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/**
* @file llinspect.cpp
*
* $LicenseInfo:firstyear=2009&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llinspect.h"
#include "lltooltip.h"
#include "llcontrol.h" // LLCachedControl
#include "llui.h" // LLUI::getInstance()->mSettingsGroups
#include "llviewermenu.h"
LLInspect::LLInspect(const LLSD& key)
: LLFloater(key),
mCloseTimer(),
mOpenTimer()
{
}
LLInspect::~LLInspect()
{
}
// virtual
void LLInspect::draw()
{
const F32 FADE_TIME = 0.5f;
const F32 STAY_TIME = 3.f;
if (mOpenTimer.getStarted())
{
LLFloater::draw();
if (mOpenTimer.getElapsedTimeF32() > STAY_TIME)
{
mOpenTimer.stop();
mCloseTimer.start();
}
}
else if (mCloseTimer.getStarted())
{
F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f);
LLViewDrawContext context(alpha);
LLFloater::draw();
if (mCloseTimer.getElapsedTimeF32() > FADE_TIME)
{
closeFloater(false);
}
}
else
{
LLFloater::draw();
}
}
// virtual
void LLInspect::onOpen(const LLSD& data)
{
LLFloater::onOpen(data);
mCloseTimer.stop();
mOpenTimer.start();
}
// virtual
void LLInspect::onFocusLost()
{
LLFloater::onFocusLost();
// Start closing when we lose focus
mCloseTimer.start();
mOpenTimer.stop();
}
// virtual
bool LLInspect::handleHover(S32 x, S32 y, MASK mask)
{
mOpenTimer.pause();
return LLView::handleHover(x, y, mask);
}
bool LLInspect::handleToolTip(S32 x, S32 y, MASK mask)
{
bool handled = false;
//delegate handling of tooltip to the hovered child
LLView* child_handler = childFromPoint(x,y);
if (child_handler && !child_handler->getToolTip().empty())// show tooltip if a view has non-empty tooltip message
{
//build LLInspector params to get correct tooltip setting, etc. background image
LLInspector::Params params;
params.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>());
params.message = child_handler->getToolTip();
//set up delay if there is no visible tooltip at this moment
params.delay_time = LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::getInstance()->mSettingGroups["config"]->getF32( "ToolTipDelay" );
LLToolTipMgr::instance().show(params);
handled = true;
}
return handled;
}
// virtual
void LLInspect::onMouseLeave(S32 x, S32 y, MASK mask)
{
mOpenTimer.unpause();
}
bool LLInspect::childHasVisiblePopupMenu()
{
// Child text-box may spawn a pop-up menu, if mouse is over the menu, Inspector
// will hide(which is not expected).
// This is an attempt to find out if child control has spawned a menu.
LLView* child_menu = gMenuHolder->getVisibleMenu();
if(child_menu)
{
LLRect floater_rc = calcScreenRect();
LLRect menu_screen_rc = child_menu->calcScreenRect();
S32 mx, my;
LLUI::getInstance()->getMousePositionScreen(&mx, &my);
// This works wrong if we spawn a menu near Inspector and menu overlaps Inspector.
if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my))
{
return true;
}
}
return false;
}
void LLInspect::repositionInspector(const LLSD& data)
{
// Position the inspector relative to the mouse cursor
// Similar to how tooltips are positioned
// See LLToolTipMgr::createToolTip
if (data.has("pos"))
{
LLUI::getInstance()->positionViewNearMouse(this, data["pos"]["x"].asInteger(), data["pos"]["y"].asInteger());
}
else
{
LLUI::getInstance()->positionViewNearMouse(this);
}
applyRectControl();
}
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