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|
/**
* @file llhudnametag.cpp
* @brief Name tags for avatars
* @author James Cook
*
* $LicenseInfo:firstyear=2010&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudnametag.h"
#include "llrender.h"
#include "llagent.h"
#include "llviewercontrol.h"
#include "llcriticaldamp.h"
#include "lldrawable.h"
#include "llfontgl.h"
#include "llglheaders.h"
#include "llhudrender.h"
#include "llui.h"
#include "llviewercamera.h"
#include "llviewertexturelist.h"
#include "llviewerobject.h"
#include "llvovolume.h"
#include "llviewerwindow.h"
#include "llstatusbar.h"
#include "llmenugl.h"
#include "pipeline.h"
#include <boost/tokenizer.hpp>
const F32 SPRING_STRENGTH = 0.7f;
const F32 RESTORATION_SPRING_TIME_CONSTANT = 0.1f;
const F32 HORIZONTAL_PADDING = 16.f;
const F32 VERTICAL_PADDING = 12.f;
const F32 LINE_PADDING = 3.f; // aka "leading"
const F32 BUFFER_SIZE = 2.f;
const F32 MIN_EDGE_OVERLAP = 3.f;
const F32 HUD_TEXT_MAX_WIDTH = 190.f;
const F32 HUD_TEXT_MAX_WIDTH_NO_BUBBLE = 1000.f;
const F32 RESIZE_TIME = 0.f;
const S32 NUM_OVERLAP_ITERATIONS = 10;
const F32 NEIGHBOR_FORCE_FRACTION = 1.f;
const F32 POSITION_DAMPING_TC = 0.2f;
const F32 MAX_STABLE_CAMERA_VELOCITY = 0.1f;
const F32 LOD_0_SCREEN_COVERAGE = 0.15f;
const F32 LOD_1_SCREEN_COVERAGE = 0.30f;
const F32 LOD_2_SCREEN_COVERAGE = 0.40f;
std::set<LLPointer<LLHUDNameTag> > LLHUDNameTag::sTextObjects;
std::vector<LLPointer<LLHUDNameTag> > LLHUDNameTag::sVisibleTextObjects;
BOOL LLHUDNameTag::sDisplayText = TRUE ;
bool llhudnametag_further_away::operator()(const LLPointer<LLHUDNameTag>& lhs, const LLPointer<LLHUDNameTag>& rhs) const
{
return lhs->getDistance() > rhs->getDistance();
}
LLHUDNameTag::LLHUDNameTag(const U8 type)
: LLHUDObject(type),
mDoFade(TRUE),
mFadeDistance(8.f),
mFadeRange(4.f),
mLastDistance(0.f),
mZCompare(TRUE),
mVisibleOffScreen(FALSE),
mOffscreen(FALSE),
mColor(1.f, 1.f, 1.f, 1.f),
// mScale(),
mWidth(0.f),
mHeight(0.f),
mFontp(LLFontGL::getFontSansSerifSmall()),
mBoldFontp(LLFontGL::getFontSansSerifBold()),
mSoftScreenRect(),
mPositionAgent(),
mPositionOffset(),
mMass(10.f),
mMaxLines(10),
mOffsetY(0),
mRadius(0.1f),
mTextSegments(),
mLabelSegments(),
mTextAlignment(ALIGN_TEXT_CENTER),
mVertAlignment(ALIGN_VERT_CENTER),
mLOD(0),
mHidden(FALSE)
{
LLPointer<LLHUDNameTag> ptr(this);
sTextObjects.insert(ptr);
}
LLHUDNameTag::~LLHUDNameTag()
{
}
BOOL LLHUDNameTag::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, LLVector3& intersection, BOOL debug_render)
{
if (!mVisible || mHidden)
{
return FALSE;
}
// don't pick text that isn't bound to a viewerobject
if (!mSourceObject || mSourceObject->mDrawable.isNull())
{
return FALSE;
}
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return FALSE;
}
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
LLVector3 position = mPositionAgent;
if (mSourceObject)
{ //get intersection of eye through mPositionAgent to plane of source object
