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/**
* @file llhudeffect.h
* @brief LLHUDEffect class definition
*
* Copyright (c) 2002-$CurrentYear$, Linden Research, Inc.
* $License$
*/
#ifndef LL_LLHUDEFFECT_H
#define LL_LLHUDEFFECT_H
#include "llhudobject.h"
#include "lluuid.h"
#include "v4coloru.h"
#include "llinterp.h"
#include "llframetimer.h"
#include "llmemory.h"
const F32 LL_HUD_DUR_SHORT = 1.f;
class LLMessageSystem;
class LLHUDEffect : public LLHUDObject
{
public:
void setNeedsSendToSim(const BOOL send_to_sim);
BOOL getNeedsSendToSim() const;
void setOriginatedHere(const BOOL orig_here);
BOOL getOriginatedHere() const;
void setDuration(const F32 duration);
void setColor(const LLColor4U &color);
void setID(const LLUUID &id);
const LLUUID &getID() const;
BOOL isDead() const;
friend class LLHUDManager;
protected:
LLHUDEffect(const U8 type);
~LLHUDEffect();
/*virtual*/ void render();
virtual void packData(LLMessageSystem *mesgsys);
virtual void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
virtual void update();
static void getIDType(LLMessageSystem *mesgsys, S32 blocknum, LLUUID &uuid, U8 &type);
protected:
LLUUID mID;
F32 mDuration;
LLColor4U mColor;
BOOL mNeedsSendToSim;
BOOL mOriginatedHere;
};
#endif // LL_LLHUDEFFECT_H
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