1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
|
/**
* @file llhudicon.cpp
* @brief LLHUDIcon class implementation
*
* $LicenseInfo:firstyear=2006&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudicon.h"
#include "llgl.h"
#include "llrender.h"
#include "llviewerobject.h"
#include "lldrawable.h"
#include "llvector4a.h"
#include "llviewercamera.h"
#include "llviewertexture.h"
#include "llviewerwindow.h"
//-----------------------------------------------------------------------------
// Local consts
//-----------------------------------------------------------------------------
const F32 ANIM_TIME = 0.4f;
const F32 DIST_START_FADE = 15.f;
const F32 DIST_END_FADE = 30.f;
const F32 MAX_VISIBLE_TIME = 15.f;
const F32 FADE_OUT_TIME = 1.f;
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}
//-----------------------------------------------------------------------------
// static declarations
//-----------------------------------------------------------------------------
LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
LLHUDIcon::LLHUDIcon(const U8 type) :
LLHUDObject(type),
mImagep(NULL),
mScale(0.1f),
mHidden(false)
{
sIconInstances.push_back(this);
}
LLHUDIcon::~LLHUDIcon()
{
mImagep = NULL;
}
void LLHUDIcon::render()
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
//LLGLDisable gls_stencil(GL_STENCIL_TEST);
if (mHidden)
return;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, camera->getOrigin());
F32 alpha_factor = clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return;
}
if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME)
{
alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
{
LLColor4 icon_color = LLColor4::white;
icon_color.mV[VALPHA] = alpha_factor;
gGL.color4fv(icon_color.mV);
gGL.getTexUnit(0)->bind(mImagep);
}
gGL.begin(LLRender::QUADS);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex3fv(upper_left.mV);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex3fv(lower_left.mV);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex3fv(lower_right.mV);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex3fv(upper_right.mV);
}
gGL.end();
}
void LLHUDIcon::setImage(LLViewerTexture* imagep)
{
mImagep = imagep;
mImagep->setAddressMode(LLTexUnit::TAM_CLAMP);
}
void LLHUDIcon::setScale(F32 fraction_of_fov)
{
mScale = fraction_of_fov;
}
void LLHUDIcon::markDead()
{
if (mSourceObject)
{
mSourceObject->clearIcon();
}
LLHUDObject::markDead();
}
bool LLHUDIcon::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
if (mHidden)
return false;
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return false;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLViewerCamera* camera = LLViewerCamera::getInstance();
LLVector3 icon_relative_pos = (camera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * camera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = LLViewerCamera::getInstance()->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, camera->getOrigin());
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
camera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return false;
}
F32 image_aspect = (F32)mImagep->getFullWidth() / (F32)mImagep->getFullHeight() ;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeightScaled() * mScale * scale_factor * y_pixel_vec;
LLVector4a x_scalea;
LLVector4a icon_positiona;
LLVector4a y_scalea;
x_scalea.load3(x_scale.mV);
x_scalea.mul(0.5f);
y_scalea.load3(y_scale.mV);
icon_positiona.load3(icon_position.mV);
LLVector4a lower_left;
lower_left.setSub(icon_positiona, x_scalea);
LLVector4a lower_right;
lower_right.setAdd(icon_positiona, x_scalea);
LLVector4a upper_left;
upper_left.setAdd(lower_left, y_scalea);
LLVector4a upper_right;
upper_right.setAdd(lower_right, y_scalea);
LLVector4a dir;
dir.setSub(end, start);
F32 a,b,t;
if (LLTriangleRayIntersect(upper_right, upper_left, lower_right, start, dir, a,b,t) ||
LLTriangleRayIntersect(upper_left, lower_left, lower_right, start, dir, a,b,t))
{
if (intersection)
{
dir.mul(t);
intersection->setAdd(start, dir);
}
return true;
}
return false;
}
//static
LLHUDIcon* LLHUDIcon::lineSegmentIntersectAll(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection)
{
icon_instance_t::iterator icon_it;
LLVector4a local_end = end;
LLVector4a position;
LLHUDIcon* ret = NULL;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
LLHUDIcon* icon = *icon_it;
if (icon->lineSegmentIntersect(start, local_end, &position))
{
ret = icon;
if (intersection)
{
*intersection = position;
}
local_end = position;
}
}
return ret;
}
//static
void LLHUDIcon::updateAll()
{
cleanupDeadIcons();
}
//static
bool LLHUDIcon::iconsNearby()
{
return !sIconInstances.empty();
}
//static
void LLHUDIcon::cleanupDeadIcons()
{
icon_instance_t::iterator icon_it;
icon_instance_t icons_to_erase;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if ((*icon_it)->mDead)
{
icons_to_erase.push_back(*icon_it);
}
}
for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it)
{
icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it);
if (found_it != sIconInstances.end())
{
sIconInstances.erase(found_it);
}
}
}
//static
S32 LLHUDIcon::getNumInstances()
{
return (S32)sIconInstances.size();
}
|