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/**
* @file llhudtext.cpp
* @brief Floating text above objects, set via script with llSetText()
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudtext.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "lldrawable.h"
#include "llfontgl.h"
#include "llglheaders.h"
#include "llhudrender.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
#include "llvovolume.h"
#include "llviewerwindow.h"
#include "llstatusbar.h"
#include "llmenugl.h"
#include "pipeline.h"
#include <boost/tokenizer.hpp>
const F32 HORIZONTAL_PADDING = 15.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 BUFFER_SIZE = 2.f;
const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 MAX_DRAW_DISTANCE = 300.f;
std::set<LLPointer<LLHUDText> > LLHUDText::sTextObjects;
std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleTextObjects;
std::vector<LLPointer<LLHUDText> > LLHUDText::sVisibleHUDTextObjects;
BOOL LLHUDText::sDisplayText = TRUE ;
bool lltextobject_further_away::operator()(const LLPointer<LLHUDText>& lhs, const LLPointer<LLHUDText>& rhs) const
{
return lhs->getDistance() > rhs->getDistance();
}
LLHUDText::LLHUDText(const U8 type) :
LLHUDObject(type),
mOnHUDAttachment(FALSE),
// mVisibleOffScreen(FALSE),
mWidth(0.f),
mHeight(0.f),
mFontp(LLFontGL::getFontSansSerifSmall()),
mBoldFontp(LLFontGL::getFontSansSerifBold()),
mMass(1.f),
mMaxLines(10),
mOffsetY(0),
mTextAlignment(ALIGN_TEXT_CENTER),
mVertAlignment(ALIGN_VERT_CENTER),
// mLOD(0),
mHidden(FALSE)
{
mColor = LLColor4(1.f, 1.f, 1.f, 1.f);
mDoFade = TRUE;
mFadeDistance = 8.f;
mFadeRange = 4.f;
mZCompare = TRUE;
mOffscreen = FALSE;
mRadius = 0.1f;
LLPointer<LLHUDText> ptr(this);
sTextObjects.insert(ptr);
}
LLHUDText::~LLHUDText()
{
}
void LLHUDText::render()
{
if (!mOnHUDAttachment && sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText();
}
}
void LLHUDText::renderText()
{
if (!mVisible || mHidden)
{
return;
}
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
LLGLState gls_blend(GL_BLEND, TRUE);
#if GL_VERSION_1_1
LLGLState gls_alpha(GL_ALPHA_TEST, TRUE);
#endif
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return;
}
shadow_color.mV[3] = text_color.mV[3];
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
// *TODO: make this a per-text setting
LLColor4 bg_color = LLUIColorTable::instance().getColor("ObjectBubbleColor");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
const S32 border_height = 16;
const S32 border_width = 16;
// *TODO move this into helper function
F32 border_scale = 1.f;
if (border_height * 2 > mHeight)
{
border_scale = (F32)mHeight / ((F32)border_height * 2.f);
}
if (border_width * 2 > mWidth)
{
border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
}
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
if (mOnHUDAttachment)
{
x_pixel_vec = LLVector3::y_axis / (F32)gViewerWindow->getWorldViewWidthRaw();
y_pixel_vec = LLVector3::z_axis / (F32)gViewerWindow->getWorldViewHeightRaw();
}
else
{
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
}
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
mRadius = (width_vec + height_vec).magVec() * 0.5f;
LLVector2 screen_offset;
screen_offset = mPositionOffset;
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
F32 y_offset = (F32)mOffsetY;
// Render label
// Render text
{
// -1 mMaxLines means unlimited lines.
S32 start_segment;
S32 max_lines = getMaxLines();
if (max_lines < 0)
{
start_segment = 0;
}
else
{
start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
}
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
segment_iter != mTextSegments.end(); ++segment_iter )
{
const LLFontGL* fontp = segment_iter->mFont;
y_offset -= fontp->getLineHeight() - 1; // correction factor to match legacy font metrics
U8 style = segment_iter->mStyle;
LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
F32 x_offset;
if (mTextAlignment== ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
}
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, mOnHUDAttachment);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
}
void LLHUDText::setString(const std::string &text_utf8)
{
mTextSegments.clear();
addLine(text_utf8, mColor);
}
void LLHUDText::clearString()
{
mTextSegments.clear();
}
void LLHUDText::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
const LLFontGL* font)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
{
// use default font for segment if custom font not specified
if (!font)
{
font = mFontp;
}
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
LLWString seps(utf8str_to_wstring("\r\n"));
boost::char_separator<llwchar> sep(seps.c_str());
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
F32 max_pixels = HUD_TEXT_MAX_WIDTH_NO_BUBBLE;
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDText::setZCompare(const BOOL zcompare)
{
mZCompare = zcompare;
}
void LLHUDText::setFont(const LLFontGL* font)
{
mFontp = font;
}
void LLHUDText::setColor(const LLColor4 &color)
{
mColor = color;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor = color;
}
}
void LLHUDText::setAlpha(F32 alpha)
{
mColor.mV[VALPHA] = alpha;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor.mV[VALPHA] = alpha;
}
}
void LLHUDText::setDoFade(const BOOL do_fade)
{
mDoFade = do_fade;
}
void LLHUDText::updateVisibility()
{
if (mSourceObject)
{
mSourceObject->updateText();
}
mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
if (!mSourceObject)
{
// Beacons
mVisible = TRUE;
if (mOnHUDAttachment)
{
sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
}
else
{
sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
}
return;
}
// Not visible if parent object is dead
if (mSourceObject->isDead())
{
mVisible = FALSE;
return;
}
// for now, all text on hud objects is visible
if (mOnHUDAttachment)
{
mVisible = TRUE;
sVisibleHUDTextObjects.push_back(LLPointer<LLHUDText> (this));
mLastDistance = mPositionAgent.mV[VX];
