1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
|
/**
* @file llhudnametag.cpp
* @brief Name tags for avatars
* @author James Cook
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudnametag.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "lldrawable.h"
#include "llfontgl.h"
#include "llglheaders.h"
#include "llhudrender.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
#include "llvovolume.h"
#include "llviewerwindow.h"
#include "llstatusbar.h"
#include "llmenugl.h"
#include "pipeline.h"
#include <boost/tokenizer.hpp>
const F32 SPRING_STRENGTH = 0.7f;
const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
const F32 HORIZONTAL_PADDING = 16.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 LINE_PADDING = 3.f; // aka "leading"
const F32 BUFFER_SIZE = 2.f;
const F32 MIN_EDGE_OVERLAP = 3.f;
const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 RESIZE_TIME = 0.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
const F32 POSITION_DAMPING_TC = 0.2f;
const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
BOOL LLHUDNameTag::sDisplayText = TRUE ;
bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
{
return lhs->getDistance() > rhs->getDistance();
}
LLHUDNameTag::LLHUDNameTag(const U8 type)
: LLHUDObject(type),
mDoFade(TRUE),
mFadeDistance(8.f),
mFadeRange(4.f),
mLastDistance(0.f),
mZCompare(TRUE),
mVisibleOffScreen(FALSE),
mOffscreen(FALSE),
mColor(1.f, 1.f, 1.f, 1.f),
// mScale(),
mWidth(0.f),
mHeight(0.f),
mFontp(LLFontGL::getFontSansSerifSmall()),
mBoldFontp(LLFontGL::getFontSansSerifBold()),
mSoftScreenRect(),
mPositionAgent(),
mPositionOffset(),
mMass(10.f),
mMaxLines(10),
mOffsetY(0),
mRadius(0.1f),
mTextSegments(),
mLabelSegments(),
mTextAlignment(ALIGN_TEXT_CENTER),
mVertAlignment(ALIGN_VERT_CENTER),
mLOD(0),
mHidden(FALSE)
{
LLPointer<LLHUDNameTag> ptr(this);
sTextObjects.insert(ptr);
}
LLHUDNameTag::~LLHUDNameTag()
{
}
BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
{
if (!mVisible || mHidden)
{
return FALSE;
}
// don't pick text that isn't bound to a viewerobject
if (!mSourceObject || mSourceObject->mDrawable.isNull())
{
return FALSE;
}
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return FALSE;
}
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
LLVector2 screen_offset;
screen_offset = updateScreenPos(mPositionOffset);
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
//if (mUseBubble)
{
LLVector3 bg_pos = render_position
+ (F32)mOffsetY * y_pixel_vec
- (width_vec / 2.f)
- (height_vec);
//LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
LLVector3 v[] =
{
bg_pos,
bg_pos + width_vec,
bg_pos + width_vec + height_vec,
bg_pos + height_vec,
};
if (debug_render)
{
gGL.begin(LLRender::LINE_STRIP);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.end();
}
LLVector3 dir = end-start;
F32 a, b, t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
{
if (t <= 1.f)
{
intersection = start + dir*t;
return TRUE;
}
}
}
return FALSE;
}
void LLHUDNameTag::render()
{
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderText(FALSE);
}
}
void LLHUDNameTag::renderForSelect()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderText(TRUE);
}
void LLHUDNameTag::renderText(BOOL for_select)
{
if (!mVisible || mHidden)
{
return;
}
// don't pick text that isn't bound to a viewerobject
if (for_select &&
(!mSourceObject || mSourceObject->mDrawable.isNull()))
{
return;
}
if (for_select)
{
gGL.getTexUnit(0)->disable();
}
else
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return;
}
shadow_color.mV[3] = text_color.mV[3];
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
// *TODO: cache this image
LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Rect");
// *TODO: make this a per-text setting
LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
// maybe a no-op?
