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/**
* @file llimview.h
* @brief Container for Instant Messaging
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLIMVIEW_H
#define LL_LLIMVIEW_H
#include "llfloater.h"
#include "llinstantmessage.h"
#include "lluuid.h"
class LLFloaterNewIM;
class LLUUID;
class LLFloaterIMPanel;
class LLFriendObserver;
class LLFloaterIM;
class LLIMView : public LLView
{
public:
LLIMView(const std::string& name, const LLRect& rect);
~LLIMView();
virtual EWidgetType getWidgetType() const;
virtual LLString getWidgetTag() const;
// Add a message to a session. The session can keyed to sesion id
// or agent id.
void addMessage(const LLUUID& session_id, const LLUUID& target_id,
const char* from, const char* msg,
const char* session_name = NULL,
EInstantMessage dialog = IM_NOTHING_SPECIAL,
U32 parent_estate_id = 0,
const LLUUID& region_id = LLUUID::null,
const LLVector3& position = LLVector3::zero);
// This method returns TRUE if the local viewer has a session
// currently open keyed to the uuid. The uuid can be keyed by
// either session id or agent id.
BOOL isIMSessionOpen(const LLUUID& uuid);
// This adds a session to the talk view. The name is the local
// name of the session, dialog specifies the type of
// session. Since sessions can be keyed off of first recipient or
// initiator, the session can be matched against the id
// provided. If the session exists, it is brought forward. This
// method accepts a group id or an agent id. Specifying id = NULL
// results in an im session to everyone. Returns the uuid of the
// session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& other_participant_id);
// Adds a session using the given session_id. If the session already exists
// the dialog type is assumed correct. Returns the uuid of the session.
LLUUID addSession(const std::string& name,
EInstantMessage dialog,
const LLUUID& session_id,
const LLDynamicArray<LLUUID>& ids);
// This removes the panel referenced by the uuid, and then
// restores internal consistency. The internal pointer is not
// deleted.
void removeSession(const LLUUID& session_id);
void processIMTypingStart(const LLIMInfo* im_info);
void processIMTypingStop(const LLIMInfo* im_info);
// Rebuild stuff
void refresh();
void notifyNewIM();
// IM received that you haven't seen yet
BOOL getIMReceived() const;
void setFloaterOpen(BOOL open); /*Flawfinder: ignore*/
BOOL getFloaterOpen();
LLFloaterIM * getFloater() { return mTalkFloater; }
// close any sessions which are not available in the newimpanel.
void pruneSessions();
// This method is used to go through all active sessions and
// disable all of them. This method is usally called when you are
// forced to log out or similar situations where you do not have a
// good connection.
void disconnectAllSessions();
static void toggle(void*);
// This is a helper function to determine what kind of im session
// should be used for the given agent.
static EInstantMessage defaultIMTypeForAgent(const LLUUID& agent_id);
BOOL hasSession(const LLUUID& session_id);
// This method returns the im panel corresponding to the uuid
// provided. The uuid must be a session id. Returns NULL if there
// is no matching panel.
LLFloaterIMPanel* findFloaterBySession(const LLUUID& session_id);
private:
// create a panel and update internal representation for
// consistency. Returns the pointer, caller (the class instance
// since it is a private method) is not responsible for deleting
// the pointer.
LLFloaterIMPanel* createFloater(const LLUUID& session_id, const LLUUID& target_id,
const std::string& name, EInstantMessage dialog, BOOL user_initiated = FALSE);
// This simple method just iterates through all of the ids, and
// prints a simple message if they are not online. Used to help
// reduce 'hello' messages to the linden employees unlucky enough
// to have their calling card in the default inventory.
void noteOfflineUsers(LLFloaterIMPanel* panel, const LLDynamicArray<LLUUID>& ids);
void processIMTypingCore(const LLIMInfo* im_info, BOOL typing);
public:
LLFloaterIM* mTalkFloater;
LLFloaterNewIM* mNewIMFloater;
private:
std::set<LLViewHandle> mFloaters;
LLFriendObserver* mFriendObserver;
// An IM has been received that you haven't seen yet.
BOOL mIMReceived;
};
class LLFloaterIM : public LLMultiFloater
{
public:
LLFloaterIM();
///*virtual*/ BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
/*virtual*/ BOOL postBuild();
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ void addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point = LLTabContainerCommon::END);
};
// Globals
extern LLIMView *gIMView;
#endif // LL_LLIMView_H
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