1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
/**
* @file llhudeffecttrail.h
* @brief LLHUDEffectSpiral class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLHUDEFFECTTRAIL_H
#define LL_LLHUDEFFECTTRAIL_H
#include "llhudeffect.h"
#include "llframetimer.h"
#include "llinterp.h"
#include "llviewerpartsim.h"
class LLViewerObject;
const U32 NUM_TRAIL_POINTS = 40;
class LLHUDEffectSpiral : public LLHUDEffect
{
public:
/*virtual*/ void markDead();
/*virtual*/ void setTargetObject(LLViewerObject* objectp);
void setVMag(F32 vmag) { mVMag = vmag; }
void setVOffset(F32 offset) { mVOffset = offset; }
void setInitialRadius(F32 radius) { mInitialRadius = radius; }
void setFinalRadius(F32 radius) { mFinalRadius = radius; }
void setScaleBase(F32 scale) { mScaleBase = scale; }
void setScaleVar(F32 scale) { mScaleVar = scale; }
void setSpinRate(F32 rate) { mSpinRate = rate; }
void setFlickerRate(F32 rate) { mFlickerRate = rate; }
// Start the effect playing locally.
void triggerLocal();
friend class LLHUDObject;
protected:
LLHUDEffectSpiral(const U8 type);
~LLHUDEffectSpiral();
/*virtual*/ void render();
/*virtual*/ void renderForTimer();
/*virtual*/ void packData(LLMessageSystem *mesgsys);
/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
private:
/*
void setupParticle(const S32 i, const F32 start_time);
LLInterpExp<F32> mRadius[NUM_TRAIL_POINTS];
LLInterpLinear<LLVector3d> mDistance[NUM_TRAIL_POINTS];
LLInterpLinear<F32> mScale[NUM_TRAIL_POINTS];
F32 mOffset[NUM_TRAIL_POINTS];
*/
BOOL mbInit;
LLPointer<LLViewerPartSource> mPartSourcep;
F32 mKillTime;
F32 mVMag;
F32 mVOffset;
F32 mInitialRadius;
F32 mFinalRadius;
F32 mSpinRate;
F32 mFlickerRate;
F32 mScaleBase;
F32 mScaleVar;
LLFrameTimer mTimer;
LLInterpLinear<F32> mFadeInterp;
};
#endif // LL_LLHUDEFFECTGLOW_H
|