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/**
* @file llfriendcard.h
* @brief Definition of classes to process Friends Cards
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_LLFRIENDCARD_H
#define LL_LLFRIENDCARD_H
#include "llcallingcard.h"
#include "llinventorymodel.h" // for LLInventoryModel::item_array_t
class LLViewerInventoryItem;
class LLFriendCardsManager
: public LLSingleton<LLFriendCardsManager>
, public LLFriendObserver
{
LLSINGLETON(LLFriendCardsManager);
~LLFriendCardsManager();
LOG_CLASS(LLFriendCardsManager);
friend class CreateFriendCardCallback;
public:
typedef std::map<LLUUID, uuid_vec_t > folderid_buddies_map_t;
enum EManagerState
{
INIT = 1,
LOADING_FRIENDS_FOLDER,
LOADING_ALL_FOLDER,
MANAGER_READY
};
// LLFriendObserver implementation
void changed(U32 mask) override
{
onFriendListUpdate(mask);
}
/**
* Determines if specified Inventory Calling Card exists in any of lists
* in the Calling Card/Friends/ folder (Default, or Custom)
*/
bool isItemInAnyFriendsList(const LLViewerInventoryItem* item);
/**
* Checks if specified category is contained in the Calling Card/Friends folder and
* determines if specified Inventory Object exists in that category.
*/
bool isObjDirectDescendentOfCategory(const LLInventoryObject* obj, const LLViewerInventoryCategory* cat) const;
/**
* Checks is the specified category is in the Calling Card/Friends folder
*/
bool isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const;
/**
* Checks is the specified category is a Friend folder or any its subfolder
*/
bool isAnyFriendCategory(const LLUUID& catID) const;
/**
* Indicates that all calling card related folders are created or loaded
*/
bool isManagerReady() const { return mState == MANAGER_READY; }
EManagerState getManagerState() const { return mState; }
/**
* Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
* (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
*/
void syncFriendCardsFolders();
private:
typedef boost::function<void()> callback_t;
/**
* Stores buddy id to avoid sent create_inventory_callingcard several time for the same Avatar
*/
void putAvatarData(const LLUUID& avatarID);
/**
* Extracts buddy id of Created Friend Card
*/
const LLUUID extractAvatarID(const LLUUID& avatarID);
bool isAvatarDataStored(const LLUUID& avatarID) const
{
return (mBuddyIDSet.end() != mBuddyIDSet.find(avatarID));
}
const LLUUID& findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const;
const LLUUID& findFirstCallingCardSubfolder(const LLUUID &parent_id) const;
const LLUUID& findFriendFolderUUIDImpl() const;
const LLUUID& findFriendAllSubfolderUUIDImpl() const;
const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;
void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);
/**
* Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
* sub-folder and synchronizes its contents with buddies list.
*/
void ensureFriendsFolderExists();
/**
* Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
* synchronizes its contents with buddies list.
*/
void ensureFriendsAllFolderExists();
/**
* Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
*/
void syncFriendsFolder();
/**
* Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
*/
void addFriendCardToInventory(const LLUUID& avatarID);
/**
* Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
* and from the all Custom Folders
*/
void removeFriendCardFromInventory(const LLUUID& avatarID);
void onFriendListUpdate(U32 changed_mask);
private:
typedef std::set<LLUUID> avatar_uuid_set_t;
avatar_uuid_set_t mBuddyIDSet;
EManagerState mState;
};
#endif // LL_LLFRIENDCARD_H
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