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/**
* @file llgesturelistener.cpp
* @author Dave Simmons
* @date 2011-03-28
* @brief Implementation for LLGestureListener.
*
* $LicenseInfo:firstyear=2011&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2011, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llgesturelistener.h"
#include "llgesturemgr.h"
#include "llmultigesture.h"
LLGestureListener::LLGestureListener()
: LLEventAPI("LLGesture",
"LLGesture listener interface to control gestures")
{
add("getActiveGestures",
"Return information about the agent's available gestures [\"reply\"]:\n"
"[\"gestures\"]: a dictionary with UUID strings as keys\n"
" and the following dict values for each entry:\n"
" [\"name\"]: name of the gesture, may be empty\n"
" [\"trigger\"]: trigger string used to invoke via user chat, may be empty\n"
" [\"playing\"]: true or false indicating the playing state",
&LLGestureListener::getActiveGestures,
LLSDMap("reply", LLSD()));
add("isGesturePlaying",
"[\"id\"]: UUID of the gesture to query. Returns True or False in [\"playing\"] value of the result",
&LLGestureListener::isGesturePlaying);
add("startGesture",
"[\"id\"]: UUID of the gesture to start playing",
&LLGestureListener::startGesture);
add("stopGesture",
"[\"id\"]: UUID of the gesture to stop",
&LLGestureListener::stopGesture);
}
// "getActiveGestures" command
void LLGestureListener::getActiveGestures(const LLSD& event_data) const
{
LLSD reply = LLSD::emptyMap();
LLSD gesture_map = LLSD::emptyMap();
const LLGestureMgr::item_map_t& active_gestures = LLGestureMgr::instance().getActiveGestures();
// Scan active gesture map and get all the names
LLGestureMgr::item_map_t::const_iterator it;
for (it = active_gestures.begin(); it != active_gestures.end(); ++it)
{
LLMultiGesture* gesture = (*it).second;
if (gesture)
{ // Add an entry to the result map with the LLUUID as key with a map containing data
LLSD info = LLSD::emptyMap();
info["name"] = (LLSD::String) gesture->mName;
info["trigger"] = (LLSD::String) gesture->mTrigger;
info["playing"] = (LLSD::Boolean) gesture->mPlaying;
gesture_map[(*it).first.asString()] = info;
}
}
reply["gestures"] = gesture_map;
sendReply(reply, event_data);
}
// "isGesturePlaying" command
void LLGestureListener::isGesturePlaying(const LLSD& event_data) const
{
bool is_playing = false;
if (event_data.has("id"))
{
LLUUID gesture_id = event_data["id"].asUUID();
if (gesture_id.notNull())
{
is_playing = LLGestureMgr::instance().isGesturePlaying(gesture_id);
}
else
{
LL_WARNS() << "isGesturePlaying did not find a gesture object for " << gesture_id << LL_ENDL;
}
}
else
{
LL_WARNS() << "isGesturePlaying didn't have 'id' value passed in" << LL_ENDL;
}
LLSD reply = LLSD::emptyMap();
reply["playing"] = (LLSD::Boolean) is_playing;
sendReply(reply, event_data);
}
// "startGesture" command
void LLGestureListener::startGesture(LLSD const & event_data) const
{
startOrStopGesture(event_data, true);
}
// "stopGesture" command
void LLGestureListener::stopGesture(LLSD const & event_data) const
{
startOrStopGesture(event_data, false);
}
// Real code for "startGesture" or "stopGesture"
void LLGestureListener::startOrStopGesture(LLSD const & event_data, bool start) const
{
if (event_data.has("id"))
{
LLUUID gesture_id = event_data["id"].asUUID();
if (gesture_id.notNull())
{
if (start)
{
LLGestureMgr::instance().playGesture(gesture_id);
}
else
{
LLGestureMgr::instance().stopGesture(gesture_id);
}
}
else
{
LL_WARNS() << "startOrStopGesture did not find a gesture object for " << gesture_id << LL_ENDL;
}
}
else
{
LL_WARNS() << "startOrStopGesture didn't have 'id' value passed in" << LL_ENDL;
}
}
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