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/**
* @file llhudmanager.h
* @brief LLHUDManager class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLHUDMANAGER_H
#define LL_LLHUDMANAGER_H
// Responsible for managing all HUD elements.
#include "llhudobject.h"
#include "lldarray.h"
#include "llanimalcontrols.h"
#include "lllocalanimationobject.h"
#include "llcape.h"
class LLViewerObject;
class LLHUDEffect;
//Ventrella 9/16/05
class LLHUDAnimalControls;
// End Ventrella
class LLMessageSystem;
class LLHUDManager
{
public:
LLHUDManager();
~LLHUDManager();
void toggleShowPhysical(const BOOL show_physical);
void showJoints(LLDynamicArray < LLViewerObject* > *object_list);
void clearJoints();
BOOL getShowPhysical() const;
LLHUDEffect *createViewerEffect(const U8 type, BOOL send_to_sim = TRUE, BOOL originated_here = TRUE);
void updateEffects();
void sendEffects();
void cleanupEffects();
static void processViewerEffect(LLMessageSystem *mesgsys, void **user_data);
static LLColor4 sParentColor;
static LLColor4 sChildColor;
protected:
LLDynamicArrayPtr<LLPointer<LLHUDObject> > mHUDJoints;
LLDynamicArrayPtr<LLPointer<LLHUDObject> > mHUDSelectedJoints;
LLDynamicArrayPtr<LLPointer<LLHUDEffect> > mHUDEffects;
// ALT held down this frame?
BOOL mShowPhysical;
};
extern LLHUDManager *gHUDManager;
#endif // LL_LLHUDMANAGER_H
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