//using this position keeps the camera from focusing on some seemingly random
//point several meters in front of the nametag
const LLVector3& p = mSourceObject->getPositionAgent();
const LLVector3& n = LLViewerCamera::getInstance()->getAtAxis();
const LLVector3& eye = LLViewerCamera::getInstance()->getOrigin();
LLVector3 ray = position-eye;
ray.normalize();
LLVector3 delta = p-position;
F32 dist = delta*n;
F32 dt = dist/(ray*n);
position += ray*dt;
}
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(position, y_pixel_vec, x_pixel_vec);
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(position, screen_pos, FALSE);
LLVector2 screen_offset;
screen_offset = updateScreenPos(mPositionOffset);
LLVector3 render_position = position
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
//if (mUseBubble)
{
LLVector3 bg_pos = render_position
+ (F32)mOffsetY * y_pixel_vec
- (width_vec / 2.f)
- (height_vec);
//LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
LLVector3 v[] =
{
bg_pos,
bg_pos + width_vec,
bg_pos + width_vec + height_vec,
bg_pos + height_vec,
};
if (debug_render)
{
gGL.begin(LLRender::LINE_STRIP);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[1].mV);
gGL.vertex3fv(v[2].mV);
gGL.vertex3fv(v[3].mV);
gGL.vertex3fv(v[0].mV);
gGL.vertex3fv(v[2].mV);
gGL.end();
}
LLVector3 dir = end-start;
F32 a, b, t;
if (LLTriangleRayIntersect(v[0], v[1], v[2], start, dir, a, b, t, FALSE) ||
LLTriangleRayIntersect(v[2], v[3], v[0], start, dir, a, b, t, FALSE) )
{
if (t <= 1.f)
{
intersection = start + dir*t;
return TRUE;
}
}
}
return FALSE;
}
void LLHUDNameTag::render()
{
if (sDisplayText)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderText(FALSE);
}
}
void LLHUDNameTag::renderForSelect()
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
renderText(TRUE);
}
void LLHUDNameTag::renderText(BOOL for_select)
{
if (!mVisible || mHidden)
{
return;
}
// don't pick text that isn't bound to a viewerobject
if (for_select &&
(!mSourceObject || mSourceObject->mDrawable.isNull()))
{
return;
}
if (for_select)
{
gGL.getTexUnit(0)->disable();
}
else
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
LLGLState gls_blend(GL_BLEND, for_select ? FALSE : TRUE);
LLGLState gls_alpha(GL_ALPHA_TEST, for_select ? FALSE : TRUE);
LLColor4 shadow_color(0.f, 0.f, 0.f, 1.f);
F32 alpha_factor = 1.f;
LLColor4 text_color = mColor;
if (mDoFade)
{
if (mLastDistance > mFadeDistance)
{
alpha_factor = llmax(0.f, 1.f - (mLastDistance - mFadeDistance)/mFadeRange);
text_color.mV[3] = text_color.mV[3]*alpha_factor;
}
}
if (text_color.mV[3] < 0.01f)
{
return;
}
shadow_color.mV[3] = text_color.mV[3];
mOffsetY = lltrunc(mHeight * ((mVertAlignment == ALIGN_VERT_CENTER) ? 0.5f : 1.f));
// *TODO: cache this image
LLUIImagePtr imagep = LLUI::getUIImage("Rounded_Rect");
// *TODO: make this a per-text setting
LLColor4 bg_color = LLUIColorTable::instance().getColor("NameTagBackground");
bg_color.setAlpha(gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
// maybe a no-op?
