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/**
* @file llhudrender.cpp
* @brief LLHUDRender class implementation
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudrender.h"
#include "llgl.h"
#include "llviewercamera.h"
#include "v3math.h"
#include "llquaternion.h"
#include "llfontgl.h"
#include "llimagegl.h"
#include "llglheaders.h"
#include "llviewerwindow.h"
void hud_render_utf8text(const std::string &str, const LLVector3 &pos_agent,
const LLFontGL &font,
const U8 style,
const F32 x_offset, const F32 y_offset,
const LLColor4& color,
const BOOL orthographic)
{
LLWString wstr(utf8str_to_wstring(str));
hud_render_text(wstr, pos_agent, font, style, x_offset, y_offset, color, orthographic);
}
void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent,
const LLFontGL &font,
const U8 style,
const F32 x_offset, const F32 y_offset,
const LLColor4& color,
const BOOL orthographic)
{
// Do cheap plane culling
LLVector3 dir_vec = pos_agent - gCamera->getOrigin();
dir_vec /= dir_vec.magVec();
if (wstr.empty() || (!orthographic && dir_vec * gCamera->getAtAxis() <= 0.f))
{
return;
}
LLVector3 right_axis;
LLVector3 up_axis;
if (orthographic)
{
right_axis.setVec(0.f, -1.f / gViewerWindow->getWindowHeight(), 0.f);
up_axis.setVec(0.f, 0.f, 1.f / gViewerWindow->getWindowHeight());
}
else
{
gCamera->getPixelVectors(pos_agent, up_axis, right_axis);
}
LLCoordFrame render_frame = *gCamera;
LLQuaternion rot;
if (!orthographic)
{
rot = render_frame.getQuaternion();
rot = rot * LLQuaternion(-F_PI_BY_TWO, gCamera->getYAxis());
rot = rot * LLQuaternion(F_PI_BY_TWO, gCamera->getXAxis());
}
else
{
rot = LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 0.f, 1.f));
rot = rot * LLQuaternion(-F_PI_BY_TWO, LLVector3(0.f, 1.f, 0.f));
}
F32 angle;
LLVector3 axis;
rot.getAngleAxis(&angle, axis);
LLVector3 render_pos = pos_agent + (floorf(x_offset) * right_axis) + (floorf(y_offset) * up_axis);
//get the render_pos in screen space
F64 modelview[16];
F64 projection[16];
GLint viewport[4];
glGetDoublev(GL_MODELVIEW_MATRIX, modelview);
glGetDoublev(GL_PROJECTION_MATRIX, projection);
glGetIntegerv(GL_VIEWPORT, viewport);
F64 winX, winY, winZ;
gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2],
modelview, projection, viewport,
&winX, &winY, &winZ);
//fonts all render orthographically, set up projection
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glMatrixMode(GL_MODELVIEW);
LLUI::pushMatrix();
gViewerWindow->setup2DRender();
LLUI::loadIdentity();
LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f));
//glRotatef(angle * RAD_TO_DEG, axis.mV[VX], axis.mV[VY], axis.mV[VZ]);
//glScalef(right_scale, up_scale, 1.f);
F32 right_x;
font.render(wstr, 0, 0, 0, color, LLFontGL::LEFT, LLFontGL::BASELINE, style, wstr.length(), 1000, &right_x);
LLUI::popMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glMatrixMode(GL_MODELVIEW);
}
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