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/**
* @file llhudicon.cpp
* @brief LLHUDIcon class implementation
*
* Copyright (c) 2006-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#include "llviewerprecompiledheaders.h"
#include "llhudicon.h"
#include "llgl.h"
#include "llviewerobject.h"
#include "lldrawable.h"
#include "llviewercamera.h"
#include "llviewerwindow.h"
//-----------------------------------------------------------------------------
// Local consts
//-----------------------------------------------------------------------------
const F32 ANIM_TIME = 0.4f;
const F32 DIST_START_FADE = 15.f;
const F32 DIST_END_FADE = 30.f;
const F32 MAX_VISIBLE_TIME = 15.f;
const F32 FADE_OUT_TIME = 1.f;
//-----------------------------------------------------------------------------
// Utility functions
//-----------------------------------------------------------------------------
static F32 calc_bouncy_animation(F32 x)
{
return -(cosf(x * F_PI * 2.5f - F_PI_BY_TWO))*(0.4f + x * -0.1f) + x * 1.3f;
}
//-----------------------------------------------------------------------------
// static declarations
//-----------------------------------------------------------------------------
LLHUDIcon::icon_instance_t LLHUDIcon::sIconInstances;
LLHUDIcon::LLHUDIcon(const U8 type) :
LLHUDObject(type),
mImagep(NULL),
mPickID(0),
mScale(0.1f)
{
sIconInstances.push_back(this);
}
LLHUDIcon::~LLHUDIcon()
{
mImagep = NULL;
}
void LLHUDIcon::renderIcon(BOOL for_select)
{
LLGLSUIDefault texture_state;
LLGLDepthTest gls_depth(GL_TRUE);
LLGLState no_texture(GL_TEXTURE_2D, for_select ? FALSE : TRUE);
if (mSourceObject.isNull() || mImagep.isNull())
{
markDead();
return;
}
LLVector3 obj_position = mSourceObject->getRenderPosition();
// put icon above object, and in front
// RN: don't use drawable radius, it's fricking HUGE
LLVector3 icon_relative_pos = (gCamera->getUpAxis() * ~mSourceObject->getRenderRotation());
icon_relative_pos.abs();
F32 distance_scale = llmin(mSourceObject->getScale().mV[VX] / icon_relative_pos.mV[VX],
mSourceObject->getScale().mV[VY] / icon_relative_pos.mV[VY],
mSourceObject->getScale().mV[VZ] / icon_relative_pos.mV[VZ]);
F32 up_distance = 0.5f * distance_scale;
LLVector3 icon_position = obj_position + (up_distance * gCamera->getUpAxis()) * 1.2f;
LLVector3 icon_to_cam = gCamera->getOrigin() - icon_position;
icon_to_cam.normVec();
icon_position += icon_to_cam * mSourceObject->mDrawable->getRadius() * 1.1f;
mDistance = dist_vec(icon_position, gCamera->getOrigin());
F32 alpha_factor = for_select ? 1.f : clamp_rescale(mDistance, DIST_START_FADE, DIST_END_FADE, 1.f, 0.f);
LLVector3 x_pixel_vec;
LLVector3 y_pixel_vec;
gCamera->getPixelVectors(icon_position, y_pixel_vec, x_pixel_vec);
F32 scale_factor = 1.f;
if (mAnimTimer.getElapsedTimeF32() < ANIM_TIME)
{
scale_factor = llmax(0.f, calc_bouncy_animation(mAnimTimer.getElapsedTimeF32() / ANIM_TIME));
}
F32 time_elapsed = mLifeTimer.getElapsedTimeF32();
if (time_elapsed > MAX_VISIBLE_TIME)
{
markDead();
return;
}
if (time_elapsed > MAX_VISIBLE_TIME - FADE_OUT_TIME)
{
alpha_factor *= clamp_rescale(time_elapsed, MAX_VISIBLE_TIME - FADE_OUT_TIME, MAX_VISIBLE_TIME, 1.f, 0.f);
}
F32 image_aspect = (F32)mImagep->mFullWidth / (F32)mImagep->mFullHeight;
LLVector3 x_scale = image_aspect * (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * x_pixel_vec;
LLVector3 y_scale = (F32)gViewerWindow->getWindowHeight() * mScale * scale_factor * y_pixel_vec;
LLVector3 lower_left = icon_position - (x_scale * 0.5f);
LLVector3 lower_right = icon_position + (x_scale * 0.5f);
LLVector3 upper_left = icon_position - (x_scale * 0.5f) + y_scale;
LLVector3 upper_right = icon_position + (x_scale * 0.5f) + y_scale;
if (for_select)
{
// set color to unique color id for picking
LLColor4U coloru((U8)(mPickID >> 16), (U8)(mPickID >> 8), (U8)mPickID);
glColor4ubv(coloru.mV);
}
else
{
LLColor4 icon_color = LLColor4::white;
icon_color.mV[VALPHA] = alpha_factor;
glColor4fv(icon_color.mV);
LLViewerImage::bindTexture(mImagep);
}
glBegin(GL_QUADS);
{
glTexCoord2f(0.f, 1.f);
glVertex3fv(upper_left.mV);
glTexCoord2f(0.f, 0.f);
glVertex3fv(lower_left.mV);
glTexCoord2f(1.f, 0.f);
glVertex3fv(lower_right.mV);
glTexCoord2f(1.f, 1.f);
glVertex3fv(upper_right.mV);
}
glEnd();
}
void LLHUDIcon::setImage(LLViewerImage* imagep)
{
mImagep = imagep;
mImagep->setClamp(TRUE, TRUE);
}
void LLHUDIcon::setScale(F32 fraction_of_fov)
{
mScale = fraction_of_fov;
}
void LLHUDIcon::markDead()
{
if (mSourceObject)
{
mSourceObject->clearIcon();
}
LLHUDObject::markDead();
}
void LLHUDIcon::render()
{
renderIcon(FALSE);
}
void LLHUDIcon::renderForSelect()
{
renderIcon(TRUE);
}
//static
S32 LLHUDIcon::generatePickIDs(S32 start_id, S32 step_size)
{
S32 cur_id = start_id;
icon_instance_t::iterator icon_it;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
(*icon_it)->mPickID = cur_id;
cur_id += step_size;
}
return cur_id;
}
//static
LLHUDIcon* LLHUDIcon::handlePick(S32 pick_id)
{
icon_instance_t::iterator icon_it;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if (pick_id == (*icon_it)->mPickID)
{
return *icon_it;
}
}
return NULL;
}
//static
void LLHUDIcon::updateAll()
{
cleanupDeadIcons();
}
//static
BOOL LLHUDIcon::iconsNearby()
{
return !sIconInstances.empty();
}
//static
void LLHUDIcon::cleanupDeadIcons()
{
icon_instance_t::iterator icon_it;
icon_instance_t icons_to_erase;
for(icon_it = sIconInstances.begin(); icon_it != sIconInstances.end(); ++icon_it)
{
if ((*icon_it)->mDead)
{
icons_to_erase.push_back(*icon_it);
}
}
for(icon_it = icons_to_erase.begin(); icon_it != icons_to_erase.end(); ++icon_it)
{
icon_instance_t::iterator found_it = std::find(sIconInstances.begin(), sIconInstances.end(), *icon_it);
if (found_it != sIconInstances.end())
{
sIconInstances.erase(found_it);
}
}
}
//static
S32 LLHUDIcon::getNumInstances()
{
return (S32)sIconInstances.size();
}
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