//const S32 border_height = 16;
//const S32 border_width = 16;
const S32 border_height = 8;
const S32 border_width = 8;
// *TODO move this into helper function
F32 border_scale = 1.f;
if (border_height * 2 > mHeight)
{
border_scale = (F32)mHeight / ((F32)border_height * 2.f);
}
if (border_width * 2 > mWidth)
{
border_scale = llmin(border_scale, (F32)mWidth / ((F32)border_width * 2.f));
}
// scale screen size of borders down
//RN: for now, text on hud objects is never occluded
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector2 border_scale_vec((F32)border_width / (F32)imagep->getTextureWidth(), (F32)border_height / (F32)imagep->getTextureHeight());
LLVector3 width_vec = mWidth * x_pixel_vec;
LLVector3 height_vec = mHeight * y_pixel_vec;
LLVector3 scaled_border_width = (F32)llfloor(border_scale * (F32)border_width) * x_pixel_vec;
LLVector3 scaled_border_height = (F32)llfloor(border_scale * (F32)border_height) * y_pixel_vec;
mRadius = (width_vec + height_vec).magVec() * 0.5f;
LLCoordGL screen_pos;
LLViewerCamera::getInstance()->projectPosAgentToScreen(mPositionAgent, screen_pos, FALSE);
LLVector2 screen_offset;
// if (!mUseBubble)
// {
// screen_offset = mPositionOffset;
// }
// else
// {
screen_offset = updateScreenPos(mPositionOffset);
// }
LLVector3 render_position = mPositionAgent
+ (x_pixel_vec * screen_offset.mV[VX])
+ (y_pixel_vec * screen_offset.mV[VY]);
// if (mUseBubble)
{
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
LLUI::pushMatrix();
{
LLVector3 bg_pos = render_position
+ (F32)mOffsetY * y_pixel_vec
- (width_vec / 2.f)
- (height_vec);
LLUI::translate(bg_pos.mV[VX], bg_pos.mV[VY], bg_pos.mV[VZ]);
if (for_select)
{
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
S32 name = mSourceObject->mGLName;
LLColor4U coloru((U8)(name >> 16), (U8)(name >> 8), (U8)name);
gGL.color4ubv(coloru.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
LLUI::popMatrix();
return;
}
else
{
gGL.getTexUnit(0)->bind(imagep->getImage());
gGL.color4fv(bg_color.mV);
gl_segmented_rect_3d_tex(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, height_vec);
if ( mLabelSegments.size())
{
LLUI::pushMatrix();
{
gGL.color4f(text_color.mV[VX], text_color.mV[VY], text_color.mV[VZ], gSavedSettings.getF32("ChatBubbleOpacity") * alpha_factor);
LLVector3 label_height = (mFontp->getLineHeight() * mLabelSegments.size() + (VERTICAL_PADDING / 3.f)) * y_pixel_vec;
LLVector3 label_offset = height_vec - label_height;
LLUI::translate(label_offset.mV[VX], label_offset.mV[VY], label_offset.mV[VZ]);
gl_segmented_rect_3d_tex_top(border_scale_vec, scaled_border_width, scaled_border_height, width_vec, label_height);
}
LLUI::popMatrix();
}
}
BOOL outside_width = llabs(mPositionOffset.mV[VX]) > mWidth * 0.5f;
BOOL outside_height = llabs(mPositionOffset.mV[VY] + (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.5f : 0.f)) > mHeight * (mVertAlignment == ALIGN_VERT_TOP ? mHeight * 0.75f : 0.5f);
// draw line segments pointing to parent object
if (!mOffscreen && (outside_width || outside_height))
{
LLUI::pushMatrix();
{
gGL.color4fv(bg_color.mV);
LLVector3 target_pos = -1.f * (mPositionOffset.mV[VX] * x_pixel_vec + mPositionOffset.mV[VY] * y_pixel_vec);
target_pos += (width_vec / 2.f);
target_pos += mVertAlignment == ALIGN_VERT_CENTER ? (height_vec * 0.5f) : LLVector3::zero;
target_pos -= 3.f * x_pixel_vec;
target_pos -= 6.f * y_pixel_vec;
