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/**
* @file llhudview.cpp
* @brief 2D HUD overlay
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudview.h"
// library includes
#include "v4color.h"
#include "llcoord.h"
// viewer includes
#include "llcallingcard.h"
#include "llviewercontrol.h"
#include "llfloaterworldmap.h"
#include "llworldmapview.h"
#include "lltracker.h"
#include "llviewercamera.h"
#include "llui.h"
#include "lluictrlfactory.h"
LLHUDView *gHUDView = NULL;
const S32 HUD_ARROW_SIZE = 32;
LLHUDView::LLHUDView(const LLRect& r)
{
LLUICtrlFactory::getInstance()->buildPanel(this, "panel_hud.xml");
setShape(r, true);
}
LLHUDView::~LLHUDView()
{
}
// virtual
void LLHUDView::draw()
{
LLTracker::drawHUDArrow();
LLView::draw();
}
/*virtual*/
BOOL LLHUDView::handleMouseDown(S32 x, S32 y, MASK mask)
{
if (LLTracker::handleMouseDown(x, y))
{
return TRUE;
}
return LLView::handleMouseDown(x, y, mask);
}
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