return;
}
// push text towards camera by radius of object, but not past camera
LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
LLVector3 dir_from_camera = vec_from_camera;
dir_from_camera.normVec();
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
{ //text is behind camera, don't render
mVisible = FALSE;
return;
}
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
{
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
}
else
{
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
}
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
if (!mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
{
mVisible = FALSE;
return;
}
LLVector3 pos_agent_center = gAgent.getPosAgentFromGlobal(mPositionGlobal) - dir_from_camera;
F32 last_distance_center = (pos_agent_center - LLViewerCamera::getInstance()->getOrigin()).magVec();
F32 max_draw_distance = gSavedSettings.getF32("PrimTextMaxDrawDistance");
if(max_draw_distance < 0)
{
max_draw_distance = 0;
gSavedSettings.setF32("PrimTextMaxDrawDistance", max_draw_distance);
}
else if(max_draw_distance > MAX_DRAW_DISTANCE)
{
max_draw_distance = MAX_DRAW_DISTANCE;
gSavedSettings.setF32("PrimTextMaxDrawDistance", MAX_DRAW_DISTANCE);
}
if(last_distance_center > max_draw_distance)
{
mVisible = FALSE;
return;
}
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 render_position = mPositionAgent +
(x_pixel_vec * mPositionOffset.mV[VX]) +
(y_pixel_vec * mPositionOffset.mV[VY]);
mOffscreen = FALSE;
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
{
// if (!mVisibleOffScreen)
// {
mVisible = FALSE;
return;
// }
// else
// {
// mOffscreen = TRUE;
// }
}
mVisible = TRUE;
sVisibleTextObjects.push_back(LLPointer<LLHUDText> (this));
}
LLVector2 LLHUDText::updateScreenPos(LLVector2 &offset)
{
LLCoordGL screen_pos;
LLVector2 screen_pos_vec;
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
// LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
// if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
// {
// // bubble off-screen, so find a spot for it along screen edge
// LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
// }
screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
LLVector2 screen_center;
screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
if(mVertAlignment == ALIGN_VERT_TOP)
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom,
(F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
else
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom + mHeight * 0.5f,
(F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
}
void LLHUDText::updateSize()
{
F32 height = 0.f;
F32 width = 0.f;
S32 max_lines = getMaxLines();
S32 start_segment;
if (max_lines < 0) start_segment = 0;
else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
while (iter != mTextSegments.end())
{
const LLFontGL* fontp = iter->mFont;
height += fontp->getLineHeight() - 1; // correction factor to match legacy font metrics
width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
++iter;
}
if (width == 0.f)
{
return;
}
width += HORIZONTAL_PADDING;
height += VERTICAL_PADDING;
// *TODO: Could do some sort of timer-based resize logic here
F32 u = 1.f;
mWidth = llmax(width, lerp(mWidth, (F32)width, u));
mHeight = llmax(height, lerp(mHeight, (F32)height, u));
}
void LLHUDText::updateAll()
{
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
sVisibleHUDTextObjects.clear();
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDText* textp = (*text_it);
textp->mTargetPositionOffset.clearVec();
textp->updateSize();
textp->updateVisibility();
}
// sort back to front for rendering purposes
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), lltextobject_further_away());
std::sort(sVisibleHUDTextObjects.begin(), sVisibleHUDTextObjects.end(), lltextobject_further_away());
}
//void LLHUDText::setLOD(S32 lod)
//{
// mLOD = lod;
// //RN: uncomment this to visualize LOD levels
// //std::string label = llformat("%d", lod);
// //setLabel(label);
//}
S32 LLHUDText::getMaxLines()
{
return mMaxLines;
//switch(mLOD)
//{
//case 0:
// return mMaxLines;
//case 1:
// return mMaxLines > 0 ? mMaxLines / 2 : 5;
//case 2:
// return mMaxLines > 0 ? mMaxLines / 3 : 2;
//default:
// // label only
// return 0;
//}
}
void LLHUDText::markDead()
{
// make sure we have at least one pointer
// till the end of the function
LLPointer<LLHUDText> ptr(this);
sTextObjects.erase(ptr);
LLHUDObject::markDead();
}
void LLHUDText::renderAllHUD()
{
LLGLState::checkStates();
LLGLState::checkTextureChannels();
{
#if GL_VERSION_1_1
LLGLEnable color_mat(GL_COLOR_MATERIAL);
#endif
LLGLDepthTest depth(GL_FALSE, GL_FALSE);
VisibleTextObjectIterator text_it;
for (text_it = sVisibleHUDTextObjects.begin(); text_it != sVisibleHUDTextObjects.end(); ++text_it)
{
(*text_it)->renderText();
}
}
LLVertexBuffer::unbind();
LLGLState::checkStates();
LLGLState::checkTextureChannels();
}
void LLHUDText::shiftAll(const LLVector3& offset)
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDText *textp = text_it->get();
textp->shift(offset);
}
}
void LLHUDText::shift(const LLVector3& offset)
{
mPositionAgent += offset;
}
//static
// called when UI scale changes, to flush font width caches
void LLHUDText::reshape()
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDText* textp = (*text_it);
std::vector<LLHUDTextSegment>::iterator segment_iter;
for (segment_iter = textp->mTextSegments.begin();
segment_iter != textp->mTextSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
}
}
//============================================================================
F32 LLHUDText::LLHUDTextSegment::getWidth(const LLFontGL* font)
{
std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
if (iter != mFontWidthMap.end())
{
return iter->second;
}
else
{
F32 width = font->getWidthF32(mText.c_str());
mFontWidthMap[font] = width;
return width;
}
}
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