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/**
 * @file llfriendcard.h
 * @brief Definition of classes to process Friends Cards
 *
 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 * Second Life Viewer Source Code
 * Copyright (C) 2010, Linden Research, Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation;
 * version 2.1 of the License only.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 *
 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 * $/LicenseInfo$
 */

#ifndef LL_LLFRIENDCARD_H
#define LL_LLFRIENDCARD_H


#include "llcallingcard.h"
#include "llinventorymodel.h" // for LLInventoryModel::item_array_t

class LLViewerInventoryItem;

class LLFriendCardsManager
    : public LLSingleton<LLFriendCardsManager>
    , public LLFriendObserver
{
    LLSINGLETON(LLFriendCardsManager);
    ~LLFriendCardsManager();
    LOG_CLASS(LLFriendCardsManager);

    friend class CreateFriendCardCallback;

public:
    typedef std::map<LLUUID, uuid_vec_t > folderid_buddies_map_t;

    enum EManagerState
    {
        INIT = 1,
        LOADING_FRIENDS_FOLDER,
        LOADING_ALL_FOLDER,
        MANAGER_READY
    };

    // LLFriendObserver implementation
    void changed(U32 mask) override
    {
        onFriendListUpdate(mask);
    }

    /**
     *  Determines if specified Inventory Calling Card exists in any of lists
     *  in the Calling Card/Friends/ folder (Default, or Custom)
     */
    bool isItemInAnyFriendsList(const LLViewerInventoryItem* item);

    /**
     *  Checks if specified category is contained in the Calling Card/Friends folder and
     *  determines if specified Inventory Object exists in that category.
     */
    bool isObjDirectDescendentOfCategory(const LLInventoryObject* obj, const LLViewerInventoryCategory* cat) const;

    /**
     *  Checks is the specified category is in the Calling Card/Friends folder
     */
    bool isCategoryInFriendFolder(const LLViewerInventoryCategory* cat) const;

    /**
     *  Checks is the specified category is a Friend folder or any its subfolder
     */
    bool isAnyFriendCategory(const LLUUID& catID) const;

    /**
    *   Indicates that all calling card related folders are created or loaded
    */
    bool isManagerReady() const { return mState == MANAGER_READY; }

    EManagerState getManagerState() const { return mState; }

    /**
     *  Checks whether "Friends" and "Friends/All" folders exist in "Calling Cards" category
     *  (creates them otherwise) and fetches their contents to synchronize with Agent's Friends List.
     */
    void syncFriendCardsFolders();

private:
    typedef boost::function<void()> callback_t;



    /**
     *  Stores buddy id to avoid sent create_inventory_callingcard several time for the same Avatar
     */
    void putAvatarData(const LLUUID& avatarID);

    /**
     *  Extracts buddy id of Created Friend Card
     */
    const LLUUID extractAvatarID(const LLUUID& avatarID);

    bool isAvatarDataStored(const LLUUID& avatarID) const
    {
        return (mBuddyIDSet.end() != mBuddyIDSet.find(avatarID));
    }

    const LLUUID& findChildFolderUUID(const LLUUID& parentFolderUUID, const std::string& nonLocalizedName) const;
    const LLUUID& findFirstCallingCardSubfolder(const LLUUID &parent_id) const;
    const LLUUID& findFriendFolderUUIDImpl() const;
    const LLUUID& findFriendAllSubfolderUUIDImpl() const;
    const LLUUID& findFriendCardInventoryUUIDImpl(const LLUUID& avatarID);
    void findMatchedFriendCards(const LLUUID& avatarID, LLInventoryModel::item_array_t& items) const;

    void fetchAndCheckFolderDescendents(const LLUUID& folder_id, callback_t cb);

    /**
     *  Checks whether "Calling Cards/Friends" folder exists. If not, creates it with "All"
     *  sub-folder and synchronizes its contents with buddies list.
     */
    void ensureFriendsFolderExists();

    /**
     *  Checks whether "Calling Cards/Friends/All" folder exists. If not, creates it and
     *  synchronizes its contents with buddies list.
     */
    void ensureFriendsAllFolderExists();

    /**
     *  Synchronizes content of the Calling Card/Friends/All Global Inventory folder with Agent's Friend List
     */
    void syncFriendsFolder();

    /**
     *  Adds avatar specified by its UUID into the Calling Card/Friends/All Global Inventory folder
     */
    void addFriendCardToInventory(const LLUUID& avatarID);

    /**
     *  Removes an avatar specified by its UUID from the Calling Card/Friends/All Global Inventory folder
     *      and from the all Custom Folders
     */
    void removeFriendCardFromInventory(const LLUUID& avatarID);

    void onFriendListUpdate(U32 changed_mask);


private:
    typedef std::set<LLUUID> avatar_uuid_set_t;

    avatar_uuid_set_t mBuddyIDSet;
    EManagerState mState;

};

#endif // LL_LLFRIENDCARD_H