LLUI::translate(target_pos.mV[VX], target_pos.mV[VY], target_pos.mV[VZ]);
gl_segmented_rect_3d_tex(border_scale_vec, 3.f * x_pixel_vec, 3.f * y_pixel_vec, 6.f * x_pixel_vec, 6.f * y_pixel_vec);
}
LLUI::popMatrix();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
LLGLDepthTest gls_depth(mZCompare ? GL_TRUE : GL_FALSE, GL_FALSE);
LLVector3 box_center_offset;
box_center_offset = (width_vec * 0.5f) + (height_vec * 0.5f);
LLUI::translate(box_center_offset.mV[VX], box_center_offset.mV[VY], box_center_offset.mV[VZ]);
gGL.color4fv(bg_color.mV);
LLUI::setLineWidth(2.0);
gGL.begin(LLRender::LINES);
{
if (outside_width)
{
LLVector3 vert;
// draw line in x then y
if (mPositionOffset.mV[VX] < 0.f)
{
// start at right edge
vert = width_vec * 0.5f;
gGL.vertex3fv(vert.mV);
}
else
{
// start at left edge
vert = width_vec * -0.5f;
gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VX] * x_pixel_vec;
gGL.vertex3fv(vert.mV);
gGL.vertex3fv(vert.mV);
vert -= mPositionOffset.mV[VY] * y_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
gGL.vertex3fv(vert.mV);
}
else
{
LLVector3 vert;
// draw line in y then x
if (mPositionOffset.mV[VY] < 0.f)
{
// start at top edge
vert = (height_vec * 0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
gGL.vertex3fv(vert.mV);
}
else
{
// start at bottom edge
vert = (height_vec * -0.5f) - (mPositionOffset.mV[VX] * x_pixel_vec);
gGL.vertex3fv(vert.mV);
}
vert = -mPositionOffset.mV[VY] * y_pixel_vec - mPositionOffset.mV[VX] * x_pixel_vec;
vert -= ((mVertAlignment == ALIGN_VERT_TOP) ? (height_vec * 0.5f) : LLVector3::zero);
gGL.vertex3fv(vert.mV);
}
}
gGL.end();
LLUI::setLineWidth(1.0);
}
}
LLUI::popMatrix();
}
F32 y_offset = (F32)mOffsetY;
// Render label
{
//gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
for(std::vector<LLHUDTextSegment>::iterator segment_iter = mLabelSegments.begin();
segment_iter != mLabelSegments.end(); ++segment_iter )
{
// Label segments use default font
const LLFontGL* fontp = (segment_iter->mStyle == LLFontGL::BOLD) ? mBoldFontp : mFontp;
y_offset -= fontp->getLineHeight();
F32 x_offset;
if (mTextAlignment == ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
}
LLColor4 label_color(0.f, 0.f, 0.f, 1.f);
label_color.mV[VALPHA] = alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, segment_iter->mStyle, LLFontGL::NO_SHADOW, x_offset, y_offset, label_color, FALSE);
}
}
// Render text
{
// -1 mMaxLines means unlimited lines.
S32 start_segment;
S32 max_lines = getMaxLines();
if (max_lines < 0)
{
start_segment = 0;
}
else
{
start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
}
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin() + start_segment;
segment_iter != mTextSegments.end(); ++segment_iter )
{
const LLFontGL* fontp = segment_iter->mFont;
y_offset -= fontp->getLineHeight();
y_offset -= LINE_PADDING;
U8 style = segment_iter->mStyle;
LLFontGL::ShadowType shadow = LLFontGL::DROP_SHADOW;
F32 x_offset;
if (mTextAlignment== ALIGN_TEXT_CENTER)
{
x_offset = -0.5f*segment_iter->getWidth(fontp);
}
else // ALIGN_LEFT
{
x_offset = -0.5f * mWidth + (HORIZONTAL_PADDING / 2.f);
// *HACK
x_offset += 1;
}
text_color = segment_iter->mColor;
text_color.mV[VALPHA] *= alpha_factor;
hud_render_text(segment_iter->getText(), render_position, *fontp, style, shadow, x_offset, y_offset, text_color, FALSE);
}
}
/// Reset the default color to white. The renderer expects this to be the default.
