virtual*/
BOOL LLInspectAvatar::postBuild(void)
{
getChild<LLUICtrl>("add_friend_btn")->setCommitCallback(
boost::bind(&LLInspectAvatar::onClickAddFriend, this) );
getChild<LLUICtrl>("view_profile_btn")->setCommitCallback(
boost::bind(&LLInspectAvatar::onClickViewProfile, this) );
return TRUE;
}
void LLInspectAvatar::draw()
{
static LLCachedControl<F32> FADE_OUT_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f);
if (mCloseTimer.getStarted())
{
F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_OUT_TIME, 1.f, 0.f);
LLViewDrawContext context(alpha);
LLFloater::draw();
if (mCloseTimer.getElapsedTimeF32() > FADE_OUT_TIME)
{
closeFloater(false);
}
}
else
{
LLFloater::draw();
}
}
// Multiple calls to showInstance("inspect_avatar", foo) will provide different
// LLSD for foo, which we will catch here.
//virtual
void LLInspectAvatar::onOpen(const LLSD& data)
{
mCloseTimer.stop();
// Extract appropriate avatar id
mAvatarID = data.isUUID() ? data : data["avatar_id"];
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::positionViewNearMouse(this);
}
// can't call from constructor as widgets are not built yet
requestUpdate();
}
//virtual
void LLInspectAvatar::onFocusLost()
{
// Start closing when we lose focus
mCloseTimer.start();
}
void LLInspectAvatar::requestUpdate()
{
// Don't make network requests when spawning from the debug menu at the
// login screen (which is useful to work on the layout).
if (mAvatarID.isNull())
{
getChild<LLUICtrl>("user_subtitle")->
setValue("Test subtitle");
getChild<LLUICtrl>("user_details")->
setValue("Test details\nTest line 2");
return;
}
// Clear out old data so it doesn't flash between old and new
getChild<LLUICtrl>("user_name")->setValue("");
getChild<LLUICtrl>("user_subtitle")->setValue("");
getChild<LLUICtrl>("user_details")->setValue("");
// Make a new request for properties
delete mPropertiesRequest;
mPropertiesRequest = new LLFetchAvatarData(mAvatarID, this);
// You can't re-add someone as a friend if they are already your friend
bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL;
bool is_self = (mAvatarID == gAgentID);
childSetEnabled("add_friend_btn", !is_friend && !is_self);
// Use an avatar_icon even though the image id will come down with the
// avatar properties because the avatar_icon code maintains a cache of icons
// and this may result in the image being visible sooner.
// *NOTE: This may generate a duplicate avatar properties request, but that
// will be suppressed internally in the avatar properties processor.
childSetValue("avatar_icon", LLSD(mAvatarID) );
gCacheName->get(mAvatarID, FALSE,
boost::bind(&LLInspectAvatar::nameUpdatedCallback,
this, _1, _2, _3, _4));
}
void LLInspectAvatar::processAvatarData(LLAvatarData* data)
{
LLStringUtil::format_map_t args;
args["[BORN_ON]"] = data->born_on;
args["[AGE]"] = LLAvatarPropertiesProcessor::ageFromDate(data->born_on);
args["[SL_PROFILE]"] = data->about_text;
args["[RW_PROFILE"] = data->fl_about_text;
args["[ACCTTYPE]"] = LLAvatarPropertiesProcessor::accountType(data);
args["[PAYMENTINFO]"] = LLAvatarPropertiesProcessor::paymentInfo(data);
std::string subtitle = getString("Subtitle", args);
getChild<LLUICtrl>("user_subtitle")->setValue( LLSD(subtitle) );
std::string details = getString("Details", args);
getChild<LLUICtrl>("user_details")->setValue( LLSD(details) );
// Delete the request object as it has been satisfied
delete mPropertiesRequest;
mPropertiesRequest = NULL;
}
void LLInspectAvatar::nameUpdatedCallback(
const LLUUID& id,
const std::string& first,
const std::string& last,
BOOL is_group)
{
// Possibly a request for an older inspector
if (id != mAvatarID) return;
mFirstName = first;
mLastName = last;
std::string name = first + " " + last;
childSetValue("user_name", LLSD(name) );
}
void LLInspectAvatar::onClickAddFriend()
{
std::string name;
name.assign(mFirstName);
name.append(" ");
name.append(mLastName);
LLAvatarActions::requestFriendshipDialog(mAvatarID, name);
}
void LLInspectAvatar::onClickViewProfile()
{
LLAvatarActions::showProfile(mAvatarID);
}
|