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/**
* @file llhudeffectbeam.h
* @brief LLHUDEffectBeam class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLHUDEFFECTBEAM_H
#define LL_LLHUDEFFECTBEAM_H
#include "llhudeffect.h"
#include "llframetimer.h"
#include "llinterp.h"
class LLViewerObject;
const S32 NUM_POINTS = 5;
class LLHUDEffectBeam : public LLHUDEffect
{
public:
/*virtual*/ void setSourceObject(LLViewerObject *objp);
// A beam can have either a target object or a target position
void setTargetObject(LLViewerObject *objp);
void setTargetPos(const LLVector3d &target_pos_global);
friend class LLHUDObject;
protected:
LLHUDEffectBeam(const U8 type);
~LLHUDEffectBeam();
/*virtual*/ void render();
/*virtual*/ void packData(LLMessageSystem *mesgsys);
/*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
private:
void setupParticle(const S32 i);
F32 mKillTime;
LLFrameTimer mTimer;
LLInterpLinear<LLVector3d> mInterp[NUM_POINTS];
LLInterpLinear<F32> mInterpFade[NUM_POINTS];
LLInterpLinear<F32> mFadeInterp;
LLVector3d mTargetPos;
};
#endif // LL_LLHUDEFFECTBEAM_H
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