gGL.color4f(1.0f, 1.0f, 1.0f, 1.0f);
if (for_select)
{
gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE);
}
}
void LLHUDNameTag::setString(const std::string &text_utf8)
{
mTextSegments.clear();
addLine(text_utf8, mColor);
}
void LLHUDNameTag::clearString()
{
mTextSegments.clear();
}
void LLHUDNameTag::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
const LLFontGL* font)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
{
// use default font for segment if custom font not specified
if (!font)
{
font = mFontp;
}
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
LLWString seps(utf8str_to_wstring("\r\n"));
boost::char_separator<llwchar> sep(seps.c_str());
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
F32 max_pixels = HUD_TEXT_MAX_WIDTH;
S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
mTextSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDNameTag::setLabel(const std::string &label_utf8)
{
mLabelSegments.clear();
addLabel(label_utf8);
}
void LLHUDNameTag::addLabel(const std::string& label_utf8)
{
LLWString wstr = utf8string_to_wstring(label_utf8);
if (!wstr.empty())
{
LLWString seps(utf8str_to_wstring("\r\n"));
LLWString empty;
typedef boost::tokenizer<boost::char_separator<llwchar>, LLWString::const_iterator, LLWString > tokenizer;
boost::char_separator<llwchar> sep(seps.c_str(), empty.c_str(), boost::keep_empty_tokens);
tokenizer tokens(wstr, sep);
tokenizer::iterator iter = tokens.begin();
while (iter != tokens.end())
{
U32 line_length = 0;
do
{
S32 segment_length = mFontp->maxDrawableChars(iter->substr(line_length).c_str(),
HUD_TEXT_MAX_WIDTH, wstr.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
LLHUDTextSegment segment(iter->substr(line_length, segment_length), LLFontGL::NORMAL, mColor, mFontp);
mLabelSegments.push_back(segment);
line_length += segment_length;
}
while (line_length != iter->size());
++iter;
}
}
}
void LLHUDNameTag::setZCompare(const BOOL zcompare)
{
mZCompare = zcompare;
}
void LLHUDNameTag::setFont(const LLFontGL* font)
{
mFontp = font;
}
void LLHUDNameTag::setColor(const LLColor4 &color)
{
mColor = color;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor = color;
}
}
void LLHUDNameTag::setAlpha(F32 alpha)
{
mColor.mV[VALPHA] = alpha;
for (std::vector<LLHUDTextSegment>::iterator segment_iter = mTextSegments.begin();
segment_iter != mTextSegments.end(); ++segment_iter )
{
segment_iter->mColor.mV[VALPHA] = alpha;
}
}
void LLHUDNameTag::setDoFade(const BOOL do_fade)
{
mDoFade = do_fade;
}
void LLHUDNameTag::updateVisibility()
{
if (mSourceObject)
{
mSourceObject->updateText();
}
mPositionAgent = gAgent.getPosAgentFromGlobal(mPositionGlobal);
if (!mSourceObject)
{
//llwarns << "LLHUDNameTag::updateScreenPos -- mSourceObject is NULL!" << llendl;
mVisible = TRUE;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
return;
}
// Not visible if parent object is dead
if (mSourceObject->isDead())
{
mVisible = FALSE;
return;
}
// push text towards camera by radius of object, but not past camera
LLVector3 vec_from_camera = mPositionAgent - LLViewerCamera::getInstance()->getOrigin();
LLVector3 dir_from_camera = vec_from_camera;
dir_from_camera.normVec();
if (dir_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= 0.f)
{ //text is behind camera, don't render
mVisible = FALSE;
return;
}
if (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis() <= LLViewerCamera::getInstance()->getNear() + 0.1f + mSourceObject->getVObjRadius())
{