//const S32 border_height = 16;
//const S32 border_width = 16;
const S32 border_height = 8;
const S32 border_width = 8;
// *TODO move this into helper function
F32 border_scale = 1.f;
if (border_height * 2 > mHeight)
{
border_scale = (F32)mHeight / ((F32)border_height * 2.f);
}
if (border_width * 2 > mWidth)
{
border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
}
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
mRadius = (width_vec + height_vec).magVec() * 0.5f;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
LLVector2 screen_offset;
// if (!mUseBubble)
// {
// screen_offset = mPositionOffset;
// }
// else
// {
screen_offset = updateScreenPos(mPositionOffset);
// }
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
// if (mUseBubble)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLUI::pushMatrix();
{
LLVector3 bg_pos = render_position
+ (F32)mOffsetY * y_pixel_vec
- (width_vec / 2.f)
- (height_vec);
LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
if (for_select)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
S32 name = mSourceObject->mGLName;
LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
gGL.color4ubv(coloru.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
LLUI::popMatrix();
return;
}
else
{
gGL.getTexUnit(0)->bind(imagep->getImage());
gGL.color4fv(bg_color.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
if ( mLabelSegments.size())
{
LLUI::pushMatrix();
{
gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
LLVector3 label_offset = height_vec - label_height;
LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
}
LLUI::popMatrix();
}
}
BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
// draw line segments pointing to parent object
if (!mOffscreen && (outside_width || outside_height))
{
LLUI::pushMatrix();
{
gGL.color4fv(bg_color.mV);
LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
target_pos += (width_vec / 2.f);
target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
target_pos -= 3.f * x_pixel_vec;
target_pos -= 6.f * y_pixel_vec;
LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
}
LLUI::popMatrix();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
LLVector3 box_center_offset;
box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
gGL.color4fv(bg_color.mV);
LLUI::setLineWidth(2.0);
gGL.begin(LLRender::LINES);
{
if (outside_width)
{
LLVector3 vert;
// draw line in x then y
if (mPositionOffset.mV[VX] < 0.f)
{
// start at right edge
vert = width_vec * 0.5f;
gGL.vertex3fv(vert.mV);
}
else
{
// start at left edge
vert = width_vec * -0.5f;
gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VX] * x_pixel_vec;
gGL.vertex3fv(vert.mV);
gGL.vertex3fv(vert.mV);
vert -= mPositionOffset.mV[VY] * y_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
gGL.vertex3fv(vert.mV);
}
else
{
LLVector3 vert;
// draw line in y then x
if (mPositionOffset.mV[VY] < 0.f)
{
// start at top edge
vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
gGL.vertex3fv(vert.mV);
}
else
{
// start at bottom edge
vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
gGL.vertex3fv(vert.mV);
}
}
gGL.end();
LLUI::setLineWidth(1.0);
}
}
LLUI::popMatrix();
}
F32 y_offset = (F32)mOffsetY;
// Render label
{
gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
segment_iter != mLabelSegments.end(); ++segment_iter )
{
// Label segments use default font
const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
y_offset -= fontp->getLineHeight();
F32 x_offset;
if (mTextAlignment == ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
}
LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
label_color.mV[VALPHA] = alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
}
}
// Render text
{
// -1 mMaxLines means unlimited lines.
