1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
|
/**
* @file llhudeffect.h
* @brief LLHUDEffect class definition
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLHUDEFFECT_H
#define LL_LLHUDEFFECT_H
#include "llhudobject.h"
#include "lluuid.h"
#include "v4coloru.h"
const F32 LL_HUD_DUR_SHORT = 1.f;
class LLMessageSystem;
class LLHUDEffect : public LLHUDObject
{
public:
void setNeedsSendToSim(const bool send_to_sim);
bool getNeedsSendToSim() const;
void setOriginatedHere(const bool orig_here);
bool getOriginatedHere() const;
void setDuration(const F32 duration);
void setColor(const LLColor4U &color);
void setID(const LLUUID &id);
const LLUUID &getID() const;
bool isDead() const;
friend class LLHUDManager;
protected:
LLHUDEffect(const U8 type);
~LLHUDEffect();
/*virtual*/ void render();
virtual void packData(LLMessageSystem *mesgsys);
virtual void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
virtual void update();
static void getIDType(LLMessageSystem *mesgsys, S32 blocknum, LLUUID &uuid, U8 &type);
protected:
LLUUID mID;
F32 mDuration;
LLColor4U mColor;
bool mNeedsSendToSim;
bool mOriginatedHere;
};
#endif // LL_LLHUDEFFECT_H
|