mPositionAgent = LLViewerCamera::getInstance()->getOrigin() + vec_from_camera * ((LLViewerCamera::getInstance()->getNear() + 0.1f) / (vec_from_camera * LLViewerCamera::getInstance()->getAtAxis()));
}
else
{
mPositionAgent -= dir_from_camera * mSourceObject->getVObjRadius();
}
mLastDistance = (mPositionAgent - LLViewerCamera::getInstance()->getOrigin()).magVec();
if (mLOD >= 3 || !mTextSegments.size() || (mDoFade && (mLastDistance > mFadeDistance + mFadeRange)))
{
mVisible = FALSE;
return;
}
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 render_position = mPositionAgent +
(x_pixel_vec * mPositionOffset.mV[VX]) +
(y_pixel_vec * mPositionOffset.mV[VY]);
mOffscreen = FALSE;
if (!LLViewerCamera::getInstance()->sphereInFrustum(render_position, mRadius))
{
if (!mVisibleOffScreen)
{
mVisible = FALSE;
return;
}
else
{
mOffscreen = TRUE;
}
}
mVisible = TRUE;
sVisibleTextObjects.push_back(LLPointer<LLHUDNameTag> (this));
}
LLVector2 LLHUDNameTag::updateScreenPos(LLVector2 &offset)
{
LLCoordGL screen_pos;
LLVector2 screen_pos_vec;
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
LLViewerCamera::getInstance()->getPixelVectors(mPositionAgent, y_pixel_vec, x_pixel_vec);
LLVector3 world_pos = mPositionAgent + (offset.mV[VX] * x_pixel_vec) + (offset.mV[VY] * y_pixel_vec);
if (!LLViewerCamera::getInstance()->projectPosAgentToScreen(world_pos, screen_pos, FALSE) && mVisibleOffScreen)
{
// bubble off-screen, so find a spot for it along screen edge
LLViewerCamera::getInstance()->projectPosAgentToScreenEdge(world_pos, screen_pos);
}
screen_pos_vec.setVec((F32)screen_pos.mX, (F32)screen_pos.mY);
LLRect world_rect = gViewerWindow->getWorldViewRectScaled();
S32 bottom = world_rect.mBottom + STATUS_BAR_HEIGHT;
LLVector2 screen_center;
screen_center.mV[VX] = llclamp((F32)screen_pos_vec.mV[VX], (F32)world_rect.mLeft + mWidth * 0.5f, (F32)world_rect.mRight - mWidth * 0.5f);
if(mVertAlignment == ALIGN_VERT_TOP)
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom,
(F32)world_rect.mTop - mHeight - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setLeftTopAndSize(screen_center.mV[VX] - (mWidth + BUFFER_SIZE) * 0.5f,
screen_center.mV[VY] + (mHeight + BUFFER_SIZE), mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
else
{
screen_center.mV[VY] = llclamp((F32)screen_pos_vec.mV[VY],
(F32)bottom + mHeight * 0.5f,
(F32)world_rect.mTop - mHeight * 0.5f - (F32)MENU_BAR_HEIGHT);
mSoftScreenRect.setCenterAndSize(screen_center.mV[VX], screen_center.mV[VY], mWidth + BUFFER_SIZE, mHeight + BUFFER_SIZE);
}
return offset + (screen_center - LLVector2((F32)screen_pos.mX, (F32)screen_pos.mY));
}
void LLHUDNameTag::updateSize()
{
F32 height = 0.f;
F32 width = 0.f;
S32 max_lines = getMaxLines();
//S32 lines = (max_lines < 0) ? (S32)mTextSegments.size() : llmin((S32)mTextSegments.size(), max_lines);
//F32 height = (F32)mFontp->getLineHeight() * (lines + mLabelSegments.size());
S32 start_segment;
if (max_lines < 0) start_segment = 0;
else start_segment = llmax((S32)0, (S32)mTextSegments.size() - max_lines);
std::vector<LLHUDTextSegment>::iterator iter = mTextSegments.begin() + start_segment;
while (iter != mTextSegments.end())
{
const LLFontGL* fontp = iter->mFont;
height += fontp->getLineHeight();
height += LINE_PADDING;
width = llmax(width, llmin(iter->getWidth(fontp), HUD_TEXT_MAX_WIDTH));
++iter;
}
// Don't want line spacing under the last line
if (height > 0.f)
{
height -= LINE_PADDING;
}
iter = mLabelSegments.begin();
while (iter != mLabelSegments.end())
{
height += mFontp->getLineHeight();
width = llmax(width, llmin(iter->getWidth(mFontp), HUD_TEXT_MAX_WIDTH));
++iter;
}
if (width == 0.f)
{
return;