S32 start_segment;
S32 max_lines = getMaxLines();
if (max_lines < 0)
{
start_segment = 0;
}
else
{
start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
}
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
segment_iter != mTextSegments.end(); ++segment_iter )
{
const LLFontGL* fontp = segment_iter->mFont;
y_offset -= fontp->getLineHeight();
y_offset -= LINE_PADDING;
U8 style = segment_iter->mStyle;
LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
F32 x_offset;
if (mTextAlignment== ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
// *HACK
x_offset += 1;
}
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
}
void LLHUDNameTag::setString(const std::string &text_utf8)
{
mTextSegments.clear();
addLine(text_utf8, mColor);
}
void LLHUDNameTag::clearString()
{
mTextSegments.clear();
}
void LLHUDNameTag::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
const LLFontGL* font)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
{
// use default font for segment if custom font not specified
if (!font)
{
font = mFontp;
}
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
LLWString seps(utf8str_to_wstring("\r\n"));
boost::char_separator<llwchar> sep(seps.c_str());
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
F32 max_pixels = HUD_TEXT_MAX_WIDTH;
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDNameTag::setLabel(const std::string &label_utf8)
{
mLabelSegments.clear();
addLabel(label_utf8);
}
void LLHUDNameTag::addLabel(const std::string& label_utf8)
{
LLWString wstr = utf8string_to_wstring(label_utf8);
if (!wstr.empty())
{
LLWString seps(utf8str_to_wstring("\r\n"));
LLWString empty;
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
tokenizer tokens(wstr, sep);
tokenizer::iterator iter = tokens.begin();
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
mLabelSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDNameTag::setZCompare(const BOOL zcompare)
{
mZCompare = zcompare;
}
void LLHUDNameTag::setFont(const LLFontGL* font)
{
mFontp = font;
}
void LLHUDNameTag::setColor(const LLColor4 &color)
{
mColor = color;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor = color;
}
}
void LLHUDNameTag::setAlpha(F32 alpha)
{
mColor.mV[VALPHA] = alpha;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor.mV[VALPHA] = alpha;
}
}
void LLHUDNameTag::setDoFade(const BOOL do_fade)
{
mDoFade = do_fade;
}
void LLHUDNameTag::updateVisibility()
{
if (mSourceObject)
{
mSourceObject->updateText();
}
mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
if (!mSourceObject)
{
//llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl;
mVisible = TRUE;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
return;
}
// Not visible if parent object is dead
if (mSourceObject->isDead())
{
mVisible = FALSE;
return;
}
// push text towards camera by radius of object, but not past camera
LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
LLVector3 dir_from_camera = vec_from_camera;
dir_from_camera.normVec();
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
{ //text is behind camera, don't render
mVisible = FALSE;
return;
}
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
{
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
}
else
{
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
}
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
{
mVisible = FALSE;
return;
}
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 render_position = mPositionAgent +
(x_pixel_vec * mPositionOffset.mV[VX]) +
(y_pixel_vec * mPositionOffset.mV[VY]);
mOffscreen = FALSE;
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
{
if (!mVisibleOffScreen)
{
mVisible = FALSE;
return;
}
else
{
mOffscreen = TRUE;
}
}
mVisible = TRUE;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
}
LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
{
LLCoordGL screen_pos;
LLVector2 screen_pos_vec;
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
{
// bubble off-screen, so find a spot for it along screen edge
LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
}
screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
LLVector2 screen_center;
screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
if(mVertAlignment == ALIGN_VERT_TOP)
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom,
(F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
else
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom + mHeight * 0.5f,
(F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
}
void LLHUDNameTag::updateSize()
{
F32 height = 0.f;
F32 width = 0.f;
S32 max_lines = getMaxLines();
//S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
//F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
S32 start_segment;
if (max_lines < 0) start_segment = 0;
else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
while (iter != mTextSegments.end())
{
const LLFontGL* fontp = iter->mFont;
height += fontp->getLineHeight();
height += LINE_PADDING;
width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
++iter;
}
// Don't want line spacing under the last line
if (height > 0.f)
{
height -= LINE_PADDING;
}
iter = mLabelSegments.begin();
while (iter != mLabelSegments.end())
