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|
/**
* @file llhudnametag.cpp
* @brief Name tags for avatars
* @author James Cook
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudnametag.h"
#include "llrender.h"
#include "lltracerecording.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "lldrawable.h"
#include "llfontgl.h"
#include "llglheaders.h"
#include "llhudrender.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
#include "llvovolume.h"
#include "llviewerwindow.h"
#include "llstatusbar.h"
#include "llmenugl.h"
#include "pipeline.h"
#include <boost/tokenizer.hpp>
const F32 SPRING_STRENGTH = 0.7f;
const F32 HORIZONTAL_PADDING = 16.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 LINE_PADDING = 3.f; // aka "leading"
const F32 BUFFER_SIZE = 2.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
const F32 POSITION_DAMPING_TC = 0.2f;
const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
bool LLHUDNameTag::sDisplayText = true ;
const F32 LLHUDNameTag::NAMETAG_MAX_WIDTH = 298.f;
const F32 LLHUDNameTag::HUD_TEXT_MAX_WIDTH = 190.f;
bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
{
return lhs->getDistance() > rhs->getDistance();
}
LLHUDNameTag::LLHUDNameTag(const U8 type)
: LLHUDObject(type),
mDoFade(true),
mFadeDistance(8.f),
mFadeRange(4.f),
mLastDistance(0.f),
mZCompare(true),
mVisibleOffScreen(false),
mOffscreen(false),
mColor(1.f, 1.f, 1.f, 1.f),
// mScale(),
mWidth(0.f),
mHeight(0.f),
mFontp(LLFontGL::getFontSansSerifSmall()),
mBoldFontp(LLFontGL::getFontSansSerifBold()),
mSoftScreenRect(),
mPositionAgent(),
mPositionOffset(),
mMass(10.f),
mMaxLines(10),
mOffsetY(0),
mRadius(0.1f),
mTextSegments(),
mLabelSegments(),
mTextAlignment(ALIGN_TEXT_CENTER),
mVertAlignment(ALIGN_VERT_CENTER),
mLOD(0),
mHidden(false)
{
LLPointer<LLHUDNameTag> ptr(this);
sTextObjects.insert(ptr);
mRoundedRectImgp = LLUI::getUIImage("Rounded_Rect");
mRoundedRectTopImgp = LLUI::getUIImage("Rounded_Rect_Top");
}
LLHUDNameTag::~LLHUDNameTag()
{
}
bool LLHUDNameTag::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a& intersection, bool debug_render)
{
if (!mVisible || mHidden)
{
return false;
}
// don't pick text that isn't bound to a viewerobject
if (!mSourceObject || mSourceObject->mDrawable.isNull())
{
return false;
}
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return false;
}
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
LLVector3 position = mPositionAgent;
if (mSourceObject)
{ //get intersection of eye through mPositionAgent to plane of source object
//using this position keeps the camera from focusing on some seemingly random
//point several meters in front of the nametag
const LLVector3& p = mSourceObject->getPositionAgent();
const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis();
const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin();
LLVector3 ray = position-eye;
ray.normalize();
LLVector3 delta = p-position;
F32 dist = delta*n;
F32 dt = dist/(ray*n);
position += ray*dt;
}
// scale screen size of borders down
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec);
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, false);
LLVector2 screen_offset;
screen_offset = updateScreenPos(mPositionOffset);
LLVector3 render_position = position
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
LLVector3 bg_pos = render_position
+ (F32)mOffsetY * y_pixel_vec
- (width_vec / 2.f)
- (height_vec);
LLVector3 v[] =
{
bg_pos,
bg_pos + width_vec,
bg_pos + width_vec + height_vec,
bg_pos + height_vec,
};
LLVector4a dir;
dir.setSub(end,start);
F32 a, b, t;
LLVector4a v0,v1,v2,v3;
v0.load3(v[0].mV);
v1.load3(v[1].mV);
v2.load3(v[2].mV);
v3.load3(v[3].mV);
if (LLTriangleRayIntersect(v0, v1, v2, start, dir, a, b, t) ||
LLTriangleRayIntersect(v2, v3, v0, start, dir, a, b, t) )
{
if (t <= 1.f)
{
dir.mul(t);
intersection.setAdd(start, dir);
return true;
}
}
return false;
}
void LLHUDNameTag::render()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
//LLGLDisable gls_stencil(GL_STENCIL_TEST);
renderText(false);
}
}
void LLHUDNameTag::renderText(bool for_select)
{
if (!mVisible || mHidden)
{
return;
}
// don't pick text that isn't bound to a viewerobject