}
width += HORIZONTAL_PADDING;
height += VERTICAL_PADDING;
// *TODO: Could do a timer-based resize here
//mWidth = llmax(width, lerp(mWidth, (F32)width, u));
//mHeight = llmax(height, lerp(mHeight, (F32)height, u));
mWidth = width;
mHeight = height;
}
void LLHUDNameTag::updateAll()
{
// iterate over all text objects, calculate their restoration forces,
// and add them to the visible set if they are on screen and close enough
sVisibleTextObjects.clear();
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
textp->mTargetPositionOffset.clearVec();
textp->updateSize();
textp->updateVisibility();
}
// sort back to front for rendering purposes
std::sort(sVisibleTextObjects.begin(), sVisibleTextObjects.end(), llhudnametag_further_away());
// iterate from front to back, and set LOD based on current screen coverage
F32 screen_area = (F32)(gViewerWindow->getWindowWidthScaled() * gViewerWindow->getWindowHeightScaled());
F32 current_screen_area = 0.f;
std::vector<LLPointer<LLHUDNameTag> >::reverse_iterator r_it;
for (r_it = sVisibleTextObjects.rbegin(); r_it != sVisibleTextObjects.rend(); ++r_it)
{
LLHUDNameTag* textp = (*r_it);
// if (textp->mUseBubble)
// {
if (current_screen_area / screen_area > LOD_2_SCREEN_COVERAGE)
{
textp->setLOD(3);
}
else if (current_screen_area / screen_area > LOD_1_SCREEN_COVERAGE)
{
textp->setLOD(2);
}
else if (current_screen_area / screen_area > LOD_0_SCREEN_COVERAGE)
{
textp->setLOD(1);
}
else
{
textp->setLOD(0);
}
textp->updateSize();
// find on-screen position and initialize collision rectangle
textp->mTargetPositionOffset = textp->updateScreenPos(LLVector2::zero);
current_screen_area += (F32)(textp->mSoftScreenRect.getWidth() * textp->mSoftScreenRect.getHeight());
// }
}
LLStat* camera_vel_stat = LLViewerCamera::getInstance()->getVelocityStat();
F32 camera_vel = camera_vel_stat->getCurrent();
if (camera_vel > MAX_STABLE_CAMERA_VELOCITY)
{
return;
}
VisibleTextObjectIterator src_it;
for (S32 i = 0; i < NUM_OVERLAP_ITERATIONS; i++)
{
for (src_it = sVisibleTextObjects.begin(); src_it != sVisibleTextObjects.end(); ++src_it)
{
LLHUDNameTag* src_textp = (*src_it);
// if (!src_textp->mUseBubble)
// {
// continue;
// }
VisibleTextObjectIterator dst_it = src_it;
++dst_it;
for (; dst_it != sVisibleTextObjects.end(); ++dst_it)
{
LLHUDNameTag* dst_textp = (*dst_it);
// if (!dst_textp->mUseBubble)
// {
// continue;
// }
if (src_textp->mSoftScreenRect.overlaps(dst_textp->mSoftScreenRect))
{
LLRectf intersect_rect = src_textp->mSoftScreenRect;
intersect_rect.intersectWith(dst_textp->mSoftScreenRect);
intersect_rect.stretch(-BUFFER_SIZE * 0.5f);
F32 src_center_x = src_textp->mSoftScreenRect.getCenterX();
F32 src_center_y = src_textp->mSoftScreenRect.getCenterY();
F32 dst_center_x = dst_textp->mSoftScreenRect.getCenterX();
F32 dst_center_y = dst_textp->mSoftScreenRect.getCenterY();
F32 intersect_center_x = intersect_rect.getCenterX();
F32 intersect_center_y = intersect_rect.getCenterY();
LLVector2 force = lerp(LLVector2(dst_center_x - intersect_center_x, dst_center_y - intersect_center_y),
LLVector2(intersect_center_x - src_center_x, intersect_center_y - src_center_y),
0.5f);
force.setVec(dst_center_x - src_center_x, dst_center_y - src_center_y);
force.normVec();
LLVector2 src_force = -1.f * force;
LLVector2 dst_force = force;
LLVector2 force_strength;
F32 src_mult = dst_textp->mMass / (dst_textp->mMass + src_textp->mMass);
F32 dst_mult = 1.f - src_mult;
F32 src_aspect_ratio = src_textp->mSoftScreenRect.getWidth() / src_textp->mSoftScreenRect.getHeight();