{
height += mFontp->getLineHeight();
width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH));
++iter;
}
if (width == 0.f)
{
return;
}
width += HORIZONTAL_PADDING;
height += VERTICAL_PADDING;
// *TODO: Could do a timer-based resize here
//mWidth = llmax(width, lerp(mWidth, (F32)width, u));
//mHeight = llmax(height, lerp(mHeight, (F32)height, u));
mWidth = width;
mHeight = height;
}
void LLHUDNameTag::updateAll()
{
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
textp->mTargetPositionOffset.clearVec();
textp->updateSize();
textp->updateVisibility();
}
// sort back to front for rendering purposes
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
// iterate from front to back, and set LOD based on current screen coverage
F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
F32 current_screen_area = 0.f;
std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
{
LLHUDNameTag* textp = (*r_it);
// if (textp->mUseBubble)
// {
if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
{
textp->setLOD(3);
}
else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
{
textp->setLOD(2);
}
else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
{
textp->setLOD(1);
}
else
{
textp->setLOD(0);
}
textp->updateSize();
// find on-screen position and initialize collision rectangle
textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
// }
}
LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
F32 camera_vel = camera_vel_stat->getCurrent();
if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
{
return;
}
VisibleTextObjectIterator src_it;
for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
{
for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
{
LLHUDNameTag* src_textp = (*src_it);
// if (!src_textp->mUseBubble)
// {
// continue;
// }
VisibleTextObjectIterator dst_it = src_it;
++dst_it;
for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
{
LLHUDNameTag* dst_textp = (*dst_it);
// if (!dst_textp->mUseBubble)
// {
// continue;
// }
if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
{
LLRectf intersect_rect = src_textp->mSoftScreenRect;
intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
F32 intersect_center_x = intersect_rect.getCenterX();
F32 intersect_center_y = intersect_rect.getCenterY();
LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
0.5f);
force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
force.normVec();
LLVector2 src_force = -1.f * force;
LLVector2 dst_force = force;
LLVector2 force_strength;
F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
F32 dst_mult = 1.f - src_mult;
F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
src_force.mV[VY] *= src_aspect_ratio;
src_force.normVec();
dst_force.mV[VY] *= dst_aspect_ratio;
dst_force.normVec();
src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
src_textp->mTargetPositionOffset += src_force;
dst_textp->mTargetPositionOffset += dst_force;
src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
}
}
}
}
VisibleTextObjectIterator this_object_it;
for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
{
// if (!(*this_object_it)->mUseBubble)
// {
// continue;
// }
(*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
}
}
void LLHUDNameTag::setLOD(S32 lod)
{
mLOD = lod;
//RN: uncomment this to visualize LOD levels
//std::string label = llformat("%d", lod);
//setLabel(label);
}
S32 LLHUDNameTag::getMaxLines()
{
switch(mLOD)
{
case 0:
return mMaxLines;
case 1:
return mMaxLines > 0 ? mMaxLines / 2 : 5;
case 2:
return mMaxLines > 0 ? mMaxLines / 3 : 2;
default:
// label only
return 0;
}
}
void LLHUDNameTag::markDead()
{
sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
LLHUDObject::markDead();
}
void LLHUDNameTag::shiftAll(const LLVector3& offset)
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag *textp = text_it->get();
textp->shift(offset);
}
}
void LLHUDNameTag::shift(const LLVector3& offset)
{
mPositionAgent += offset;
}
//static
void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
{
//this might put an object on the pick list a second time, overriding it's mGLName, which is ok
// *FIX: we should probably cull against pick frustum
VisibleTextObjectIterator text_it;
for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
{
// if (!(*text_it)->mUseBubble)
// {
// continue;
// }
pick_list.insert((*text_it)->mSourceObject);
}
}
//static
// called when UI scale changes, to flush font width caches
void LLHUDNameTag::reshape()
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
std::vector<LLHUDTextSegment>::iterator segment_iter;
for (segment_iter = textp->mTextSegments.begin();
segment_iter != textp->mTextSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
for(segment_iter = textp->mLabelSegments.begin();
segment_iter != textp->mLabelSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
}
}
//============================================================================
F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
{
std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
if (iter != mFontWidthMap.end())
{
return iter->second;
}
else
{
F32 width = font->getWidthF32(mText.c_str());
mFontWidthMap[font] = width;
return width;
}
}
|