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/** 
 * @file llhudview.cpp
 * @brief 2D HUD overlay
 *
 * $LicenseInfo:firstyear=2003&license=viewergpl$
 * 
 * Copyright (c) 2003-2007, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llhudview.h"

// library includes
#include "v4color.h"
#include "llcoord.h"

// viewer includes
#include "llagent.h"
#include "llcallingcard.h"
#include "llcolorscheme.h"
#include "llviewercontrol.h"
#include "llfloaterworldmap.h"
#include "llworldmapview.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "llui.h"

LLHUDView *gHUDView = NULL;

const S32 HUD_ARROW_SIZE = 32;

LLHUDView::LLHUDView(const std::string& name, const LLRect& rect)
:	LLView(name, rect, FALSE)
{ }

LLHUDView::~LLHUDView()
{ }

EWidgetType LLHUDView::getWidgetType() const
{
	return WIDGET_TYPE_HUD_VIEW;
}

LLString LLHUDView::getWidgetTag() const
{
	return LL_HUD_VIEW_TAG;
}

// virtual
void LLHUDView::draw()
{
	LLTracker::drawHUDArrow();
}


// public
const LLColor4& LLHUDView::colorFromType(S32 type)
{
	switch (type)
	{
	case 0:
		return LLColor4::green;
	default:
		return LLColor4::black;
	}
}


/*virtual*/
BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask)
{
	if (LLTracker::handleMouseDown(x, y))
	{
		return TRUE;
	}
	return LLView::handleMouseDown(x, y, mask);
}