F32 dst_aspect_ratio = dst_textp->mSoftScreenRect.getWidth() / dst_textp->mSoftScreenRect.getHeight();
src_force.mV[VY] *= src_aspect_ratio;
src_force.normVec();
dst_force.mV[VY] *= dst_aspect_ratio;
dst_force.normVec();
src_force.mV[VX] *= llmin(intersect_rect.getWidth() * src_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
src_force.mV[VY] *= llmin(intersect_rect.getHeight() * src_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
dst_force.mV[VX] *= llmin(intersect_rect.getWidth() * dst_mult, intersect_rect.getHeight() * SPRING_STRENGTH);
dst_force.mV[VY] *= llmin(intersect_rect.getHeight() * dst_mult, intersect_rect.getWidth() * SPRING_STRENGTH);
src_textp->mTargetPositionOffset += src_force;
dst_textp->mTargetPositionOffset += dst_force;
src_textp->mTargetPositionOffset = src_textp->updateScreenPos(src_textp->mTargetPositionOffset);
dst_textp->mTargetPositionOffset = dst_textp->updateScreenPos(dst_textp->mTargetPositionOffset);
}
}
}
}
VisibleTextObjectIterator this_object_it;
for (this_object_it = sVisibleTextObjects.begin(); this_object_it != sVisibleTextObjects.end(); ++this_object_it)
{
// if (!(*this_object_it)->mUseBubble)
// {
// continue;
// }
(*this_object_it)->mPositionOffset = lerp((*this_object_it)->mPositionOffset, (*this_object_it)->mTargetPositionOffset, LLCriticalDamp::getInterpolant(POSITION_DAMPING_TC));
}
}
void LLHUDNameTag::setLOD(S32 lod)
{
mLOD = lod;
//RN: uncomment this to visualize LOD levels
//std::string label = llformat("%d", lod);
//setLabel(label);
}
S32 LLHUDNameTag::getMaxLines()
{
switch(mLOD)
{
case 0:
return mMaxLines;
case 1:
return mMaxLines > 0 ? mMaxLines / 2 : 5;
case 2:
return mMaxLines > 0 ? mMaxLines / 3 : 2;
default:
// label only
return 0;
}
}
void LLHUDNameTag::markDead()
{
sTextObjects.erase(LLPointer<LLHUDNameTag>(this));
LLHUDObject::markDead();
}
void LLHUDNameTag::shiftAll(const LLVector3& offset)
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag *textp = text_it->get();
textp->shift(offset);
}
}
void LLHUDNameTag::shift(const LLVector3& offset)
{
mPositionAgent += offset;
}
//static
void LLHUDNameTag::addPickable(std::set<LLViewerObject*> &pick_list)
{
//this might put an object on the pick list a second time, overriding it's mGLName, which is ok
// *FIX: we should probably cull against pick frustum
VisibleTextObjectIterator text_it;
for (text_it = sVisibleTextObjects.begin(); text_it != sVisibleTextObjects.end(); ++text_it)
{
// if (!(*text_it)->mUseBubble)
// {
// continue;
// }
pick_list.insert((*text_it)->mSourceObject);
}
}
//static
// called when UI scale changes, to flush font width caches
void LLHUDNameTag::reshape()
{
TextObjectIterator text_it;
for (text_it = sTextObjects.begin(); text_it != sTextObjects.end(); ++text_it)
{
LLHUDNameTag* textp = (*text_it);
std::vector<LLHUDTextSegment>::iterator segment_iter;
for (segment_iter = textp->mTextSegments.begin();
segment_iter != textp->mTextSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
for(segment_iter = textp->mLabelSegments.begin();
segment_iter != textp->mLabelSegments.end(); ++segment_iter )
{
segment_iter->clearFontWidthMap();
}
}
}
//============================================================================
F32 LLHUDNameTag::LLHUDTextSegment::getWidth(const LLFontGL* font)
{
std::map<const LLFontGL*, F32>::iterator iter = mFontWidthMap.find(font);
if (iter != mFontWidthMap.end())
{
return iter->second;
}
else
{
F32 width = font->getWidthF32(mText.c_str());
mFontWidthMap[font] = width;
return width;
}
}
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