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/**
* @file llimconversation.h
* @brief LLIMConversation class implements the common behavior of LNearbyChatBar
* @brief and LLIMFloater for hosting both in LLIMContainer
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2012, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_IMCONVERSATION_H
#define LL_IMCONVERSATION_H
#include "lllayoutstack.h"
#include "llparticipantlist.h"
#include "lltransientdockablefloater.h"
#include "llviewercontrol.h"
#include "lleventtimer.h"
class LLPanelChatControlPanel;
class LLChatEntry;
class LLChatHistory;
class LLIMConversation
: public LLTransientDockableFloater
{
public:
LOG_CLASS(LLIMConversation);
LLIMConversation(const LLUUID& session_id);
~LLIMConversation();
// reload all message with new settings of visual modes
static void processChatHistoryStyleUpdate();
/**
* Returns true if chat is displayed in multi tabbed floater
* false if chat is displayed in multiple windows
*/
static bool isChatMultiTab();
static LLIMConversation* findConversation(const LLUUID& uuid);
static LLIMConversation* getConversation(const LLUUID& uuid);
// show/hide the translation check box
void showTranslationCheckbox(const BOOL visible = FALSE);
// LLFloater overrides
/*virtual*/ void onOpen(const LLSD& key);
/*virtual*/ void onClose(bool app_quitting);
/*virtual*/ BOOL postBuild();
/*virtual*/ void draw();
protected:
// callback for click on any items of the visual states menu
void onIMSessionMenuItemClicked(const LLSD& userdata);
// callback for check/uncheck of the expanded/collapse mode's switcher
bool onIMCompactExpandedMenuItemCheck(const LLSD& userdata);
//
bool onIMShowModesMenuItemCheck(const LLSD& userdata);
bool onIMShowModesMenuItemEnable(const LLSD& userdata);
static void onSlide(LLIMConversation *self);
virtual void onTearOffClicked();
// refresh a visual state of the Call button
void updateCallBtnState(bool callIsActive);
// set the enable/disable state for the Call button
virtual void enableDisableCallBtn() = 0;
void buildParticipantList();
void onSortMenuItemClicked(const LLSD& userdata);
void hideOrShowTitle(); // toggle the floater's drag handle
void hideAllStandardButtons();
bool mIsNearbyChat;
bool mIsP2PChat;
LLLayoutPanel* mParticipantListPanel;
LLParticipantList* mParticipantList;
LLUUID mSessionID;
LLChatHistory* mChatHistory;
LLChatEntry* mInputEditor;
int mInputEditorTopPad; // padding between input field and chat history
LLButton* mExpandCollapseBtn;
LLButton* mTearOffBtn;
LLButton* mCloseBtn;
private:
/// Refreshes the floater at a constant rate.
virtual void refresh() = 0;
/// Update floater header and toolbar buttons when hosted/torn off state is toggled.
void updateHeaderAndToolbar();
/**
* Adjusts chat history height to fit vertically with input chat field
* and avoid overlapping, since input chat field can be vertically expanded.
* Implementation: chat history bottom "follows" top+top_pad of input chat field
*/
void reshapeChatHistory();
LLTimer* mRefreshTimer; ///< Defines the rate at which refresh() is called.
};
#endif // LL_IMCONVERSATION_H
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