if (for_select &&
(!mSourceObject || mSourceObject->mDrawable.isNull()))
{
return;
}
if (for_select)
{
gGL.getTexUnit(0)->disable();
}
else
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
LLGLState gls_blend(GL_BLEND, !for_select);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return;
}
shadow_color.mV[3] = text_color.mV[3];
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
// *TODO: make this a per-text setting
LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
mRadius = (width_vec + height_vec).magVec() * 0.5f;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, false);
LLVector2 screen_offset = updateScreenPos(mPositionOffset);
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLRect screen_rect;
screen_rect.setCenterAndSize(0, static_cast<S32>(lltrunc(-mHeight / 2 + mOffsetY)), static_cast<S32>(lltrunc(mWidth)), static_cast<S32>(lltrunc(mHeight)));
mRoundedRectImgp->draw3D(render_position, x_pixel_vec, y_pixel_vec, screen_rect, bg_color);
if (mLabelSegments.size())
{
LLRect label_top_rect = screen_rect;
const S32 label_height = ll_round((mFontp->getLineHeight() * (F32)mLabelSegments.size() + (VERTICAL_PADDING / 3.f)));
label_top_rect.mBottom = label_top_rect.mTop - label_height;
LLColor4 label_top_color = text_color;
label_top_color.mV[VALPHA] = gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor;
mRoundedRectTopImgp->draw3D(render_position, x_pixel_vec, y_pixel_vec, label_top_rect, label_top_color);
}
F32 y_offset = (F32)mOffsetY;
// Render label
{
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
segment_iter != mLabelSegments.end(); ++segment_iter )
{
// Label segments use default font
const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
y_offset -= fontp->getLineHeight();
F32 x_offset;
if (mTextAlignment == ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
}
LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
label_color.mV[VALPHA] = alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, false);
}
}
// Render text
{
// -1 mMaxLines means unlimited lines.
S32 start_segment;
S32 max_lines = getMaxLines();
if (max_lines < 0)
{
start_segment = 0;
}
else
{
start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
}
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
segment_iter != mTextSegments.end(); ++segment_iter )
{
const LLFontGL* fontp = segment_iter->mFont;
y_offset -= fontp->getLineHeight();
y_offset -= LINE_PADDING;
U8 style = segment_iter->mStyle;
LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
F32 x_offset;
if (mTextAlignment== ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
// *HACK
x_offset += 1;
}
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, false);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
}
void LLHUDNameTag::setString(const std::string &text_utf8)
{
mTextSegments.clear();
addLine(text_utf8, mColor);
}
void LLHUDNameTag::clearString()
{
mTextSegments.clear();
}
void LLHUDNameTag::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
const LLFontGL* font,
const bool use_ellipses,
F32 max_pixels)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
{
// use default font for segment if custom font not specified
if (!font)
{
font = mFontp;
}
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
LLWString seps(utf8str_to_wstring("\r\n"));
boost::char_separator<llwchar> sep(seps.c_str());
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
max_pixels = llmin(max_pixels, NAMETAG_MAX_WIDTH);
while (iter != tokens.end())
{
U32 line_length = 0;
if (use_ellipses)
{
// "QualityAssuranceAssuresQuality1" will end up like "QualityAssuranceAssuresQual..."
// "QualityAssuranceAssuresQuality QualityAssuranceAssuresQuality" will end up like "QualityAssuranceAssuresQual..."
// "QualityAssurance AssuresQuality1" will end up as "QualityAssurance AssuresQua..." because we are enforcing single line
do
{
auto segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, static_cast<S32>(wline.length()), LLFontGL::ANYWHERE);
if (segment_length + line_length < wline.length()) // since we only draw one string, line_length should be 0
{
// token does does not fit into signle line, need to draw "...".
