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/**
* @file llgltffolderitem.h
* @author Andrey Kleshchev
* @brief LLGLTFFolderItem header file
*
* $LicenseInfo:firstyear=2024&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2024, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLGLTFFOLDERITEM_H
#define LL_LLGLTFFOLDERITEM_H
#include "llfloater.h"
#include "llfolderviewmodel.h"
class LLGLTFFolderItem : public LLFolderViewModelItemCommon
{
public:
enum EType
{
TYPE_ROOT,
TYPE_SCENE,
TYPE_NODE,
TYPE_MESH,
TYPE_SKIN,
};
LLGLTFFolderItem(S32 id, const std::string &display_name, EType type, LLFolderViewModelInterface& root_view_model);
LLGLTFFolderItem(LLFolderViewModelInterface& root_view_model);
virtual ~LLGLTFFolderItem();
void init();
const std::string& getName() const override { return mName; }
const std::string& getDisplayName() const override { return mName; }
const std::string& getSearchableName() const override { return mName; }
std::string getSearchableDescription() const override { return std::string(); }
std::string getSearchableCreatorName()const override { return std::string(); }
std::string getSearchableUUIDString() const override { return std::string(); }
LLPointer<LLUIImage> getIcon() const override { return pIcon; }
LLPointer<LLUIImage> getIconOpen() const override { return getIcon(); }
LLPointer<LLUIImage> getIconOverlay() const override { return NULL; }
LLFontGL::StyleFlags getLabelStyle() const override { return LLFontGL::NORMAL; }
std::string getLabelSuffix() const override { return std::string(); }
void openItem(void) override {}
void closeItem(void) override {}
void selectItem(void) override {}
void navigateToFolder(bool new_window = false, bool change_mode = false) override {}
bool isItemWearable() const override { return false; }
bool isItemRenameable() const override { return false; }
bool renameItem(const std::string& new_name) override { return false; }
bool isItemMovable(void) const override { return false; } // Can be moved to another folder
void move(LLFolderViewModelItem* parent_listener) override {}
bool isItemRemovable(bool check_worn = true) const override { return false; }
bool removeItem() override { return false; }
void removeBatch(std::vector<LLFolderViewModelItem*>& batch) override {}
bool isItemCopyable(bool can_copy_as_link = true) const override { return false; }
bool copyToClipboard() const override { return false; }
bool cutToClipboard() override { return false; }
bool isCutToClipboard() override { return false; }
bool isClipboardPasteable() const override { return false; }
void pasteFromClipboard() override {}
void pasteLinkFromClipboard() override {}
void buildContextMenu(LLMenuGL& menu, U32 flags) override {};
bool potentiallyVisible() override { return true; }; // is the item definitely visible or we haven't made up our minds yet?
bool hasChildren() const override { return mChildren.size() > 0; }
bool dragOrDrop(
MASK mask,
bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
std::string& tooltip_msg) override
{
return false;
}
bool filterChildItem(LLFolderViewModelItem* item, LLFolderViewFilter& filter);
bool filter(LLFolderViewFilter& filter) override;
EType getType() const { return mItemType; }
S32 getItemId() const { return mItemId; }
private:
LLUIImagePtr pIcon;
std::string mName;
EType mItemType = TYPE_ROOT;
// mItemId can be an id in a mesh vector, node vector or any other vector.
// mItemId is not nessesarily unique, ex: some nodes can reuse the same
// mesh or skin, so mesh-items can have the same id.
S32 mItemId = -1;
};
#endif
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