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/**
* @file llhudobject.h
* @brief LLHUDObject class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLHUDOBJECT_H
#define LL_LLHUDOBJECT_H
/**
* Base class and manager for in-world 2.5D non-interactive objects
*/
#include "llpointer.h"
#include "v4color.h"
#include "v3math.h"
#include "v3dmath.h"
#include "lldrawpool.h" // TODO: eliminate, unused below
#include <list>
class LLViewerCamera;
class LLFontGL;
class LLFace;
class LLViewerObject;
class LLHUDEffect;
class LLHUDObject : public LLRefCount
{
public:
virtual void markDead();
virtual F32 getDistance() const;
virtual void setSourceObject(LLViewerObject* objectp);
virtual void setTargetObject(LLViewerObject* objectp);
virtual LLViewerObject* getSourceObject() { return mSourceObject; }
virtual LLViewerObject* getTargetObject() { return mTargetObject; }
void setPositionGlobal(const LLVector3d &position_global);
void setPositionAgent(const LLVector3 &position_agent);
BOOL isVisible() const { return mVisible; }
U8 getType() const { return mType; }
LLVector3d getPositionGlobal() const { return mPositionGlobal; }
static LLHUDObject *addHUDObject(const U8 type);
static LLHUDEffect *addHUDEffect(const U8 type);
static void updateAll();
static void renderAll();
static void renderAllForSelect();
static void renderAllForTimer();
// Some objects may need to update when window shape changes
static void reshapeAll();
static void cleanupHUDObjects();
enum
{
LL_HUD_TEXT,
LL_HUD_ICON,
LL_HUD_CONNECTOR,
LL_HUD_FLEXIBLE_OBJECT, // Ventrella
LL_HUD_ANIMAL_CONTROLS, // Ventrella
LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
LL_HUD_CLOTH, // Ventrella
LL_HUD_EFFECT_BEAM,
LL_HUD_EFFECT_GLOW,
LL_HUD_EFFECT_POINT,
LL_HUD_EFFECT_TRAIL,
LL_HUD_EFFECT_SPHERE,
LL_HUD_EFFECT_SPIRAL,
LL_HUD_EFFECT_EDIT,
LL_HUD_EFFECT_LOOKAT,
LL_HUD_EFFECT_POINTAT,
LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella
LL_HUD_NAME_TAG
};
protected:
static void sortObjects();
LLHUDObject(const U8 type);
~LLHUDObject();
virtual void render() = 0;
virtual void renderForTimer() {};
protected:
U8 mType;
BOOL mDead;
BOOL mVisible;
LLVector3d mPositionGlobal;
LLPointer<LLViewerObject> mSourceObject;
LLPointer<LLViewerObject> mTargetObject;
private:
typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
static hud_object_list_t sHUDObjects;
};
#endif // LL_LLHUDOBJECT_H
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