// Use four dots for ellipsis width to generate padding
const LLWString dots_pad(utf8str_to_wstring(std::string("....")));
S32 elipses_width = font->getWidthF32(dots_pad.c_str());
// truncated string length
segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels - elipses_width, static_cast<S32>(wline.length()), LLFontGL::ANYWHERE);
const LLWString dots(utf8str_to_wstring(std::string("...")));
LLHUDTextSegment segment(iter->substr(line_length, segment_length) + dots, style, color, font);
mTextSegments.push_back(segment);
break; // consider it to be complete
}
else
{
// token fits fully into string
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
}
} while (line_length != iter->size());
}
else
{
// "QualityAssuranceAssuresQuality 1" will be split into two lines "QualityAssuranceAssuresQualit" and "y 1"
// "QualityAssurance AssuresQuality 1" will be split into two lines "QualityAssurance" and "AssuresQuality"
do
{
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, static_cast<S32>(wline.length()), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
} while (line_length != iter->size());
}
++iter;
}
}
}
void LLHUDNameTag::setLabel(const std::string &label_utf8)
{
mLabelSegments.clear();
addLabel(label_utf8);
}
void LLHUDNameTag::addLabel(const std::string& label_utf8, F32 max_pixels)
{
LLWString wstr = utf8string_to_wstring(label_utf8);
if (!wstr.empty())
{
LLWString seps(utf8str_to_wstring("\r\n"));
LLWString empty;
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
tokenizer tokens(wstr, sep);
tokenizer::iterator iter = tokens.begin();
max_pixels = llmin(max_pixels, NAMETAG_MAX_WIDTH);
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
max_pixels, static_cast<S32>(wstr.length()), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
mLabelSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDNameTag::setZCompare(const bool zcompare)
{
mZCompare = zcompare;
}
void LLHUDNameTag::setFont(const LLFontGL* font)
{
mFontp = font;
}
void LLHUDNameTag::setColor(const LLColor4 &color)
{
mColor = color;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor = color;
}
}
void LLHUDNameTag::setAlpha(F32 alpha)
{
mColor.mV[VALPHA] = alpha;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor.mV[VALPHA] = alpha;
}
}
void LLHUDNameTag::setDoFade(const bool do_fade)
{
mDoFade = do_fade;
}
void LLHUDNameTag::updateVisibility()
{
if (mSourceObject)
{
mSourceObject->updateText();
}
mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
if (!mSourceObject)
{
//LL_WARNS() << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << LL_ENDL;
mVisible = true;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
return;
}
// Not visible if parent object is dead
if (mSourceObject->isDead())
{
mVisible = false;
return;
}
// push text towards camera by radius of object, but not past camera
LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
LLVector3 dir_from_camera = vec_from_camera;
dir_from_camera.normVec();
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
{ //text is behind camera, don't render
mVisible = false;
return;
}
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
{
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
}
else
{
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
}
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
{
mVisible = false;
return;
}
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 render_position = mPositionAgent +
(x_pixel_vec * mPositionOffset.mV[VX]) +
(y_pixel_vec * mPositionOffset.mV[VY]);
mOffscreen = false;
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
{
if (!mVisibleOffScreen)
{
mVisible = false;
return;
}
else
{
mOffscreen = true;
}
}
mVisible = true;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
}
LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
{
LLCoordGL screen_pos;
LLVector2 screen_pos_vec;
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, false) && mVisibleOffScreen)
{
// bubble off-screen, so find a spot for it along screen edge
LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
}
screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
LLVector2 screen_center;
screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
if(mVertAlignment == ALIGN_VERT_TOP)
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom,
(F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
else
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom + mHeight * 0.5f,
(F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
}
void LLHUDNameTag::updateSize()
{
F32 height = 0.f;
F32 width = 0.f;
S32 max_lines = getMaxLines();
//S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
//F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
S32 start_segment;
if (max_lines < 0) start_segment = 0;
else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
while (iter != mTextSegments.end())
{
const LLFontGL* fontp = iter->mFont;
height += fontp->getLineHeight();
height += LINE_PADDING;
width = llmax(width, llmin(iter->getWidth(fontp), NAMETAG_MAX_WIDTH));
++iter;
}
// Don't want line spacing under the last line
if (height > 0.f)
{
height -= LINE_PADDING;
}
iter = mLabelSegments.begin();
while (iter != mLabelSegments.end())
{
height += mFontp->getLineHeight();
width = llmax(width, llmin(iter->getWidth(mFontp), NAMETAG_MAX_WIDTH));
++iter;
}
if (width == 0.f)
{
return;
}
