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/**
* @file llimpanel.h
* @brief LLIMPanel class definition
*
* Copyright (c) 2001-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_IMPANEL_H
#define LL_IMPANEL_H
#include "llfloater.h"
#include "lluuid.h"
#include "lldarray.h"
#include "llinstantmessage.h"
class LLLineEditor;
class LLViewerTextEditor;
class LLInventoryItem;
class LLInventoryCategory;
class LLFloaterIMPanel : public LLFloater
{
public:
// The session id is the id of the session this is for. The target
// refers to the user (or group) that where this session serves as
// the default. For example, if you open a session though a
// calling card, a new session id will be generated, but the
// target_id will be the agent referenced by the calling card.
LLFloaterIMPanel(const std::string& name, const LLRect& rect,
const std::string& session_label,
const LLUUID& session_id, const LLUUID& target_id,
EInstantMessage dialog);
/*virtual*/ BOOL postBuild();
// Check typing timeout timer.
/*virtual*/ void draw();
/*virtual*/ void close(bool app_quitting = FALSE);
// add target ids to the session.
// Return TRUE if successful, otherwise FALSE.
BOOL addParticipants(const LLDynamicArray<LLUUID>& agent_ids);
void addHistoryLine(const std::string &utf8msg,
const LLColor4& color = LLColor4::white,
bool log_to_file = true);
void setInputFocus( BOOL b );
void selectAll();
void selectNone();
void setVisible(BOOL b);
BOOL handleKeyHere(KEY key, MASK mask, BOOL called_from_parent);
BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
BOOL drop, EDragAndDropType cargo_type,
void *cargo_data, EAcceptance *accept,
LLString& tooltip_msg);
static void onInputEditorFocusReceived( LLUICtrl* caller, void* userdata );
static void onInputEditorFocusLost(LLLineEditor* caller, void* userdata);
static void onInputEditorKeystroke(LLLineEditor* caller, void* userdata);
static void onTabClick( void* userdata );
static void onClickProfile( void* userdata ); // Profile button pressed
static void onClickClose( void* userdata );
//const LLUUID& getItemUUID() const { return mItemUUID; }
const LLUUID& getSessionID() const { return mSessionUUID; }
const LLUUID& getOtherParticipantID() const { return mOtherParticipantUUID; }
// HACK -- for enabling a teleport button for helpers
static void onTeleport(void* userdata);
void addTeleportButton(const LLUUID& lure_id);
void removeTeleportButton();
// Handle other participant in the session typing.
void processIMTyping(const LLIMInfo* im_info, BOOL typing);
static void chatFromLogFile(LLString line, void* userdata);
private:
// called by constructors
void init();
// Called by UI methods.
void sendMsg();
// for adding agents via the UI. Return TRUE if possible, do it if
BOOL dropCallingCard(LLInventoryItem* item, BOOL drop);
BOOL dropCategory(LLInventoryCategory* category, BOOL drop);
// test if local agent can add agents.
BOOL isAddAllowed() const;
// Called whenever the user starts or stops typing.
// Sends the typing state to the other user if necessary.
void setTyping(BOOL typing);
// Add the "User is typing..." indicator.
void addTypingIndicator(const LLIMInfo* im_info);
// Remove the "User is typing..." indicator.
void removeTypingIndicator();
void sendTypingState(BOOL typing);
static LLFloaterIMPanel* sInstance;
private:
LLLineEditor* mInputEditor;
LLViewerTextEditor* mHistoryEditor;
std::string mSessionLabel;
// The value of the mSessionUUID depends on how the IM session was started:
// one-on-one ==> random id
// group ==> group_id
// inventory folder ==> folder item_id
// 911 ==> Gaurdian_Angel_Group_ID ^ gAgent.getID()
LLUUID mSessionUUID;
// The value mOtherParticipantUUID depends on how the IM session was started:
// one-on-one = recipient's id
// group ==> group_id
// inventory folder ==> first target id in list
// 911 ==> sender
LLUUID mOtherParticipantUUID;
// the lure ID for help IM sessions
LLUUID mLureID;
EInstantMessage mDialog;
// Are you currently typing?
BOOL mTyping;
// Is other user currently typing?
BOOL mOtherTyping;
// Where does the "User is typing..." line start?
S32 mTypingLineStartIndex;
BOOL mSentTypingState;
// Optimization: Don't send "User is typing..." until the
// user has actually been typing for a little while. Prevents
// extra IMs for brief "lol" type utterences.
LLFrameTimer mFirstKeystrokeTimer;
// Timer to detect when user has stopped typing.
LLFrameTimer mLastKeystrokeTimer;
};
#endif // LL_IMPANEL_H
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