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/**
* @file llhudicon.h
* @brief LLHUDIcon class definition
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLHUDICON_H
#define LL_LLHUDICON_H
#include "llmemory.h"
#include "lldarrayptr.h"
#include "llhudobject.h"
#include "v4color.h"
#include "v4coloru.h"
#include "v2math.h"
#include "llrect.h"
#include "llframetimer.h"
#include "llfontgl.h"
#include <set>
#include <vector>
#include "lldarray.h"
// Renders a 2D icon billboard floating at the location specified.
class LLDrawable;
class LLViewerObject;
class LLHUDIcon : public LLHUDObject
{
friend class LLHUDObject;
public:
/*virtual*/ void render();
/*virtual*/ void renderForSelect();
/*virtual*/ void markDead();
/*virtual*/ F32 getDistance() const { return mDistance; }
void setImage(LLViewerImage* imagep);
void setScale(F32 fraction_of_fov);
void restartLifeTimer() { mLifeTimer.reset(); }
static S32 generatePickIDs(S32 start_id, S32 step_size);
static LLHUDIcon* handlePick(S32 pick_id);
static void updateAll();
static void cleanupDeadIcons();
static S32 getNumInstances();
static BOOL iconsNearby();
protected:
LLHUDIcon(const U8 type);
~LLHUDIcon();
void renderIcon(BOOL for_select); // common render code
private:
LLPointer<LLViewerImage> mImagep;
LLFrameTimer mAnimTimer;
LLFrameTimer mLifeTimer;
F32 mDistance;
S32 mPickID;
F32 mScale;
typedef std::vector<LLPointer<LLHUDIcon> > icon_instance_t;
static icon_instance_t sIconInstances;
};
#endif // LL_LLHUDICON_H
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