width += HORIZONTAL_PADDING;
height += VERTICAL_PADDING;
// *TODO: Could do a timer-based resize here
//mWidth = llmax(width, lerp(mWidth, (F32)width, u));
//mHeight = llmax(height, lerp(mHeight, (F32)height, u));
mWidth = width;
mHeight = height;
}
void LLHUDNameTag::updateAll()
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_UI;
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
textp->mTargetPositionOffset.clearVec();
textp->updateSize();
textp->updateVisibility();
}
// sort back to front for rendering purposes
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
// iterate from front to back, and set LOD based on current screen coverage
F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
F32 current_screen_area = 0.f;
std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
{
LLHUDNameTag* textp = (*r_it);
if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
{
textp->setLOD(3);
}
else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
{
textp->setLOD(2);
}
else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
{
textp->setLOD(1);
}
else
{
textp->setLOD(0);
}
textp->updateSize();
// find on-screen position and initialize collision rectangle
textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
}
LLTrace::CountStatHandle<>* camera_vel_stat = LLViewerCamera::getVelocityStat();
F32 camera_vel = LLTrace::get_frame_recording().getLastRecording().getPerSec(*camera_vel_stat);
if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
{
return;
}
VisibleTextObjectIterator src_it;
for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
{
for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
{
LLHUDNameTag* src_textp = (*src_it);
VisibleTextObjectIterator dst_it = src_it;
++dst_it;
for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
{
LLHUDNameTag* dst_textp = (*dst_it);
if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
{
LLRectf intersect_rect = src_textp->mSoftScreenRect;
intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
F32 intersect_center_x = intersect_rect.getCenterX();
F32 intersect_center_y = intersect_rect.getCenterY();
LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
0.5f);
force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
force.normVec();
LLVector2 src_force = -1.f * force;
LLVector2 dst_force = force;
LLVector2 force_strength;
F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
F32 dst_mult = 1.f - src_mult;
F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
src_force.mV[VY] *= src_aspect_ratio;
src_force.normVec();
dst_force.mV[VY] *= dst_aspect_ratio;
dst_force.normVec();
src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
src_textp->mTargetPositionOffset += src_force;
dst_textp->mTargetPositionOffset += dst_force;
src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
}
}
}
}
VisibleTextObjectIterator this_object_it;
for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
{
(*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLSmoothInterpolation::getInterpolant(POSITION_DAMPING_TC));
}
}
void LLHUDNameTag::setLOD(S32 lod)
{
mLOD = lod;
//RN: uncomment this to visualize LOD levels
//std::string label = llformat("%d", lod);
//setLabel(label);
}
S32 LLHUDNameTag::getMaxLines()
{
switch(mLOD)
{
case 0:
return mMaxLines;
case 1:
return mMaxLines > 0 ? mMaxLines / 2 : 5;
case 2:
return mMaxLines > 0 ? mMaxLines / 3 : 2;
default:
// label only
return 0;
}
}
void LLHUDNameTag::markDead()
{
sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
LLHUDObject::markDead();
}
void LLHUDNameTag::shiftAll(const LLVector3& offset)
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag *textp = text_it->get();
textp->shift(offset);
}
}
void LLHUDNameTag::shift(const LLVector3& offset)
{
mPositionAgent += offset;
}
F32 LLHUDNameTag::getWorldHeight() const
{
const LLViewerCamera* camera = LLViewerCamera::getInstance();
F32 height_meters = mLastDistance * (F32)tan(camera->getView() / 2.f);
F32 height_pixels = camera->getViewHeightInPixels() / 2.f;
F32 meters_per_pixel = height_meters / height_pixels;
return mHeight * meters_per_pixel * gViewerWindow->getDisplayScale().mV[VY];
}
//static
void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
{
//this might put an object on the pick list a second time, overriding it's mGLName, which is ok
// *FIX: we should probably cull against pick frustum
VisibleTextObjectIterator text_it;
for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
{
pick_list.insert((*text_it)->mSourceObject);
}
}
//static
// called when UI scale changes, to flush font width caches
void LLHUDNameTag::reshape()
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
std::vector<LLHUDTextSegment>::iterator segment_iter;
for (segment_iter = textp->mTextSegments.begin();
segment_iter != textp->mTextSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
for(segment_iter = textp->mLabelSegments.begin();
segment_iter != textp->mLabelSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
}
}
//============================================================================
F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
{
std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
if (iter != mFontWidthMap.end())
{
return iter->second;
}
else
{
F32 width = font->getWidthF32(mText.c_str());
mFontWidthMap[font] = width;
return width;
}
}
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