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/**
* @file llinspect.h
*
* $LicenseInfo:firstyear=2009&license=viewergpl$
*
* Copyright (c) 2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LLINSPECT_H
#define LLINSPECT_H
#include "llfloater.h"
#include "llframetimer.h"
/// Base class for all inspectors (super-tooltips showing a miniature
/// properties view).
class LLInspect : public LLFloater
{
public:
LLInspect(const LLSD& key);
virtual ~LLInspect();
/// Inspectors have a custom fade-in/fade-out animation
/*virtual*/ void draw();
/*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleToolTip(S32 x, S32 y, MASK mask);
/*virtual*/ void onMouseLeave(S32 x, S32 y, MASK mask);
/// Start open animation
/*virtual*/ void onOpen(const LLSD& avatar_id);
/// Inspectors close themselves when they lose focus
/*virtual*/ void onFocusLost();
protected:
virtual bool childHasVisiblePopupMenu();
LLFrameTimer mCloseTimer;
LLFrameTimer mOpenTimer;
};
#endif
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